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  1. #1

    Default Dark Wind (A halfling finesse dark monk assassin - Built by request)

    Build Name: Dark Wind
    Author: Sigfried Trent
    Requester: PCSWarrior
    Last Updated:08/24/10

    Key Words [Monk, Dark, Assassin, Halfling, Finesse]

    Objectives
    The request was for a halfling pure monk, 32pts, using finesse, maximizing AC, no raid gear. I picked this one out mostly because I need more practice making pure monks. Since I can’t play everything, posting builds of a given type is a good way to get direct feedback.

    The requester also wanted a fairly low Str 10-12 which I start with but I wanted to get power attack in. I think its critical for any combat character with enough attack bonus to make it workable and still auto hit. While in most situations you may run CE on this character, PA will be great when you are running raid bosses and the like. since this character is not a tank, AC will be secondary to Damage in those situations.

    Design
    The design is pretty straight forward. This is a finesse build so Dex is the heavy favorite but for all monks a min max appraoch is generally ill advised so wisdom and con both get fair treatment. Int and Str are needed to qualify for CE and PA respectively. I am using tomes to qualify here and an early Int tome due to when there are appropriate feat slots. Monks are very heavy on optional feats early on and tend to get into locking in ITWF and GTWF at levels 9 and 15.

    For monk paths we are going Dark for touch of death and air stance for the double striking and AC benefits. I have way of the crane to help with ki generation. Wisdom and Dex get a lot of attention and Halfling Guile gives some DPS options to help compensate for the lower strength (if you can maintain sneak attack). Ninja spy is there as well which is great for a monk that wants to focus on defenses.

    The end package is a very high defense build with great saves and a stellar AC potential. Like all AC builds that depends a bit on what gear you get, but even at base levels its pretty significant and at low levels its just about untouchable. Accuracy should be no problem even with CE/PA turned on. You have some nice offensive tricks from the Ki moves and stunning fist. I think it will be a very solid performer.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 21
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            17                    26
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               15                    20
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                -1                     3
    Concentration         6                    37
    Diplomacy            -1                     3
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  2                     5
    Hide                  3                    12
    Intimidate           -1                     0
    Jump                  4                    29
    Listen                2                     7
    Move Silently         3                    10
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                  6                    28
    Swim                  1                     6
    Tumble                4                    33
    Use Magic Device      1                    11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Monk Concentration I
    Enhancement: Monk Jump I
    Enhancement: Monk Tumble I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Halfling Cunning I
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Toughness
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Guile I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble II
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Static Charge
    Enhancement: Porous Soul
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    Enhancement: Monk Ninja Spy I
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Touch of Death
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Way of the Elegant Crane II
    Enhancement: Monk Improved Recovery I
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Dexterity II
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fists of Iron
    Enhancement: Adept of Rock
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom II
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile II
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Cunning III
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom III
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Grandmaster of Storms
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Guile III
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Way of the Elegant Crane III
    Play
    I’m not much of an expert on pure monks. I find my splash monks are pretty easy to play as you can wade in and not sweat getting beat up too much. There just isn’t any solid weakness to wory about. You do need to have a nice easy to use hot bar set up, and sometimes I find its nice to use auto attack to click ki combinations with the mouse.

    Variations
    28pts can work here but its a bit tight and the lack of tomes would further make things challenging. You may have to ditch down to 10 str, 14 wisdom, 12 con and 16 dex taking int up to 13 and dropping power attack. Something along those lines.
    Last edited by sigtrent; 08-24-2010 at 06:06 PM.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
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    Monks don't need no steenking Combat Expertise. Taking those 4 Int points and putting up Dex and Wis is potentially +2 AC, combined with Defensive Fighting it's nearly as good as Combat Expertise when in defensive mode, but always better when still in offensive mode. Make your AC work with Power Attack, it's plenty.
    Last edited by rimble; 08-24-2010 at 01:20 PM.

  3. #3
    Community Member SINIBYTE's Avatar
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    I've built something here that achieves the same result:
    http://forums.ddo.com/showthread.php?t=262010

    With minimal tome investments, easy 60+AC without CE.. Besides if you're going to go the INT route, why not max UMD? It's an insane of stat points to give up on a MAD character to gain CE when you can gain it with DEX or WIS and not have a lower CON, giving you more flexibility to get 2 GM stances (earth for strikes).
    Want to remain guildless or solo, but still want to take advantage of the guild renown system?
    Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen

  4. #4

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    Quote Originally Posted by rimble View Post
    Monks don't need no steenking Combat Expertise. Taking those 4 Int points and putting up Dex and Wis is potentially +2 AC, combined with Defensive Fighting it's nearly as good as Combat Expertise when in defensive mode, but always better when still in offensive mode. Make your AC work with Power Attack, it's plenty.
    The thing of it is, those 4 build points in int won't buy you two more dex and wisdom, really only +1 AC at best.

    Still its an interesting take. I didn't know you could run power attack and defensive fighting. Its -9 to hit but in many cases you can take that no problem. I'll have to play around with that.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  5. #5

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    Quote Originally Posted by SINIBYTE View Post
    I've built something here that achieves the same result:
    http://forums.ddo.com/showthread.php?t=262010

    With minimal tome investments, easy 60+AC without CE.. Besides if you're going to go the INT route, why not max UMD? It's an insane of stat points to give up on a MAD character to gain CE when you can gain it with DEX or WIS and not have a lower CON, giving you more flexibility to get 2 GM stances (earth for strikes).
    So your saying 60 is good enough? Not only does this one Have CE but it has a point more dex and wis than yours in its base stats. So thats 65-67+. I guess it just depends on how far you want to go wtih that.

    The build does take 11 ranks in UMD by the way. (I forgot to turn the skill and enhancement listings on the builder, I wish it would default to those on )

    Stances is an area where I don't know much beyond "the numbers". I can see earth being nice for solo and I use it occasionally on my splash characters. Does 1 vs 3 have a significant impact?
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  6. #6
    Community Member Hydro's Avatar
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    Quote Originally Posted by sigtrent View Post
    So your saying 60 is good enough? Not only does this one Have CE but it has a point more dex and wis than yours in its base stats. So thats 65-67+. I guess it just depends on how far you want to go wtih that.

    The build does take 11 ranks in UMD by the way. (I forgot to turn the skill and enhancement listings on the builder, I wish it would default to those on )

    Stances is an area where I don't know much beyond "the numbers". I can see earth being nice for solo and I use it occasionally on my splash characters. Does 1 vs 3 have a significant impact?
    Earth is for the strikes not for the stances, with this build you will want to be in wind stance 95% of the time unless you need to generate extra ki (Fire Stance).

    I want to go into the benefits of STR vs. Dex but this thread will probably fill with trolls instantly if I do.

    If you want to see the merits I would reccomend reading my Metaru build or looking at my last 30 posts or so.

  7. #7
    Community Member SINIBYTE's Avatar
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    Quote Originally Posted by sigtrent View Post
    So your saying 60 is good enough? Not only does this one Have CE but it has a point more dex and wis than yours in its base stats. So thats 65-67+. I guess it just depends on how far you want to go wtih that.

    The build does take 11 ranks in UMD by the way. (I forgot to turn the skill and enhancement listings on the builder, I wish it would default to those on )

    Stances is an area where I don't know much beyond "the numbers". I can see earth being nice for solo and I use it occasionally on my splash characters. Does 1 vs 3 have a significant impact?
    60 is not good enough, I was just saying it's very easy to get to 60 without requiring CE. CE makes a MAD character that much "MADder", heh, you can use those additional points to much better benefit with DEX or WIS (and WIS will provide many more benefits, such as DCs).

    To me, I've always considered UMD and all-or-nothing deal (23 or bust).

    The 2 reasons you want 2 GM stances with a build like this is 1. stance 2. ki strikes. You'll spend most of your time in GM wind stance, while using the Earth strikes.
    Want to remain guildless or solo, but still want to take advantage of the guild renown system?
    Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen

  8. #8
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    Quote Originally Posted by sigtrent View Post
    Still its an interesting take. I didn't know you could run power attack and defensive fighting. Its -9 to hit but in many cases you can take that no problem. I'll have to play around with that.
    You can't. What I'm saying is, you can get your AC really high while still being in Power Attack mode, so use that. Especially as a Halfling, if you go into CE, you're much less likely to pull aggro, so CE is just a waste. Not like you can 'turtle up' and Intimidate as a Monk.

    In your stats, those build points would put Dex to 18, and Wis to 16...potentially, on the high end, pushing each up into the next tier...like say from 35->36 and 25->26...depends on how your stats work out with gear. If it falls out that way, you end up with +2 AC (and if not, at least you end up with some AP freed up, backing off on a Halfling Dex or a Monk Wis enhancement).

    Hydro, your restraint is appreciated. (using 'troll' to refer to people that disagree with you is not)

    SINIBYTE, cross-class maxed UMD will still allow you to get up into usable Level 11 Wand range...that's 10-minute Shield wands 50+% of the time. Raise Dead, of course, and (somewhat unreliable) Heal scrolls. Maxing it here is appropriate, don't splash Rogue just to max that though.
    Last edited by rimble; 08-25-2010 at 10:33 AM.

  9. #9
    Community Member Hokonoso's Avatar
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    iono, my str based drow monk before the TR had a 70 ac raid-buffed without any investment into ac... you don't have to be finesse or even build for ac to have ac as a monk, you just need some gear as monks get tons of ac naturally.

  10. #10

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    +1 rep

    I have a lvl 12 Permadeath monk, and this is EXACTLY the same build I am using. The only difference being that we do not allow for DDO store bought tomes and the like, so my level up points are a bit different.

    I'm a PD'er so I don't really do epics and raids and the like, but I will say this: so far as I have experienced, this build is a powerhouse. I am consistently one of, if not THE, top DPS in my groups. I have great AC even without having any particularly noteworthy gear, and my saves are great as well. I find myself tanking alot as we short man alot of quests and my AC plus my DPS kind of defaults me to being the guy with aggro, but stunning fist still lets me get my SA bonus when we need it.

    I know that at level 12 the game is probably much different than at end game, but I love my monk. Hands down my favorite character and it is awesome to kill a party wiping boss in one or two strikes.
    Member of The Sublime Permadeath Guild on Thelanis.
    www.thesublimeguild.com

    Go Hard or Go Home!

  11. #11
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    Quote Originally Posted by sigtrent View Post
    Build Name: Dark Wind
    Author: Sigfried Trent
    Requester: PCSWarrior
    Last Updated:08/24/10

    Key Words [Monk, Dark, Assassin, Halfling, Finesse]

    Objectives
    The request was for a halfling pure monk, 32pts, using finesse, maximizing AC, no raid gear. I picked this one out mostly because I need more practice making pure monks. Since I can’t play everything, posting builds of a given type is a good way to get direct feedback.

    The requester also wanted a fairly low Str 10-12 which I start with but I wanted to get power attack in. I think its critical for any combat character with enough attack bonus to make it workable and still auto hit. While in most situations you may run CE on this character, PA will be great when you are running raid bosses and the like. since this character is not a tank, AC will be secondary to Damage in those situations.

    Design
    The design is pretty straight forward. This is a finesse build so Dex is the heavy favorite but for all monks a min max appraoch is generally ill advised so wisdom and con both get fair treatment. Int and Str are needed to qualify for CE and PA respectively. I am using tomes to qualify here and an early Int tome due to when there are appropriate feat slots. Monks are very heavy on optional feats early on and tend to get into locking in ITWF and GTWF at levels 9 and 15.

    For monk paths we are going Dark for touch of death and air stance for the double striking and AC benefits. I have way of the crane to help with ki generation. Wisdom and Dex get a lot of attention and Halfling Guile gives some DPS options to help compensate for the lower strength (if you can maintain sneak attack). Ninja spy is there as well which is great for a monk that wants to focus on defenses.

    The end package is a very high defense build with great saves and a stellar AC potential. Like all AC builds that depends a bit on what gear you get, but even at base levels its pretty significant and at low levels its just about untouchable. Accuracy should be no problem even with CE/PA turned on. You have some nice offensive tricks from the Ki moves and stunning fist. I think it will be a very solid performer.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 21
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            17                    26
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               15                    20
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                -1                     3
    Concentration         6                    37
    Diplomacy            -1                     3
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  2                     5
    Hide                  3                    12
    Intimidate           -1                     0
    Jump                  4                    29
    Listen                2                     7
    Move Silently         3                    10
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                  6                    28
    Swim                  1                     6
    Tumble                4                    33
    Use Magic Device      1                    11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Monk Concentration I
    Enhancement: Monk Jump I
    Enhancement: Monk Tumble I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Halfling Cunning I
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Toughness
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Guile I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble II
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Static Charge
    Enhancement: Porous Soul
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    Enhancement: Monk Ninja Spy I
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Touch of Death
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Way of the Elegant Crane II
    Enhancement: Monk Improved Recovery I
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Dexterity II
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fists of Iron
    Enhancement: Adept of Rock
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom II
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile II
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Cunning III
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom III
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Grandmaster of Storms
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Guile III
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Way of the Elegant Crane III
    Play
    I’m not much of an expert on pure monks. I find my splash monks are pretty easy to play as you can wade in and not sweat getting beat up too much. There just isn’t any solid weakness to wory about. You do need to have a nice easy to use hot bar set up, and sometimes I find its nice to use auto attack to click ki combinations with the mouse.

    Variations
    28pts can work here but its a bit tight and the lack of tomes would further make things challenging. You may have to ditch down to 10 str, 14 wisdom, 12 con and 16 dex taking int up to 13 and dropping power attack. Something along those lines.


    is this build still relevant now?

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by tsimer View Post
    is this build still relevant now?
    Define "relevant." Can you still play a DEX-based unarmed monk? Sure. Is it a good idea? Not IMHO. Unarmed monks have been behind the DPS curve for a long time now; and there's (still) no DEX-to-dmg option for unarmed builds. Among TWF builds, barbs, pallies, rogues, and now rangers should out-DPS any pure monk by quite a bit.

    TBH, I wouldn't recommend a pure monk build these days, unless it's for flavor or a monk past life. But if I did, it would be either WIS-based unarmed w/Stunning First; or (maybe) DEX-based Ninja using short swords and/or shuriken.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
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    Quote Originally Posted by unbongwah View Post
    Define "relevant." Can you still play a DEX-based unarmed monk? Sure. Is it a good idea? Not IMHO. Unarmed monks have been behind the DPS curve for a long time now; and there's (still) no DEX-to-dmg option for unarmed builds. Among TWF builds, barbs, pallies, rogues, and now rangers should out-DPS any pure monk by quite a bit.

    TBH, I wouldn't recommend a pure monk build these days, unless it's for flavor or a monk past life. But if I did, it would be either WIS-based unarmed w/Stunning First; or (maybe) DEX-based Ninja using short swords and/or shuriken.
    that sounds exactly what i need.
    i just recently bought the monk class, and i am absolutely clueless about it.
    however, i have a lot of nice short swords (swashy toon) , and i need the monk lives for just that, as past lives, so, only heroic play will take place.
    any help you can give me, will be appreciated .
    P.S.
    he doesn't have to use SS, anything will do, but SS will be much more convenient for me.

  14. #14
    Build Constructionist unbongwah's Avatar
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    TeacherSyn has an interesting pure drow monk build called the Poison Master. It's kind of a niche flavor build, IMHO, and I disagree with some of the feats & Enhancements; but I do like the synergies between Venomed Blades and Ninja Poison. I came up with a variant which invests in some shuriken DPS rather than Whirlwind Attack.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
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    thank you, i'll check it out.

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    Quote Originally Posted by unbongwah View Post
    TeacherSyn has an interesting pure drow monk build called the Poison Master. It's kind of a niche flavor build, IMHO, and I disagree with some of the feats & Enhancements; but I do like the synergies between Venomed Blades and Ninja Poison. I came up with a variant which invests in some shuriken DPS rather than Whirlwind Attack.
    before i actually make the toon, what feats bother you? as i said, new to monks. so, no idea what i'm doing, for example, i didn't see power attack or precision in the feats taken, and i would actually like to take them, but instead of what... so, any help will be much appreciated.
    P.S.
    well, actually i know i won't take imp crit feat, no use to me, since i don't intend to pass lvl 20, and both thiefling blade and razorend i intend to use already have keen on them.

    thank you.
    Last edited by tsimer; 09-25-2015 at 04:22 PM.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by tsimer View Post
    before i actually make the toon, what feats bother you?
    I don't consider Whirlwind Atk worth the 5-feat cost - especially if it means ditching DPS feats like Power Atk or Precision. Plus I just thought it would be more fun to invest in shurikens.
    well, actually i know i won't take imp crit feat, no use to me, since i don't intend to pass lvl 20, and both thiefling blade and razorend i intend to use already have keen on them.
    I would still consider taking IC:Pierce so you could use other named short swords, like Treason, Cutthroat Smallblade, or Envenomed Blade. But ultimately it depends on what gear you have.

    However, if you're HTRing ASAP, there's not much point in staying pure monk, since you won't have the capstone long enough to matter and the lvl 18 monk Enhancements are pretty blah, IMHO.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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