Results 1 to 6 of 6
  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    13

    Post Monk/Pally/Cleric For Fun, need advice

    Swapped paladin for fighter based on feedback, THF for TWF as was originally intended, here is the revised build so far. The idea is Two fighting longsword wielding cleric for healing/aligning the heavens/support damage. Possibly could drop oversized for improved crit and offhand a kama? Open to ideas, thanks.
    The low hp is a concern for sure... was hoping to offset that a bit with diplomacy perhaps?

    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page

    Saeid
    Level 20 Lawful Neutral Human Male
    (2 Fighter / 3 Monk / 15 Cleric)
    Hit Points: 249
    Spell Points: 955

    BAB: 15/15/20/2525
    Fortitude: 18
    Reflex: 12
    Will: 17

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 15 20
    Dexterity 15 18
    Constitution 14 16
    Intelligence 10 13
    Wisdom 14 20
    Charisma 10 14

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 6 20
    Bluff 0 2
    Concentration 6 27
    Diplomacy 4 20
    Disable Device n/a n/a
    Haggle 0 2
    Heal 2 8
    Hide 2 4
    Intimidate 0 2
    Jump 6 20
    Listen 2 5
    Move Silently 2 4
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 1
    Search 0 1
    Spot 2 6
    Swim 2 5
    Tumble 6 10
    Use Magic Device n/a n/a

    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting

    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Mobility

    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Extend Spell
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I

    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Enhancement: Cleric Heal I
    Enhancement: Cleric Wand and Scrroll Mastery I

    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Enhancement: Cleric Prayer of Life I

    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Heal II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I

    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Improved Turning I

    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Unyielding Sovereignty

    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Fighter)
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 11 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Whirling Steel Strike
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Fighter Strength I

    Level 12 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Feat: (Selected) Spring Attack
    Enhancement: Cleric Life Magic III

    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Jump (+0.5)

    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Enhancement: Human Greater Adaptability Dexterity I

    Level 15 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Selected) Oversized Two Weapon Fighting

    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III

    Level 17 (Monk)
    Skill: Balance (+5)
    Skill: Concentration (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 18 (Cleric)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Monk Improved Recovery I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II

    Level 19 (Cleric)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Wand and Scroll Mastery IV

    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Tumble (+1)
    Enhancement: Cleric Energy of the Zealot III
    Last edited by guiken; 10-04-2010 at 01:36 PM. Reason: revisions

  2. #2
    Community Member Maxmillian's Avatar
    Join Date
    Jan 2009
    Location
    North Texas
    Posts
    220

    Default

    You have Monk Bonus Feat at level 3 but you have Paladin listed as level up class...just sayin

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,737

    Default

    You want to use longswords (while centered) but you're not going with TWF - ummm, why? Longswords gain nothing from THF; and if you use a shield, you'd lose centering anyway.

    Also, paladins cannot be Lawful Neutral.

  4. #4
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    What is the point of having the pally levels? You can already heal as a cleric, is it to smite? If it is, you don't need 3 levels. And you can pick up whatever cleric spells you need to substitute for those levels of pally. Of all the melee classes, the pally is the weakest. You probably would be better of going 2 levels of fighter for extra feats. With that you can also dump your CHA, bump your wis a little bit and make yourself a better cleric/monk. Better yet if you really want to be just a "healer who can melee" and use long swords substitute FvS for cleric. Make a good 18/2 FvS/monk build. They melee much better than what you made, have bonuses with long swords, have a ton of sp, has energy resist and damage reduction.

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,737

    Default

    How's this for a concept build: half-elf monk 3 / cleric 17 using quarterstaves with paladin Dilettante feat for boost to saves (hopefully racial enhs will inc. bonus). Same base stats (CHA is for Dilettante & Divine Might I & II) but all lvl-ups into STR. Light path for free heals & buffs from FoL. Feats: Toughness, THF x 3, PA, Imp Crit Bludgeon, Emp Heal, plus one more meta. [Or drop THF chain and take 3 more metas.]

    Isn't optimal at, well, anything, but might make for a fun mix of melee, spellcasting, sorta-free heals from FoL & Rad Serv, and survivability (Evasion, high saves).

  6. #6
    Community Member
    Join Date
    Aug 2010
    Posts
    13

    Default

    actually should have been TWF instead of THF, but that required a rethink of stat allocation anyway so scrapping, thanks for the input updated with revised layout, swapping the paladin for fighter, I thought originally the saves bonus would be nice but with low cha I'm assuming fighter to be the better choice.
    Last edited by guiken; 10-04-2010 at 01:37 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload