Hey folks out there.
What I am trying to make: an high caster with an large amount of ac, and saves.
Now this is just an work on paper, and should serve as an reference to get this high kind of build. I do not have the resources myself in order to make something like this. Just reporting my findings, and asking if I left anything imaginable out.
17 cleric for casting, 1 or 2 roque for trapsmithing. 1 or 2 monk for feats. Evasion, and everything else.
The maximum amount of garbage that would probally end up in the highest wisdom ever thought of in ddo… did I left anything out? Monk special stance item that grands more ac? Any way of the clever goldfish I don’t know about? Any other potions I should have added? ( thinking of ddo store pots ).
Let me know:
search ( needs to be at least 48 )
disable divice ( needs to be at least 57 )
UMD ( well same as above, at least 19 which is the minimum).
tumble: meh, at least 1 or at least 31 / 36 for flips.
Open lock 39 min. we can reroll.
Now since I do have 14 int as prerequisted, might aswell do something usefull with it:
4 ranks per level. Roque starting.
From 7 and up half ranks into search. Full into UMD and disable device.
This is without guild enchiantments.. if I really wanted 100% on an CL 10 shield wand.
Armor class breakdown:
Anything I am missing?
Even if I tune this down to an 32 pt build and +2 tomes, should end up with 84 ac self buffed. While many people would argue that CE kills spell points.. it saves it too by not being forced to heal.. at all . this is not proven yet tho ;(.
I will be forced to get the DR 5 trinkit to get rid of glancing blows.
That neutral alignment +2 ac thing.. does that stack with all this?
How about protection from evil?
Maybe WF can get some decent ac rating from the armor bonus… might want to see the top in the WF race.. they get somewhat free DR.
maybe there are higher then +6 enchiantment items to get on epic.. i do not know about those.. as of yet.
might aswell put spot on the skill list, with that wisdom shouldnt be an problem getting that high enough.
could raise ac by 1. by dropping strength or con into dex. and changing levels to roque2, monk1, cleric 17. roque 2 grands dex1 enhancement. alowing for 1 more ac.
My main question:
could i get some decent damage out of this with specialized weaponry?
Inspired quatre dream edge's / terror maybe?
how about min2, that adds 3d6 + 1d4?
ohwel, i could always drop the dex to melee idea and drop the weapon fitnesse idea. go totally ac as my build above sortof suggests.
Implosion is bugged atm with SR, so i wont be using that. 17 clerical will screw your SR checks up anyway.
anyone here with an nice diagram which spel has SR, which safe etc? or should i cough up one myself?
thats it for now, please give some feedback
Trudsey: double dodge mentioning, still needs fixing.
Quikster: +1 pally ac, updated to 107