My tip from failed early runs - get in the instance ASAP after it unlocks. That way, you'll be in a full instance of ~30 people rather than stuck in one with ~12. As there is no scaling, a 30 minute hard enrage timer (you insta-fail after 30 min) and mob spawns that can overwhelm a solo or duo group in one of the altar rooms, 16+ people is required unless you have a truly stellar group, and under 20 it's tough.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I would add that the gargoyles are susceptible to disco ball and if everything is going wrong you can get your key back by exiting the instance through a green door
Was on lever duty with a sorc last night once. WOF and disco balls worked like a charm. Like the cloudkill suggestion also.
We had used the roving band of lever guardians approach also...it takes some time to get from lever to lever, but if you are shortmanning it, it is a viable tactic with good communication.
Tinied the link for purposes of easily elucidating the masses through general chat: http://tinyurl.com/3yo2bws
Further magic notes:
Disintegrate did work, rather nicely in fact
A prismatic ray did lightning damage and shot up a resisted number. No idea how much damage I was doing, so no clue on resist numbers.
level 11 wizard - not necessarily applicable to other variants of eternity, and lights were on
Guide updated thanks to Depravity's research.
+rep him for me, I can't do it any more than I have.
Thanks to whomever gave me the rep (and Turtle for suggesting it ).
Something to test whenever they fire this up again - I've seen several people claiming that leaving the lights off reduces the number of gargoyles that spawn on altars. I never noticed this effect, but then I almost always was on levers so the impression I got was garnered from what I could see through the grill up top. That impression, however, is that this is a big pile of cleric level II spell components.
Tactical note - when doing something that grabs aggro, hang out away from the altar. I saw plenty of people sitting in firewalls on top of the altar, getting swung at by gargoyles. Taking the risk of having them miss you and connect (or cleave, if they have it) with the altar seems like a really dumb move. Not sure how easy it was to move the dragon around, but same thing applies to her - try to fight away from the altar so she's not cleaving through it.
Last edited by Depravity; 11-01-2010 at 09:16 AM.
It seemed that way to me, for the 3-8 & 9-14 versions.Something to test whenever they fire this up again - I've seen several people claiming that leaving the lights off reduces the number of gargoyles that spawn on altars. I never noticed this effect, but then I almost always was on levers so the impression I got was garnered from what I could see through the grill up top. That impression, however, is that this is a big pile of cleric level II spell components.
There's a few that pop down there and say "Snuff the Light!" when it's on. Sometimes it's around 6 instead of 3.
Some people were even mass triggering the lights to farm gargoyles.
Also nice guide Turtle ^^
olganon.org - Remember to play in moderation.
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PLEASE FIX LAG. PLEASE FIX BUGS.
This could happen to you: All epic destiny XP wiped out after True Reincarnation
Broken 'Things' Master List: http://forums.ddo.com/showthread.php?p=4697671
Just wanted to point out that a Maximized Blade Barrier around the altar rocks the gargoyles pretty hard - and helps for eternity as well...
I'm bumpin' this thread, for the ejumacation of the general populace.
This guide is old, so some things have changed. The basic mechanics seem to be accurate though.
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