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Thread: Paladin/Monk WF

  1. #1
    Community Member Payne66's Avatar
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    Default Paladin/monk WF- please comment

    Hi, i currently have a lvl 20 monk, was thinking of going pal/monk for my next TR and get the past life, i would definitely prefer to do a WF and use handwraps and i dont mind the -50% healing amp. i wanted to know the pros and cons of this and see if it would be a good idea. im not very familiar with the Paladin class.
    Last edited by Payne66; 11-06-2010 at 06:31 AM.

  2. #2
    Community Member Payne66's Avatar
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    i was looking at the solar phoenix build, would it work for WF? seeing as this build kind of takes care of the WF healing amp i dont see too much of a problem
    Last edited by Payne66; 11-06-2010 at 06:33 AM.

  3. #3
    Community Member Payne66's Avatar
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    I based a build on "the solar phoenix" one, but changed to unarmed fighting WF. This goes along the lines of what i hope my monk to be. Im not sure if it would work out but im all ears .

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Deforged 
    Level 20 Lawful Good Warforged Male
    (12 Paladin \ 7 Monk \ 1 Rogue) 
    Hit Points: 364
    Spell Points: 157 
    BAB: 17\17\22\27\27
    Fortitude: 23
    Reflex: 20
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    17
    Constitution         14                    18
    Intelligence          8                    10
    Wisdom               10                    14
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               6                 22            
    Bluff                 2                  4            
    Concentration         4                 27            
    Diplomacy             2                  4            
    Disable Device       n/a                n/a           
    Haggle                2                  4            
    Heal                  2                  4            
    Hide                  2                  3            
    Intimidate            2                  4            
    Jump                  6                 12            
    Listen                0                  2            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair               -1                  0            
    Search               -1                  0            
    Spot                  4                  6            
    Swim                  6                 10            
    Tumble                6                  7            
    Use Magic Device      n/a                6.5          
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Monk)
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Shintao Monk I
    Enhancement: Adept of Flame
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Paladin Redemption I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II

  4. #4
    Community Member Payne66's Avatar
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    any comments would be very much appreciated

  5. #5
    Community Member Tsuarok's Avatar
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    So... a lot of the pally damage comes from getting crits on the smites and DSs. For this reason, the low crit chance of unarmed combat really hurts their dps. So while most classes with a monk splash will do more damage with unarmed, pallies with monk splashes do much less.

    For that reason, the pally/monk is one of the few combinations that makes Whirling Steel Strike worthwhile.

    Otherwise... idk, with Healing Amp, the more you have, the more each further increase is worth, so you do lose a lot by not going human.

    I'm not sure about the DPS output of the Solar Phoenix, maybe someone else should comment on it.

  6. #6
    Community Member -Zyxas-'s Avatar
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    There's hardly any point to doing this with WF, and yeah like Tsuarok said you would be better off not unarmed.
    WF Pros:
    -2 higher base Con, you don't take advantage of this in this build
    -Some immunities that monk and pally already have most of
    -A couple combat enhancements
    -Arcane healing (repairs)
    -More racial toughness, which you don't take advantage of
    -WF Con enhancements
    WF Cons:
    -2 lower base Wis and Cha, which you need...
    -Human would have an extra feat
    -Human would have an extra skill point
    -Way less healing amp, you don't even take all of the healer's friends, even with all possible healing amp enhancements, if you do this build you will use healing ki which is divine, so less healing

    I highly doubt that this is a good idea.

    EDIT: Solar Phoenix is a good idea if you like some monk stuff but like pallies too.
    It sounds like you like monks a lot, so I would recommend a split with more monk levels. I currently have a 12Monk/8Pally build that I like a lot, it uses healing ki and healing amp too.
    Last edited by -Zyxas-; 11-06-2010 at 05:57 PM.

  7. #7
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    The only advantage I can see a Warforged bring to this particular build is Hold immunity. And your Will saves should be good enough on most any other race that it should not be a concern.

  8. #8
    Community Member Payne66's Avatar
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    so i should instead roll either a 20 monk or 20 paladin then?

  9. #9
    Community Member -Zyxas-'s Avatar
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    Yes. Either that or non-WF.

  10. #10
    Community Member Payne66's Avatar
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    Quote Originally Posted by -Zyxas- View Post
    Yes. Either that or non-WF.
    Definitely going WF monk :P

  11. #11
    Community Member GravyGecko's Avatar
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    I'm currently leveling a Paladin/Monk. I plan on going Pally 14/Monk 6, Hunter of the Dead II/Shinto I.

    I mostly solo, but I have a set group that I will mostly be playing with when I group. I'm planning him as a support character that can do okay damage, so I'm gearing the enhancements towards buffing and debuffing.

    I'm 2/2 now, and just picked up Whirling Steel. I have to say my enjoyment of playing him doubled when I got that. I know he probably won't be the best possible build for endgame, but it's fun to play and that's what matters to me.

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