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    Community Member Entelech's Avatar
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    Sep 2009

    Default Pale Master Intimitank, Please critique.

    Build Name: Mordite - The Pale-Master Baiter

    Create a viable Intimitank build that takes advantage of the Pale Master Undead forms and self-healing capability WITHOUT being of the Warforged race (they're ugly and overused).

    The character had to be easy to heal when NOT in undead mode, because Favored Souls seldom take Harm as a spell pick, and PUG Clerics are often unwilling or unable to cope with the idea that throwing Mass Inflicts at the tank is fun and profitable. This is another reason to eschew Warforged in favor of Human.

    For soloing or in group situations that CAN adapt to the idea, however, the fortification, immunities, and sundry advantages to the Undead Forms could be invaluable to an intimitank. Bonuses to Con, Int, and Charisma in Lich? Incorporeal miss chance and Ghost Touch in Wraith? Un-dispellable immunity to Death effects and Negative Levels? +100% Fortification that stacks with item-based effects? Sign me up!

    The only thing that i am uncertain of is: do the Con bonuses from Lich and from Stalwart Defender stance stack? If so, 500+ hitpoints ought to be easily obtained with relatively easy-to-get gear.

    And remember, for Clerics and FvS, the same enhancements that augment Healing also augment negative energy spells.

    Stats are focused on Con, Str, and Int, with a 10 Dex as a nod to Armor Class. Tanking will have to be DR-based, with Fire Shield, Death Aura, Wall of Fire, and pets (Blackbone Archer and an Efreet or Hezrou from a scroll) providing damage output.

    The two levels of Rogue allow useful levels of skill in Balance, Tumble and Use Magic Device as well as Evasion.

    As of the time of this post, I've played him to level 16 (sans Rogue levels - I need a Lesser Reincarnate to move him into his final configuration) and he's worked out better than I expected when I began this.

    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    Level 20 True Neutral Human Male
    (6 Fighter \ 2 Rogue \ 12 Wizard) 
    Hit Points: 364
    Spell Points: 961 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 15
    Will: 10
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            10                    12
    Constitution         16                    22
    Intelligence         16                    22
    Wisdom                8                    10
    Charisma              8                    10
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    24
    Bluff                -1                     0
    Concentration         5                    28
    Diplomacy            -1                     0
    Disable Device        7                    10
    Haggle                3                     4
    Heal                 -1                     0
    Hide                  0                     1
    Intimidate            3                    30
    Jump                  7                    26
    Listen               -1                     0
    Move Silently         0                     1
    Open Lock             4                     5
    Perform              n/a                    n/a
    Repair                3                     6
    Search                7                    10
    Spot                  3                     4
    Swim                  7                     9
    Tumble                4                    15
    Use Magic Device      3                    23
    Notable Equipment
    Minos Legens
    Health Belt +6
    Ring of Intimidation
    Torc of Prince Raiyum-de II
    Death's Touch (Upgraded) 
    Fanged Gloves
    +5 Twilight Mithril Breastplate of Command
    Clever Ring +6
     Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Toughness
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Toughness
    Level 4 (Wizard)
    Feat: (Wizard Bonus) Augment Summoning
    Level 5 (Wizard)
    Level 6 (Wizard)
    Feat: (Selected) Extend Spell
    Level 7 (Wizard)
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Level 9 (Wizard)
    Feat: (Selected) Mental Toughness
    Level 10 (Wizard)
    Level 11 (Wizard)
    Level 12 (Wizard)
    Feat: (Selected) Least Dragonmark of Sentinel
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Intimidate I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Fighter Strength I
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Level 14 (Wizard)
    Level 15 (Fighter)
    Feat: (Selected) Improved Shield Mastery
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    Level 17 (Fighter)
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Mental Toughness
    Level 19 (Wizard)
    Level 20 (Rogue)
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Blackbone Mage
    Enhancement: Summon Skeletal Mage
    Enhancement: Shroud of the Wraith
    Last edited by Entelech; 09-07-2010 at 03:20 AM.

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