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  1. #1
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    Default Skill points and splashes

    From what little that I understand, it seems that taking a class with more skill points than your current one (eg. fighter splashing into rogue at lvl 8) allows you to "maximise" skill points.

    How does this work? When should one take a splash to "maximise" as such?

    Another related question is how many points can you put into a single skill at any level? Is it based on how your current skill rank versus your level, or how many skill points available, or what

  2. #2
    Community Member honkuimushi's Avatar
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    Okay, it sounds like you need an explanation of the skills system. The basic rules are that each class gets a number of skill points per level, from 2 to 8. You then add your Intelligence bonus and humans get 1 more and there is a minimum of 1 skill point per level. So a human Fighter with a 12 Int gets 4 skill points per level, an elf Fighter with 12 Int gets 3 skill points per level and a half-orc Fighter with a 6 Int gets 1. If you intelligence increases later to an even number, say through level ups or tomes, you will get more skill points per level starting from your next level up. This is not retroactive.


    Skills are divided into class skills and cross-class skills for each class. The cap for skills are Level +3, but it's half that for cross-class skills. You also have to pay double for cross-class skills. Multiclassing makes things a bit more confusing-- if a skill is a class skill for one of your classes, you use the class skill limits, but the cost is determined by the class you are currently leveling up.

    So let's use a Ranger/Fighter as an example. A level 4 elven Ranger with 10 Int multiclasses to Fighter. He's now level 5 so his limit for class skills is 8. Cross-class skills are limited to 4 and has 2 skill points to spend. He had 3 ranks in Intimidate, and decides to put ranks in it. Intimidate is cross class for Rangers, so he had to spend 6 points for those 3 ranks and he was limited to 3. Now his limit is 8, and he can purchase 2 ranks for 1 skill point per rank to bring it to 5. If he had more skill points, he could have put up to 5 points into it, but he only had 2 points to spend. He has 7 points in Spot, a Ranger skill, but not a Fighter one. He could have brought it to 8, but that would have cost both of his points. He also has 3 points in Balance, which is niether a Ranger nor a Fighter skill. He is limited to 4 points max, and buying the 4th rank would have cost him 2 skill points.


    One last big thing about skills-- at 1st level, you get 4 times your normal amount. So that means that you always want to take the class with the most skill points per level first. So if you plan to take any Rogue levels, take Rogue first because no other class gets more skill points.

    So I'll try to relate this to your questions. Let's use a Rogue 1/ Fighter 2 leveling to level 4 as a Rogue for an example. He started Rogue at first level for the extra skill points and is human with a 12 Int. At levels 2 and 3 he took Fighter for some extra combat ability. During his Fighter levels, he gets 4 skill points per level. He put one point into Jump at level 1. At level 2, he puts 4 points into Jump bringing it to the max of 5. At level 3, he puts all of his points into Disable Device, but because it's not a Fighter skill he pays double, only getting 2 ranks and bringing it up to the max of 6. Now at level 4, he has 10 points to spend. His other Rogue skills like Search and UMD are still at 4 and the max is 7. So he tries to catch them up and spends 3 points in Search and UMD. He then takes DD up to 7 with one point, then puts his last 3 points into Spot, bringing it up to 7 as well.

    So by spending the level 2 points on a Fighter skill, he maximised his skill points. But at 3rd level, he was up against the cieling and spent the skills on Rogue skills and paid double. If there had been another Fighter class skill he had wanted, it would have been more economical to spend the points on that. At 4th level he caught up on a lot of Rogue skills cheaply, since there are all a 1 to1 buy. But he was limited both by the cap(7) and teh number of skills he had. He couldn't spend anything on Open Locks, Balance or Tumble. And if he had been an elf, he would have 1 less skill point per level, so he wouldn't have been able to max Spot.

    So if you want to splash a class for skill points, the best time is at first level, with any subsequent levels taken far enough apart so that you can spend all of your skill points on the class skills you want without having to spend extra points of cross class skills. i hope that answers your questions.

  3. #3
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    Well explained. +1


  4. #4
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    Thanks, that cleared a lot of my doubts!

    So from what I can conclude,

    1) Skill point limit is Level + 3
    2) Skill point allocation at start is Class modifier x 4

  5. #5
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by xiankai View Post
    Thanks, that cleared a lot of my doubts!

    So from what I can conclude,

    1) Skill point limit is Level + 3
    2) Skill point allocation at start is Class modifier x 4
    Pretty much. However, the starting skill points is not just class modifier, but also includes race and ability modifiers. So humans get an extra 4 skill points over all other races at level 1 and you'll get 4 more skill points per Intelligence point bonus. So A human fighter with 12 Int gets 16 skill points, an elf with 12 Int gets 12 and a half-orc with 10 gets 8.

  6. #6
    Community Member Kinerd's Avatar
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    Quote Originally Posted by honkuimushi View Post
    So that means that you always want to take the class with the most skill points per level first.
    This will always get you the most skill points; however, if you have specific skill goals in mind, you will not necessarily be best off starting with rogue (or whatever class relevant to your situation that has the most skill points). It's not a big difference, but it is sometimes there.

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