I heard from the Lamm forums that the Illusionist robe is getting buffed to +7 int and greater illusion focus. Does PK work at all in endgame?
I'd reduce the rating. You are right that Limbchopper is now available on lower-level khopesh now. Limpchopper does not work on any orange or red named. Not even the Epic Cleaver. And since Vorpal doesn't work on Epic mobs anyway this Epic weapon has far lesser utility for its ML.Epic Unkor’s Cleaver: +6 Battle Axe (2d8 Dmg) Limbchopper, Bleed, Keen, Vorpal, Eat Jerky 1/rest, Red Slot It’s a really good vorpal, but those aren’t really used much anymore, limbchopper was cool but that’s now gonna be on a khopesh that’s much lower level and much easier to get. A good weapon and I think most anyone would make one if they get the items for it but also nothing that makes me wanna specifically farm for it. Rating: 3
A suggested improvement is to make this have an Improved Limbchopper or something like that which either has a higher proc rate (not just natural 20) or can affect more kinds of mobs or has at least a slight chance of affecting a orange/red named. That may be too powerful though as this weapon is fairly easy to acquire the ingredients and craft.
I know the existing screenshots say 1 minute, but I know I've seen one summoned that lasted for 5-10 like any normal summon. Screenshot may be stale, or description may be wrong. Of course I assume the CR:20+ Hound was summoned through an Epic Wolf Whistle - are there other ways one could be summoned?Epic Wolf Whistle: Necklace, Disease Immunity, Listne 15, Summon Epic Thaarak Hound 1/rest Yellow Slot, Colorless Slot The hound is awesome for the whole 1 minute you get him. The rest of the time this thing is clogging up my inventory. Rating: 1
Last edited by EyeRekon; 12-03-2010 at 04:40 PM.
With the buff the epic Utility Vest deserves at least a 2. That +2 exceptional int is very useful to repeater mechanics.
FYI the Epic wolf whistle has been changed. Epic Hound summon now lasts 5 minutes. Was a stealth change in update 7. You might want to re rate this item as 1min vs 5min makes this item much more useful.
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Regarding the marilith chain and spell storing ring.
Both of these are extremely powerful items. The rarity of being able to obtain them generally keeps them from being too overpowered as you dont see entire groups with these. Quite honestly Id wear the marilith chain on my rog and forego evasion it is that good. The ring is almost a 50% increse in the spell point pool of any caster. These things are pretty game breaking.
ESOS is probably the most deserving of the 6 rating. It is better than any two handed weapon for all content except elite devil boss raids. Trying to make any further two handed weapons with this item in game and have them balanced yet still useable is a design and balance nightmare.
The claw set is my other 6. Many people may disagree with me here but I find that these just obsolete too many items that would be good otherwise. Epic Spectrals saw a huge hit here, as did bracers of the hunter. Both of which are very good and strongly designed items. Charged gauntlets were rendered fairly obsolete before they even came out.
The other issue is with all melees wanting to get these and eventually having them it really hurts the threat tanking abilities of classes. The 20% threat will benefit a high dps toon as far as aggro generation much more than a threat based moderate dps character as its a % increase. I like the fact that tubine seems to be going away from the boring initmitanking role and moving to a threat based tank. However it just takes one person in a raid with this set to possibly render a threat tank unable to keep aggro.
The red dragon scale armors were probably a typo I had no intention of rating them a 6 and am fixing now.
As far as 6 rated items I am not screaming nerf them now devs or anything. I just feel that these overextend the power creep a bit much or cause issues with balance. I would understand their nerf but not necessarily calling for it.
Thanks for the info on the whistle I have updated the info and changed the rating
Also one of the benefits of thf is less weapons to get over twf but the ESOS takes this to extremes. Needing only one weapon for the vast majority of content versus a twf needing several sets of two weapons each while still doing the same amount of damage puts twf at a severe disadvantage. My biggest issue with the sos is it negates the need for pretty much all other two handed weapons. There is no such thing as a specialized thf weapon with ESOS in the game because those specialized weapons do less dmg than the ESOS.
How come non of the epic Mabar items been included into this thread.
Just wondering how you would rate it compared to other non event type
Not sure if the mabar items should even count.
1) Yes, you need to complete 1-2 epic quests in order to get the token to upgrade from L16 to L20, but since the tokens are BtA, you can have an epic mabar item on a character who isn't (and has never been) level 20 yet.
2) No item-shard-scroll-seal nonsense. I think part of the purpose of this list is to identify those items where you would want to go through the hassle of scraping up all of those ingredients.
3) Mabar items are not available for 95% of the year (and who knows, may never appear again), the other epics have open season going all the time.
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Dev 1: Hey I'd like to give THF a little boost here. What do you think about this idea.
Dev 2: Not a bad idea but wouldn't that be too strong with ESOS.
Dev 1: yeah probably but we could always tone done the ESOS
Dev 2: You wanna go tell the forum mobs we are nerfing ESOS.
Dev 1: Hell no that's why you are the lead dev.
Couple that with the fact that designing other two handed weapons further down the road is virtually impossible to make a balanced yet useable item and you've got a serious hinderance to game design in the form of ESOS. Any weapon or item that is a hindrance to good game design is probably in need of a little nerf.
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