So, my fiance and I play DDO together and she decided she wanted to give PnP a shot. I haven't played in quite some time, so decided to start over, and learn the new edition, 4th.
We played the a modified version of the intro quest from the DMG - which was good, due to its simplicity; allowing us to focus on rules etc. She played a rogue, and I created a fighter NPC to help her out.
My strongest impressions:
1) The time. That 5 room dungeon took us 4 hours to complete (with some role playing). Really? I can't remember 2nd edition taking so long.
2) The powers. This aspect of 4th edition I really like. Maybe things changed in 3rd, but what I remember from the melee classes in 2nd was a limit of combat options (i.e. fighter swings sword for d8).
3) Rogue Sneak Attack. I might have got this wrong, due to the fact I only read the rules once, but my partner was absolutely monstering them with 2d8 SA damage (took the d6->d8 feat). It seems you get SA when you have combat advantage, and you have combat advantage a lot? Or did I misinterpret this?
4) Wargame. Due to the length of the time it took to conduct a battle, the ratio of fight time vs RP time seemed massively weighted to the fighting. With boards, miniatures, power cards, etc, the game seemed VERY wargamish. Just an observation.
So I enjoyed the experience, but I'm not sold on it. I really liked the power 'options', but it did seem very time consuming, i.e. lacks a quick pace.
A penny for yours.