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  1. #1
    Community Member Valindria's Avatar
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    Default Virtuoso of the Khopesh

    Please leave the WC > SS > Virtuoso out of this. I understand the Pros/Cons of being a Virtuoso or other PrE bard.

    This is the general idea for my Virtuoso. I have a WC (THF HO Classic Rocker Style Bard). My main toon has been modified from a WC to a Virt. Here's the build. Discussion after.

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
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    Valindria's Virtuoso of the Khopesh
    Level 20 True Neutral Human Female
    (20 Bard) 
    Hit Points: 242
    Spell Points: 670 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 15
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             14                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    18
    Bluff                 2                    25
    Concentration         6                    26
    Diplomacy             2                     9
    Disable Device        n/a                   n/a
    Haggle                6                    28
    Heal                 -1                    -1
    Hide                  6                    26
    Intimidate            2                     5
    Jump                  3                     7
    Listen               -1                     3
    Move Silently         6                    26
    Open Lock             n/a                   n/a
    Perform               6                    36
    Repair                0                     1
    Search                0                     1
    Spot                 -1                    -1
    Swim                  3                     7
    Tumble                n/a                   4
    Use Magic Device      6                    28
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Skill Focus: Perform
    
    to unlock Virtuoso at level 6. Swap to the following at ~12:
    
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Toughness
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Bard)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Virtuoso I
    Enhancement: Bard Virtuoso II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    
    
    Level 20 (Bard)
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Musical Prodigy
    Enhancement: Improved Perform III
    Enhancement: Improved Perform IV
    My response to the "Why Be a Virtuoso" thread:

    Quote Originally Posted by Valindria View Post
    I really like song of capering. The healing song is a nice perk but could be better. The regenerating songs are also a nice little bonus. Enthrall is better than fascinate.

    Overall my main reason is song of capering. The range is amazing. It lasts a good amount of time. Sometimes they break free when the take damage but in my experience by that point you have recharged it and can dance them right away. It's awesome for spell casting enemies in epic with SR. 1st hit them with a song of caper, then hit them with a ORD. If they beat your SP then you can try again with out a million spells destroying the party.

    WC's will have better damage, SS will have better spell casting, Virts are kind of the odd balls that don't have a set role. Most people say they are best as soloist, but really any bard can solo.

    As most people said you should probably just be a WC or SS because everything a Virt has to offer can be gained with gear or similar skills.


    The main thing that annoys me is that each song share a cooldown. But that is annoying for all bards.
    Some thoughts on this build:

    - In the version above I chose to max sneak and put points into bluff. This might change at some point. The idea behind using those was the sneak entralls, Bluff pulling single targets to dance, and general solo/slow tactics. My current version (see below) went with Diplomacy and Tumble.
    - The enhancements could be tweaked. I choose to max Improved Recovery to get the most out of my Healing Song/Vamp weapons. If grouping a lot they could be toned down in order to improve your healing via spells/scrolls. See the enhancements of my TR setup.
    - Song is 7/7 which is 1/2 behind 20 WCs or 0/1 behind multiclassed WCs.
    - Damage is a little less than a WC, though has Khopesh. It's pretty solid damage overall. Not the OMG DPS but with decent gear will hold its own.
    - Soloing is very strong due to Caper/Enthrall, Self heals, and buffs. Really strong self heals with Scroll mastery and Improved Recovery
    - Can swap 1 feat to enjoy WC or SS. Most likely Kopesh or Extend would be the feat to swap.
    - Great Song CC and some spell CC - Enthrall/Caper, Grease + FOM, Mass Suggestion, Hold Monster. The DCs will not be that of a SS but good use of some of them can really help out. Mass Suggestion is really nice.

    Gear:

    - Standard bard gear really. Slight push to healing amp for soloing. +45 Hp and +5 CHA Skills Conc Op GS items.
    - Dual Chaos Blades (ideally epic'd but unless something changes it's not a realistic goal for me). With Dual Chaos Blades, the healing song, and healing amp, should be able to midigate a lot of damage.
    - U9 Crafting helps this build out. ML 9 Holy Kopesh of Vampirism up to ML17 with a +4 on front.

    Spells:
    Code:
    Level 1 (Bard)
    Spell (1): Expeditious Retreat
    Level 2 (Bard)
    Spell (1): Focusing Chant
    Level 3 (Bard)
    Spell (1): Master's Touch
    Level 4 (Bard)
    Spell (2): Blur
    Spell (2): Rage
    Level 5 (Bard)
    Spell (1): Merfolk's Blessing
    Spell (2): Invisibility
    Level 6 (Bard)
    Level 7 (Bard)
    Spell (2): Glitterdust
    Spell (3): Haste
    Spell (3): Good Hope
    Level 8 (Bard)
    Spell (3): Displacement
    Level 9 (Bard)
    Level 10 (Bard)
    Spell (3): Remove Curse
    Spell (4): Dimension Door
    Spell (4): Cure Critical Wounds
    Level 11 (Bard)
    Spell (4): Freedom of Movement
    Level 12 (Bard)
    Level 13 (Bard)
    Spell (4): Hold Monster
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Level 14 (Bard)
    Spell (5): Mass Suggestion
    Level 15 (Bard)
    Level 16 (Bard)
    Spell (1): Grease
    Spell (5): Summon Monster V
    Spell (6): Heroes Feast
    Spell (6): Otto's Irresistable Dance
    Level 17 (Bard)
    Spell (2): Fox's Cunning
    Spell (6): Mass Cure Moderate Wounds
    Level 18 (Bard)
    Spell (3): Crushing Despair
    Level 19 (Bard)
    Spell (4): Break Enchantment
    Spell (6): Greater Shout
    Level 20 (Bard)
    Spell (5): Mind Fog

    Old Thread: http://forums.ddo.com/showthread.php?t=211613 This was my 1st life that started as WC and moved to Virt.
    Last edited by Valindria; 07-15-2011 at 10:08 AM.

  2. #2
    Community Member Valindria's Avatar
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    My TR Plan made possible due to a +4 tome:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Valindria_TR Virtuoso
    Level 20 True Neutral Human Male
    (20 Bard) 
    Hit Points: 262
    Spell Points: 670 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 15
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             17                    25
    Dexterity            13                    17
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom                8                     8
    Charisma             14                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Dexterity used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    26
    Bluff                 2                     5
    Concentration         7                    27
    Diplomacy             2                    22
    Disable Device       n/a                    n/a
    Haggle                6                    28
    Heal                 -1                    -1
    Hide                  1                     3
    Intimidate            2                     5
    Jump                  3                     7
    Listen               -1                     3
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               6                    34
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                    -1
    Swim                  3                     7
    Tumble                5                    26
    Use Magic Device      6                    28
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Past Life) Past Life: Bard
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Toughness
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Bard Virtuoso II
    Enhancement: Bard Musical Prodigy
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    This is pretty similar to above except with feats moved around. I did not take the stealth skills in this version. With my TR last night I did not point points into hide or move silently. I decided to stick with the skills of my original life (tumble and diplomacy).

    I will start off using either THF or SnB and work my way to the full TWF chain by 18. My toon has a Carnifex and non epic SoS which should take care of a lot of THF needs. I took SF: Perform at 3 and swapped it to Kopesh at level 12. I crafted dual +4 Holy Kopesh of Vampirism for late in life as well as had dual chaos blades.

    All level up stat points into STR.
    Last edited by Valindria; 07-15-2011 at 10:10 AM.

  3. #3
    Community Member rexservorum's Avatar
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    I like it a lot! Looks like a totally viable way to play a Virtuoso, and as good as any Bard is at soloing, she would probably be the best at it.

    My only question is what your recommended strategy would be for leveling this character. Since you are relying on the Extra Song IV requirement, you wouldn't be able to actually take Virtuoso until 10 or later. Extend and Toughness are indispensable for me at least, so perhaps taking SF: Perform at 3 and switching it to Khopesh once you're able to get Extra Song IV?

    Might actually roll this build. Virtuoso always struck me as being closest in spirit to a tabletop Bard, so I have been looking for a way to make it really worth playing.

    +1 and many thanks for sharing your Virtuosity.

  4. #4
    Community Member Aerendil's Avatar
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    Quote Originally Posted by rexservorum View Post
    My only question is what your recommended strategy would be for leveling this character. Since you are relying on the Extra Song IV requirement, you wouldn't be able to actually take Virtuoso until 10 or later. Extend and Toughness are indispensable for me at least, so perhaps taking SF: Perform at 3 and switching it to Khopesh once you're able to get Extra Song IV?
    Definitely viable if you have the APs.
    That's one generally unsung (/drumroll) benefit of Virtuoso - the ability to qualify based on APs, thus freeing up a feat.
    Being able to fully melee specced, pure, and still have 2 of Extend / Maximize / Toughness is pretty sweet. (or all 3 if Human)

  5. #5
    Community Member Irinis's Avatar
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    Very pretty.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  6. #6
    Community Member rexservorum's Avatar
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    Quote Originally Posted by Aerendil View Post
    Definitely viable if you have the APs.
    That's one generally unsung (/drumroll) benefit of Virtuoso - the ability to qualify based on APs, thus freeing up a feat.
    Being able to fully melee specced, pure, and still have 2 of Extend / Maximize / Toughness is pretty sweet. (or all 3 if Human)
    I just asked, in essence, how Valindria would recommend qualifying as a Virtuoso between levels 6 and 10 since Extra Song IV requires you to be level 10 to take the enhancement. By no means was it my intention to suggest that this makes the build non-viable.

    Quite the contrary, I want to make one of these myself and would like to know the best way to go about things before Extra Song IV is buyable.

  7. #7
    Community Member Aerendil's Avatar
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    Quote Originally Posted by rexservorum View Post
    I just asked, in essence, how Valindria would recommend qualifying as a Virtuoso between levels 6 and 10 since Extra Song IV requires you to be level 10 to take the enhancement. By no means was it my intention to suggest that this makes the build non-viable.

    Quite the contrary, I want to make one of these myself and would like to know the best way to go about things before Extra Song IV is buyable.
    Yeah, I think we got our wires crossed there.
    Essentially I'm saying that using a "dummy" feat of sorts to qualify is perfectly viable. It'll have to be Negotiator or SF: Perform obviously. And then at 10+ you can swap it out for something else, if you have Extra Song IV.

    If this is the route you're going, either feat works as you won't be keeping it long anyways. But if I had to choose, I'd probably go with SF: Perform. Having that extra bit at the early levels will mean your resist rate will be very, very minimal.

    But that's the best way to go about it.
    Unless you simply want to wait until lvl 10+ to pick up Virt I. Although having MotD at the 6-10 range is fantastic (Delera's, Necropolis series, etc.)

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by rexservorum View Post
    Extend and Toughness are indispensable for me at least, so perhaps taking SF: Perform at 3 and switching it to Khopesh once you're able to get Extra Song IV?
    I've got a human pure bard Virt (currently lvl 9) similar to Val's build and that's what I did: took SF Perform at lvl 6 for Virt I, will swap it out sometime after bard 10 for khopesh or Power Attack. [Haven't made up my mind if I'll use khops or stick w/rapiers.] After taking PA, it would also be easy to respec into WC by swapping Extend, khopesh, or Toughness for Weap Focus.

  9. #9
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    Level 12 makes a nice time to swap the feats (level 11 actually right before leveling).

    That way you can stay with Extra Song II until you're ready to get Virt II and the redo enhancements to go straight to Virt IV. Even better yet, when you remove your feat in the swap you'll get the enhancement respec for free. :P

  10. #10
    Community Member voodoogroves's Avatar
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    Virt vs. WC/SS: Truth is, trying to do this on a WC means one less feat for the compulsory focus. Don't soft-sell it so much. That right there is a nifty advantage. Works on drow/elves w/ rapier and no feat investment too.



    Personally, I'd think about ditching hide and rely on inviso, tossing those points into something else. Balance, Jump and Tumble would be my first targets.
    Ghallanda - now with fewer alts and more ghostbane

  11. #11
    Community Member Valindria's Avatar
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    Quote Originally Posted by rexservorum View Post
    I just asked, in essence, how Valindria would recommend qualifying as a Virtuoso between levels 6 and 10 since Extra Song IV requires you to be level 10 to take the enhancement. By no means was it my intention to suggest that this makes the build non-viable.

    Quite the contrary, I want to make one of these myself and would like to know the best way to go about things before Extra Song IV is buyable.
    One option is to take WF (instead of Khopesh) and PA early to be a WC 1 until ~ level 10 -12 and then respec to be a Virt. WC I is worlds better than Virt I. The extra hit and damage would help a lot.

    Another option is to not take virt I until late in life.

    Or If you really want to play around with entrall/MotD at level 6 then you could swap a feat for skill focus perfom.

    Quote Originally Posted by voodoogroves View Post
    Virt vs. WC/SS: Truth is, trying to do this on a WC means one less feat for the compulsory focus. Don't soft-sell it so much. That right there is a nifty advantage. Works on drow/elves w/ rapier and no feat investment too.



    Personally, I'd think about ditching hide and rely on inviso, tossing those points into something else. Balance, Jump and Tumble would be my first targets.
    My TR Idea didn't have sneak. I'm not sure if I will stick with it or not. Anyway I thought I would try it in this spec.
    Last edited by Valindria; 12-23-2010 at 09:33 AM.

  12. #12
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    ap's are way off imo.

    4 ranks of perform ? why ? It's pretty much overkill vs anything. things either roll a 20 and save or things roll anything lower ,and don't save. By taking the so called "Free feat" option and blowing away 7 ap taking extra song III and IV wich is useless for a virt 99% of the time.

    The same can be said from imp recovery III. Don't get me wrong I love humans and i love this talent but by taking away 7 ap for the "free feat" and 6 ap for 10% healing amp is just to steep you're basicly looking at 15 ap wasted on verry minor improvements. 2 extra songs +2 perform and 10% healing amp i call minor from a virtuoso point of view.

    I would take virt asap they shine in quests on your road to 20, it's all downhill after that.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Virt II requires Extra Song III, at which point why not spend the extra 4 enh pts for ES IV and get back a feat on a feat-starved build?

  14. #14
    Community Member Valindria's Avatar
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    Quote Originally Posted by bartosy View Post
    ap's are way off imo.

    4 ranks of perform ? why ? It's pretty much overkill vs anything. things either roll a 20 and save or things roll anything lower ,and don't save. By taking the so called "Free feat" option and blowing away 7 ap taking extra song III and IV wich is useless for a virt 99% of the time.

    The same can be said from imp recovery III. Don't get me wrong I love humans and i love this talent but by taking away 7 ap for the "free feat" and 6 ap for 10% healing amp is just to steep you're basicly looking at 15 ap wasted on verry minor improvements. 2 extra songs +2 perform and 10% healing amp i call minor from a virtuoso point of view.

    I would take virt asap they shine in quests on your road to 20, it's all downhill after that.
    Perform 2 is required. The last 2 were because when I was done I had 2 points left. Thats why I spent all the AP at 19. The capstone at 20 is a goal and the MotD might not be needed depending on content. I mentioned in the OP that enhancements could be tweaked.

    The healing amp is expensive but it's the only way to improve sustaining song at this time.

    How would you fix it Bartosy? You said I wasted 15 points, where would you spend those points? I mean really you are pointing out flaws without any suggestion of improvement.

    And I know it's a trolling point, but I have a lot of fun on my 20 virtuoso II. I leveled as a WC so my point of view might be off, but I have enjoyed Virt II ever since I switched to it.

  15. #15
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    Quote Originally Posted by Valindria View Post
    Perform 2 is required. The last 2 were because when I was done I had 2 points left. Thats why I spent all the AP at 19. The capstone at 20 is a goal and the MotD might not be needed depending on content. I mentioned in the OP that enhancements could be tweaked.

    The healing amp is expensive but it's the only way to improve sustaining song at this time.

    How would you fix it Bartosy? You said I wasted 15 points, where would you spend those points? I mean really you are pointing out flaws without any suggestion of improvement.

    And I know it's a trolling point, but I have a lot of fun on my 20 virtuoso II. I leveled as a WC so my point of view might be off, but I have enjoyed Virt II ever since I switched to it.
    there more ways to improve sustaining song but those are the way of items like, 20% healing or 10% healing amp on dt, fleshmaker, levik bracers, those arent items that need extreme epic grinding but still can make a difference.

    15 points might not be the whole truth.. but as a virtuoso who specced into bard song you already fighing for ap as it is, eventho you save a feat on it. That's why i put the free feat between "...". cause its not really that free hehe..

    I would focus on one thing either bard song magic or wand and scroll mastery and im more leaning towards the bard song magic eventho you don't have any healing metamagic on this build.I lean towards this because you do have a healthy amount of sp for a fighting bard and concentration.

    dropping imp recovery III and perform III and IV maybe even charisma II and scroll mastery III saving up 15 points and put them into human toughness III = 3 ap, human greater adap con = 4 ap and maybe bard song magic III, 10 ap,
    bard song magic 4 and if youre still to worried about a high perform put 1 point into perform.

    I would drop charisma because 19 or 20 is a pretty healthy amount of charisma getting +1 and +2 on a ring will give you a round 22 charisma + 6 = 28 charisma its more then enough for a virt imo. And should give you a healthy amount of sp to heal yourself also if needed those 2 ranks for bard song magic only compliment that.

    this basicly gives you

    +1 con ( a good number to reach a a rounded number with +1 exc boosting your hp and fort saves with +20 and +1)
    +10 hp
    +20% stronger heals
    +1 perform at the cost of.

    +10% healing amp
    +2 rank of perform
    +1 charisma
    +15% scroll power

    I don't mind putting a suggestion out there for improvement really, if you ask me for it, you can have my opinion on "almost"everything !
    Last edited by bartosy; 12-23-2010 at 02:53 PM.

  16. #16
    Build Constructionist unbongwah's Avatar
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    Virt II also requires bard CHA II enh. Maybe you should check the pre-reqs before recommending Val drop enhs willy-nilly?

  17. #17
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    Quote Originally Posted by unbongwah View Post
    Virt II also requires bard CHA II enh. Maybe you should check the pre-reqs before recommending Val drop enhs willy-nilly?
    fair enough no cha II then

    keep charisma II

    get +10 hp racial toughness 3

    +1 con

    vs 10% healing amp and +1 perform.

    bard song magic 3 vs scroll and wand mastery 3

    seems like a fair enough trade for me.

  18. #18
    Community Member Valindria's Avatar
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    Quote Originally Posted by bartosy View Post
    fair enough no cha II then

    keep charisma II

    get +10 hp racial toughness 3

    +1 con

    vs 10% healing amp and +1 perform.

    bard song magic 3 vs scroll and wand mastery 3

    seems like a fair enough trade for me.
    Nothing wrong with that route. It's going to depend on your goals too. If I want to heal others then I would want 40% devotion, 9% crits, and scroll mastery 4. Dropping Healing amp all together would be one way. My current setup on my main has that.

    My setup might not be ideal but the idea was 30% human, 10%, 20% DT, and 30% gs/epic gloves to get the 2x incoming heals and be able to really leverage the sustaining song + dual kopesh. The lack of healing from spells wouldn't matter in self healing situations.

  19. #19

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    The AP spent on wand and scroll master are worth it, especially if the build doesn't carry maximize or empower healing. Good healing amp and scroll/wand healing help with that.

    Those AP spent there will heal more than the AP spent on the +1CON and racial toughness 3 is worth, IMO.

    I don't see the point in perform IV, or lyric of song. I think those AP would be better spent in song magic or lingering song, maybe wand and scroll IV.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

  20. #20
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    Quote Originally Posted by Valindria View Post

    My setup might not be ideal but the idea was 30% human, 10%, 20% DT, and 30% gs/epic gloves to get the 2x incoming heals and be able to really leverage the sustaining song + dual kopesh. The lack of healing from spells wouldn't matter in self healing situations.
    If youre really serious about the healing amp route try to get a fleshmaker necklace it multiples after all healing amps are counted so in your case

    +10 +20 +30 = 160

    = 16 % added from fleshmakers wich could mean a +1 or +2 heal on sustaining song.

    oh and aashrym i wouldnt consider 10~30 hp a waste tbh on a d6 pure no evaison class hp is never a waste.

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