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  1. #1
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    Default How to get Heavy Fort for free at level 9

    September 2013: I haven't properly updated this thread for a while. Heavy Fort itself is still worth attending to, and the other items have been buffed up.

    tl;dr version: basically you run Relic of a Sovereign Past on casual, and only do the parts related to the Adamantine Ore hallway and the Smith at the end of it. This smith takes the Adamantine Ores that you've collected and makes neat bound to character rewards. The namesake of this thread is the Nightforge Gorget - the necklace option.

    ...

    This guide was originally written up a few years ago when the game was different. DDO has changed a fair bit in 3 years. Back then obtaining Heavy Fortification was considered somewhat mandatory before a character progressed much further than level 13. (Helpless damage used to be Autocrit, among other things).

    The other items have become more useful as well. The guide title should now be:

    How to steal Adamantine Ore from Dwarven Miners and have their Smith make stuff for you

    The dungeon 'Black Anvil Mines' for 'Relic of a Sovereign Past' has a section with 15 Adamantine Ores per instance that can be collected without completing the quest. Relic is level 12, accessible at level 9. I recommend Casual difficulty for this method - presuming the player is level 9 and not heavily geared out.

    This Adamantine Ore can be used in several ways.

    In the quest, there is a Smith who makes Nightforge items.
    http://ddowiki.com/page/Category:A_R...t_reward_items

    In Cannith Crafting, recipes for Construct Bane and Greater Construct Bane require 15 and 50 ores respectively

    There is also a Stone of Change recipe for increasing an item's durability involving Adamantine ores.
    http://ddowiki.com/page/Adamantine_Ritual

    Preliminary steps:

    Supplies

    This encounter will involve plenty of Duergar, as well as a central cavern populated with Fire/Earth elementals

    Weapon types you might bring:
    Duergar: Dwarf Bane, Holy, Anarchic, Shattermantle, Adamantine
    Elementals: Frost, Elemental Bane, Vicious of Bleeding/Lacerating (at higher levels, Banishing)

    Spells you might prepare:
    Duergar: Web, Touch of Idiocy, Direct Damage, Reflex spells
    Elementals: Will spells (Dismissal and instant death spells work well). Cold damage vs Fire. Reflex spells vs Earth.

    Buffs to bring:
    Acid and Fire Resistance
    Fire Protection potions
    Reflex Save boosting stuff
    Some amount of Fortification

    Insurance:
    Level 9 Cleric Hireling

    Adventurers keen to familiarize themselves with Duergar can visit Ataraxia as early as level 7 (free to play).
    Ships to Ataraxia leave from the Harbor and from House Kundarak.
    At this point I'd like to recommend GeoffHanna's DDO Zone Map

    Quest giver
    Pick up the quest from the Paladin in House Deneith's Temple of the Sovereign Host, which is located central-east in the district (just up the stairs past the Auction/Mailbox)

    Quest Location
    Go to House Kundarak, and head towards the Bank.
    Near to it will be an entrance to the Black Anvil Forest (check your map).
    This is where Relic and another quest (Made to Order) are located.
    Enter the Forest and head to your right to get to the quest entrance.

    Enter on Casual. If you brought a Cleric hireling, summon them and park them at the entrance to start with.
    (They're liable to run right into the lava at the start)


    (Credit to Mjoll and DDOWiki for the original map)

    1. This is where you start. Watch out for the lava, you'd be surprised how many folks fall in there their first time. There will be 2 Duergar guarding the door to the central cavern. If your Reflex save is low, consider using ranged (even if it isn't your character's specialty) on the Earth Elementals to keep from getting Earthgrabbed.

    You don't need to clear out all the Summoners perched up on the outer perimeter of the central chamber for this objective. However if doing so, leaving a Fire elemental alive long enough can provide a pseudo Fireshield effect preventing you from being Webbed by the Summoners' spiders if needs be.

    2. Past this door is a room with a lever-activated door. Past this lies a hallway-barracks with guards in each room. One of these rooms will have the key you need to enter a hallway on the eastern side of the map (where the good stuff is).

    3. Sneak up to near to each door, tap Q (default 'next item for examination' key) a few times, until you see a chest behind one of the doors. This chest will hold the key for the eastern hallway. Go ahead and clear out the Shrine during this process. You don't need to go all the way to the end (there is a mini-boss fight and a chest available if interested). After you get the key hit the shrine if heavy combat was needed. Head back to the central cavern.

    Note: Sometimes the chest may be obstructed by another object or an odd angle - and thus unable to detect via sneaking and tapping 'q'. For this reason you might prefer to just clear the rooms (start with Shrine room).

    4. Adamantine Ore is laying around in random-ish spots along the floor and in the side areas. It will be laying around the floor in random spots, tap 'Q'. The main hallway is guarded by Duergar warrior types, but the side halls are mostly lower-level workers. In order to progress past the magical barriers you'll want to use a ranged weapon on the levers, though a hostile projectile from an angry dwarf can do in a pinch. Alternately you might find some trash throwing weapons in a crate, or lumps of coal from dead dwarves.

    5. This fight used to prove the case quite neatly for Heavy Fortification...the miniboss (orange name) uses Stunning Blow and Heavy Picks...which was a deadly combination when Stunning Blow produced auto-crits. Being stunned while solo can still be dangerous, but on Casual the Helpless damage is scaled back.

    You can park the hireling around the corner to be safe.

    Talk to the non-hostile Dwarf for your reward options...

    Recall out! (repeat as needed. use shrine in central cavern at the start of next run)

    Hopefully this guide provides the information needed for any character to solo-farm the Ores in this quest, but if you would like assistance feel free to ask questions below or shoot me a PM.

    Here are some other threads on this topic:
    Sableshadow's stealthy type guide: http://forums.ddo.com/showthread.php?t=77591
    Strangelove666's video tutorial (level 11+ Cleric): http://forums.ddo.com/showthread.php?t=96534

    Credit to Detone for running me through here on my first ore run
    Last edited by JollySwagMan; 10-01-2013 at 02:59 AM.

  2. #2
    Community Member t0r012's Avatar
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    If i remember correctly heavy fort is a ML8 on armor/robes.

    edit:
    missed the "for free" part in the title.
    yeah Addy Ores are the earliest Free way to get heavy fort.
    Last edited by t0r012; 11-04-2010 at 01:52 PM.
    Move along , Nothing to see here

  3. #3
    Community Member Bolo_Grubb's Avatar
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    +1 nice write up
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    Quote Originally Posted by JollySwagMan View Post
    5. In here is a fight that can show you why you need Heavy Fort . The orange-named Duergar in here has some nasty crits. You might try parking your Cleric around the corner so you can run back for a Rez if needed. Once the enemies have been dispatched, talk to the non-hostile Dwarf and tell him you're interested in Accessories. You want the Nightforge Gorget.

    Recall out!
    I've run a few F2P players through Relic after trying to keep them alive in Ataraxia's, and finding out they lacked fortification.

    For the final room, I tend towards a cheap / cheesy strategy, but it's worked for me. When I ran this one on casual for heavy fort at level 9 on a few characters, I snuck into this room, climbed a ladder to the platform, dispatched the enemies on the platform, and then ranged the ones on the other platform on the far side. After that, I would just plonk away at stuff on the floor until everything was dead (might have had to go down for the boss, can't remember). I did use a stat-damaging bow, as both my rogue and bard lacked manyshot.

    Having at least moderate fortification before setting foot in this quest is a very good idea as well. The Bracers of the Claw from Into the Deep (P2P) have Moderate Fort, although it takes a while to run all four of those quests.

  5. #5
    Community Member MartinusWyllt's Avatar
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    at level 10 I got through this alone (on casual), but it wasn't pretty, the fight for the key was the most difficult bit because running away from the..overseer...is it?...got complicated by other barracks emptying out for the chase. For the fight in the mine I cheesed through it by pulling them to the door then meleeing them, they seemed to only come in ones or pairs...the larborers hit harder than I expected.

    I found taking the summoners out in the central chamber then clearing the elementals to be helpful, though obviously not necessary.

  6. #6
    Community Member Hokonoso's Avatar
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    very nice, i ran this quest over and over (and over...) again on my double TR and got it down to 8 min runs. incase you are running this for xp, using your map and a good caster/cleric combo.

    1. just run down the first pathway to the left, zerg to the end with red DA, kill in the last room where you hit levers, kill 2 waves of mobs/boss, pull lever shrine and ddoor.

    2. run down the next path to the left (marked 2 on map), zerg to the end where you hit switches and drop bb/firewall and kill what followed, run in kill boss and pull lever and ddoor.

    3. run up center pathway to the north, make sure you have poison resist, only fight when you get caught at a door otherwise run to the end, fight before boss room, kill boss and profit. i find a mid 20s intim will not spawn any adds when you talk to him making the fight easier.

    4. profit, yes this is all done on dungeon alert red until the boss fights where you clear trash and it fades away. quest complete in 8min!

  7. #7
    Community Member MartinusWyllt's Avatar
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    I finally have toons with BB and FW...looks like I really need to practice kiting.

  8. #8
    Community Member articwarrior's Avatar
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    or you can get it at lvl 1 with epic robe of dissonance ;P
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

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    Community Member FlyingTurtle's Avatar
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    Does this allow you to get the Gorget without wasting a completion on Casual difficulty?

  10. #10
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    Quote Originally Posted by FlyingTurtle View Post
    Does this allow you to get the Gorget without wasting a completion on Casual difficulty?
    Yes, you don't need to complete to get the gorget.

  11. #11
    Community Member Fomori's Avatar
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    Quote Originally Posted by articwarrior View Post
    or you can get it at lvl 1 with epic robe of dissonance ;P
    If they only sold shards and seals in the DDO Store.

    Otherwise its an alt or a TR and they should have a heavy fort item already ready for them, well and the robe! ;P
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    Actually, if this Nerf's one of Shade's barb's I doubly support this!

  12. #12
    Community Member FlyingTurtle's Avatar
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    Quote Originally Posted by Darkrok View Post
    Yes, you don't need to complete to get the gorget.
    Great, thanks!

  13. #13
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    Ta for the great responses folks - I've edited the OP to be a little easier on the eyes and include a few more tips on the subject.

  14. #14
    Community Member Astraghal's Avatar
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    Excellent thread, thanks.

  15. #15
    Community Member Darconeious's Avatar
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    Default Question on terminating duergar

    Question- you mention that the duergar are in this quest , are they mostly predominant ? You also mentioned going to ataraxia to familurize your self to them, I have been on ataraxia, yes they are tough sob's. 1- are. They dwarfs? 2- the compendium mentions that they are humanoids , so would a dwarf bane weapwork or a human bane weap work or 3- what would you suggest to fight with? Beat 2-4 at a time yes but arggo the whole mob ! This is a bit of a problem. 4- duergar caster are just as tough and heavily protected any thought on how to dispatch them as well. Ataraxia is lv 10 - up the quest your post is about is lv 9 does this make it somewhat easier, or are you in a dungeon alert for the most part, which if this is the case It would seem harder imp. Dunno I have not run this quest but defiantly I am interested. Thanks for any help

  16. #16
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    Quote Originally Posted by Darconeious View Post
    Question- you mention that the duergar are in this quest , are they mostly predominant ? You also mentioned going to ataraxia to familurize your self to them, I have been on ataraxia, yes they are tough sob's.

    1- are. They dwarfs?
    2- the compendium mentions that they are humanoids , so would a dwarf bane weapwork or a human bane weap work or
    3- what would you suggest to fight with? Beat 2-4 at a time yes but arggo the whole mob ! This is a bit of a problem.
    4- duergar caster are just as tough and heavily protected any thought on how to dispatch them as well.

    Ataraxia is lv 10 - up the quest your post is about is lv 9 does this make it somewhat easier, or are you in a dungeon alert for the most part, which if this is the case It would seem harder imp. Dunno I have not run this quest but defiantly I am interested. Thanks for any help
    Aye, you will pretty much *have* to kill some Duergar in order to get the Adamantine Ores/craft a Nightforge Gorget in this quest. The elementals can be snuck past as none are immediately next to the doors you need to open, though you may attract some in the process of fighting at the doorways to parts 2 and 4.

    1. Aye, Duergar are Dwarves.
    2. Dwarf bane will work on them. "Humanoid" in DDO roughly means Human, Dwarf/Duergar, Halfling, Elf/Drow, Half-Orc, Half-Elf, Orcs, Hobgoblins/Bugbears, Troglodyes/Kobolds, Gnolls and a few others I may have missed. The term "Humanoid" factors into spells like Hold Person.
    3. Your fighting tactics may depend upon your build/gear. If you're a Sorc/Wiz, then go for damage spells and ones without spell penetration checks (like Web). If you're a Bard you can probably sneak through all of it, Fascinating the Duergar guarding the key as well as the group of enemies in part 5. If you're a Cleric/FvS just buff yourself up and fight them individually if possible. Melee characters might want to carry a spell resistance item, and would do well to bring a hireling Cleric that can cast Freedom of Movement upon them. Ranged weapon specialists can rejoice in the wealth of perching spots available in this quest.
    4. By sneaking around the central chamber to parts 2 and 4, you should be able to avoid fighting any of the summoners in the main chamber. However you may fight a few in there, and there will be a few casters in the hallway in part 2. Go ahead and try using Trip on them - although they're Dwarves and won't stay down very long, as a caster their Dex/Str should be lower than most of the Duergar you face.

    Relic of a Sovereign Past is actually a level 12 quest on normal, but you can pick up the quest at level 9. Ataraxia is a CR 10 area, but you can enter at level 8 (perhaps earlier, but I think it's 8).

    No need to trigger Dungeon Alert when following my guide. I would highly recommend that you don't trigger Dungeon Alert unless you're an arcane caster with Firewall, or a divine caster with Blade Barrier. The poster who mentioned running the quest on Dungeon Alert was talking about speed runs on their TR character. While it's sound advice, I've edited my original post to stress that you don't need to complete the quest in order to get Heavy Fort.

    Another thing that can make this quest/Ore run very smooth is if you have a Cursespewing weapon. Look up Cursespewing on the AH - if you're lucky there might be a bargain on there. Cursespewing weapons are really handy in situations where you're suddenly being attacked by a crowd of melee monsters.

    Hope that helps!
    Last edited by JollySwagMan; 12-19-2010 at 03:33 AM.

  17. #17
    Community Member Elmaster_Thay's Avatar
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    Ataraxia is a CR 10 area, but you can enter at level 8 (perhaps earlier, but I think it's 8).
    You can enter Ataraxia at lvl. 7. Acid resist and heavy fort are a must have there, as many duergar use heavy picks or acid bows.

  18. #18
    Community Member Darconeious's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Aye, you will pretty much *have* to kill some Duergar in order to get the Adamantine Ores/craft a Nightforge Gorget in this quest. The elementals can be snuck past as none are immediately next to the doors you need to open, though you may attract some in the process of fighting at the doorways to parts 2 and 4.

    1. Aye, Duergar are Dwarves.
    2. Dwarf bane will work on them. "Humanoid" in DDO roughly means Human, Dwarf/Duergar, Halfling, Elf/Drow, Half-Orc, Half-Elf, Orcs, Hobgoblins/Bugbears, Troglodyes/Kobolds, Gnolls and a few others I may have missed. The term "Humanoid" factors into spells like Hold Person.
    3. Your fighting tactics may depend upon your build/gear. If you're a Sorc/Wiz, then go for damage spells and ones without spell penetration checks (like Web). If you're a Bard you can probably sneak through all of it, Fascinating the Duergar guarding the key as well as the group of enemies in part 5. If you're a Cleric/FvS just buff yourself up and fight them individually if possible. Melee characters might want to carry a spell resistance item, and would do well to bring a hireling Cleric that can cast Freedom of Movement upon them. Ranged weapon specialists can rejoice in the wealth of perching spots available in this quest.

    4. By sneaking around the central chamber to parts 2 and 4, you should be able to avoid fighting any of the summoners in the main chamber. However you may fight a few in there, and there will be a few casters in the hallway in part 2. Go ahead and try using Trip on them - although they're Dwarves and won't stay down very long, as a caster their Dex/Str should be lower than most of the Duergar you face.

    Relic of a Sovereign Past is actually a level 12 quest on normal, but you can pick up the quest at level 9. Ataraxia is a CR 10 area, but you can enter at level 8 (perhaps earlier, but I think it's 8).

    No need to trigger Dungeon Alert when following my guide. I would highly recommend that you don't trigger Dungeon Alert unless you're an arcane caster with Firewall, or a divine caster with Blade Barrier. The poster who mentioned running the quest on Dungeon Alert was talking about speed runs on their TR character. While it's sound advice, it may be misleading in this thread, as this is a guide for new players to acquire gear that's expected of them at higher levels. I've edited my original post to stress that you don't need to complete the quest in order to get Heavy Fort.

    Another thing that can make this quest/Ore run very smooth is if you have a Cursespewing weapon. Look up Cursespewing on the AH - if you're lucky there might be a bargain on there. Cursespewing weapons are really handy in situations where you're suddenly being attacked by a crowd of melee monsters.

    Hope that helps!
    yes this will help greatly. I do have a cursespwer and will use. Dueagars are tough infact some of the toughest mobs I have faced through lv 12 I would like to find a greater dorf bane weap to really rock there world and I would probably feel all warm and cheesy about it . I think I'll give this a whirl this week end . Question- how much ore do you need to get the heavy fort item? And also by going this route I'll be taking off my pathfinder set loosing my +2 attack bonus any suggestion on how to get it back? Can't use bracers, gloves, belt. Thanks for your response , great thread!

  19. #19
    Community Member Trillea's Avatar
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    Quote Originally Posted by Darconeious View Post
    yes this will help greatly. I do have a cursespwer and will use. Dueagars are tough infact some of the toughest mobs I have faced through lv 12 I would like to find a greater dorf bane weap to really rock there world and I would probably feel all warm and cheesy about it . I think I'll give this a whirl this week end . Question- how much ore do you need to get the heavy fort item? And also by going this route I'll be taking off my pathfinder set loosing my +2 attack bonus any suggestion on how to get it back? Can't use bracers, gloves, belt. Thanks for your response , great thread!
    By lev 12 you should be losing the Korthos sets anyway, you should be getting +stat items to make up the losses. +4 and +5 stat items are cheap at that level. Even cheaper when you hit 13, and +6s are available, which devalues the +4s and +5s.
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  20. #20
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    Quote Originally Posted by Darconeious View Post
    yes this will help greatly. I do have a cursespwer and will use. Dueagars are tough infact some of the toughest mobs I have faced through lv 12 I would like to find a greater dorf bane weap to really rock there world and I would probably feel all warm and cheesy about it . I think I'll give this a whirl this week end . Question- how much ore do you need to get the heavy fort item? And also by going this route I'll be taking off my pathfinder set loosing my +2 attack bonus any suggestion on how to get it back? Can't use bracers, gloves, belt. Thanks for your response , great thread!
    Well, I might need a more specific idea of your character build/equipment to know what to recommend.

    Do you have access to Necropolis 4? By acquiring tapestries there you can get the most commonly used Heavy Fort item, a helmet that also provides +20 HP. Note what Trilliea said - by level 12 +4 stat items are abundant, and you should start making enough plat from quests to easily afford some. A +4 Constitution item is pretty much assumed for all characters around level 13 or so!

    Shoot me a PM here on the forums or make a post in your class forum/the new player forums for a more specific response

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