Page 3 of 3 FirstFirst 123
Results 41 to 60 of 60
  1. #41
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Location
    Argonessen
    Posts
    927

    Default

    I wanted to recheck that PA or WF thing, and yes, you do need both to be a warchanter.

  2. #42
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Location
    Skara Brae
    Posts
    3,023

    Default

    Quote Originally Posted by psteen1 View Post
    I wanted to recheck that PA or WF thing, and yes, you do need both to be a warchanter.
    Did the same; I don't play my Bard much, as my guild largely outleveled her, and for a time I couldn't push 3 characters to keep up. So I'd forgotten her build entirely. So I'll have to redo that build plan to account for two Fighter levels with feats.

    Did a Favored Soul today, and in between ripping out a kitchen and then rebuilding it, got her from 4 to 5. Took fighter Dil, and just swung a great axe and cast Bull's Strength. Now I got my old Tangleroot +3 gloves and belt, so I don't need that anymore.

    I actually think this is a stronger build for Helves, IMO. I basically went full offensive caster route, but with 14 STR to start. Went around gearing up for melee, and it has been pretty effective; able to Command anything, then hit it all upside the head with a big axe. I still need to see if I still have that ML5 Wis 3 ring though. But I wouldn't be able to be as versatile in melee combat with just a straight FvS, with this I can use a Carnifex (if I ever pull it) or Falchion (more likely), or a Maul for DR breaking purposes. I even think I have a spare floating around, again gotta go hit a mule.

    So, with Human Adaptability, I'll be able to hit max casting DCs, and for the early game at least, be able to melee well enough to not have to bother with pugging. As I get into later levels, we'll have to see; but when I hit 12 I'll have blade barrier, and melee will no longer matter as much.

    Thus far, I basically Command tougher mobs,, Divine Favor up constantly, and occasionally heal. Going to go around and see what gear I have on my mule now, so I'm off.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2016 Never settle for the lesser evil...

  3. #43
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    I made two H-E. So far they are doing well.

    Made a Pale Master/Wizzy with a Pally Dill. The CHA points were a waste at creation for the Dill. and I am thinking of redoing her, however, I do enjoy the +2 saves which will last forever, and the low level healing wand whipping. I just wish they gave all weapon proficiency with it. I don't know what else to dill this with to make it effective. Looking at it, none of the other classes gives you anything better than what the Pally gives.


    The next one is a H-E Fighter with a Ranger Dill. Thinking of making her an AA with dual kopeshs. I really haven't planned this one out yet. My choice was between the free bow strength with the Ranger, or going Rogue for the UMD and sneak attack (at the cost of a bow strength feat) , or even an arcane to get some wand usage. I was thinking of going full ranger for the AA, but IMHO all the feats the fighter gets more than makes up for it.
    Last edited by cyadra; 10-31-2010 at 07:41 AM.

  4. #44
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Location
    Argonessen
    Posts
    927

    Default

    Quote Originally Posted by azrael4h View Post

    I actually think this is a stronger build for Helves, IMO. I basically went full offensive caster route, but with 14 STR to start.
    yeah, I totally agree with you about the offensive favored soul, it is a very powerful build! I had a friend who loved it, but hated the expectations put on him when he got into a group.... it's heal or not be invited! Thats totally lame IMO.
    I hope you don't run into the same problems.

  5. #45
    Community Member
    Join Date
    Sep 2009
    Posts
    458

    Default well, ;)

    I am going for,
    2rogue/6bard/6wiz/6monk with the fighter dilettante
    because that just screams, "HALF ELF!!!!!"

    best take archmage unless I want to add a level of sorc, for the sp!

  6. #46
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Location
    Skara Brae
    Posts
    3,023

    Default

    Quote Originally Posted by psteen1 View Post
    yeah, I totally agree with you about the offensive favored soul, it is a very powerful build! I had a friend who loved it, but hated the expectations put on him when he got into a group.... it's heal or not be invited! Thats totally lame IMO.
    I hope you don't run into the same problems.
    The thing is... I don't NEED to have a group. Last night, despite having been up for over 24 hours, I soloed Proof is in the Poison. Afterward, I went to my mule, and starting digging out old gear that a level 5 could use. Given I see people complaining about how "hard" that quest is frequently, and complaining about the latest party wipe in there, I think it was a decent run. Took awhile, but I also kept getting involved in general chat.

    It's the same situation as my Cleric, actually. Except my Cleric is built solely to cast, and anyone who tells me not to "waste" sp on other things than healing them tend to find themselves riding in a backpack. If they're lucky, not mine, because I tend to look for places to dump their soul stones at. It's why I don't pug with my Cleric, and won't likely pug with this FvS. At least until raids.

    At any rate, this is what I'm using. Thus far, it's been a breeze; difficult quests at or above level fall fairly easily, and I can generally hit Divine Favor if I need a melee boost.

    Mirys Half-Elven Favored Soul

    STR: 14
    DEX: 8
    CON: 14
    WIS: 18
    INT: 8
    CHA: 12

    1: Toughness, Fighter Dilettante, Favored of Undying Court
    3: Extend
    6: Quicken
    9: Empower, Improved Critical, or Power Attack
    12: Maximize
    15: Empower, Improved Critical, or Power Attack
    18: Empower, Improved Critical, or Power Attack

    All level ups into WIS. Planning on a +2 Supreme Tome at 7.

    Feat order is where I'm not entirely sure; Extend is important for Divine Favor/Divine Power mostly. Quicken will be needed to land healing in combat, as well as Blade Barriers later. I want PA, but I'm not sure I'll have the BAB at 6 to cover it. If I take Quicken at 6, then IC at 9, I won't be getting PA until 15, as I want Maximize as soon as I get Blade Barriers. Empower is for healing spells, mostly. It'll help all my spells but I'm going to leave it going mostly for healing purposes, like I already do with my Cleric and Empower Healing.

    I could have dropped CHA further, and got an extra STR point; Greater Adaptability could have evened it out, for a small dps boost. But when I built the character, I didn't expect to have as much fun. :P So I didn't bother pulling any of my extra stuff off my mule. And thus, needing to start with 12 CHA to have access to my spells. Not going through Korthos for the Anger's Wrath set again, so I'll stick with it.

    Sadly, I found a very nice looking Masterwork Chainmail, which I have been using instead of things like +1 Mithril Breastplate or +2 Brigadine armor, solely because it looks better. Why can't I choose my armor's looks?

    Thus far, she handles everything I can throw at her, bad player included, with ease. Later her melee will fall off, and I'll get Blade Barrier to handle things instead. Desperately need to run Deleras again and hope I get a freaking Carnifex (won't, because I want it. Like the stupid handwraps that have never dropped, but will now I no longer have a monk). Alternately, a +3 or so Falchion would probably be better for trash critters, and keep the starter GA for undead bashing. At least for awhile.
    Last edited by azrael4h; 10-31-2010 at 11:15 AM.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2016 Never settle for the lesser evil...

  7. #47
    Community Member Entelech's Avatar
    Join Date
    Sep 2009
    Posts
    1,136

    Default

    Quote Originally Posted by TigrisMorte View Post
    I am going for,
    2rogue/6bard/6wiz/6monk with the fighter dilettante
    because that just screams, "HALF ELF!!!!!"

    best take archmage unless I want to add a level of sorc, for the sp!
    It also screams "I have four classes and am therefore impossible!"

  8. #48
    Community Member
    Join Date
    May 2006
    Posts
    16

    Default

    Dex based assassin

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    H-E Thief Assissin
    Level 20 True Neutral Half-Elf Male
    (20 Rogue) 
    Hit Points: 200
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 21
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 23                   28
    Constitution         14                 16                   16
    Intelligence         16                 18                   20
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 32                   32
    Bluff                -1                 13                   19
    Concentration         2                  3                    3
    Diplomacy            -1                  0                    0
    Disable Device        7                 28                   32
    Haggle               -1                  0                    0
    Heal                 -1                  0                    0
    Hide                  7                 32                   40
    Intimidate           -1                  0                    0
    Jump                  6                 26                   26
    Listen                3                 23                   23
    Move Silently         7                 32                   40
    Open Lock             7                 32                   32
    Perform              n/a                n/a                   n/a
    Repair                3                  5                    5
    Search                7                 28                   28
    Spot                  3                 23                   23
    Swim                  2                  3                    3
    Tumble                7                 32                   32
    Use Magic Device      3                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Trap Sense
    Enhancement: Elven Dexterity I
    Enhancement: Improved Disable Device I
    Enhancement: Rogue Wrack Construct I
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Improved Hide II
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Disable Device II
    Enhancement: Improved Move Silently II
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Rogue Assassin I
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Wrack Construct II
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Disable Device III
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Elven Dexterity II
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Dexterity II
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost III
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Improved Disable Device IV
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Wrack Construct III
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Damage Boost IV
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Extra Action Boost I
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Extra Action Boost II
    Enhancement: Rogue Assassin III
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Deadly Shadow

  9. #49
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    Quote Originally Posted by azrael4h View Post
    The thing is... I don't NEED to have a group. Last night, despite having been up for over 24 hours, I soloed Proof is in the Poison. Afterward, I went to my mule, and starting digging out old gear that a level 5 could use. Given I see people complaining about how "hard" that quest is frequently, and complaining about the latest party wipe in there, I think it was a decent run. Took awhile, but I also kept getting involved in general chat.

    It's the same situation as my Cleric, actually. Except my Cleric is built solely to cast, and anyone who tells me not to "waste" sp on other things than healing them tend to find themselves riding in a backpack. If they're lucky, not mine, because I tend to look for places to dump their soul stones at. It's why I don't pug with my Cleric, and won't likely pug with this FvS. At least until raids.

    At any rate, this is what I'm using. Thus far, it's been a breeze; difficult quests at or above level fall fairly easily, and I can generally hit Divine Favor if I need a melee boost.

    Mirys Half-Elven Favored Soul

    STR: 14
    DEX: 8
    CON: 14
    WIS: 18
    INT: 8
    CHA: 12

    1: Toughness, Fighter Dilettante, Favored of Undying Court
    3: Extend
    6: Quicken
    9: Empower, Improved Critical, or Power Attack
    12: Maximize
    15: Empower, Improved Critical, or Power Attack
    18: Empower, Improved Critical, or Power Attack

    All level ups into WIS. Planning on a +2 Supreme Tome at 7.

    Feat order is where I'm not entirely sure; Extend is important for Divine Favor/Divine Power mostly. Quicken will be needed to land healing in combat, as well as Blade Barriers later. I want PA, but I'm not sure I'll have the BAB at 6 to cover it. If I take Quicken at 6, then IC at 9, I won't be getting PA until 15, as I want Maximize as soon as I get Blade Barriers. Empower is for healing spells, mostly. It'll help all my spells but I'm going to leave it going mostly for healing purposes, like I already do with my Cleric and Empower Healing.

    I could have dropped CHA further, and got an extra STR point; Greater Adaptability could have evened it out, for a small dps boost. But when I built the character, I didn't expect to have as much fun. :P So I didn't bother pulling any of my extra stuff off my mule. And thus, needing to start with 12 CHA to have access to my spells. Not going through Korthos for the Anger's Wrath set again, so I'll stick with it.

    Sadly, I found a very nice looking Masterwork Chainmail, which I have been using instead of things like +1 Mithril Breastplate or +2 Brigadine armor, solely because it looks better. Why can't I choose my armor's looks?

    Thus far, she handles everything I can throw at her, bad player included, with ease. Later her melee will fall off, and I'll get Blade Barrier to handle things instead. Desperately need to run Deleras again and hope I get a freaking Carnifex (won't, because I want it. Like the stupid handwraps that have never dropped, but will now I no longer have a monk). Alternately, a +3 or so Falchion would probably be better for trash critters, and keep the starter GA for undead bashing. At least for awhile.
    So the million dollar question is which is better to do the cleric with the fighter dill. or the FvS with the fighter dill?

  10. #50
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Location
    Skara Brae
    Posts
    3,023

    Default

    Quote Originally Posted by cyadra View Post
    So the million dollar question is which is better to do the cleric with the fighter dill. or the FvS with the fighter dill?
    It's basically the same question of FvS vs Cleric for any race. FvS has more spell points by far, but fewer spells. Cleric has Radiant Servant PrE, which is excellent, and gets all their spells a level sooner, and for free. I can tell you now, Cleric is easier for me to play in a group. FvS seems better for soloing to me. But I'd not have built the character much differently for a Cleric vs FvS... maybe dumped CHA to 8, and put the extra points into STR. Radiant Servant gives cleric an edge in heal bot duties and dealing with Undead. FvS has advantage in combat casting.

    It's more of a $10 question, as if you don't have FvS purchased or earned, Cleric is going to be your choice. Which is why I have a higher level Cleric and not FvS.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2016 Never settle for the lesser evil...

  11. #51
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    Quote Originally Posted by azrael4h View Post
    It's basically the same question of FvS vs Cleric for any race. FvS has more spell points by far, but fewer spells. Cleric has Radiant Servant PrE, which is excellent, and gets all their spells a level sooner, and for free. I can tell you now, Cleric is easier for me to play in a group. FvS seems better for soloing to me. But I'd not have built the character much differently for a Cleric vs FvS... maybe dumped CHA to 8, and put the extra points into STR. Radiant Servant gives cleric an edge in heal bot duties and dealing with Undead. FvS has advantage in combat casting.

    It's more of a $10 question, as if you don't have FvS purchased or earned, Cleric is going to be your choice. Which is why I have a higher level Cleric and not FvS.
    That's pretty much what I figured. I have a H-O maxed STR FvS that's a blast to play, what hurts is wasting a feat on martial weapons, which is why I was intrigued by the H-elf and giving up some STR that really isn't huge at end game.

  12. #52
    Community Member Gorbadoc's Avatar
    Join Date
    Feb 2008
    Posts
    1,600

    Default

    Quote Originally Posted by UltraMonk2 View Post
    I created a Wizard (going to be Archmage) and chose the Bard racial feat allowing me to use healing wands and scrolls, plus I can fascinate 3 times per rest.
    How's that working out for you?

    As I understand the rules,

    1) Fascinate doesn't work. You can play the music, but since all your Perform checks are untrained, DCs are abysmal. Let me know if Turbine has fixed this; I want a paladin intimitank with Fascinate.

    2) Healing scrolls are a no-go. You need either UMD or enough class levels memorize the spell to no-fail cast a scroll. Bards can no-fail cast a Heal Scroll only when they hit 40 UMD (they can never memorize the spell). Bards can no-fail cast Mass Cure Moderate Scroll when they hit 16 bard levels.

    Of course, with at least one bard level, you can attempt to scroll-cast a bard spell, provided you meet the character level requirement. You just suffer a penalty for each additional class level you would need to memorize the spell. As a level 1 bard, your success rate with a Mass Cure Moderate scroll should be 100% - (16-1)*10% +5% = -45%.

    Similar deal with having some UMD; it's a 5% chance of failure per point your UMD is below 40. It's tough to get a wizard's UMD up to 30, and even then you're still looking at a 50% failure rate.

  13. #53
    Community Member Psyryn's Avatar
    Join Date
    Dec 2009
    Posts
    34

    Default

    I've thought of a few things, but I'm falling back on a 13 rogue 6 ranger 1 monk. Ranger for twf and tempest, rogue assassin plus the SA boost and a monk splash for some unarmed combat and...well, i couldnt think anything else to splash. For Dilettante I'll either pick Wiz or Clr, most likely Clr. I've also thought of a 15 Wiz archmage, 3 monk for FoL and maybe...2 fighter or ranger for twf and more fighting ability, or maybe just 17 wiz and 3 monk. Dunno. But I have always loved halfbloods. Best of both worlds! But a very heavy rogue based character seems to outclassed, so I stayed away. Maybe a 18/2 wiz rog but warforged seem better at that. Another idea, pure Battle Cleric, all 20 for cap and Fighter dilettante for prof?
    Last edited by Psyryn; 11-01-2010 at 03:43 PM.

  14. #54
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Location
    Skara Brae
    Posts
    3,023

    Default

    Quote Originally Posted by Psyryn View Post
    I've thought of a few things, but I'm falling back on a 13 rogue 6 ranger 1 monk. Ranger for twf and tempest, rogue assassin plus the SA boost and a monk splash for some unarmed combat and...well, i couldnt think anything else to splash. For Dilettante I'll either pick Wiz or Clr, most likely Clr. I've also thought of a 15 Wiz archmage, 3 monk for FoL and maybe...2 fighter or ranger for twf and more fighting ability, or maybe just 17 wiz and 3 monk. Dunno. But I have always loved halfbloods. Best of both worlds! But a very heavy rogue based character seems to outclassed, so I stayed away. Maybe a 18/2 wiz rog but warforged seem better at that. Another idea, pure Battle Cleric, all 20 for cap and Fighter dilettante for prof?
    Ranger can use wands up to Cure Serious, so if you just want wand whipping you'll have it without the Dil. Wiz would get access to Stoneskin wands, among other things, but then you'd have the UMD for that anyway most likely.

    Quote Originally Posted by cyadra
    That's pretty much what I figured. I have a H-O maxed STR FvS that's a blast to play, what hurts is wasting a feat on martial weapons, which is why I was intrigued by the H-elf and giving up some STR that really isn't huge at end game.
    The Fighter Dill paid off for me last night. I ran Necro 1, and needed a silver weapon. Nothing in the AH other than a Rapier. Weak, but it did the job. Of course, now I can swipe the old Greatsword my Paladin used to get through Necro 1, and still has despite never using it anymore. Got level 6 by running Necro 1. Flagged for Bloody Crypt in under an hour, solo except Burning Heart, where I used 3 gold seal hirelings and a lot of patience to get through. But, +2 to 4 STR is still nice to have.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2016 Never settle for the lesser evil...

  15. #55
    Community Member Postumus's Avatar
    Join Date
    Jul 2010
    Location
    SW Wheloon
    Posts
    7,099

    Default

    Quote Originally Posted by DANTEIL View Post
    I'm a complete newb when it comes to builds and such, but last night I started a Half-Elf wiz/rog and picked up the Fighter dilettante for the martial proficiency. I have no idea if this is a good idea. Just trying to recapture some PnP fighter/magic-user/thief flavor
    +1 for FTR/MU/THF!!!

  16. #56
    Community Member
    Join Date
    Sep 2009
    Posts
    458

    Default could

    Quote Originally Posted by Entelech View Post
    It also screams "I have four classes and am therefore impossible!"
    it possibly be a joke?
    was to subtle?

  17. #57
    Community Member
    Join Date
    May 2010
    Posts
    29

    Wink Paladin (Sorc Dille)

    Call me an asthetic , call me a dumb newbie (which i actually am), but as a realtive newbie i rolled up a paldin with a sorceror dilletante to play with a friend who is a total newbie while my elf FVS and my Ranger/Rogue/Monk remain my primary characters.

    I have found half elves to look quite asiatic and you can get some real nice looks out of them with the different facial structures etc. Cute.

    Anyway, I plan on going pure THF paladin, sure its not an optimal build and no TWF so DPS isnt min/maxed but i can use almost any wand i want.

    CiaoBaby (salona)

  18. #58
    Community Member Mindos's Avatar
    Join Date
    Jan 2010
    Location
    Pocket Pita Plane
    Posts
    1,545

    Default I dont know what i'm doing

    I never multiclass, but I got this idea:

    Was looking at helf, 19fvs 1rog with bard dilly.

    Can Fascinate 3 times/rest, using charisma if untrained, get access to both arcane via scroll wand, and divine.

    Was wondering if you guys had any thoughts?

    Please be gentle. Also, can you do any bard songs with bard dilly or just fascinate? If you have some perform, is that the DC, or does the game take the higher of charima/perform?

  19. #59
    Community Member ZexionII's Avatar
    Join Date
    Feb 2007
    Posts
    145

    Default

    Quote Originally Posted by Mindos View Post
    I never multiclass, but I got this idea:

    Was looking at helf, 19fvs 1rog with bard dilly.

    Can Fascinate 3 times/rest, using charisma if untrained, get access to both arcane via scroll wand, and divine.

    Was wondering if you guys had any thoughts?

    Please be gentle. Also, can you do any bard songs with bard dilly or just fascinate? If you have some perform, is that the DC, or does the game take the higher of charima/perform?
    Would suggest you got 2 rog instead for evasion, seeing as you should have pretty decent chances of a good reflex save.
    Characters on Argonessen: Frotgar Stonefoot (Badass heal-daddy) - Dwarf Cleric 20 | Baerin Arkenett (hagglebard) - Drow Bard 9 | Duplolas Duilthran (Intimitank) - Drow Fighter 6 | Kempe Knive ("Exploiter" ranger) - Human Ranger 18 / Rogue 1 / Monk 1 | Pewny Mortals - WF Barbarian 7 (Frenzied Cratesmasher)

  20. #60
    Community Member brian14's Avatar
    Join Date
    Oct 2009
    Posts
    5,362

    Default

    Pure bard, paladin dilettante, past life bard including active past life feat.

    Bard 2/ Ranger 18, rogue dilettante, post lives ranger and rogue. I am considering "LR +20, then TR" to give her bard past life as well.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload