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  1. #1
    Community Member katana_one's Avatar
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    Default Tempest/Assassin for Static Group

    Okay, as the title suggests, this is a build I'm considering for play in a static group. I was trying to come up with something that would be fun in a casual play (not necessarily casual difficulty) environment, rather than aiming for end game viability. To be honest, end game isn't all that important for this build, but I'm hoping it's at least playable providing my static group can make it that far.

    Constructive criticism welcomed, particularly in noting when I should take certain feats and enhancements to get the most benefit out of the build while leveling.

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Tempest Assassin for Static Group
    Level 20 True Neutral Drow Male
    (8 Rogue \ 12 Ranger) 
    Hit Points: 226
    Spell Points: 115 
    BAB: 18\18\23\28\28
    Fortitude: 11
    Reflex: 19
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            18                    20
    Constitution         12                    12
    Intelligence         14                    14
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    15
    Bluff                 0                     2
    Concentration         1                     1
    Diplomacy             0                     0
    Disable Device        6                    25
    Haggle                0                     0
    Heal                  0                     0
    Hide                  8                    26
    Intimidate            0                     0
    Jump                  6                    14
    Listen                0                     2
    Move Silently         8                    32
    Open Lock             8                    28
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    27
    Spot                  4                    25
    Swim                  2                     4
    Tumble                8                    12
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Improved Spell Resistance I
    Enhancement: Improved Hide I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Improved Move Silently I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 5 (Rogue)
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Energy Resistence Boost II
    Enhancement: Improved Spell Resistance II
    Enhancement: Improved Move Silently II
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Favored Damage II
    Enhancement: Improved Hide II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Dexterity II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Ranger Favored Attack I
    
    
    Level 11 (Ranger)
    Enhancement: Improved Spell Resistance III
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Favored Damage III
    
    
    Level 14 (Rogue)
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Assassin I
    
    
    Level 16 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Favored Defense II
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 17 (Ranger)
    Enhancement: Improved Spell Resistance IV
    
    
    Level 18 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Tempest II
    
    
    Level 19 (Rogue)
    Enhancement: Ranger Favored Attack II
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Ranger Favored Resistance II
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  2. #2
    Community Member Martdon's Avatar
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    I know many people don't think that highly of Rogue Assassin I, and don't really recommend getting it, until your closer to level 12 for Tier II. (You kill things to fast to make the poisons worth it, and bosses are immune to them) So dropping that, and the prereqs that aren't all that great, could be a good way to free up some AP for other things. Of course, if there really isn't anything else, the 1d6 SA damage isn't a total waste. But I think, the only prereq I would take normally is Sneak Attack training, so dropping the rest and Assassin I, would give you 13 more AP to play with.
    Just a thought.
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  3. #3
    Community Member katana_one's Avatar
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    Default

    Thanks for the reply.

    So, regarding your suggestion, what would you take in place of Assassin I (and the prereqs)?
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  4. #4
    Community Member Martdon's Avatar
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    Here I quickly did up a plan with some of the changes I would do. Enhancements are at the bottom.
    I would modify my starting stats to 15/14/14/14/10/10
    All level ups into strength
    You only need a DEX of 13 for Dodge, seeing as you get TWF-GTWF for free, ignoring prereqs. DEX isn't as important and the freed up AP allows you to take Elven DEX I,II. The added CON is to help a little with your lower HP pool. The added point of STR gives allows you to get and even number at level 20 with all levels ups into STR.

    I going first 12 levels ranger and last 8 rogue were just to get the enhancements, your leveling plan looks fine.


    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               10                    10
    Charisma             10                    10
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    Level 12 (Ranger)
    Ability Raise: STR
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    Level 20 (Rogue)
    Ability Raise: STR
    
    Enhancement: Ranger Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Disable Device III
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    Enhancement: Improved Search IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
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  5. #5
    Community Member katana_one's Avatar
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    Oops. Thanks for catching that missing point of STR from my build.

    The extra hit points are worth considering. Although some say that a difference of 40 hit points at level 20 should not make or break your build, but it might make a difference a low to mid levels, I guess.

    I've never really done much with rogues and the assassin PrE line, so I don't know if it's really worth it or not. Looks like your AP selections pretty much have me end up with most of the same stats, so I'm not really losing too much.
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  6. #6
    Community Member Martdon's Avatar
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    +2 CON would actually only give you +20 hp at level 20. And it's not that it's going to make your build, but rather, as an elf, and with that many rogue levels, you are squishy. A build like this, it is going to be hard to have worthwhile AC past levels 10-12. So by taking some DEX away, and adding it to CON, you are effectively trading AC for HP, which, at endgame, is worth doing, because of the extremely high to-hit monsters have. So you really are looking to add little bits of HP whenever you can.
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  7. #7
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    I was planning on going 12ranger/7rogue/1monk - this will help with the AC. forget the assassin line. I would go rogue then ranger then monk and all rogue after that. it is a very flexible build and very good damage output.

    you might want to your 2nd lvl or rouge around lvl 7 for evasion sooner.

    here is the build i was looking at but going human and using khopeshes. A little less dps but still good.

    http://forums.ddo.com/showthread.php?t=258272

  8. #8
    Community Member katana_one's Avatar
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    Don't have access to monk, and I'm not buying it just for this build.
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  9. #9
    Community Member katana_one's Avatar
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    With the low Fort and Will saves, is the Spell Resistance line of enhancements worth the investment? Or will it just not matter after a certain level, if so, what level will it cease to matter?
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  10. #10
    Community Member Martdon's Avatar
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    The added resistance would be for your reflex save. Giving it a few more points against favoured enemies. Because you have evasion, taking 0 dmg a couple more times a quest vs taking full damage seems like it was worth it.
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  11. #11
    Community Member katana_one's Avatar
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    I'm not sure you're talking about the same thing I am - I'm talking about the Drow Spell Resistance line (which I'm thinking of working in), it sounds like you're talking about Ranger Favored Resistance?
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