Seriously? It was the low level (19) clerics fault that the DPS needed couldn't beat down the portals quick enough?
Some times the leader star isn't a sign of the sharpest stick in the crowd. I've only failed 2 times in shroud part 1 before. Once because the group didn't have enough DPS to even scratch the portals and the other time because the caster didn't move foward and clear the portal keeper in time before it became co terminus. No one ever died in those runs; dps just plainly sucked.
BTW - my DPS, including the portal beater I use is pretty much the same (with some slight increase because of 1 more point of STR and fighter endcap enhancement) at 20 as it was at 18 when I started running Shroud on my fighter (About the same story on my ranger and Fvs as well). To think that you need a level 20 in order to beat down portals is to think that level 20 is somehow a magic number that severly transforms your DPS into some kind of uber drive. Most DPS will level out around 16-18 with only incremental small increases after that. It's gear that makes all the difference.
If you can't complete a shroud run on normal with all level 17 players (with appropriate gear) let alone 20, you need to get a lesser heart of wood and do some soul searching.
First off, its funny because he wanted only lv 20's in his raid. and i had to practically beg to get in because i needed my shroud completion, just 3 more away from my cleansing stone(still).
Anyways, whats funny is he was asking for lv 20's only on a lv 17 quest. I mean, I understand people want a smooth run, and most people think that because your 20 your awesome and good, this is seriously not the case. with the availability of XP elixirs i seriously think people have leveled far too fast for thier own good.
Failing part 1 only happens when a Portal Keeper is around too long. Ordinarily that's the job of the caster to prevent but anyone can find and kill it. The healer's job is kinda loose in part 1. Healing isn't really needed so you are either beating on portals or roaming. I, for one, am usually portal beating. If Portal Keepers arrive, I switch to roaming because that's the weak point at the time.
I've failed a part 1 once from some bizarre bug where all portals were dead but somehow a Portal Keeper showed up after we were mostly in part 2 already. Those still in part 1 couldn't find him. We did have one lag DC during part 1 though, so maybe that is part of it. Just like, in the past at least, when on Raid bosses if someone DC'd the party could wipe as damage suddenly catches up.
Last edited by EyeRekon; 01-06-2011 at 12:12 PM.
And i have guild names disabled so i cant see them when im playing. It waso nly after when i got a whisper from one of the raiders that i did an awesome job healing and to ignore the raid leader and his entourage. Personally, i never believed what anyone said about the "Army" but.... i once was blind but now can see. lol
Failing part 1 must have totally smacked of effort, because without trying to actually fail, how is this even possible? I think a full group of level 20s butt naked riding zebras should be able to beat part 1 even if the only portal DPS is said zebras kicking the portals with their hind legs as us Wisconsinites try to tip them over sideways and laugh about it afterward.
I would be interested to hear about how this can even occur, unless every single person was piking at the first portal or AFK.
You are right about how we used to run this 13-16, and we even did elite completions back then. Theres no way in hell it was the 19s fault solely because they were 19.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
I also get a kick out of lfms that have four spots and are only looking for Barbs in a vod on norm. Like they are the only toons that dps. Or a TOD that has 5 spots and turns down a WF bard because they already have a bard. Makes me chuckle!
A cleric can sleep through pt 1 and it shouldn't make any difference. 1 caster or ranger clears the trash, other casters or fvs/clerics can either help with clearing or portals if they are bored, but really they aren't needed at all in pt1.
Last edited by Lorien_the_First_One; 01-06-2011 at 12:29 PM.
As with most guilds there are always exceptions. There are a couple of decent players in the unnamed guild that nobody knows who we are talking about because guild bashing isn't allowed. That being said, you can look up the name in the social panel and it shows guild. You can also look them up in game on myddo. I usually am picky about random groups I join, or try to make sure I have at least half of the party full of guildies, but with 4 toons consistantly running I do end up having to PUG it occasionally. Most times on Argo this is relatively painless, but I have found that with a little discrimination in deciding which group to join or by starting my own group and checking out guilds before I accept a member has led to fewer headaches. A lot of times clerics can be at the mercy of the rest of the group on part 4 & 5. I prefer healing a shroud not babysitting someone who doesn't realize why Heavy Fort is necessary or thinks Con is a dump stat. I have taken the time to make my toon the best it can be, why should I suffer from someone else's lack of planning. Seriously shouldn't the biggest worry in the shroud at this point be whether or not you pull an LDS and not whether or not your group will complete?
I'm no expert on Shroud failures, but isn't the only way to fail, is by allowing a Portal Keeper to live too long?
And other than more monsters spawning and more time for Portal Kepers to spawn, there is no other detrimental effect from taking out portals to slow?
Too slow=equals more monsters, biggers monsters, more damage taken.....and more Portal Keepers to kill.
In fact, I don't even think it means more portals!
What is the maximum number of portals that can appear at a time? Isn't it only three? (four?)
I joined a Shroud run the other day on a lvl 16 Rgr, AA archer of mine. Dex based of course. I did horrible damage to the portals.
But for some reason, so did everyone else.
I have never seen them go down so slow. And our two Sorcs could not seem to kill Portal Keepers for some reason. And everyone else totally ignored them too.
"I" feel that I personally saved that raid in Prt 1. (actually I think they only did prt 1, for Shards)
Because "I" paid attention.
And everytime the DM told us that a Portal Keeper had to be destroyed...I hit sprint boost, left my portal, found the Keeper, activated Manyshot, and destroyed him myself!
I also have been the last one standing in many quests and raids, all because of one little trait that I seem to possess that no one else in the game bothers to aqcuire: a stack of heal pots!
And the sense to use them and keep myself alive!
If you are blindly beating on something, be it portal or raid boss, and ignoring what is going on around you....you are banking your life, and the success and failure of the quest, on someone else at best...and fate. (or the lag gods). at worse.
Pay atention! Be aware of what is happening, and take whatever action is needed to adapt to the situation.
Health bars, mana bars, map dots, your own HP, boss HP, DM notes, quest objectives, red curse dots, the sounds of Mummy Rot. This game gives you so many clues as to what is going on....yet people come into quests unprepared and do nothing but push the attack button mindlessly.
And blame failure on everyone else.
I love responses like... "Why didn't you solo it when you saw how terrible the group is?" So, what... Use up my hard earned resources pulling a bunch of people, who obviously have no place stepping foot in the Shroud, just so they can die trying to kill the 4 red names in part 2.
Umm, yeah, no thanks. I don't care if I could solo Shroud blindfolded with a hand tied behind my back. I'm not dragging 11 weeble-wobbles trailing behind me through it.
~Proud Officer of~
¤ BlackRazor ¤[/url]
¤ Miradyn ¤ Learica ¤ Learical ¤ Learikill ¤ Learyx ¤ Learikall
The real reason was that he was the one cleric w/o any mass healing, and the other 11 were FB Barbs with duel vicious clubs
I was thinking about the portal numbers.
One appears. Then when you kill it, two more appear. And then I think it follows that pattern.
I don't think more appear based on only time.
And they appear in set locations. Destroy portal at x1,y1 and portals appears at x2,y2 and x3,y3....something like that.
So I guess you could take them down in some strange order and have more than the normal three or four at a time.
I have seen a few prt 1 failures. And it usually seemed to be in groups with many casters and fewer than normal melees.
But I've also seen the portals go down very slowly and everything work out fine.
PUGs are a roll of the dice. Get too many inexperienced people in one and things fall apart. Or get too many people who cannot work well together or adapt to things when they do not go like they are used to.
It's easy to get to lvl 20. (and TR to 20 again)
We have so many new players that people just have no experience. It effects build, gear, tactics, understanding of the quest mechanics, and the ability to work together or know what to do when things don't go as expected.
In the group I mentioned on my Rgr, I was lucky to be playing a class that could move quickly, strike from a distance with great burst damage...to kill sporatic single targets quickly.
But if the group had been one of those that couldn't keep themselves alive with an Orthon beating on them under an acid rain, then we would have failed anyway.
Just being lvl 20 doesnt mean a whole lot now days.
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