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  1. #61
    Community Member
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    Nov 2009
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    Louisville
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    Default

    Too many players take the challenge of creating a gimp toon a little too seriously. Sometimes its like that's the only toon they know how to create.

  2. #62
    Community Member t0r012's Avatar
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    'burbs o' Philly
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    Default maybe another roll

    maybe we should add another roll to the starting rolls , Weapon. If you calss doesn't have the weapon you have to take the feat for it and use it exclusively.

    1.battle axe
    2.dagger
    3.dart
    4.great sword
    5. great axe
    ect....

    That sorc, wiz , cleric that rolled today would love to get stuck with kopeshes I'm sure.
    -----

    Maybegood
    elf pally1/wiz1/monk1
    Move along , Nothing to see here

  3. #63
    Community Member AltheaSteelrain's Avatar
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    I followed the rules of the OP with a little GIMP twist.

    I counted my all the available skills (19) and rolled them up one by one. I tried rolling on both the feats and enhancements but for sanity's sake (new feats keep popping out and I can't tolerate to recount again) I opt to give myself liberty to choose feats.

    Anyhow, this is what came out! I'm also starting as vet status but throwing everything away once I get off the airship

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    192127 
    Level 4 Chaotic Neutral Drow Female
    (2 Rogue \ 1 Cleric \ 1 Sorcerer) 
    Hit Points: 60
    Spell Points: 260 
    BAB: 1\1
    Fortitude: 2
    Reflex: 4
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 4)            (Level 4)
    Strength             12                 12                   12
    Dexterity            12                 12                   12
    Constitution         11                 11                   11
    Intelligence         17                 17                   17
    Wisdom               13                 13                   13
    Charisma             14                 15                   15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 4)           (Level 4)
    Balance               3                  3                    3
    Bluff                 6                  7                    7
    Concentration         1                  4                    4
    Diplomacy             6                  7                    7
    Disable Device        6                  6                    7
    Haggle                5                  6                    6
    Heal                  2                  2                    2
    Hide                  3                  3                    4
    Intimidate            3                  4                    4
    Jump                  5                  6                    6
    Listen                3                  4.5                  6.5
    Move Silently         4                  5.5                  6.5
    Open Lock             2                  3                    4
    Perform               n/a               n/a                   n/a
    Repair                4                  5                    5
    Search                6                  7                   10
    Spot                  2                  2.5                  5.5
    Swim                  2                  2.5                  2.5
    Tumble                3                  4                    4
    Use Magic Device      5                  5.5                  5.5
    
    Level 1 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+4)
    Skill: Concentration (+1)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+3)
    Skill: Haggle (+3)
    Skill: Heal (+1)
    Skill: Hide (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+3)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Magical Training
    Spell (1): Expeditious Retreat
    Spell (1): Soundburst
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Skill: Swim (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Follower of Vulkoor
    Enhancement: Racial Toughness I
    
    
    Level 4 (Rogue)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Drow Melee Attack I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  4. #64
    Founder binnsr's Avatar
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    Quote Originally Posted by AltheaSteelrain View Post
    Anyhow, this is what came out! I'm also starting as vet status but throwing everything away once I get off the airship
    Why would you do that? The gear that you collect before leaving the airship is representative of what you would have accumulated in 4 levels of adventuring. If you don't want the 'cheater' gear, then start your GIMP at level 1 on korthos
    -=]ArchAngels[=-

  5. #65
    Community Member
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    Jan 2010
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    256

    Default

    If u guys get a TOD gimp run and post it to utube, ill die from shock

  6. #66
    Community Member AltheaSteelrain's Avatar
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    Quote Originally Posted by binnsr View Post
    Why would you do that? The gear that you collect before leaving the airship is representative of what you would have accumulated in 4 levels of adventuring. If you don't want the 'cheater' gear, then start your GIMP at level 1 on korthos
    Real Gimps don't use vet weapons. It is cursed with uberness.
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  7. #67

    Default

    awesome awesome awesome.... gonna get this goin on g-land

  8. #68
    Community Member
    Join Date
    Sep 2009
    Posts
    9

    Default a pecuilier question

    me and my friends recently started a gimp group which i must say we are quite enjoying
    personally id like to say i won the gimpness contest XD (wf favored soul,sorcerer,ranger)
    but during our little play through one of my buddies raised an interesting question
    what about crafting? is crafting allowed for a gimp?
    perhaps its been asked before and if it has im sorry for just banging on an old subject

  9. #69
    Community Member
    Join Date
    Jan 2010
    Posts
    256

    Default

    Make the race roll 1D8 to include Helfs and Horcs.

  10. #70
    The Hatchery
    Join Date
    Sep 2009
    Location
    Austria
    Posts
    290

    Default

    On Ghallanda two gimps shall be rolled. They shall create a guild for all gimps so that they might be united.
    The Cult Has Risen Again (Welcome Back) ~ The Spellswords ~ Khim* on Ghallanda.
    EU: Keeper (RIP)

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