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  1. #61
    Community Member scottmike0's Avatar
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    Quote Originally Posted by unbongwah View Post
    Feats become an issue: dropping rgr 1 loses Bow STR; dropping 6 ftr lvls costs 3 more, though 2 of them went to Kensai III pre-reqs, so it's really only a loss of 1. But then you have to take Cleave to get FB I, which costs another feat. And there's some question as to whether FB I or Kensai III is adding more to your ranged DPS: FB I gets you Rage + Frenzy, but Kensai III increases your crit range by 1; on a long bow that would mean 50% more crits.
    but to finish that question
    *half elfs can get a ranger dillente
    which means free bow strength.
    yet of course the max is 30 str for the Full bonus

    and anything else, is a matter of choice..
    of course this build won't be one of em twf'ers it will be an axe and bow type;
    axe for DAMAge and bow for ranged damage.
    its an amazing site, how this build can literally reach a high to hit so easily and still be able to fit all those feats in
    so, fighters get how many feat up to 12
    level 1: bard
    weapon focus ranged
    level 2: fighter
    point blank shot
    level 3: barb
    toughness
    level 4:fighter
    power attack
    level 5: fighter
    nothing* since no feat given
    level 6 barb
    *not sure
    level 7 barb
    no feats
    level 8 fighter
    *not sure
    level 9 fighter
    *not sure
    level 10 barb
    nothing* no feats given
    level 11 barb
    *nothing * no feats given
    level 12 barb
    * probably imp critical ranged or something
    level 13 fighter
    *not sure
    level 14 fighter
    nothing * no feats given
    level 15 barb
    * not sure
    level 16 fighter
    * not sure
    level 17 fighter
    nothing* no feats given
    level 18 fighter
    2 feats * still not sure
    level 19 fighter
    no feats given
    level 20 fighter
    1 feat * not sure
    ________________________________
    now counting out how many total not sure what to put feats =
    8 feats in total
    now
    how is there not enough room?
    Pre feats needed for kensai
    (Greater weapon specialization)
    (weapon specialization)
    (many shot)
    (rapid shot)
    * this leaves 4 free feat to choose from
    ___________________________________
    now tell me how is it hard to manage feats?

  2. #62
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    In response to the OP, I would take artificer insead of wizard or bard. It doesn't make a huge difference endgame, but for a beginner -- and even and especially for a TR -- it will make a world of difference because it will allow you to use heavy repeaters with conjured bolts that leverage your ranged combat feats until you get AA, manyshot and acid arrows. That hellfire crossbow you keep passing up suddenly becomes golden
    Last edited by savingsoul; 02-03-2012 at 04:57 PM.

  3. #63
    Community Member pappo's Avatar
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    Quote Originally Posted by sigtrent View Post
    Build Name: The Bowmaster
    Author: Sigfried Trent
    Requester: Zebron
    Last Updated: 03/27/2011

    Key Words [Arcane Archer, Kensei]

    Objectives
    Sometimes a request spawns more than one build in my mind. In this case Zebron asked for the “best” archer. I’m not much for “best” in anything DDO because its mostly subjective. I made a kind of Ultimate Arther with multiple TRs and such but I wanted to do a Kensei archer that was workable for a new player which is what this is.
    .
    Sigtrent - Have you ever upgraded the "Bowmaster" since 2010 ? There have been so many changes I wondered what you would make for a "Bowmaster 2013".

    Thanks for all the build work you do.

  4. #64
    Community Member ozrabal's Avatar
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    Question Kensai AA - two handed?

    Greetings,

    I dare to babble in the blasphemy of thread necromancy, because I think this one deserves it

    I like the build, but I would like to tweak it a bit.

    The problem is my character building skill is weak.

    I would be very happy if someone experienced could help here.

    What I would like to do?
    I like the base idea: Kensei III + AA, but I would like to be primary two hander melee with solid bow option.

    I was thinking about
    * going kensei with slashing specialization instead of bow
    * replacing TWF / THF line with cleave and great cleave
    EDIT:
    * I would like to take overwhelming critical

    AA requires: "Weapon Focus: Ranged" so that has to stay.


    Is it possible? Does it make sense?

    Thanks is advance,
    Last edited by ozrabal; 05-24-2013 at 05:14 AM. Reason: added overwhelming critical notice

  5. #65
    Community Member Soulfurnace's Avatar
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    You dabble in thread necroing, I master in build ruining!
    THF kensei (Maul, 'cause I feel like it. Convert to slashing for all your preferences!)
    Bowstr+AA for manyshot only? Okay..
    Overwhelming crit... Shure.
    I'll go 28 pt (ouch), but assume a +2 tome if need be. Not hard to procure, so...
    I'll assume there's no objections to multiclassing! (build went flat is there is :P)

    Well, it turns out a +2 tome works, or a +1 dex tome by the time you take manyshot.. in this case, lv 14. (ouch, sorry, but I like melee more!)... for overwheling crit, you need another +1 tome, this time in str, by level 23. Both are easy enough

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Elf Male
    (18 Fighter \ 1 Rogue \ 1 Wizard \ 5 Epic) 
    Hit Points: 397
    Spell Points: 280 
    BAB: 18\18\23\28\28
    Fortitude: 13
    Reflex: 11
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    26
    Dexterity            16                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 14
    +1 Tome of Strength used at level 23
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 25)        
    Balance               7                  7            
    Bluff                -1                 -1            
    Concentration         2                  2            
    Diplomacy            -1                 -1            
    Disable Device        n/a                0            
    Haggle                3                  3            
    Heal                 -1                 -1            
    Hide                  3                  3            
    Intimidate           -1                 -1            
    Jump                  7                 12            
    Listen                3                  3            
    Move Silently         3                  3            
    Open Lock             7                  7            
    Perform              n/a                -1            
    Repair                4                  4            
    Search                0                  0            
    Spot                 -1                 -1            
    Swim                  3                  8            
    Tumble                7                  7            
    Use Magic Device      3                 22            
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Manyshot
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Detect Secret Doors
    Spell (1): Feather Fall
    Spell (1): Tumble
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 21 (Fighter)
    Feat: (Selected) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Kensei Maul Mastery I
    Enhancement: Kensei Maul Mastery II
    Enhancement: Kensei Maul Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Maul Specialization I
    Enhancement: Fighter Maul Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    I delayed ranged feats, because melee is my preference, feel free to swap it around. I know it's not perfect, no stunning blow for one.. Why maul, you ask? 'Cause I could.
    The idea was Maul most of the time, bring out a bow for manyshot. I didn't bother with precise shot in this case, as it wouldn't have time to reach 15 stacks I believe. Feel free to go with the next persons build, it'll be better.
    *edit* I broke my build goal! Two +1 tomes.. that's cheaper than a +2, I gueeeess... but still a fail. *walks away, head down, in shame*
    Last edited by Soulfurnace; 05-24-2013 at 06:39 AM.

  6. #66
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by ozrabal View Post
    Greetings,

    I dare to babble in the blasphemy of thread necromancy, because I think this one deserves it

    I like the build, but I would like to tweak it a bit.

    The problem is my character building skill is weak.

    I would be very happy if someone experienced could help here.

    What I would like to do?
    I like the base idea: Kensei III + AA, but I would like to be primary two hander melee with solid bow option.

    I was thinking about
    * going kensei with slashing specialization instead of bow
    * replacing TWF / THF line with cleave and great cleave
    EDIT:
    * I would like to take overwhelming critical

    AA requires: "Weapon Focus: Ranged" so that has to stay.


    Is it possible? Does it make sense?

    Thanks is advance,
    The build and concept are outdated and not good. That's due to the existence of monkchers, which just have more DPS/survivability all around. Search the forums a bit for some more info on them.

  7. #67
    Community Member ozrabal's Avatar
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    Thumbs up

    Quote Originally Posted by AtomicMew View Post
    The build and concept are outdated and not good. That's due to the existence of monkchers, which just have more DPS/survivability all around. Search the forums a bit for some more info on them.
    Thanks for the reply!

    I am aware of the monkcher build and know its power.
    I have seen a thread how Shataan soloed EE Fall of Truth (being a monkcher I think?).

    Build is aimed for a friend who does not have monk.
    Also he prefers to melee with weapons and I think monkchers do melee with some monkey hokey-pokey? (not sure here)

    Too late I realized this build does not have evasion.
    Now I am thinking about kensei II + AA + 2 rogue for evasion.

  8. #68
    Community Member ozrabal's Avatar
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    Thumbs up

    Quote Originally Posted by Soulfurnace View Post
    snip!
    Thanks a lot!
    Looks like what I have asked for!
    Will try to +1 you - not sure if it works?

    Like I said before, I am pondering about adding evasion at the cost of kensei III now.

    Is it worth it?

  9. #69
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by ozrabal View Post
    Thanks a lot!
    Looks like what I have asked for!
    Will try to +1 you - not sure if it works?

    Like I said before, I am pondering about adding evasion at the cost of kensei III now.

    Is it worth it?
    If you're prepared to sacrifice kensei III for evasion, I'm going to ask.. why?
    Your reflex isn't high. Sorry, but it won't be. I would -much- rather stay kensei III and use heavy amour, just for prr if nothing else. Swapping to light for low evasion chance... I had a long argument with my mate about him doing just that. To save the agony of reading it, I eventually convinced him not to go that route.

    If your friend is looking for a NON Kensei III, with evasion, self healing as a nice optional.. I'm going to point you at ranger. Go tempest route for 100% offhand, manyshot when off-timer, self heal decently.. Heck, 12 ranger is all you need for 100% offhand. The rest, all yours. 1+ rogue for trap skills perhaps? Barbarian for fun? Fighter for moar feats?! It's all up to you!

    tl;dr (I need one, I text well on a comp)
    Kensei III is more dps, and evasion won't help much, not enough reflex. No Kensei III? Tempest II is better imo.
    Tempest II gives evasion, an okay reflex, 100% offhand, self healing through spells (max of cure serious), bow feats (just need point blank) <-- Also, go human, take khopesh prof. Not THF, but oh well.

    I'd pick from those two options personally. A kensei II doesn't appeal to me.
    Last edited by Soulfurnace; 05-24-2013 at 08:47 AM.

  10. #70
    Community Member ozrabal's Avatar
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    Cool

    Thanks again
    Will think about it.
    Or better will show this thread to friend and let him decide.
    Its hard to pick builds for myself. Even more so for someone else.
    Builds are so personal.

  11. #71
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    Default Why Not A Bowbarian

    If you want a THF meele with manyshot, the barbarian is also a very good choice in my opinion:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (18 Barbarian \ 2 Ranger) 
    Hit Points: 434
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 13
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 24                   25
    Dexterity            15                 17                   18
    Constitution         16                 18                   20
    Intelligence          8                  8                    8
    Wisdom                9                  9                    9
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Dexterity used at level 17
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Barbarian)
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    Feat: (Automatic) Damage Reduction
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Trap Sense
    
    
    Level 5 (Barbarian)
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Toughness I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Greater Rage
    
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Toughness II
    
    
    Level 14 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Indomitable Will
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Barbarian)
    Feat: (Automatic) Tireless Rage
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Willpower I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Dexterity I
    Enhancement: Barbarian Toughness III
    Feat lvl 21: Overwhelming critical
    Lvl 24: Precise shot or a meele feat

    Barbarians get more strength, more crit damage with frenziend berserker III and death frenzy, more speed, hp and triple cleave for aoe meele damage, just dont have feat room for aa archer or IPS but considering they get the same damage bonuses for both meele and bow damage instead kensei, that have to specialize on just one weapon (bow or meele weapon), barbarians probably can get more ranged damage against single targets with manyshot.

    But this is considering mainly a meele with burst ranged damage (if want to be more time on ranged, kensei, ranger or monkcher that can get IPS may be better, but unless you are very skilled with ranged combat, we know you have to meele on many quests to maximice your damage)
    Last edited by elcagador; 05-24-2013 at 01:27 PM.

  12. #72
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ozrabal View Post
    I like the base idea: Kensei III + AA, but I would like to be primary two hander melee with solid bow option.
    It's a pretty straight-forward conversion. My approach is slightly different from SoulFurnace's (rgr splash instead of rog and falchions instead of mauls), but the net idea is the same:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Elf Female
    (18 Fighter \ 1 Ranger \ 1 Wizard \ 5 Epic) 
    Hit Points: 394
    Spell Points: 280 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 12
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    27
    Dexterity            17                    19
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 15
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 6 (Fighter)
    Feat: (Selected) Manyshot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Damage I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Fighter Strength III
    
    
    Level 15 (Fighter)
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Precise Shot
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Kensei Falchion Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Falchion Specialization II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Precision (or Improved Sunder)
    
    
    Level 25 (Fighter)
    The main issue is what order to take feats: front-loading melee feats to get Kensei ASAP means backloading your ranged feats; and vice versa. I chose to get AA+Manyshot by lvl 8 and Kensei II by lvl 14; Kensei I is kinda meh so I don't mind delaying it, while MS is a big part of why you want to use a bow in the first place.

    FotW is the de facto ED for a lot of Manyshotters; and it helps that Unbridled Fury provides the THF feats free while active.

  13. #73
    Community Member ozrabal's Avatar
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    Smile

    Thank you all for your replies!

    I'm really grateful and happy to have such a helpful community!

    I've recommended my friend the bowbarian (I'm definitely gonna do it myself one day!),
    but he picked Soulfurnace's build (modded for slashers).

    Unbongwah posted his version after that, so... Thanks anyway!

  14. #74
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    Quote Originally Posted by Soulfurnace View Post
    You dabble in thread necroing, I master in build ruining!
    THF kensei (Maul, 'cause I feel like it. Convert to slashing for all your preferences!)
    Bowstr+AA for manyshot only? Okay..
    Overwhelming crit... Shure.
    I'll go 28 pt (ouch), but assume a +2 tome if need be. Not hard to procure, so...
    I'll assume there's no objections to multiclassing! (build went flat is there is :P)

    Well, it turns out a +2 tome works, or a +1 dex tome by the time you take manyshot.. in this case, lv 14. (ouch, sorry, but I like melee more!)... for overwheling crit, you need another +1 tome, this time in str, by level 23. Both are easy enough

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Elf Male
    (18 Fighter \ 1 Rogue \ 1 Wizard \ 5 Epic) 
    Hit Points: 397
    Spell Points: 280 
    BAB: 18\18\23\28\28
    Fortitude: 13
    Reflex: 11
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    26
    Dexterity            16                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 14
    +1 Tome of Strength used at level 23
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 25)        
    Balance               7                  7            
    Bluff                -1                 -1            
    Concentration         2                  2            
    Diplomacy            -1                 -1            
    Disable Device        n/a                0            
    Haggle                3                  3            
    Heal                 -1                 -1            
    Hide                  3                  3            
    Intimidate           -1                 -1            
    Jump                  7                 12            
    Listen                3                  3            
    Move Silently         3                  3            
    Open Lock             7                  7            
    Perform              n/a                -1            
    Repair                4                  4            
    Search                0                  0            
    Spot                 -1                 -1            
    Swim                  3                  8            
    Tumble                7                  7            
    Use Magic Device      3                 22            
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Manyshot
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Detect Secret Doors
    Spell (1): Feather Fall
    Spell (1): Tumble
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 21 (Fighter)
    Feat: (Selected) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Kensei Maul Mastery I
    Enhancement: Kensei Maul Mastery II
    Enhancement: Kensei Maul Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Maul Specialization I
    Enhancement: Fighter Maul Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    I delayed ranged feats, because melee is my preference, feel free to swap it around. I know it's not perfect, no stunning blow for one.. Why maul, you ask? 'Cause I could.
    The idea was Maul most of the time, bring out a bow for manyshot. I didn't bother with precise shot in this case, as it wouldn't have time to reach 15 stacks I believe. Feel free to go with the next persons build, it'll be better.
    *edit* I broke my build goal! Two +1 tomes.. that's cheaper than a +2, I gueeeess... but still a fail. *walks away, head down, in shame*

    Hello,

    I'm using your build ..or I'd rather say I've been using your build till U19 came. Now it's a mess and I'm not sure what enhancement to take hence my question.
    Is it possible to update it to U19 ?

  15. #75
    Build Constructionist unbongwah's Avatar
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    The good news is Turbine dropped the feat & spellcasting requirements for AA; so it's now possible to do a pure Kensei AA build. [You still need SPs to activate imbues, but those can come from a Wizardry item.] And they buffed the Kensei capstone; it's now +15% Doublestrike / Doubleshot instead of +10%. Theoretically, you could even do a DEX-based elven Kensei w/Grace+Skill, though I'm not convinced that's a good idea. It looks like Ninja / Kensei outshine pure ftrs, now that you can be centered with any melee Focus weapon if you take One w/Blade; but that's not an option for F2Pers.

    The main problem is finding enough APs for everything you might want, since you have to spend a fair number of APs to unlock the racial AA tree. You need 41 APs in Kensei tree to get capstone and 14 APs into elf racial to open AA; that leaves only 25 pts for AA tree. But that's just enough to hit T4 and get all of the imbues.

  16. #76
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Cornik View Post
    Hello,

    I'm using your build ..or I'd rather say I've been using your build till U19 came. Now it's a mess and I'm not sure what enhancement to take hence my question.
    Is it possible to update it to U19 ?
    I.. someone following a build I posted. This is worrying.

    It should be fine to adapt to u19, simply by redoing enhancements. I'm not completely sure where to put them now, I haven't played with kensei in a while.

    Just glancing at the tree, the obvious things I'd grab: Weapon group Specialization (All of them! Muahahah), Haste boost, A Good Death, Deadly Strike and Keen edge. There's more good things to get of course (like strength), but those are the ones I'd really want to have. (Of course, Weapon Focus should be in whatever weapons you're planning on using, if not my awesome mauls :P)

    And, of course, the core abilities.

    From Elf tree, I'd get the first two Aerenal Weapon Training enhancements, enhancement lore (more saves is good), then just spend points on what you like. You need to spend 10, then 4 more on Arcane Archer to get access to AA tree. (Yeah, that's kinda annoying)

    Then just spend them in AA tree. I'd make sure to max paralyzing arrows (good until epics), but aside from that, just place them wherever

    *edit* I just realised, Unbongwah said this... in a more concise way.
    Unbongwah: 1. Soulfurance: 0.

  17. #77
    Build Constructionist unbongwah's Avatar
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    Caveats: I don't think a purely archer Kensei is a good idea, esp. not given the Extra Shot penalties from Manyshot. I haven't put a lot of thought into optimizing feats etc. Nor have I tested this build in-game. Viewer Discretion is advised.

    Nevertheless, here is a first pass at the pure Kensei AA for newcomers:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Elf Female
    (20 Fighter \ 5 Epic) 
    Hit Points: 345
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 11
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    23
    Dexterity            17                    21
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 11
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +4 Tome of Dexterity used at level 23
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Bow Strength
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Manyshot
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Cleave
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Precision
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Combat Archery
    
    
    Level 25 (Fighter)
    Since the builders haven't been updated for the new Enhancements, we'll have to build those by hand. Here's a rough layout:

    Elf (14 APs)
    • Accuracy 1 (1 AP)
    • Aerenal Weapons 1 (2 AP)
    • DEX 1 (2 AP - filler)
    • Aerenal Weapons 2 (2 AP)
    • Arcanum 1 (2 AP - unlocks AA)
    • Accuracy 2 (1 AP - filler)
    • Arcane Archer (4 AP)


    Kensei (41 APs)
    • Kensei Focus Archery (1 AP)
    • Specialization 1 (2 AP)
    • Haste Boost x3 (3 AP)
    • Spiritual Bond (1 AP)
    • Extra Action Boost x3 (6 AP)
    • Specialization 2 (2 AP)
    • Strike w/No Thought (1 AP)
    • Specialization 3 (2 AP)
    • Shattering Shot (1 AP)
    • STR 1 (2 AP)
    • Power Surge (1 AP)
    • Specialization 4 (2 AP)
    • STR 2 (2 AP)
    • Crit Accuracy & Dmg 1 (4 APs - filler)
    • One Cut (1 AP)
    • Good Death (1 AP)
    • Keen Edge (1 AP)
    • Deadly Strike (1 AP)
    • Crit Accuracy & Dmg 2 (4 APs - filler)
    • Reed in the Wind x2 (2 APs - filler)
    • Alacrity (1 AP)


    Arcane Archer (25 APs)
    • Arcane Archer (1 AP)
    • Conjure Arrows (2 AP)
    • Energy of the Wild x3 (3 APs)
    • Morphic Arrows (1 AP)
    • Force Arrows x3 (6 AP)
    • Inferno Shot x3 (6 AP)
    • Metalline Arrows (1 AP)
    • Soul Magic (1 AP)
    • Aligned Arrows (1 AP)
    • Banishing Arrows (1 AP)
    • Smiting Arrows (1 AP)
    • True Strike (1 AP - filler)


    Anything labeled "filler" is something I took either because I needed some pts to advance to the next tier or (in the case of True Strike) I happened to have a pt left over and didn't know what else to do with it. Feel free to substitute something else from that tree if you prefer.

    Since taking T5 Kensei blocks out Slaying Arrows & Imp Elemental Arrows, I decided to go with Force imbues as the de facto primary, since force dmg is good against everything. EotW 3 provides Magical Training; that plus Soul Magic will hopefully ensure you never completely run out of SPs. Added bonus: you'll also be able to power Rejuvenation Cocoon.

  18. #78
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    Thank you all for your advice really appreciate it

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