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  1. #1
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    Default I cast Magic Missile...

    I'm looking to recreate some of the Friday night magic that happens when a group of people spend some time at a tabletop game of DnD.

    I can play on any server. I am a paid player. I have never capped a character, raided only Tempest Spine (powerzerged through it, which I hated), and I've enjoyed the character creation/build process of the game so much I've lost count of the numbers of characters I've made.

    I have played tabletop since the late eighties, back when the DMG had the big red efreet on it (and I own a beat up copy of that and way too many others from the TSR heyday).

    As for DDO, I'd like to make a group that during sessions focused on keeping in character, used some sort of voicechat (ingame, mumble, ventrilo, teamspeak), or failing that knew how to type the English language without resorting to leetspeak.

    Sessions would be on Friday or Saturday beginning between 9pm to midnight American East Coast Time (GMT -5), but would last a targeted two hours, with extra minutes to finish whatever quest we are on. I live in the Philippines, so other times are open as well, but like anyone I need to sleep, so I won't enterain anything from 2pm-8pm East Coast time.

  2. #2
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    Some guidelines, in no particular order.

    1. New player friendly. I use the term newb, but don't be offended. We were all new at one time to this and/or other MMOs. There are many great things about this game, and there are some rather annoying things about it. NONE of the annoying things are made better by people insulting new players whose only mistake is not knowing something is different in DDO from That Other MMO. I welcome both new and old players. I expect older ones to give advice when asked for, but if a new player is determined to learn through trial and error, let'em. It'll just be that much more of a test for your character to teach that youngling that perhaps the adventuring life isn't cut out for them (and allow the player to reroll with some hard-learned lessons).

    2. Roleplaying. This is a Massively Multiplayer Online ROLEPLAYING Game. During sessions, you are your character. As much as realistically possible, keep the things you type and say in character. Obvious lapses have to be made ("afk wife calling" for example), but use common sense. If it can and should be said in character, do so. If not, hold it until after the session if it can, and preface by OOC (out of character) if absolutely necessary.

    3. No permadeath, No zerging. I have read many of the PD forum posts and I'm ALL about the mindset of using tactics, class skills, pulling techniques (bluffs, noise, patrol pathing ambushes, etc.), but I won't ever tell you that the hero you have put so much into must be deleted. I will approach every dungeon with the mindset that I'm my character, and I don't want to get hurt or fail my party...but if I lose power (and here in the PI, that's just a fact of life), I don't want to come back to the game and see a Soul Stone and know I've lost all that work. The other part of this rule, no zerging, falls in line with the careful approach...a well-oiled party will roll over monsters like they're heroes, but just because the PLAYERS know what's around that corner does not mean the CHARACTERS know. We'll play each run as if it's the very first time that hero has been in that dangerous territory.

  3. #3
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    Default

    4. Free to Play vs. Pay to Play. I thought about this a lot, but as a paid player, I intend to run both paid and free content. I have nothing against free to play players at all, I was one once. But there is just too much of the game that isn't free to play, and I do not want to falsely limit this group because one or two folks aren't paid players. Sorry, but there it is. F2P players are very welcome if they can find a way to either purchase the packs we'll be playing, or can obtain guest passes from a paid player. Schedules of packs to be played will be decided in advance depending on the speed of our advancement through them.

    5. Auction House, Vendors, Brokers, Arms Dealers. I see all of these as viable options for a heroic character to take advantage of....that being said....absolutely zero handmedowns from higher level (or even same level) main characters will be allowed. You'll make all your coin in game from level 1, The Grotto, and if you don't take haggle, or if the group doesn't have a smooth-talking, deal-maker to haggle for you, well, enjoy the random loot. This is one of those areas where player knowledge can't be realistically not allowed. Experienced players will know which items auction well, and which do not. Make the best deals you can. If you don't know, ask someone in group for selling advice. Work your favor rep with the local brokers. Do what it takes to buy that new shiny +19 Vorpal Axe of Returning Stomparsery and Everything Slaying. But don't pass it down via a shared bank slot or in game mail. That's just cheating.

    6. Party leader for the night is the first to log in and arrive at our determined headquarters, the obligatory tavern scene (whichever is the closest tavern to our adventuring for that night). As party leader, you'll be expected to get the party moving when at least 4 of the 6 players are in. Session time will be prompt unless everyone has an issue with that exact time. I'm retired military and subscribe very heavily to the "if you're on time, you're late" school of thought. The only slot allowed to be filled by any hireling will be our healer. Any other slots left vacant for that session will remain empty, or be filled as soon as the late party member arrives. I'm not a tyrant here I hope, I just don't want 5 people to wait so long for 1 person that the gaming window impinges on those folks' real lives.

    7. Additional guidelines to come as we see fit, and the above can be adjusted to fit the group's wants better as well. This is a target I made up...and every shot that hits it may not be a bullseye.

  4. #4
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    Default

    If any of this fits with what you're looking for, you can PM me here on the forums, or ingame my Khyber main, Shikeipson Pasinmebie, or my primary alt, Pheyr d'Paelion.

    May all your rolls be 20s, and all the monsters roll 1.

  5. #5
    Community Member parvo's Avatar
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    Quote Originally Posted by Kakow View Post
    ...but if I lose power (and here in the PI, that's just a fact of life), I don't want to come back to the game and see a Soul Stone and know I've lost all that work...
    Why so many players characterize their characters as work, I'll never understand. If it's work, you're missing the fun.
    M O R T A L V O Y A G E
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  6. #6
    Community Member Magnyr_Delorn's Avatar
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    Quote Originally Posted by parvo View Post
    Why so many players characterize their characters as work, I'll never understand. If it's work, you're missing the fun.
    Perhaps, in this post and many of the others you critique, it is simply a figure of speech, and not someone dreading logging into DDO as you seem to portray it.

    No offense man, but sometimes a cigar is well...you know.

  7. #7
    Community Member Fishcatch22's Avatar
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    Default

    I'll join up.
    Quote Originally Posted by FrancisP.Fancypants View Post
    The best PVP in this game happens in the forums. Usually when someone brings up the need for more PVP.

  8. #8
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    Default The Joy of Forumspeak

    Yes, "all that work" was a figure of speech. I love this game and almost every minute I'm playing it. If anyone playing DDO would understand my appreciation for the careful, tactical approach, I would have thought you would understand the frustration of a wasted character death Parvo. Considering this game "work" wasn't what I meant at all. Perhaps closer to what I was going for is the feeling you get (got?) while playing a tabletop game all those years ago and one of your favorite, longest running heroes is sent into oblivion because Pusspuss the Giant Housecat jumped onto the table full of miniatures and Mountain Dew and irrevocably destroyed the one single faded sheet recording all the information on that character. Granted, in today's digital age, it's more unlikely that it would happen that way, but being asked to delete your character, even when you acknowledged the rule when you joined a Permadeath group, just plain sucks.

    I 100% agree with what you say though; anyone who considers any game "work" needs to consider elsewhere for entertainment. I left That Other MMO because of that Login Dread Magnry_Delorn mentions. It just became unfun because of the daily grind of preparing for yet another failed raid, wasting mats, resources, and real life time. One of my friends gave me a jewel of wisdom once and it hit me so hard I realized what I was doing and just simply stopped playing. "If you consider spending any time with your friends a waste of time, then you're doing something wrong." I took the spirit of that to heart and I found other things to enjoy with them and the fun factor suddenly returned.

    That's sort of what I'm going for with this static group. A group who actually considers that other people are behind those characters and time spent with other people shouldn't be negligently spent. Life's too damn short to not enjoy the presence of like-minded folks you grow to call friends.

    For example, I feel if I've rolled a rogue that cannot possibly ever do traps, I've done the other five folks in my group a disservice because even though you can avoid or simply endure most traps in the game, that group will never get the bonus disabling xp, it will use more healing pots, resistance wands, or divine spell points to recover from every single trap. Insurmountable? Surely not. A frivolous waste? In my humble opinion yes.
    Last edited by Kakow; 12-19-2010 at 12:54 AM.

  9. #9
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    Default Back on topic

    Welcome Fishcatch22. Is there a server you wanted to work on for favor or do you have a favorite home? As all six slots are open right now, you've got dibs on your class and role choice. I traditionally played cleric on tabletop, and I like to think I've been shown enough in DDO to tackle that job in our group, but I'm good with stealthy types as well, either scouting as a ranger or rogue. For this group, I won't be playing an arcane caster or a traditional tank (plate and shield, not pajamas and luck).

    As for the long-term goal - with us only playing 4 times a month or so, I don't see epic level 20 content on the near horizon, so I'd advise trying what you've always wanted to, but maybe couldn't/wouldn't because of endgame optimization worries. Want that spellsword? Make it. Wanna see how much damage a Great Crossbowman Specialist will do? Try it out. Shuriken Ninja? You got it. Multiclass Paladin/Wizard/Barbarian? Embrace the challenge.

    My only request is that if you are a somewhat experienced player, you don't make a completely gimped character, like a fighter with 20 wis and 6 str. Not saying non-traditional builds cannot be fun or work in normal settings, but even on tabletop there were some basic expectations and that's closer to what I'm shooting for.

  10. #10
    Community Member Fishcatch22's Avatar
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    Default

    Since there are no hand-me-downs, I can work on any server. Most of my toons are on Cannith, but I can go whereever. I love to tank, and I haven't rolled a Barbarian tanker yet, so I was thinking of rolling one up. Not having to worry as much about gear will be fun. I PMed you my Character layout.
    Quote Originally Posted by FrancisP.Fancypants View Post
    The best PVP in this game happens in the forums. Usually when someone brings up the need for more PVP.

  11. #11
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    Yep, just saw that PM and replied to it. Welcome to the team, you're a vital (and hard to fill) role and it'll make it that much easier to fill in the other roles now.

    I've decided on either of two roles for me; the trapster rogue, or the radiant servant cleric, but I want to leave both options open for the others who will join.

    We're up to 3 of 6 people now, with Martdon being our third member.

    I intend to have at least 6, but if anyone comes afterward, it may be nice to have backups for days the core group can't make a session.

    Sessions will begin after the end of the year holiday period, so we're looking at a start date of Saturday, Jan 8, 2011 and unless folks say the timing is bad, we'll plan to start at 8 pm USA East Coast time. Again, this is a target and open to change as the group needs to move it around.

    As for server, I'm eyeballing a fresh one that everyone can benefit from gaining favor on. I've got characters on Argo, Khyber (my main server), Sarlona, and Ghallandra. I don't have much more than a lonely level 4-7 on those servers though, and 17 slots paid for across all servers.

    If nobody objects or has no use for favor there, I nominate Orien server as the server we do this on.
    Last edited by Kakow; 12-19-2010 at 07:05 AM.

  12. #12
    Community Member KreepyKritter's Avatar
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    Default Room for ranged?

    So, I've been trying to do this myself, but it doesn't appear to be getting any response on my end (maybe not enough detail, or just asking unreasonable things, who knows) so, I figure if I can't beat'em, I may as well join up with a group that seems to fit my interests and views on the thing. Days and times are perfect for me, though I vote for a day other than Saturday this week, should we be able to come together at all, due to the upcoming holiday.

    As for role? I'm accustomed to ranged dps, but I've been wanting to hone my arcane skillz a bit. If no one has a problem with my bungling adjustment to having all those spells to choose from as I switch from playing support caster to main Arcane.

    I'd be good with Orien as a starting point. It's suppose to be the newbie server still, right?


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  13. #13
    Community Member Luchaire's Avatar
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    I would love to join you if you have room for one more. I'm fairly new, though; been playing the game for a few months but only lurking on the forums. I don't have any experience with the end-game content at all yet as my highest characters are a L10 Half-elf FvS and L10 Halfling fighter (both on Thelanis), along with a whole slew of L4-L9 characters (chronic alt-itis).

    I'm open to playing whatever class the group needs, but would particularly enjoy a halfling rogue for that old-school "Friday night gaming" feeling (AD&D player since 1979 ).

    Also: Orien is agreeable. Saturday nights are great. Hope to be let into the group.

  14. #14
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    Welcome Kreepy. You're our 4th. And no, as far as I know the arcane slot has no other players wanting to fill it. If you do go that route, I recommend wizard as the sorcs seem to be for folks who know exactly which spells they want to lock in for an extended period of time. With us playing this group of heroes 4 times a month, that'd mean you'd only be allowed to switch spells 1 time a month, which sorta sucks.

    And welcome Luchaire (our 5th!). You were writing as I was replying to K's post. So I edited this one. I feel you on the chronic alt-itis. This game's creativity outlet is amazing. I have 17 characters alone on Khyber, with characters on 3 other servers as well. None on Orien though. Yet.

    I've decided to play the Radiant Servant role since we got us our obligatory plucky smally guy who's as good with the lockpicks as he is with his daggers.

    As for the initial solo Grotto quest, I think it's safe if everyone goes ahead and creates their 1st level hero and runs the initial arriving in Korthos quest. It's nice because it grants that waterbreathing ring that veterans do not get.

    Once you've made it there, and finished a bio you can park it in the tavern. This will allow us to meet Jan 8 (so we'll skip over the holiday period) and begin The Obligatory Tavern Scene, where if all we do is gather 'round a table and discuss backstories, I'll call it a great night of gaming. Pork and mead to be shared by all! Heck, if we get rowdy enough in the bar, maybe we can go bust up some of those scoundrels in the Devourer's Cult.
    Last edited by Kakow; 12-19-2010 at 10:51 AM.

  15. #15
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    Default Always thinkin'

    I was thinking about the group that we're forming on Orien here and if we wanted to form a guild for renown purposes right away or not. With only 6 folks collecting it, and only playing 8 total hours a month, we wouldn't really see any results for oh, about 93 years or so, but still the idea is there.

    I'd like a guild just because the airship alone to me is one of those things that common folk and uncommon heroes aspire to obtain one day. Put the tavern keeper on it, and the guild chest, and you have yourself a place where tales are told, and beer is drank, fights are had, and songs are sang.

    But without a guild, we won't ever have that. I'm not sure if we'll ever make lvl 20 and run epic content, but that's not important to me. The stories we build and the path we trod is the important thing to me, but it would be nice if we had those perks along the way too.

    If we do decide to form an official band of heroes, please be thinking of some ideas. Please nothing silly or comical, or over the top melodramatic either, or stolen wholesale from famous authors. We can discuss here or ingame.

    Now, I've got a surly bearded fellow to create who for reasons unknown winds up stranded on a beach and wakes up to a halfling rifling through his meager possessions...

  16. #16
    Community Member Luchaire's Avatar
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    I think a guild would be a good idea. For one, it cuts down on annoying random/blind guild invite spam. But it also gives us a chat channel that could be useful for coordinating and such. Plus I like the idea of the [very!] long-term goal of an airship. And maybe I'll even be allowed to steer it! *grin*

    Thanks for letting me in. I'm off to roll up a feisty halfling...

    Oh, I should mention: I don't have voice chat. I can hear, but I can't talk due to having gaming computer in the same room as sleeping spouse. I hope that won't be a huge problem.

  17. #17
    Community Member hiimbob203's Avatar
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    i would also be willing to join yall's adventuring party. i would probably go as a warforged favored soul focused on melee with the abiloty to still heal. possibly with a paladin spalsh for ze uber saves. not sure ill probably build it before to decide haha. i also support thr idea of a guild for rp purposes if nothing else. sorry for the spelling and grammar im doing this from my phone.

  18. #18
    Community Member KreepyKritter's Avatar
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    Default Arcane is up.

    Teavis Woodlund is parked in the Wavecrest, next to some bickering drow (one with green hair) in the back.

    He's a 32 point build, and since he's my first attempt at an Arcane Caster, I've done my best to optimize him for wizardry and wot nawt.


    Definitive Guide to Bravery Bonuses You've got questions? We've got answers... and bacon.

  19. #19
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    Default Recruiting Done -

    Hiimbob203 makes six and we're done recruiting for now.

    Tell me if I'm wrong but this is how I see it:

    Kakow- cleric, dwarf, name tbd, role healer
    Hiimbob203 - fvs or fvs/pal, wf, name tbd, role melee dps/spot healer
    KreepKritter - wizard, race?, name Teavis Woodlund, role arcane caster
    Luchaire- rogue, halfling, name tbd, role melee dps/traps/skullduggery
    Fishcatch22 - barbarian, human, name Mrydion Krastinult, role melee dps tank
    Martdon - tbd

    I'm stoked. My mind is going as fast as the little hamster wheel will turn about ideas on my new dwarven cleric. I've been advised to play a wf fvs instead, but I dunno. I like the grumpy old dwarf race too much really. But they can be fvs too. Hmmm. This bears looking into.
    Last edited by Kakow; 12-19-2010 at 02:19 PM.

  20. #20
    Community Member Fishcatch22's Avatar
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    So, we're going to play on Orien? I;m glad there will be 2 healers... barbs need a lot of heals *rolls up his Noble Savage* Just tell me when I can start ripping off the heads of those coward Sahuagins.
    Last edited by Fishcatch22; 12-19-2010 at 02:31 PM.
    Quote Originally Posted by FrancisP.Fancypants View Post
    The best PVP in this game happens in the forums. Usually when someone brings up the need for more PVP.

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