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  1. #601
    Community Member Kinryu's Avatar
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    Quote Originally Posted by Karmesh View Post
    The idea is to make a self-sufficient character, my game-style is more TWF oriented rather than THF or 1H+Shield. Mostly, I'm planning on soloing with this toon:
    1. I chose Drow because Dex, Int, Search and Spot bonuses. Downside is the low Con, which I attempt to compensate with 2 Toughness Feats and 3 Toughness Enhancements.
    2. I have doubts if I could do well without Open Lock, and instead focus those points on UMD.
    3. I spent a lot of points on Spot since I'm relatively new to the game and I don't know where the traps are.
    4. I left out the PRE because the amount of feats it requires.
    5. Favored Enemy selection is flexible, if you have better choices, please let me know it.
    6. Same as previous point, but on Enhancements.

    Any opinion or comment will be very appreciated. Thank you.
    I'd also echo the suggestions that Postumus gave you. In addition to that, I'll offer my thoughts...

    1. In my opinion, I don't think taking two feats for Toughness is necessary. If you have extra feats then fine, but you mentioned that feat selection is tight as it is so I would aim at dropping a Toughness feat and add something that would help towards a PRE.

    2. I don't know that the end game "rogue skills" numbers are, but from what I've heard Open Locks does not need much investments regarding points. These points might serve better in something such as balance. Same goes for Jump. I don't normally put Jump much higher than 10 (with a pot/scroll it should be enough).

    3. I think that scimitars would be a good choice since you wouldn't have to take a feat in khopesh. If you went elf, you could get the additional attack/damage enhancements with scimitars, but that's not necessary.

    If I have time in the next day or two, I'll see what I can come up with.

  2. #602
    Community Member Buddrow's Avatar
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    [QUOTE=Karmesh;4242224]The idea is to make a self-sufficient character, my game-style is more TWF oriented rather than THF or 1H+Shield. Mostly, I'm planning on soloing with this toon:
    1. I chose Drow because Dex, Int, Search and Spot bonuses. Downside is the low Con, which I attempt to compensate with 2 Toughness Feats and 3 Toughness Enhancements.
    2. I have doubts if I could do well without Open Lock, and instead focus those points on UMD.
    3. I spent a lot of points on Spot since I'm relatively new to the game and I don't know where the traps are.
    4. I left out the PRE because the amount of feats it requires.
    5. Favored Enemy selection is flexible, if you have better choices, please let me know it.
    6. Same as previous point, but on Enhancements.

    Any opinion or comment will be very appreciated. Thank you.

    [code]Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page

    I would consider going human for the extra feat and go for the prestiege. You could also go without nimble fingers not enough of a boost for a feat choice. The attack speed and AC boost that the tempest line provides will aid you much better in solo ability. I would also swap monstrous humunoid for evil outsider as a favored enemy. Sacrifice AP in energy and higher damage boost (again not really worth the bonus for the cost). Definitely go for tempest
    Farm astral diamonds in game. I've been playing for only a year + a bit but I already have 2 astral diamonds. 3 more and I'll be able to do something with them.

  3. #603
    Community Member Karmesh's Avatar
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    Quote Originally Posted by Postumus View Post
    I'd lower int to 12, and put the rest into str. Higher strength will give you better to hit - which you'll need if you plan on using power attack later.
    Quote Originally Posted by Kinryu View Post
    1. In my opinion, I don't think taking two feats for Toughness is necessary. If you have extra feats then fine, but you mentioned that feat selection is tight as it is so I would aim at dropping a Toughness feat and add something that would help towards a PRE.

    2. I don't know that the end game "rogue skills" numbers are, but from what I've heard Open Locks does not need much investments regarding points. These points might serve better in something such as balance. Same goes for Jump. I don't normally put Jump much higher than 10 (with a pot/scroll it should be enough).

    3. I think that scimitars would be a good choice since you wouldn't have to take a feat in khopesh. If you went elf, you could get the additional attack/damage enhancements with scimitars, but that's not necessary.
    I would only get +1 modifier on Str if I do as you say, but I was hoping to invest some points in Hide and Move Silently skills. Kinryu's option seems good, drop Khopesh, make an Elf instead of a Drow and spend AP on racial enhancements for the weapon bonus. Also dropping one Toughness and Nimble Fingers, would grant me access to PRE.

  4. #604
    Community Member Postumus's Avatar
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    Quote Originally Posted by Kinryu View Post
    I'd also echo the suggestions that Postumus gave you. In addition to that, I'll offer my thoughts...

    1. In my opinion, I don't think taking two feats for Toughness is necessary. If you have extra feats then fine, but you mentioned that feat selection is tight as it is so I would aim at dropping a Toughness feat and add something that would help towards a PRE.

    2. I don't know that the end game "rogue skills" numbers are, but from what I've heard Open Locks does not need much investments regarding points. These points might serve better in something such as balance. Same goes for Jump. I don't normally put Jump much higher than 10 (with a pot/scroll it should be enough).

    3. I think that scimitars would be a good choice since you wouldn't have to take a feat in khopesh. If you went elf, you could get the additional attack/damage enhancements with scimitars, but that's not necessary.

    If I have time in the next day or two, I'll see what I can come up with.
    I agree that you'll be fine without two toughness feats, which frees one feat up for something else.

    I think the scimitars is a good choice if you go elf - saves more feats as well and generally easier to get than khopeshes.

  5. #605
    Community Member Buddrow's Avatar
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    Default Solo Tempest

    I was able to work in nimble fingers so you should be able to get your Prestige even as a drow. Just make sure to start with 13 DEX to get the dodge feat. But I must say human is much better... you can build STR or DEX with enhancements or perhaps a little of both *o* Any skill points I didnt know what to do with I dumped in Move silently so stop looking at me funny.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Tempys  Solo
    Level 20 True Neutral Human Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 272
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    22
    Dexterity            13                    18
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     8
    Bluff                 3                     4
    Concentration         2                     8
    Diplomacy            -1                    -1
    Disable Device        6                    28
    Haggle               -1                    -1
    Heal                  2                     2
    Hide                  1                     5
    Intimidate           -1                    -1
    Jump                  7                    12
    Listen                0                     0
    Move Silently         5                    27
    Open Lock             5                    21
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    29
    Spot                  4                    27
    Swim                  3                     7
    Tumble                5                     8
    Use Magic Device      3                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    Enhancement: Improved Disable Device I
    Enhancement: Improved Search I
    Enhancement: Improved Spot I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Damage I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Favored Defense I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Ranger Skill Boost II
    Enhancement: Racial Toughness II
    Enhancement: Improved Search II
    Enhancement: Improved Spot II
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Ranger Favored Damage II
    Enhancement: Rogue Faster Sneaking I
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Favored Defense II
    
    
    Level 10 (Ranger)
    Enhancement: Improved Search III
    Enhancement: Improved Spot III
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Dexterity II
    
    
    Level 13 (Ranger)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Improved Search IV
    Enhancement: Improved Spot IV
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Dexterity III
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense III
    
    
    Level 18 (Ranger)
    Feat: (Selected) Nimble Fingers
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Resistance III
    
    
    Level 20 (Ranger)
    Enhancement: Human Improved Recovery II
    Farm astral diamonds in game. I've been playing for only a year + a bit but I already have 2 astral diamonds. 3 more and I'll be able to do something with them.

  6. #606
    Community Member Karmesh's Avatar
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    Cool

    Quote Originally Posted by Buddrow View Post
    Any skill points I didnt know what to do with I dumped in Move silently so stop looking at me funny.
    If you didn't want us to look at you funny, you should have put them on Hide. XD

    Thank you everybody for your opinions, I'll take a bit of everyone's comments. Now I have a clearer idea on what to do.

  7. #607
    Community Member Kinryu's Avatar
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    Default Build versions for Karmesh

    Here are a couple versions that I've done up based on Karmesh's recent post. I've never had to deal with the rogue skills for high level so I'm not sure if these numbers would suffice. If not, you could certainly make adjustments to get the numbers you think you'll need. Feel free to offer up any suggestions. It's not a great build design, but it should be something to work with.

    The first build is a human Tempest and with it I was able to fit in khopesh at later levels if that's a route you wanted to take. I spread out skill points mainly to Disable Device, Search, Spot (for obvious rogue skills), UMD (for scroll healing) and Balance (because you're useless lying flat on your back, just ask my barbarian).
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 292
    Spell Points: 257 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    16
    Constitution         15                    16
    Intelligence         12                    12
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -1                    -1
    Concentration         2                     3
    Diplomacy            -1                    -1
    Disable Device        5                    23
    Haggle               -1                    -1
    Heal                  1                     1
    Hide                  6                     7
    Intimidate           -1                    -1
    Jump                  7                    12
    Listen                5                     5
    Move Silently         6                     7
    Open Lock             6                     9
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    23
    Spot                  5                    23
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Dodge
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Favored Damage I
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility II
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Human Versatility III
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Attack I
    
    
    Level 10 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Improved Recovery III
    
    
    Level 11 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility IV
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Favored Damage III
    
    
    Level 13 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Dexterity II
    
    
    Level 14 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Resistance II
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Attack II
    
    
    Level 17 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Favored Resistance III
    
    
    Level 18 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 19 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Tempest III
    The other version is an elven Tempest that uses scimitars.
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 272
    Spell Points: 297 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            14                    18
    Constitution         13                    14
    Intelligence         12                    12
    Wisdom               12                    12
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    17
    Bluff                 0                     0
    Concentration         1                     2
    Diplomacy             0                     0
    Disable Device        5                    23
    Haggle                0                     0
    Heal                  1                     1
    Hide                  6                     8
    Intimidate            0                     0
    Jump                  7                    10
    Listen                1                     3
    Move Silently         6                     8
    Open Lock             6                     8
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    26
    Spot                  5                    25
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      4                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Ranger Favored Damage I
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Jump (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Ranger Favored Resistance I
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Sprint Boost II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Elven Dexterity II
    
    
    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Dexterity II
    
    
    Level 11 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Damage III
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Valenar Elf Melee Attack II
    
    
    Level 13 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Favored Attack I
    
    
    Level 14 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Ranger Favored Damage IV
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Attack II
    
    
    Level 17 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Sprint Boost IV
    
    
    Level 18 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    Enhancement: Ranger Extra Action Boost I
    Enhancement: Fighter Strategy (Stunning Blow) I
    
    
    Level 19 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Extra Action Boost II
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II

  8. #608
    Community Member Karmesh's Avatar
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    Thumbs up

    First of all, thank you everybody for taking the time and post your suggestions and builds; I'll grab a bit from here and there to make my next character.
    Quote Originally Posted by Kinryu View Post
    Here are a couple versions that I've done up based on Karmesh's recent post. I've never The first build is a human Tempest and with it I was able to fit in khopesh at later levels if that's a route you wanted to take. I spread out skill points mainly to Disable Device, Search, Spot (for obvious rogue skills), UMD (for scroll healing) and Balance (because you're useless lying flat on your back, just ask my barbarian).
    I'll heed to your barbarian's words of advice, also will drop the Stealthy skills. There's a lot I could use from your human build; getting Stunning Blow at some point, the human versatility enhancements, and I also will take a couple of points from Wis and one from Con, and spend them either on Dex (for the AC) or Str. I also noticed that you put more enhancements in Favored Enemy Resistance than Attack or Defense, any particular reason for doing so? Enhancements don't worry much since I can always reset them.

  9. #609
    Community Member Kinryu's Avatar
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    Quote Originally Posted by Karmesh View Post
    I'll heed to your barbarian's words of advice, also will drop the Stealthy skills.
    That's only personal preference. I've always preferred to jump into attack vs. sneaking past the mobs...this could also explain why I go "ding" more than I'd care to admit.

    Quote Originally Posted by Karmesh View Post
    There's a lot I could use from your human build; getting Stunning Blow at some point
    Kylaeria took stunning blow on her previous life and I quite enjoyed it and found it to be quite effective.

    Quote Originally Posted by Karmesh View Post
    I also noticed that you put more enhancements in Favored Enemy Resistance than Attack or Defense, any particular reason for doing so? Enhancements don't worry much since I can always reset them.
    The reason that I went resistance more than attack and defence is because I think you'll probably have an easy enough time hitting your Favored Enemy so the additional attack likely isn't necessary. I didn't put anything in defense only because at higher levels AC won't matter (the points that I added for Dex was mainly for rogue skills and ranged attack - for when you want to whip out your bow). If you find that you're not hitting them as easy as you thought or you want that added protection as lower levels, you could always take attack/defense and then swap out later on. I don't think the benefit from Resistance is that big to consider it a must have.
    Last edited by Kinryu; 01-05-2012 at 12:22 PM.

  10. #610
    Community Member Buddrow's Avatar
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    Quote Originally Posted by Karmesh View Post
    First of all, thank you everybody for taking the time and post your suggestions and builds; I'll grab a bit from here and there to make my next character.

    I'll heed to your barbarian's words of advice, also will drop the Stealthy skills. There's a lot I could use from your human build; getting Stunning Blow at some point, the human versatility enhancements, and I also will take a couple of points from Wis and one from Con, and spend them either on Dex (for the AC) or Str. I also noticed that you put more enhancements in Favored Enemy Resistance than Attack or Defense, any particular reason for doing so? Enhancements don't worry much since I can always reset them.
    You may also want to note that any toon with rogue skills that has an INT lower than 14 has difficulty questing above level.
    Farm astral diamonds in game. I've been playing for only a year + a bit but I already have 2 astral diamonds. 3 more and I'll be able to do something with them.

  11. #611
    Community Member Kinryu's Avatar
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    Default Kylaeria (and alts) departure

    I'm wanted everyone to know that I will have to leave the guild. I'm actually going to be cancelling my subscription and letting it run out. I've taken on a new job which I heard I got this morning and with the new job I'll pretty much be away from home for 3 weeks of every month. There are also some RL issues, but I just don't want to be paying for a subscription to something that I'm not going to be using.

    For my static groups on Tuesday and Sunday, I apologize for having to leave the group.

    For my stuff, I don't know for sure how I'm going to be doing this, but likely I'm going to send out a list of all the stuff on my characters. The Tuesday and Sunday groups will get top priority on the gear that they would want from my static character of that group. After that, I will leave my stuff open for the rest of the guild. I will also give out my plat to be used towards ship buffs. If there is a way to spend my TP towards the guild (ie. guild ship or something), I may look into doing that.

    Thanks everyone.

  12. #612
    Community Member Postumus's Avatar
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    Sad news.

    You should keep your stuff though. Even if you stop as VIP, you'll still have access to the game as F2P/premium. And you never know, you might get reaaaalllly bored and come back someday... hopefully.
    Last edited by Postumus; 01-30-2012 at 12:05 PM.

  13. #613
    Community Member Kinryu's Avatar
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    Quote Originally Posted by Postumus View Post


    Sad news.

    You should keep your stuff though. Even if you stop as VIP, you'll still have access to the game as F2P/premium. And you never know, you might get reaaaalllly bored and come back someday... hopefully.
    I feel bad about leaving the groups (more than you all realize). This game, which can give me grief at times, has been wonderful for me. It's allowed me to escape my own RL stress and issues for a few hours. I've had so much fun playing the game with you guys. There have been times while questing that I've laughed so hard that tears filled my eyes.

    I don't know what will happen with my characters. I'm assuming that when my subscription gets downgraded to Premium I will lose character slots. I may be wrong there, but if that's the case I'd hate to have my stuff go to waste. If I know that all my characters will remain intact after the downgrade, I may consider keeping my stuff for the time being. If it looks like I'm not going to be playing anymore, I may decide to just give my stuff away. I have a couple +3 Hearts of Wood that I don't want to get lost without finding a good home for them.

  14. #614
    Community Member Karmesh's Avatar
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    Quote Originally Posted by Kinryu View Post
    I feel bad about leaving the groups (more than you all realize).
    We know, this game is something we all have in common, but I'm pretty sure the reasons why we play, are common to us as well.

    Quote Originally Posted by Kinryu View Post
    This game, which can give me grief at times, has been wonderful for me. It's allowed me to escape my own RL stress and issues for a few hours. I've had so much fun playing the game with you guys. There have been times while questing that I've laughed so hard that tears filled my eyes.
    Who says you won't play it never again in your life?

    Quote Originally Posted by Kinryu View Post
    I don't know what will happen with my characters. I'm assuming that when my subscription gets downgraded to Premium I will lose character slots. I may be wrong there, but if that's the case I'd hate to have my stuff go to waste. If I know that all my characters will remain intact after the downgrade, I may consider keeping my stuff for the time being. If it looks like I'm not going to be playing anymore, I may decide to just give my stuff away. I have a couple +3 Hearts of Wood that I don't want to get lost without finding a good home for them.
    You can always ask to a Game Master, I think they get locked, but not deleted; same with their belongings.

    Your company is irreplaceable; I'll be around just in case you ever come back (and I think it applies to others as well).

  15. #615
    Community Member Thoom's Avatar
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    I am a sad puppy. I agree with what Postumus said, keep your stuff in the rare instances you can get on and do the free to play stuff.

    Quote Originally Posted by Kinryu View Post
    I feel bad about leaving the groups (more than you all realize). This game, which can give me grief at times, has been wonderful for me. It's allowed me to escape my own RL stress and issues for a few hours. I've had so much fun playing the game with you guys. There have been times while questing that I've laughed so hard that tears filled my eyes.

    I don't know what will happen with my characters. I'm assuming that when my subscription gets downgraded to Premium I will lose character slots. I may be wrong there, but if that's the case I'd hate to have my stuff go to waste. If I know that all my characters will remain intact after the downgrade, I may consider keeping my stuff for the time being. If it looks like I'm not going to be playing anymore, I may decide to just give my stuff away. I have a couple +3 Hearts of Wood that I don't want to get lost without finding a good home for them.

  16. #616
    Founder Warhulk's Avatar
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    Very sad news. You will be missed.


    Quote Originally Posted by Kinryu View Post
    I don't know what will happen with my characters.
    When you go f2p from vip you get four character slots plus any you may have bought. You will have to pick which characters you wish to play, and just a warning, warforged is not a f2p race, so if you plan on using Ky again at some point you will have to either buy the race or go vip again. Turbine has always said that they will never delete any character.
    Last edited by Warhulk; 01-31-2012 at 12:11 AM.

  17. #617
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    Aged Wizard is looking to adventure with small group of stout characters on Thelanis.

    Be warned: This is an attempt to rally a few players around a "moc" tabletop environment and try to play as we once did with PnP. Voice chat will definetely be used because that's how we talked while drawing our map on the graph paper.
    If you're in the mood for a little light Role-Playing and you hate power -playing, by all means, sound off.
    Looking for 3-4 characters of 4-5th level.

    Do you adventure most of the time in "Sneak" mode? Well, I call it Carefull Creeping, and it's the PnP way.
    Do you (or would you) talk to the other characters as you creep for fun and coordination?
    Is the Fighter for First Line Defense? Does the Rogue signal when they spot a secret door?
    Is the Archer at your back ready to provide ranged support? How about that Wizard?

    DDO can be fun to try and try to put those tabletop gaming sessions back on the table! (So to speak)

  18. #618
    Community Member LeadHero5's Avatar
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    Kazsandra, you will be missed but know that I wish all the best on the changes that are happening in your life. I can't believe how quickly, easily and fun it was to advance. Keep your stuff, a better chance we will see you again. Go with good fortune, Kalberion


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  19. #619
    Community Member Karmesh's Avatar
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    Default Tuesday Night Group newest adquisition

    I know Kylaeria is irreplaceable, and she will be missed by all of us, inside my heart I know she'll return. I was offered to take her place and I gladly accepted it.

    I'm still debating on what class and race I should play, I'll describe what I want and wait for feedback before taking the final decision.

    Objective: To have fun!

    Now, I'm not familiar with all the classes yet, and I'm not familiar with the group's dynamics either, so it is early for me to tell what would be more fun to play with.

    I'd be more fun to me if I'm actually helpful to the party; I don't enjoy playing with Teoyaomqui (despite the fact he was a failure), because I feel I don't contribute much, I spend more time trying to stay alive than anything else, and the only useful buffs I can cast are Jump and Blur. It will be more challenging, since the party already has all the roles covered.

    So far, I've narrowed my options to two classes, with a few racial options:

    1) Warforged Barbarian:
    Pros: Lots of HP, decent DR and nice ST; solid DPS.
    Cons: Can't heal himself, frontliner.

    2) Half-Elf AA Ranger:
    Pros: Can switch between front and back line, good at taking enemy casters in the back, nice healing amp.
    Cons: Low DPS, can't cast many useful buffs.

    3) Elf AA Ranger:
    Pros: Better DPS than Half-Elf.
    Cons: Less healing output.

    I'd appreciate your opinions, thank you.

  20. #620
    Community Member Buddrow's Avatar
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    Quote Originally Posted by Karmesh View Post

    I'm still debating on what class and race I should play, I'll describe what I want and wait for feedback before taking the final decision.

    Objective: To have fun!

    Now, I'm not familiar with all the classes yet, and I'm not familiar with the group's dynamics either, so it is early for me to tell what would be more fun to play with.
    If you roll a caster, Kickingwing says "Be sure to pick up haste, rage, and grease. Haste often, Rage sometimes, and grease all the time."

    That would be the most fun!

    Seriously though, something that I have not seen in DDO that you see in PnP is a "Weather Man" caster (prep only spells with weather effects: gust of wind, acid

    rain, chain lightning, etc...etc) . That type of build would fail at pugging because pug's demand toons with "solo ability". But such a character would be fun for

    statics. The most important factor though; "Is this a build I want to Role Play?" The "death cleric" Teo may certainly be gimp; but I consider a success in

    experimenting and creativity. Wisdom based Rangers are another example of PnP style vs. DDO. DDO doesn't produce this type of build where PnP it can prove

    useful. I might start experimenting with a tempest with 6 levels of cleric for healing amp and radiance. Attack would be low but cleric levels give more spell points,

    better will saves, and a better spell book for a ranger.



    demand toons with "solo ability"
    Last edited by Buddrow; 02-03-2012 at 02:27 PM.
    Farm astral diamonds in game. I've been playing for only a year + a bit but I already have 2 astral diamonds. 3 more and I'll be able to do something with them.

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