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  1. #1

    Default Drawn by Fate - a static RP Guild & Group

    Drawn by Fate
    A Role-Play Guild

    Drawn by Fate is a new Role-play Guild on Sarlona. We are a group of adventurers, inexplicably wound together by a trick of destiny, trying to navigate our way through the world of Eberron.

    What sets Drawn by Fate apart from other Role-playing guilds is that we have a Static Group within our ranks. Our static group follows a weekly schedule, and adheres to a weekly leveling guide.

    Aside from our static group, we also allow players from all over the World of Eberron to join us in our quests. Anyone who wishes to join a fun, safe, and mature role-playing environment is encouraged join!

    (Last Updated March 19th 2011)


    Guild Recruitment:

    - Drawn by Fate is now Recruiting! If you would like to join Drawn by Fate, please read through the first five posts of this thread. This will give you a better idea of who we are and what we do, as well as what is expected of you as a member. If after reading the thread you'd still like more information on who we are, feel free to attend one of our weekly meetings. If after doing that you'd still like to join, you can either reply to the thread or contact one of our Officers in-game: Gova, Ragnarorc, Valtrun, Brighthelm, or Dunklin .



    News & Announcements:

    Drawn by Fate is pleased to announce that it will be having its first Vault of Night guild-run! Congratulations everyone, and keep up the good work! Good luck with that warded chest




    -If you would like to see a different meeting time represented that better suits your needs, please contact me.
    -If you're interested in forming your own static time, please contact me.



    Weekly Meeting Schedule:

    Static characters must attend their Team's meeting each week. Repeated absences may result in removal from the static team by that team's leader. Static characters may only quest with their static group, but may log on anytime during the week to run in-game errands (auction house, mail, brokers, etc.). If you'd like to play more than what is offered by the static team, join the Guild as a Free Agent.

    Free agents are not required to attend a weekly meeting, but may do so if they see fit.

    Tuesday - 10pm EST to 12am EST / 2am GMT to 5am GMT - Group Leader: Feyjhan (~level 10) [NOW RECRUITING]
    Thursday - 9pm EST to 12am EST / 2pm GMT to 5pm GMT - Group Leader: Ulka (~level 7) [NOW RECRUITING]
    Sunday - 4pm to 7pm EST / 9pm GMT to 12am GMT - Group Leader: Dunklin (~level 8) [FULL]

    Tuesday's team has an open spot, please contact Thoom on the forums or Feyjhan in-game for more information.
    Thursday's team has an open spot, please contact Postumus on the forums or Ulka in-game for more information.

    *NEW* Wednesday Static with a meeting time of 6pm EST to 9pm EST is recruiting. Please contact Keplih to apply, or post in this thread!
    Last edited by HalfOrcBeautyQueen; 03-22-2011 at 08:28 PM.

  2. #2

    Default

    Rules & Guidelines
    Please review these before applying to join the Guild. These are not set in stone, are subject to change, and aren't meant to be intimidating. Rather, they exist solely to keep us all on the same page.

    All Members of the Guild must adhere to our Rules.

    Rules:
    - This is a role-play Guild, and our characters should reflect that. No "britneeyspearz" allowed. In-character names & biographies please.
    - If you'd like to join the Static Group, but the class you'd like to play is already occupied, you can either wait until a new Group opens up, or join as a regular Guild member.
    - Static Group members are known as Heroes, while non-Static guildies are known as Free Agents.
    - Since we are all leveling at our own pace, try not reveal any Spoilers in Guild or Party chat.
    - You don't have to know everything about the Eberron Campaign to role-play with us, the wonderful game designers did most of the work for us! (But it wouldn't hurt to brush up a little on your lore..)
    - This is a role-play guild, therefore all guild & group messages should be in-character. If you want to go OOC, you can use tells, trade, advice, or general chat. We also have our own Guild Channel, separate from Guild Chat, specifically for OOC communication. Ask an Officer for instructions on how to join this channel.
    - A little OOC chat is fine for Guild Chat, but during our Static Group Times ALL Guild communication MUST be IC.
    - If you find yourself going OOC frequently, just stop talking in-guild or in-party, and take it to tells.
    - Harassment of any kind will NOT be Tolerated.
    - Mature role-playing is acceptable through private means with consenting parties ONLY. For general/party/guild keep it rated PG-13. (Side Note: Any private Role-play is at your own discretion. The Guild is not your babysitter)

    Guidelines aren't as strict as our rules, and are intended to keep the flow of the story moving smoothly.

    Guidelines:
    - Every quest has a Dungeon Master. Every player can hear (or read) what the Dungeon Master says. If the Dungeon Master tells you "Kill the guards and pull the lever," you do not have to ask, in character: "What do we do now?", everyone already knows, the DM told us! Same goes for explanations, they're not needed, we already know, the DM told us!
    - There needs to be a suspension of disbelief when entering quests. You the player may have already done this quest, but you the character has not; please act accordingly.
    - On a related note, specifically going the WRONG way or doing something you KNOW does not move the quest forward is not "role play" or "in character," it's annoying. Only behave in this way if its actually moving the role-play in a positive direction.
    - If you're grouping with players who are not in the Guild, please be mindful of the fact that you are a representation of our Guild, and your behavior for good or ill reflects back on us.
    - We are NOT a permadeath guild, but if someone does happen to die, we shall try to handle it as in-characterly as possible. In the event that someone dies, their soulstone becomes their "corpse."
    - Dead players can only communicate with characters who have the Turn Undead ability (Clerics, Paladins) or Palemasters (Wizards). Everyone else can see the dead player's Ghost, but cannot hear him/her.
    - Romance between guild mates is discouraged, but not forbidden. If you want to role-play with your real-life partner, that's fine. Same goes for characters who want to "role-play" a relationship. Otherwise, Keep it professional.


    The following rules only apply to members of the Static Group.

    Static Rules:
    - In order to be considered for the Static Group you must commit to attending one weekly meeting per week, as well as adhering to the weekly leveling guide.
    - If you are having trouble meeting the week's level goal, you can stay -1 below it.
    - Conversely, if you are gaining experience rapidly, you may not level +1 above the week's goal.
    - One of our Guild's priorities is to always have a balanced group. As such, new static members have to meet certain class requirements.
    - Each class must be equally represented among the Guild's Heroes.
    - There will be "groups" of classes, each one consisting of 11 players. Once a group reaches 11, the 12th Hero will be the first member of the next group.
    - The groups are not segregated, and are only a means to make sure all classes are represented.
    - In our static meetings, we do not Zerg; We explore, we experience, we have fun. Not everyone moves at the same pace, so try to accommodate your play style to the other players (this works both ways).
    - Farming quests is frowned upon, but not strictly forbidden.
    - It would be nice to have a diverse race selection. Try not to go cookie-cutter, and try to keep things unique. Let's shake things up!
    - You don't have to solely play with the guild, but it is encouraged. If you miss a weekly meeting, and need to quest in order to meet the weekly leveling schedule, pugging is fine.
    - NO TWINK GEAR, and no hand-me-downs from higher toons. Part of the fun comes from the challenge of starting out new. Of course, we can help each other all that we like. Trading & Auction House are fine as long as you earned the plat yourself.
    - If your main character is already on Sarlona, and you can't resist the urge to send yourself twink gear, change your character to a Free Agent.
    - No Multi-classing is allowed. The only exception to this rule is if you have a character in the Guild that reaches level 20, at which point you may True Reincarnate, and your new incarnation can multi-class any class you wish, regardless of whether or not it was your class in the past life.
    - In order to join the Guild, you must roll a new character. Static Group members cannot join over level 4.
    - The Static Group does NOT have a 6 person limit. Anyone and everyone is welcome to join our Guild's Heroes. If more than 6 players show up for a meeting, then we will split up into two groups.

    At every scheduled meeting, please allow time at the beginning for everyone to arrive, and time at the end to reflect on the adventurers you and your group have just completed.
    Last edited by HalfOrcBeautyQueen; 01-07-2011 at 09:25 AM.

  3. #3

    Default Guild Roster

    Static Heroes
    Heroes are Drawn by Fate members that are part of one of our Static Groups. Heroes must attend their group meeting everyweek, only quest with that group, and remain the same level as the rest of their group.


    Team 1: (Recruiting)
    1. Favoured Soul - Feyjhan, Drow (Leader)
    2. Rogue - Dallog, Halfling
    3. Cleric - Fallane, Half-elf
    4. Fighter - Kylaeria, Elf
    5. Wizard - Asgorath
    6. OPEN

    Team 2: (Recruiting)
    1. Ranger - Ulka, Half-orc (Leader)
    2. Bard - Vorstagg, Warforged
    3. Paladin - Sinalain, Drow
    4. Rogue - Savill, Half-elf
    5. Wizard - Rustun, Warforged
    6. OPEN

    Team 3.
    1. Cleric - Dunklin, Dwarf (Leader)
    2. Rogue - Gyangles
    3. Barbarian - Kickingwing
    4. Bard- Driftsong
    5. Wizard - Delins
    6. Favored Soul - Figurine


    Team 4. [Under Construction]
    1. OPEN
    2. OPEN
    3. OPEN
    4. OPEN
    5. OPEN
    6. OPEN

    Free Agent Recruiters:
    1. Gova
    2. Valtrun
    3. Ragnarorc


    A Note on "Tentative" & "Wildcards":
    If there is a "tentative" after someone's name, it means that they are a member of that Group, but their class selection is still being decided. A Wildcard is open to playing any class.

    If you are interested in joining an on-going static, please contact that Team's Leader, or just post in this thread and we will get back to you as soon as we can.
    Last edited by HalfOrcBeautyQueen; 03-18-2011 at 09:46 PM.

  4. #4

    Default

    Creating your Character


    One of the goals of the guild is to ensure there is always a Balanced Party available. As such, we follow a Class Roster for our Static members.

    The Same goes for your Character's race. While there are no hard rules about choosing a Race, I'd prefer that all races were represented equally. It's much more fun to role-play with a balanced group, where everyone is a different race and a different class.


    CHARACTER TRAITS:
    In PnP, there were some traits that added special bonuses to your character. Since we cannot actually implement said bonuses, these traits will be for RP purposes and character flavor. Each character must have at least one (1) trait from the following list. If you can't decide, just a roll a die!

    This list is meant to offer ideas and inspiration, if you don't see a trait you like, pick a new one.

    1. Alcoholic - You, well, you like the sauce...
    2. Allergic - You have a terrible allergy that impedes your everyday life. Roll for allergy.
    3. Amensia - You cannot remember anything about you, your family, your friends, or your past
    4. Asexual - You have no gender
    5. Arachnophobia - You are terrified of spiders, to the point of fleeing in panic
    6. Biblical Sense - You have had a past romantic relationship with Character X (roll for character)
    7. Blanche Devereaux - You're not a bad person, you're just twitterpated all the time.
    8. Beatrix Kiddo - You have a score to settle
    9. Bone Collector - You keep a bone from every red-named & boss you slay.
    10. Cassandra's Curse - You can see the future almost effortlessly, but your insights fall on deaf ears
    11. Crybaby - You cry when your feelings get hurt. Or when you get physically hurt. And sometimes both.
    12. Deeply Religious - You strictly adhere to your religious values and beliefs. Player may choose which deity they follow.
    12. Fable-ist - You don't necessarily lie..
    13. Foodie - You like to eat. A lot.
    14. George Costanza - You're careful with money. Very careful.
    15. Hoarder - Is that a cat in your inventory?
    16. Klutz - You fall over. A lot.
    17. Nobility - You are descended from Nobility. Could be one of the Houses.
    18. Pyrophobia - You are terrified of the flames.
    19. Racist - You deeply misunderstand and fear Playable Race X (roll for race), this expresses itself in anger & hate
    20. Real Housewife - You come from a very wealthy family, and like the finer things in life. A tad elitist, and a bit snobby
    21. Scientific Method - You are a complete Atheist, and there is a totally acceptable scientific explanation for all this magic
    22. Short Fuse - You lose your temper quite easily, to the point of being physically aggressive.
    23. Timid - You are very shy, especially around strangers, and don't offer information easily.
    24. Twins - You and Character X are twins. (this one will require cooperation from both parties).
    25. 6th Sense - You see (and hear) Dead people.
    26. Me Smash! - You enjoy breaking breakables, to the point where you ignore your other responsibilities.
    27. Storytime - You frequently break out in an unsolicited anecdote: "This reminds me of that one time, back in Khorvaire.."
    28. Free spirit - You were raised by free-thinking nature lovers on a commune. This has affected the way you see the world.
    29. Vegetarian - You don't eat meat, and are a champion of Animals.
    30. Bomberman - You enjoy setting off traps & explosives.

    ALIGNMENT:
    Certain classes require you be of a specific alignment (Paladins must be Lawful Good, Bards must be any non-Lawful). While True Neutral is the chosen alignment for many, you may enjoy choosing an alignment that's more reflective of you as a character.

    You can take the official Wizards of the Cost alignment test at this link: http://www.wizards.com/default.asp?x=dnd/dnd/20001222b

    References


    Ask a Loremaster
    - Contains all the information you need to know about the Eberron campagin setting. If you have a role-play question or just want to get specific about your Character's backstory - this is the place to look.

    Monster Alignment & Types
    - Has a list of mobs and their current alignment. Great for helping you decide which weapon to use.

    Definitive Static Rewards & Unique Loot Thread
    - The title says it all!

    Beholder Physiology 102: Eyebeams
    - Very useful information on how to successfully attack Beholders, and live to tell about it!
    Last edited by HalfOrcBeautyQueen; 11-13-2010 at 03:30 PM.

  5. #5

    Default Incredible Potential

    This post's power has not been fully unleashed. When this post is combined with 9 Shavarath War Trophies and an Imbued Shard of Great Power in an Altar of Subjugation, its full potential will be revealed.

  6. #6

    Default

    This post may have a future use other than its current one.

    For now, please take the time to introduce yourself to the Guild. Share as little or as much as you like. This way we can get an idea of all our Heroes and Free Agents, even the ones we rarely see in game due to different time zones & schedules.
    Last edited by HalfOrcBeautyQueen; 11-07-2010 at 08:57 PM.

  7. #7
    Community Member Teech's Avatar
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    Default

    Quote Originally Posted by HalfOrcBeautyQueen View Post
    Creating your Character


    CHARACTER TRAITS:
    3. Amensia - You cannot remember anything about you, your family, your friends, or your past
    12. Deeply Religious - You strictly adhere to your religious values and beliefs. Player may choose which deity they follow.
    Nice list! Just wanted to point out that someone with Amen-sia is likely deeply religious as well. Maybe he just doesn't remember being deeply religious....

  8. #8
    Community Member Postumus's Avatar
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    Default

    I believe this is the most current team roster:


    Team 1: Tuesday 9PM EST - level: 7/8 Status:FULL
    1. Favoured Soul - Feyjhan, Drow (Leader)
    2. Rogue - Dallog, Halfling
    3. Cleric - Fallane, Half-elf
    4. Fighter - Kylaeria, Elf
    5. Barbarian - Scoti, Halfling
    6. Wizard - Asgorath, WF

    Team 2: Thursday 9PM EST - Level: 5/6 Status: NEED ROGUE
    1. VACANT - would really like a trap monkey
    2. Bard - Vorstagg, Warforged
    3. Cleric - Willannia, Half-elf
    4. Sorcerer - Willannias, Half-elf
    5. Paladin - Sinalain, Drow
    6. Ranger- Ulka, Half-Orc

    Team 3. Sunday 4PM EST - Level: 6/7 Status: FULL (but Catricia or Driftsong might be willing to drop if a new player with a compatible class wants to play on Sundays)
    1. Cleric - Dunklin, Dwarf (Leader)
    2. Favoured Soul - Catricia, Drow
    3. Rogue - Gyangles
    4. Bard- Driftsong, Human
    5. Wizard - Delins, WF
    6. Barb - Kickingwing, Half-Orc

    Free Agent Recruiters:
    1. Gova
    2. Valtrun
    3. Gathol


    I saw Martdon was trying to start another static group a few weeks ago, but I don't think that ever came to fruition.


    We probably have enough people to start another static group - if we can get at least four players to commit, then we can start a fourth group.


    Also, I'd like to float the idea of a static-PD group to see if there is any interest. There would be no leveling schedule or requirements, and would be very similar to the way our current static groups are run, but it would prohibit the use of raise shrines, and probably use something like the old second edition rules regarding resurrection/raise dead where the number of times you can be raised would be limited to your starting base constitution.
    Last edited by Postumus; 01-17-2011 at 06:42 PM.

  9. #9
    Community Member Varhann's Avatar
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    Default

    Thanks Postumus. I forwarded the list to my friend.

    I like the idea of a PD static group myself. Wish I could fit it into my schedule. Let me know if you generate enough positive feedback. Maybe I could work something out if it was during the week and after 8:30EST.

    The only issue with the PnP rule is that I can see a lot of folks making sure that their Con was high. Not saying it's a bad thing though, just a little metagamey

  10. #10
    Community Member Kinryu's Avatar
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    Default

    I would be interested in the PD group depending on the day and time.

    I was debating on seeing if there was interest on Sunday morning (11am - 2pm EST) for a RP-heavy static group. Only thing is, I don't care to lead it.

  11. #11
    Community Member Postumus's Avatar
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    Default

    Quote Originally Posted by Varhann View Post
    Thanks Postumus. I forwarded the list to my friend.

    I like the idea of a PD static group myself. Wish I could fit it into my schedule. Let me know if you generate enough positive feedback. Maybe I could work something out if it was during the week and after 8:30EST.

    The only issue with the PnP rule is that I can see a lot of folks making sure that their Con was high. Not saying it's a bad thing though, just a little metagamey

    Yeah, I think that is what HOBQ's 'vitality' score was trying to get around by just taking the major stat for the class and dividing by two.


    Some folks might try to pump con just for a couple of extra rezzes, but it seems that everyone in DDO pumps con anyway.


    A simple solution would just be give everyone the same number of rezzes, regardless of con, - say '12' - and that's it. You can be raised 12 times total, no matter what.


    The other things I am considering would be no farming, no repeating quests, no running quests under level, no hirelings, no twinking - the majority of which we are already doing in the static groups. Overall it would be pretty much like our static groups, except death would be a big deal. And death before anyone can actually raise dead would probably be final.

  12. #12
    Community Member Postumus's Avatar
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    Default Rules Revision

    How's this so far? Revisions in bold.


    GUILD RULES & GUIDELINES:

    - This is a role-play Guild, and our characters should reflect that. No "britneeyspearz" allowed. In-character names & biographies please.

    - Static Group members are known as Heroes, while characters or alts who are not in static groups are known as Free Agents.

    - This is a role-play guild, therefore all guild & group messages should be in-character. A little OOC chat is fine for Guild Chat, but during our Static Group Times ALL Guild communication IC is encouraged.

    - There needs to be a suspension of disbelief when entering quests. You the player may have already done this quest, but you the character has not; please act accordingly. Specifically going the wrong way or doing something you know does not move the quest forward is not "role play" or "in character," is annoying. Only behave in this way if its actually moving the role-play in a positive direction.

    - If you're grouping with players who are not in the Guild, please be mindful of the fact that you are a representation of our Guild, and your behavior for good or ill reflects back on us.

    - We are not a permadeath guild, but if someone does happen to die, we shall try to handle it as in-characterly as possible. In the event that someone dies, their soulstone becomes their "corpse."

    - If you can RP it, then it works. Party wipes, accidental deaths, adding new members, multi-classing, TRing, lesser/greater resurrections, re-running quests or raids, etc are fair game as long as you have some RP pretense and it fits within your character or party story line.

    - Drawn By Fate does not require a minimum amount of playing time per week/month/year. But characters who have been inactive for more than several months may be removed to clean up the guild roster. If your character was removed by mistake, please contact one of the guild officers to be reinstated.


    - Harassment of any kind will NOT be Tolerated.



    STATIC GROUPS:
    - In order to be considered for the Static Group you must commit to attending one weekly meeting per week.

    - In our static meetings, we do not Zerg. We explore, we experience, we have fun. Not everyone moves at the same pace, so try to accommodate your play style to the other players (this works both ways).

    - Farming quests is not encouraged, but not forbidden.

    - Min/maxing is fine, but please RP accordingly.

    - Multi-classing is fine as long as there is an RP element that explains the build.


    - You don't have to solely play with the guild, but it is encouraged. If you miss a weekly meeting, and need to quest in order to meet the weekly leveling schedule, pugging is fine.

    -At every scheduled meeting, please allow time at the beginning for everyone to arrive, and time at the end to reflect on the adventurers you and your group have just completed.

    -Individual static groups may have additional, self-imposed rules or guidelines that they follow. This could include heavier role play, no multi-classing, perma-death, or whatever additional rules the group chooses to follow.

  13. #13
    Community Member Thoom's Avatar
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    Default

    Quote Originally Posted by Postumus View Post
    How's this so far? Revisions in bold.
    Simple and sweet, I like it. Also, if you form a static group, then that person will be promoted to an officer so they can police their own group, invite members, kick quitters of their group. DBF is a home for many statics who can share the benefit of a single higher level airship without a dictatorship stepping on your toes.
    Last edited by Thoom; 07-28-2011 at 08:00 PM.

  14. #14
    Community Member Culver.Civello's Avatar
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    Default

    Quote Originally Posted by HalfOrcBeautyQueen View Post
    If after doing that you'd still like to join, you can either reply to the thread or contact one of our Officers in-game: Cabiria, Gova, Feyjhan, Dydic, Driftsong, Arkadios, Valtrun, or Dallog.
    Shouldn't that say Dunklin? Not Arkadios. O.o

    Oh, and... I need a Promotion. xD >.> I'm currently just a member...

    Due to my latest Re-Roll. O.O

    I promise I'll stop rerolling xD

    Lost Legions of Sarlona................................. Tyrs Paladium of Ghallanda
    Kobay . Kobai . Artisti . Kobot . Ezike . Dynic.......................... Ezike . Kobai

  15. #15
    Community Member Thoom's Avatar
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    Default

    Feyjhan says,

    The static group members stay pure classed. The Free Agents can go nuts with multiclass and can be our outlet for something to do till we have a scheduled static session for our static toons. I use guild chat for socializing and coordinating, I use party chat for RP.

    I'd like static toons to stay static. If you need to check the AH in the middle of the week, awesome, but dont run quests without your static group. (unless you need to catch up to run with them)

    We would like to see more people show up on the Sunday session. Dunklin and Catricia felt lonely while the new static group sought adventure.

    If there are other times during the week 3 or more people can gather and form a new group, please set it up and make it happen!

  16. #16
    Community Member
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    Default Hernzer

    Greetings word came to me of the threats that were being faced here in stormreach. So i came to be the front wall that our enemies would slice against. Just point me at the at them and i will lay them to rest.

  17. #17

    Default

    Quote Originally Posted by tutorvita View Post
    Greetings word came to me of the threats that were being faced here in stormreach. So i came to be the front wall that our enemies would slice against. Just point me at the at them and i will lay them to rest.
    Thank the Host, you've arrived just in the nick of time!

    I'll be contacting you shortly.

  18. #18

    Default Announcing the Twelve

    I'm very excited to inform everyone that we are now forming a Permadeath group known as The Twelve.

  19. #19
    Founder Warhulk's Avatar
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    Default

    Hopefully the permadeath group won't start until after the holidays. I would really like to join this group, but I don't think I would be able to be on as much as level guide would need me to be. After the holidays I can be on every night.

  20. #20

    Default

    Quote Originally Posted by Warhulk View Post
    Hopefully the permadeath group won't start until after the holidays. I would really like to join this group, but I don't think I would be able to be on as much as level guide would need me to be. After the holidays I can be on every night.
    Once the Roster fills up the Twelve is going to start. If you're interested I can put you on a waiting list, at which point you'd join in once an existing character has permanently died.

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