+5 Greensteel Greataxe (3d6, 20/x3) With Holy, +2d6 vs. Evil, Acid Burst, +1d6 acid, +1d10/2d10/3d10 on crit - Stoneskin (2/day), Acid Blast (1d10 * (critical multiplier -1) on Critical, + 4d6 on 20) - Transmuting, Keen/Impact, Slicing (+1d4 Bleed damage), +8 hardness, +80 durability
# Epic Antique Greataxe - (Weapon) - +6 Great Axe (Base dmg 2d12, 20/x3), Force Burst (1d6 Force +2d10 Force on a Crit), Metalline, Empty Red Augment Slot, Empty Colorless Augment Slot
Lets make two quick assumptions. The wielder of this already has IC:Slashing, and Augments the Red Slot of the Antique GA with Good. Enemy : Any demon, devil, tiefling, to include the devil raid bosses.
Base Damage: 3d6+5 is less than 2d12+6. Okay, AG seems better than GS here.
Additional Damage: Holy and Slicing on the GS, as Acid will be a wall of 0s. So 2d6+1d4. AG Offers 1d6, with a 10% chance of2d10 additional damage. While there's plenty of acid/immune resistant mobs in the game, almost everything outside the realm of certain constructs takes full force damage.
Crits : Same Crit Range and Multiplier. The larger base damage of the AG would make its crits hit harder.
DR Busting : Both would be equal in this aspect, as well. All metal types, good descriptor. GS also has Evil for the purposes of bypassing DR, but I highly doubt anyone's really *that* eager to go do Running with the Devils 100 times to make this worthwhile of mention.
So... those are my thoughts specifically on "Min II GS or AG is better." By the time you're using either, I'd rather be doing phenomenal first number damage than worrying about numbers to the right of that.
I still maintain the opinion I voiced earlier in this thread - get your Lit II made first, go for the Antique Greataxe AND the SoS. Min II should probably still happen eventually, since trolls in Epic will give you tasty purple numbers.