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  1. #21
    Community Member scoobmx's Avatar
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    I made a spellsinger variant of your build. I'm taking mental toughness instead of SF: Perform and took 18 DEX and 10 CHA instead so I wouldn't burn any +2 tomes. I'm currently level 8 and it's so far been decently fun to play (not fast at soloing stuff but great in a party).
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
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  2. #22
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    i was designing a bardcher for a friend but they wanted to be able to heal and didnt care as much about dps and this is something i came up with. typing from itouch so excuse poor layout and not a lot of details

    17brd/2ftr/1wiz half elf AA spellsinger with ranger dil for bow str

    feats (not in this particular order)
    empower healing
    maximize
    wf: ranged
    point blank shot
    rapid shot
    manyshot
    precise shot
    extend
    toughness
    ic: ranged

    i realize that its gonna require DP clickies for manyshot to be most effective but i never play any battle bard without dp clickies anyhow. its for a 36 pt build with ranger and monk past lives so starting stats would be something like
    str 14
    dex 16
    con 16
    int 10
    wis 8
    cha 15

    anything stick out at ya that must be mentioned that i might be missing? i realize its going to be incredibly AP tight as all bards are but those can always be experimented on
    Last edited by somerecluse; 04-11-2011 at 08:39 AM.

  3. #23
    Build Constructionist unbongwah's Avatar
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    I'm less familiar with making healer bards. If your friend wants to be more of a healer with a bow than a singing archer, have a look at my Radiant Archer instead. I wish we knew if and when 3rd-tier bard PrEs were coming, so I could say if one should go for bard 18 on a SS healer.

  4. #24
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    na they wanted to be a bard. which i agree with is nice having maxed umd, stealth, cc, support spells, and not being relegated to being main healer only or w/e. just much more versatile really. was just wondering if there was anything that jumped out with that build that i may have looked over.

  5. #25
    Build Constructionist unbongwah's Avatar
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    Splashing a Spellsinger hurts their CC spells: -3 Enchantment DCs and -5 Spell Pen without capstone & 3 non-bard lvls; also no Heighten or other DC boosters in your feat list. If your friend doesn't care about CC spells, then it doesn't matter; just mentioning it.

    I'm also not sure whether to recommend going STR-, DEX, or CHA-based. If CC spells are out of the equation, then base CHA becomes much less important; all it grants is a negligible amount of extra SPs and a boost to CHA skills. OTOH, with rgr dilly instead of "true" Bow STR, your max ranged DPS is capped there, so there's not much point in getting carried away with STR either.

  6. #26
    Community Member giftie's Avatar
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    First of all - thanks to the OP for posting this. I tried your Virtuoso AA trapmonkey build (with slightly modified enhancements), and it is very fun to play. However, I'm starting to think I should go Spellsinger instead of Virtuoso. The Virtuoso playstyle really doesn't suit me, as I prefer to hang back with the casters, use ranged and only use fascinate in very specific circumstances (e.g. pillars in VoN6). I realize I won't be able to use spell-based CC effectively, I'll be taking the PrE mostly for the SP buffs. Also, I'm keeping the rogue levels instead of fighter, so I'm a bit short on feats.

    I'm taking Empower Spell as the required SS feat and dropping IC: Ranged; Empower works well with bard healing spells and IC:R is the easiest feat to lose for me (I'm not willing to give up IPS).

    However, now I find myself faced with a choice between either Extend or Toughness (with two racial enchancments for a total of 42 HP). Since I'm following your Virt build, I'm starting with CON 12 (and a +2 tome at level 12) which means a level 20 base HP of 188 or so without toughness. I don't plan to be doing much melee (if any), but this still seems a bit low. Also, with the upcoming nerf to Extend on offensive spells, which feat would be of more use in endgame raids/epics?

  7. #27
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    i ended up reworking it as 16brd/2ftr/2rg
    dropped improved precise and picked up evasion and OL
    and by CC all i meant was fascinate :P ending projected stats with marginal gear and only +2 tomes and APs was
    22/30/24/12/10/28

    thats with 2 lvl ups into cha and 3 into dex. could possibly drop cha by saving AP or spending the AP and putting 2 lvl ups into str. the cha was mostly just for bonuses to cha based skills and couple extra sp. i havent done the APs yet on the build but theyre kind of scaring me :P

  8. #28
    Community Member wax_on_wax_off's Avatar
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    About to roll up a bard.

    Torn between various ideas for builds for a stealthy static group. On balance I think I'll go with the horc TWF'ing virtuoso but this is another option that I'm considering:

    Wowo's bardcher (16 bard / 2 fighter / 2 ranger)

    Concept: Bard, Arcane Archer

    Multiclass progression: Bard from level 1-12 to front load useful abilities. Will take ranger (11-12) and fighter (13, 14) levels after this to pick up Arcane Archer.
    Alignment: Neutral

    Stats and Race (32 pt):
    Half-elf
    Str: 32 (16 base + 2 tome + 4 level ups + 2 enhancements + 6 item + 2 rage)
    Dex: 26 (16 base + 2 tome +1 level ups + 1 ranger +6 item)
    Con: 22 (14 base + 2 tome + 6 item)
    Int: 12 (10 + 2 tome)
    Wis: 8 (8 base)
    Cha: 20 (12 base + 2 tome + 6 item)

    Ability increase every 4 levels: 1 in dexterity to qualify for Improved Precise Shot at level 12, 4 into strength.

    Skills : Keep Concentration, UMD, Move Silently, Perform, Haggle maxed at all levels. At character creation; 1 rank into tumble, 3 ranks into balance. On further levels, spend your left over skill points in balance.

    Feats (by level): Toughness (1), Half-elf Dilettante: Rogue (1), Point Blank Shot (3), Extend Spell (6), Weapon Focus: Ranged (9), Favoured Enemy: Evil Outsiders (11), Manyshot (12), Fighter Bonus: Improved Critical: Ranged (13) Fighter Bonus: Improved Precise Shot (15), Precise Shot (15), Maximise Spell (18)

    Enhancements (Bard): Virtuoso II + prereqs, etc.
    Enhancements (Half-elf): Adaptability Strength I, Improved Recovery I, Racial Toughness II, Human Versatility III, Arcane Archer I, Conjure +2/+3/+4/+5 Arrows, Imbue Force/Acid/Explosive/Terror/Force Burst/Slaying Arrows, Rogue Dilettante III
    Enhancements (Ranger): Dexterity I, Favoured Damage I
    Enhancements (Fighter): Strength I, Haste Boost

    Equipment:

    Tips: Charisma and Intelligence could be adjusted up or down to taste. I kind of suspect that 12 charisma isn't needed on such a MAD build, 10 or 8 might be fine though it costs in spell points and necessity for items/buffs to cast spells. Also, it's +/- 2 haggle, UMD, perform and spell DC, particularly the loss of UMD hurts.

    Skills can easily be moved around for taste.

    I think when comparing half-elf and elf; half-elf should be more sturdy from HP and healing amp and have better DPS on account of sneak attack and versatility: damage. I don't have a feat prereq for virtuoso so no PrE will be available until level 10. Choosing Skill Focus: Perform early and swapping it out later is an option to have access to the PrE from bard levels 6-10.

    Much respect to Tihocan for such a great character layout.

  9. #29
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by giftie View Post
    However, I'm starting to think I should go Spellsinger instead of Virtuoso.
    Caveat: Spellsingers are not my forte; MCed SSs even less so. This may well be extra gimped.

    That said, I went back & revised my Virt AA rogue 2 / rgr 2 / bard 16 and switched it to SS by swapping IC Ranged & Toughness for Maximize & Quicken. My thinking was to act as a backup healer (Max MCMW + 175% Heal scrolls) as well as a trapmonkey & pew-pew-pewer. Needless to say, without Toughness this build winds up reaaaally squishy, so you'll have to be extra-careful with aggro management, esp. when using Manyshot + IPS. [If you're really good at avoiding aggro, you can swap Quicken for Emp Heal - or put Toughness back in.] Enh pts are also pretty tight, between SS, AA, and bard songs; I only had a few pts left over to spread around. Didn't bother listing skills, as those don't change from my original build.

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    AA SS Trapmonkey
    Level 20 True Neutral Elf Female
    (2 Rogue \ 2 Ranger \ 16 Bard) 
    Hit Points: 184
    Spell Points: 730 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 21
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            17                    20
    Constitution         14                    14
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Dexterity used at level 14
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Bard)
    Ability Raise: STR
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Precise Shot
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Bard)
    Ability Raise: STR
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Spellsinger II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Bard Lyric of Incredible Song II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    Last edited by unbongwah; 04-12-2011 at 10:00 AM.

  10. #30
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Multiclass progression: Bard from level 1-12 to front load useful abilities. Will take ranger (11-12) and fighter (13, 14) levels after this to pick up Arcane Archer.
    Alignment: Neutral
    Is this the level range you use?

    1-12. Bard
    13,14. Ranger
    15,16. Fighter
    17-20. Bard

    you have it saying your taking both bard and ranger at lvl 11,12


    Otherwise awesome build. I might just use it.
    Last edited by Failedlegend; 04-12-2011 at 11:17 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #31
    Community Member giftie's Avatar
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    Quote Originally Posted by unbongwah View Post
    Caveat: Spellsingers are not my forte; MCed SSs even less so. This may well be extra gimped.

    That said, I went back & revised my Virt AA rogue 2 / rgr 2 / bard 16 and switched it to SS by swapping IC Ranged & Toughness for Maximize & Quicken. My thinking was to act as a backup healer (Max MCMW + 175% Heal scrolls) as well as a trapmonkey & pew-pew-pewer. Needless to say, without Toughness this build winds up reaaaally squishy, so you'll have to be extra-careful with aggro management, esp. when using Manyshot + IPS. [If you're really good at avoiding aggro, you can swap Quicken for Emp Heal - or put Toughness back in.] Enh pts are also pretty tight, between SS, AA, and bard songs; I only had a few pts left over to spread around. Didn't bother listing skills, as those don't change from my original build.
    Thanks for taking your time to post an updated build! I thought about it long and carefully, but eventually deviated from your suggested build for flavour. Here's my stab at it:

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (2 Rogue \ 2 Ranger \ 16 Bard) 
    Hit Points: 204
    Spell Points: 755 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 21
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    18
    Dexterity            17                    20
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     9
    Bluff                 1                     2
    Concentration         4                    32
    Diplomacy             1                     2
    Disable Device        6                    26
    Haggle                5                    25
    Heal                 -1                     0
    Hide                  3                     5
    Intimidate            1                     2
    Jump                  5                     8
    Listen               -1                     2
    Move Silently         3                     5
    Open Lock             7                    17
    Perform               n/a                  25
    Repair                2                     3
    Search                6                    28
    Spot                  3                    15
    Swim                  1                     4
    Tumble                7                     9
    Use Magic Device      5                    29
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Bard)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Bard)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Bard)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Bard)
    Ability Raise: STR
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: DEX
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Music of Makers
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Spellsinger II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    While I didn't supply a spell list, apart from the signature spells Otto's Sphere and Irresistable Dance (which I'm getting for flavour) it's all buffs and heals.

    More INT, less STR. I decided I wanted Haggle. Still pondering if I should drop STR even further to get to 16 base CHA with tome (again, flavour, I just prefer to keep level 6 spells without equipment). Losing the +dam from STR will hurt, but given the very low attack rate on ranged builds it won't hurt nearly as much as it would for a melee. Levelups still go into STR, except last levelup to DEX to get nice, even numbers. I'll be flipping EQ depending on role, and I'd like to not be dependent on certain odd-numbered +stat items.

    I decided not to take Quicken. I'm not going to pump concentrate and then get Quicken too - which doesn't do anything for scrolls. I did, however, take Extend. People really only rely on bards for one thing - buffs. Gimping buffs any more than I already do by splashing won't help. Since I'm not getting any offensive spells that I intend to actually use, the upcoming nerf might not hurt as much. Also I might use Empower instead of Maximize before my SP pool catches up.

    Finally, I took a slightly insane departure in terms of enhancements. I'm dropping Wand Mastery IV and I'm getting Extra song IV and Music of Makers/the Dead. I tried to justify this to myself by arguing that Fascinate might save my bacon if I take aggro, but in reality it's just a flavour choice again. Fascinate is the one bard ability that doesn't get gimped by splashing, I might as well use it to it's full potential - even if I never actually use it.

    Yeah, I know. I guess I kind of tried to retain the bard feeling in the middle of this very thinly spread build.

    Oh, and I'm dropping Force Burst arrows (not a requirement for Slaying, it seems) and getting Skill Boost instead. The latter with help with traps, UMD and Haggle for a very small investment.

    There are two major caveats. Firstly, no Toughness. Still, I'm no worse off than a CON 12 elf with all the enhancements (well, except that that elf can still use a tome later on). And I do have Evasion, which has to count for something towards survivability. I'll just have to see how bad I am at holding aggro before deciding. Secondly, it's horribly backloaded. Everything is delayed a few levels until level 12 or so. However, at this point I'm looking at an LR, so it's all the same to me. I wouldn't want to level up with this build, though.

  12. #32
    The Mad Multiclasser Failedlegend's Avatar
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    Edit: NVM you seem to have already built a rogue version
    Last edited by Failedlegend; 04-18-2011 at 03:57 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #33
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    I'm currently working on the the original rogue version of this build. It's slow going so far, level 5, but it plays very well. Thanks for all the time you put into all of these builds you post.

  14. #34
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    Hey every1.
    Im looking for a pure archer dps that can cast some spells, so when i saw this post about bardchers i was realy excited and created 1. Please give me your opinion on this build:


    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Elf Female
    (2 Fighter \ 2 Ranger \ 16 Bard) 
    Hit Points: 212
    Spell Points: 555 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 20
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            18                    23
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             10                    15
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    16
    Bluff                 0                     2
    Concentration         6                    26
    Diplomacy             0                     2
    Disable Device       n/a                   n/a
    Haggle                0                     2
    Heal                 -1                     2
    Hide                  4                     6
    Intimidate            0                     2
    Jump                  7                    22
    Listen               -1                     1
    Move Silently         4                     6
    Open Lock             n/a                   n/a
    Perform               4                    25
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                n/a                   8
    Use Magic Device      4                    25
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Bard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Inspire Competence
    Spell (1): Focusing Chant
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Heroism
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Wild Empathy
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Bard Inspired Bravery I
    Enhancement: Ranger Dexterity I
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Otto's Resistible Dance
    Spell (2): Cure Moderate Wounds
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    
    
    Level 9 (Bard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Manyshot
    Spell (2): Hold Person
    Spell (3): Haste
    Spell (3): Good Hope
    
    
    Level 10 (Fighter)
    Skill: Perform (+0.5)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 11 (Fighter)
    Skill: Perform (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Cure Serious Wounds
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Inspire Greatness
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Spell (4): Freedom of Movement
    Spell (4): Otto's Sphere of Dancing
    Spell (3): Displacement
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Luck of Heroes
    Spell (4): Dimension Door
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Song of Freedom
    
    
    Level 17 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Spell (4): Cure Critical Wounds
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    Spell (5): Mass Suggestion
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Heroics
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Heroes Feast
    Spell (6): Mass Cure Moderate Wounds
    Spell (5): Greater Dispel Magic
    Spell (1): Detect Secret Doors
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song II
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Enhancement: Fighter Strength I

  15. #35
    Build Constructionist unbongwah's Avatar
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    Dodge, Mobility, and Luck of Heroes are all weak feats; Toughness, Precise Shot, and IPS are far more useful. Also you have no PrE; you should try to squeeze in the pre-reqs for one of them, possibly dropping Extend to make room for it.

  16. #36
    Community Member
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    Mar 2006
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    I posted this without finding this wonderful thread! So here goes my attempt at making a SS, with Capstone.

    Here is my thought for a 34pt TR build. I like my PM, but there are just too many out there with which to compete!

    Problems: The only metamagic feat I have chosen is Maximize, but I would ideally want at least extend for buffs. However, this means dropping Manyshot or Improved Critical: Ranged. Both would have to be dropped if I wanted to add quicken or heighten as well. I am looking for opinions on this because I have no real experience with Arcane Archers or Spellsingers. Would an AA be completely useless without I:critical or manyshot and would a spellsinger really suffer without the other metamagics?(I know it will suffer slightly without quicken or heighten, but am just more worried about extend. I guess I could just play around with it and swap feats if needed, but I would like to find a good balance where both prestiges would work fairly effectively in group or raid situations.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Elf Male
    (20 Bard) 
    Hit Points: 242
    Spell Points: 1066 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            15                    20
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                     8
    Charisma             16                    28
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     8
    Bluff                 7                    31
    Concentration         6                    33
    Diplomacy             3                    31
    Disable Device       n/a                    n/a
    Haggle                3                     9
    Heal                 -1                    -1
    Hide                  2                     5
    Intimidate            3                     9
    Jump                  3                    16
    Listen               -1                    -1
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform               7                    32
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                    -1
    Swim                  3                     4
    Tumble                3                     6
    Use Magic Device      7                    35
    
    Level 1 (Bard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Bard Extra Song I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Maximize Spell
    Enhancement: Bard Extra Song II
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Spellsinger II
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Charisma II
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Musical Prodigy
    Enhancement: Elven Dexterity II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Bard Lyric of Song III
    Enhancement: Bard Charisma III
    Enhancement: Half-Elf Ranger Dexterity I
    I think I managed to solve a lot of problems, the CC would still be a little weak, but still doable. Bow Strength is nice, but the ranger dilettante and enhancements help with that. I would love to see what you think about this build, trying to be a little more bard-ish than some of the others.

  17. #37
    Community Member JasonJi72's Avatar
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    My first character to 20 was a 12 bard, 6 ranger, 2 rogue. Very feat starved, but I was able to get everything in that I wanted with Virtuoso. I have since TR'ed him, but let me see if I remember the leveling path. I frontloaded some bard though. 10 bard gives some good stuff while leveling, and makes it still feel like a bard. I also had evasion and full trap skills.

    Sorry, I do not remember what my stats were, but I know I started with 14 str, 13, con, 17 dex Elf. 4 levelups into str, 1 into dex, and some +1 tomes.

    Start with rogue (always).

    By level 12 I had 2 rogue, 2 ranger, and 8 bard. Take manyshot asap, then swap it out for a free feat swap when you get 6 ranger.

    Afterwards take 2 bard, 4 ranger, then another 2 bard.

    My feats taken were (not necessarily in order):

    Toughness, WF Ranged, PBS, Imp Crit Ranged, Extend, Precise Shot, Imp Precise Shot

    Ranger bonus feats:

    2wf, I2WF, Bow Str, Rapid Shot, Die Hard, Manyshot

    The Ranger spells, Ram's Might and Jump are so good for this build that they should almost be considered feats lol.
    Jyn... Kender... Thelanis

    *Insert clever comment here*

  18. #38
    Hero Propane's Avatar
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    Mar 2006
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    From Wisconsin, Live in Iowa, Vist Wisconsin
    Posts
    689

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    Quote Originally Posted by lethargos View Post
    For anybody thats is interested in a smaller bard split ,you can check out my 11/8/1 ranger/warchanter/fig build here :

    http://forums.ddo.com/showthread.php?t=301285
    Hello!

    I have a similar build as well - lot of fun!

    Enjoy!

    http://forums.ddo.com/showthread.php...ight=acetylene

    Calling Sarlona my home - Guildmaster - Brotherhood of Redemption - ddo.borguild.com
    Alts - Propane, Kerosene, Hexane, JA, Waulter, Acetylene, CNG, LPG, Woodpile, Hexyne, Dilithium Crystal, Geothermal, TidalPower, Windpower, Natural Gas, Antimematter, and Coaldust (and a few others)

  19. #39
    The Hatchery ferrite's Avatar
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    I came up with almost this exact build, I thought I was being so clever! You beat me to it.

    I did however elect to take Extend at 12 and Precise and Imp precise at 15 and 18, respectively. Extend is just far too important to wait until 18 to take IMHO, especially for Bard.

  20. #40
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by fiishi View Post
    I think I managed to solve a lot of problems, the CC would still be a little weak, but still doable. Bow Strength is nice, but the ranger dilettante and enhancements help with that. I would love to see what you think about this build, trying to be a little more bard-ish than some of the others.
    The biggest problem with going pure bard, as you've doubtless noticed, is lack of feats. On the ranged side, you don't have Precise Shot or IPS; on the casting side you don't have Heighten (which I consider essential for offensive spells unless you plan to only use your highest-level ones) or Quicken (also pretty important). Also, as I've stated elsewhere, I'm not fond of bards focused on CC spells, simply because I think they get shafted (no pun intended) compared to other CC-focused casters.

    It looks like a pretty solid attempt at combining AA w/SS, but I honestly don't know if your DCs & Spell Pen will be up to snuff by endgame.

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