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  1. #1
    Community Member OldAquarian's Avatar
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    Default Horc Staff Master

    Horc: 13 Rogue/6 Fighter/1Monk

    Acrobat II/Kensei I

    (Considered Monk 6 instead of Fighter but really, really didn't want that much monk)

    All level ups in STR

    any comments appreciated

    (swapped out Dragon Marks as they were a waste - better thrown damage now)

    As far as skills go:

    Didn't actually lay it out - but obviously
    1 pt Tumble - Thats all you need
    Max: UMD,DD,Search,Jump
    only Some Balance (remember you will get fall immunity so not too much),
    Some Spot, (more if you don't know where the boxes are) - seeing hiding enemies has value
    Some Open Lock - don't need this maxed
    Some Hide
    Some Move Silently
    Depending on your playstyle/tank throw in Bluff, Diplomacy
    And then there is always Haggle
    Possible Concentration if you want to use finishers, but not needed

    You get alot of points, so its easy to catch skills up, during the last levels that are all rogue
    Rogue levels are 9 each, so there is a lot of freedom here, but , if you want and have access, a +2 INT tome at 7 gives you 1 more per level

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    beatstick 
    Level 20 Lawful Neutral Half-Orc Male
    (6 Fighter \ 1 Monk \ 13 Rogue) 
    Hit Points: 258
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 14
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    28
    Dexterity            12                    15
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Monk)
    Feat: (Selected) Brutal Throw
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 6 (Fighter)
    Feat: (Selected) Quick Draw
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 18 (Rogue)
    Feat: (Selected) Resilience
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Last edited by OldAquarian; 12-02-2010 at 12:53 PM.

  2. #2
    Community Member elgranmago13's Avatar
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    The only change I would see as a must would be to swap out your 2nd rogue feat to opportunist (grants doublestrike chance). Maybe your first too if DPS matters most to you.
    Taking fighter earlier could get you stunning blow earlier, which is fun (tho not necessary) at lower levels.
    Brutal Throw? It's your call, but I thought thrown damamge was based on STR already, so you'd just be gaining to-hit... which you probably won't need.

  3. #3
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by elgranmago13 View Post
    The only change I would see as a must would be to swap out your 2nd rogue feat to opportunist (grants doublestrike chance). Maybe your first too if DPS matters most to you.
    Taking fighter earlier could get you stunning blow earlier, which is fun (tho not necessary) at lower levels.
    Brutal Throw? It's your call, but I thought thrown damamge was based on STR already, so you'd just be gaining to-hit... which you probably won't need.
    Didn't think doublestrike works with qstaff, thought it was only TWF

  4. #4
    Community Member elgranmago13's Avatar
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    Doublestrike from Eladrin:
    "A character with a double strike chance has a chance to make an additional attack roll with their main hand weapon any time they make a main hand attack, on the target of the first attack. (Note that two handed weapons count as “in the main hand” for these purposes.)"

    http://forums.ddo.com/showthread.php...t=doublestrike

  5. #5
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    I saw another Qstaff build where someone mentioned taking TWF feats as well as THF feats. Do both work with Qstaff? If so, is there an advantage from one over the other?

  6. #6
    Build Constructionist unbongwah's Avatar
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    Lemme guess: you chose WF in the builder? I think you forgot about the -2 INT penalty for HOs; your build is 36 pts if I'm adding right.

    If you don't care about AC, what about rogue 13 / barb 6 / ftr 1? Effectively you only lose 1 feat (since 2 of your 4 ftr feats go towards WF/WS); and you'd gain extra HPs, skill pts, PA enhs, moar Rage, etc. Could even dump-stat INT for max STR; dunno how important skills are to this build tho. Plus I just kinda like the idea of Ragin' Acrobat stick wielder.

  7. #7
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    Quote Originally Posted by unbongwah View Post
    Lemme guess: you chose WF in the builder? I think you forgot about the -2 INT penalty for HOs; your build is 36 pts if I'm adding right.

    If you don't care about AC, what about rogue 13 / barb 6 / ftr 1? Effectively you only lose 1 feat (since 2 of your 4 ftr feats go towards WF/WS); and you'd gain extra HPs, skill pts, PA enhs, moar Rage, etc. Could even dump-stat INT for max STR; dunno how important skills are to this build tho. Plus I just kinda like the idea of Ragin' Acrobat stick wielder.
    he is choosing Orc if you look at the top it shows HORC and why get the 6barb when you want the extra feats to be able to get the ones you need? (not tryin to be rude or anything just askin.)

  8. #8
    Build Constructionist unbongwah's Avatar
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    Builder hasn't been updated yet with HOs (or HEs); so he fudged it either by picking a different race or manually editing the config files himself. Either way, I don't think he included the -2 INT penalty.

    For this build I'd say the critical feats are Toughness, PA, THF x 3, and Imp Crit Bludgeon. That's doable as rogue 13 / barb 6 / ftr 1, with 2 feats left over (e.g., Stunning Blow & Cleave for FB). I don't know if it's better from a DPS or anything else perspective, just proposing it as an alternative.

  9. #9
    Community Member voodoogroves's Avatar
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    Did you consider Rogue 13 / Barb 7?

    good enhancements on barb 7
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by unbongwah View Post
    Builder hasn't been updated yet with HOs (or HEs); so he fudged it either by picking a different race or manually editing the config files himself. Either way, I don't think he included the -2 INT penalty.
    I picked Dwarf - Used a +2 STR tome at level 1, and then backed INT up 2 - what I forgot was the +2 CON

    Anyway, I thought about Barb but was concerned about being feat starved
    Will think about more barb again

    Also thought it would be a waste to have so much rogue but not trap skills, also thought it would be fun to have a Giant Half Orc put down his Massive Weapon,walk up to the trap and say, "I got this"

  11. #11
    Community Member kernal42's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Also thought it would be a waste to have so much rogue but not trap skills, also thought it would be fun to have a Giant Half Orc put down his Massive Weapon,walk up to the trap and say, "I got this"
    Even better: "Int rune? I got this."

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by OldAquarian View Post
    I picked Dwarf
    Figured it was dwarf or WF based on the CHA 6; had a 50/50 chance and guessed wrong. Typical...

    Anyway, maybe base stats 20 / 12 / 14 / 12 / 8 / 6? I think that adds up to 32 pts.
    Anyway, I thought about Barb but was concerned about being feat starved
    I believe Brutal Throw and Quick Draw are all you have to give up going rogue 13 / barb 6 / ftr 1. Going barb 6 will also let you take Orcish Power Rage II for additional +2 STR when Raging.

  13. #13
    Community Member kernal42's Avatar
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    Are there any compatability issues between rogue and barb? Like, can you not disable traps while raged? I know you can't UMD heal scrolls, etc, while raged, which is certainly a penalty...

    -Kernal

  14. #14
    Build Constructionist unbongwah's Avatar
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    You can't use Search or Disable while Raged, IIRC, so that's definitely an issue for a barbarian trapmonkey.

  15. #15
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by unbongwah View Post
    You can't use Search or Disable while Raged, IIRC, so that's definitely an issue for a barbarian trapmonkey.
    Think that kinda rules out barb - think I'll swap that to Monk and rearrage levels to get feats earlier (but delays the first PrE a bit)

    So 13 rogue/6 Fighter/1 monk - updated in OP
    Using the suggested stats: 20 / 12 / 14 / 12 / 8 / 6

    Looks pretty cool

  16. #16
    Community Member OldAquarian's Avatar
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    More complete (unfudged) build now that U7 Planner is out

  17. #17
    Community Member AcesWylde's Avatar
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    I had started a similar build, but decided to drop the dragonmarks for cleave/great cleave/extra toughness when I read that 'diploing' the chest was charisma based.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Zakyll de Tharashk
    Level 20 Lawful Neutral Half-Orc Male
    (6 Fighter \ 1 Monk \ 13 Rogue) 
    Hit Points: 290
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    20
    Bluff                -2                    -1
    Concentration         2                     3
    Diplomacy            -2                    -1
    Disable Device        4                    22
    Haggle                2                     8
    Heal                  2                     2
    Hide                  2                     4
    Intimidate           -2                    -1
    Jump                  3                    26
    Listen                2                     2
    Move Silently         2                     4
    Open Lock             6                    14
    Perform              n/a                   n/a
    Repair                0                     0
    Search                4                    22
    Spot                  6                    24
    Swim                  3                     8
    Tumble                6                    20
    Use Magic Device      2                    20
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 6 (Rogue)
    Feat: (Selected) Cleave
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Orc Extra Action Boost I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II

    out of curiosity, why take monk with no wisdom?

  18. #18
    Community Member elujin's Avatar
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    its mostly just for the stances +2 str or windstance for speed

    i got a wf version of this tactics make up for the lower str

    i would take more thougness over the marks becous this build pulls aggro but i understand you want the marks and its minor i guess
    the rest is the same and a fun build

    i guess i don't have the biggest stick around anymore t_T
    Last edited by elujin; 10-27-2010 at 10:49 AM.
    Virt II makes elujin smile !

  19. #19
    Community Member OldAquarian's Avatar
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    To be honest - the marks so far are lackluster - but it's just out - if they don't buff them - I will remove them from this build - will put a note in OP warning about this

  20. #20
    Founder Hamlin's Avatar
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    Quote Originally Posted by unbongwah View Post
    You can't use Search or Disable while Raged, IIRC, so that's definitely an issue for a barbarian trapmonkey.
    This is true, however Barbarians have had the ability for quite a while to Dismiss Rage. On the rare occasion where you have to disarm a trap or open a lock while you're still raging, you can end it whenever you want.

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