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  1. #1
    Community Member Woundwolf42's Avatar
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    Default Radiant Zen Archer 34 Point Build

    Basically I was looking for a highly self sufficient, high survivability build, with Radiant Servant, Arcane Archer, and Evasion. Specifically geared towards soloing. With Zen Archery now allowing monks to stay centered, I starting thinking about it more seriously. Here's what I've come up with. Now I know with this build your not going to be top DPS or Main Healer in a raid. However you can spot heal and provide moderate DPS at the same time without going into melee range and making yourself vulnerable, although with your AC/Saves you can if you wish. When soloing all you need to know is drop a blade barrier then range mobs around and thru them.





    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Zen Archer
    Level 20 Lawful Good Elf Male
    (2 Monk \ 6 Ranger \ 12 Cleric) 
    Hit Points: 220
    Spell Points: 1019 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 18
    Will: 22
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 18                   22
    Constitution         12                 14                   14
    Intelligence          8                 10                   10
    Wisdom               18                 25                   28
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 23                   23
    Bluff                -1                  0                    0
    Concentration         5                 25                   25
    Diplomacy            -1                  0                    0
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  4                  9                   11
    Hide                  3                  6                    6
    Intimidate           -1                  0                    0
    Jump                  6                 14                   14
    Listen                4                  9                   11
    Move Silently         3                  6                    6
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    2
    Spot                  4                  9                   11
    Swim                  2                  3                    3
    Tumble                n/a                6.5                  6.5
    Use Magic Device     n/a                 3                    3
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Wild Empathy
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Slow Fall
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Diehard
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Improved Evasion
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Turn Undead
    
    
    Level 10 (Cleric)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 11 (Cleric)
    Feat: (Automatic) Diamond Body
    
    
    Level 12 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Abundant Step
    
    
    Level 13 (Cleric)
    Feat: (Automatic) Diamond Soul
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Quivering Palm
    
    
    Level 16 (Cleric)
    Feat: (Automatic) Ki Strike: Adamantine
    
    
    Level 17 (Cleric)
    Feat: (Automatic) Timeless Body
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    Feat: (Automatic) Empty Body
    
    
    Level 20 (Cleric)
    Feat: (Automatic) Perfect Self
    Feat: (Automatic) Shining Star
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I

    Stats
    Str : 12 -=> +2 Tome, +6 item
    Dex : 16 -=> +2 Tome, +6 item , 4 Enhancements, +2 Exceptional
    Con : 12 -=> +2 Tome, +6 item, -2 from stance
    Int : 8 -=> +2 Tome
    Wis : 18 -=> +2 Tome, +6 Item, 5 Level Ups, 3 Enhancements, +2 Exceptional, 2 Stance
    Chr : 8 -=> +2 Tome

    20 Strength
    28 Dexterity
    20 Constitution
    10 Intelligence
    34 Wisdom
    22 Charisma

    AC:
    10 Base
    12 Wis 14 in Ocean Stance
    9 Dex
    8 Bracers
    5 Protection Item
    4 Icy Rainments
    4 Insight Bonus on Min2 Bow
    4 Shield Clickie
    3 Chattering Ring
    3 Barkskin
    2 Dodge Bonus Epic Cloak of Shadow or Chaosguarde
    2 Recitation
    1 Dodge Feat
    1 Haste
    1 Monk
    1 Dodge Ritual on Icy

    70 AC self Buffed
    72 in Ocean Stance

    Saves
    +8/+4/+8Cleric
    +5/+5/+2 Ranger
    +3/+3/+3 Monk
    +2/+6/+9 Stats
    +5/+5/+5 Resistance Item
    +4/+4/+4 Greater Heroism
    +2/+2/+2 Head of Good Fortune
    +0/+1/+0 Haste

    29 Fortitude
    30 Reflex
    33 Will

    Hit Points

    200 Class
    108 Con
    35 Green Steel
    30 Greater False Life
    20 Heroic Durability
    10 Gianthold Favor

    403 Hit Points

    Attack with Bow:

    16 BaB
    12 Wis
    5 Weapon
    4 Greater Heroism
    3 Divine Favor
    2 Enhancements
    1 Haste
    1 Point Blank Feat

    44 to Hit


    Gear ( Heres Where it gets Grindy)


    Head- Helm of the Mroranon (even Better if its epic!)
    Neck- Torc (mana regen)/Super potency6/ GH clickie
    Trink- Head of GF (plus 2 skills/saves), Bauble(Mana)
    Cloak- Concordant opp (wiz6 plus 1 int/50 sp 2 cha skills/100 sp 3 cha skills)
    Belt- Con6 & Grt False Life
    Ring1- Chattering (plus 3 dodge AC)
    Glvs- Str 6
    Boots- Remlin's Step- 20% striding +2 dodge
    Ring2- Tempest TOD ring( plus 8 dex,)
    Bracer-Armor 8
    Armor-Icy Raiments w/alchemical armor
    Goggs-Earthgrab goggles (hp10 con skills1, hp15 con skills2, hp 20 con skills 3, +5 AC/Heavy Fort)
    Wpn1-Min II Longbow (holy, acid burst, insight 4)



    Pros :
    Amazing Self Buffed AC - Shouldnt get hit much outside of Glancing blows once properly geared out
    Great Saves
    Evasion
    Full Arcane Archer Line
    Radiant Aura for constant spell point conserving heals
    Medium Melee Ability with ITWF and decent Str.
    Solos extremely well


    Cons :
    No Quicken
    No Empower
    Lower DC's from only 12 levels of cleric
    Medium Melee ability - no one will be taking you for a Melee DPS role.
    Will be a royal pain to gear out but worth it in the end




    Let me know what you guys think. Any feedback is appreciated. If you see any mistakes feel free to point them out as its late and most of this what done in my head so the math may be off in places.
    Last edited by Woundwolf42; 11-08-2010 at 05:04 AM.
    ~Kjar of Sarlona - Leader of The Ghost Legion~
    ________________________________________________

    In Memory of Diashanak, you will be missed.

  2. #2

    Default

    Why rely on archery?
    If you want to know why...

  3. #3
    Community Member Woundwolf42's Avatar
    Join Date
    Oct 2009
    Posts
    84

    Default

    Why not?

    It's something different.
    ~Kjar of Sarlona - Leader of The Ghost Legion~
    ________________________________________________

    In Memory of Diashanak, you will be missed.

  4. #4

    Default

    Quote Originally Posted by Woundwolf42 View Post
    Why not?

    It's something different.
    If you go 18/2 and either build a finesse melée or a caster type, you would actually get a lot more damage
    If you want to know why...

  5. #5
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    Quote Originally Posted by Aranticus View Post
    If you go 18/2 and either build a finesse melée or a caster type, you would actually get a lot more damage
    agreed the 12 cleric is a waste. For a Zen archer your better off with 18 cleric/2 ranger

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