Here's an idea (all of this assumes that 1 point of threat corresponds to 1 point of damage).
On a successful Intimidate, the boss immediately switches aggro to you, and your threat is set to equal to the highest threat, plus 50 times your Intimiate roll.
Example: You are tanking elite Horoth, and have 11200 threat when a DPS overtakes you with 12000 threat (silly DPS'ers that wear the Epic Claw set in the 'tanking' raids...). You Intim and roll 8+73=81, a success (IIRC the DC is 73). Your threat is set to 12000+(81*50)=16050.
On a failed Intimidate that fails by 10 or less, your threat is set to that of the highest aggro, minus 100 threat for each point by which you failed the roll (minimum 0 threat).
Example: You are tanking elite Horoth, and can't keep aggro at all. You have 6000 threat and that barbarian with a Devil's Ruin augmented epic Sword of Shadows and the Epic Claw set has 12000 threat. You intim, and roll 1 + 66 = 67, a failure by 6 (again I'm assuming 73 is the DC here). Your threat is set to 12000-600=11400.
On an Intimidate that fails by 11 or more, nothing happens.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
WoW puts you to 130% becuase to pull aggro on WoW you must exceed the threat of the current target by a certain percentage (30% in melee, 10% ranged) before the monster will switch.
On DDO, having 3 more threat than the other guy will make the monster switch (which is why you can bounce bosses back and forth if you want to), so there's no nee dto exceed it by such a large threshold: the wow functionality is the same that eladrin proposes (eg, giving you threat equal to the highest person on the table, +1).
Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- One loot system to rule them all. (Including Cannith Crafting, and Named Loot.)
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Adjusting Challenge XP so that they're worth running more than once.
Specifically, if you hit the intimidate button immediately when the timer expires, you get ignored for the next six seconds until your timer resetts. Is there any fix in the works for this? Is it working as intended?
Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
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AoK @ Argonnessen
If using Intimidate puts you to the top of the threat list, I think it should be slightly higher than just +1. This is because you lose attacks hitting intimidate, at which point the other character could easily pull aggro off. If you needed to use Intimidate in the first place, then you probably couldn't out-threat them to begin with, so having the threat from Intimidate give you say...105% of the person currently at the top, that should help the tank hold aggro a bit longer before needing to use Intimidate again.
When will we see intim affecting the amount of hate generated? Update 9? 10? 45?
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
I'm kind of concerned about the intimidate rumors flying around. I've got a bard that I built with intimidate in mind, yes, as a tank. I tank things on my bard. She's got a good charisma and a great Intim score, but her dps and her hate is kinda....pitiful. Really it is. I'm somewhat concerned that she wouldn't be able to maintain aggro - for that matter, any tank that uses sword and board and shieldblocks doesn't really deal any damage....
Do items stack with enhancements by addition or multiplication, and how does Brute Fighting stack with those?
will the intimidate effectmaking you the target still last as long as the cooldown timer still? or will you hav to attack after intiming to gain any benefit from using the skill? some builds were built around intiming and shieldblocking, havign intim give them extra hate doesnt really help them and if you make it only a hate thing or if the cooldown and the duration of the way the intim works now( giving you aggro no matter what)then it kinda breaks their toon.
One option would ofc be to make "shield absorbed damage" add a large amount of hate which could allow said builds to continue functioning in the same way.
A better option would imo be moving the mobs attack hooks back to the end of the animations, it would likely lead to more involving and fun combat.
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