Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 78
  1. #41
    Community Member
    Join Date
    Oct 2009
    Posts
    1,329

    Default

    Question about the timing of the Ranger and Bard levels.

    In all the options its:
    Ranger, 6xFighter, Bard... or Bard, 6xFighter, Ranger. Then the rest Fighter.

    Is there any reason why you cant go Bard, Ranger, 18xFighter?

    This gets you good skills at 1, Bow Strength at 2 (and even more skills, plus the Undead FE), and then off you go with Fighter.

    It means you get Kensai I a level later, and 1 Fighter Feat a level later, but you get skills and Bow Strength quickly.

  2. #42
    Community Member
    Join Date
    Oct 2009
    Posts
    1,329

    Default

    Anyone have any thoughts on this?

  3. #43
    Community Member moriedhel's Avatar
    Join Date
    Feb 2010
    Posts
    383

    Default

    Quote Originally Posted by Jasparion View Post
    Anyone have any thoughts on this?
    off the top of my head, the two reasons of spreading out bard and ranger are to not delay manyshot and to spread out skill points

  4. #44
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,777

    Default

    Quote Originally Posted by Jasparion View Post
    Anyone have any thoughts on this?
    Offhand I'd say skills are the primary consideration when deciding what order to take things. If you want UMD, it's a good idea to take bard at 1st lvl to unlock it right away. Beyond that, it's up to you.

  5. #45

    Default

    Mostly class order is just tweaking the build and trying to get to the goodies sooner rather than later.

    Skill points are the other. If you need every last skill point for important skills, what you take at level 1 definitely matters. Generally whatever class has the most skill points is the way to go. On very rare occasions I start slightly differently.

    Having reincarnated a lot of old characters I can say that you can usually make any class order work, some are just a little less efficient in skill points than others.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  6. #46
    Community Member vampiregoat69's Avatar
    Join Date
    Sep 2009
    Location
    Sneaking up behind you
    Posts
    241

    Wink

    I have made this build and leveled to 11 so far and it is FREAKING SICK. I hit a monster crit for 151 and my jaw just dropped. I was only using a silverbow and was amazed so I think at kensai 3 will be real sick and nasty critastic build.

  7. #47
    Community Member
    Join Date
    Sep 2008
    Posts
    2

    Default

    Hey guys, I'm back to play from a couple of years and I've seen that many things changed.

    So, I've got a couple of questions regarding archer (bow-only) builds:

    damage-wise, is this kensai build the top-dps ? and how would it fare in comparison with a ranger/rogue or a full ranger build ?

    thanks guys

  8. #48
    Community Member FengXian's Avatar
    Join Date
    Dec 2009
    Posts
    1,002

    Default

    I am a fan of 12 fighter 6 ranger 2 rogue as a new player build, over the 18/1/1 splits. Mainly because of evasion.

    With ranger 6 you get TWF, rapid shot, manyshot, ITWF (bow str covered by ranger 1 in the 18/1/1), ram's, 1 more FE and more damage against them, jump/low resist energy. Fighter 6 gives you kensei III and 3 feats. Feats are eventually even because with the wiz level you won't need MT.

    So it comes down to some hp and kensei III vs ram's, 1 more FE, evasion, 1d6+3 sneak from rogue, and possibly UMD. Talking about the 1 ranger 1 wizard splash, bard ove wiz gives UMD but requires MT, rogue over ranger gives UMD and sneak but requires a feat for bow str (and no sprint boost/FE).

    Sry no time to make a build right now but I think you know what I'm talking about, just giving another option...previous builds are very nice too
    Last edited by FengXian; 12-11-2011 at 09:00 PM.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  9. #49
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,777

    Default

    Off-hand I'd guess Helves Angel is still the best overall AA build out there. I've also got a F2P variant on it.

  10. #50
    Community Member
    Join Date
    Sep 2008
    Posts
    2

    Default

    Quote Originally Posted by FengXian View Post
    Fighter 6 gives you kensei III and 3 feats.
    Isn't Kensei III only available on fighter 18 ? Or the enhancements are available according to character level, not just class level?

    From what I've seen, Kensei build is mostly focused in critting as much as possible.

    Sorry if I may seem repetitive, but there's still this doubt: if instead of fighter I add rogue levels, would the sneak attack damage fare better or worse than kensei's dmg? Has anyone tried a ranger x / rogue x / wizard 1 build ?

  11. #51
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,777

    Default

    Quote Originally Posted by FengXian View Post
    bard ove wiz gives UMD but requires MT
    That's incorrect - bard-splashed AAs can take the bard SP enh instead, so no need for Mental Toughness. [Same with a sorc splash.]
    Quote Originally Posted by Yuukale View Post
    Isn't Kensei III only available on fighter 18 ?
    Correct - I think he's comparing ftr 12 / rgr 6 to ftr 12 / ftr 6.

  12. #52
    Community Member Aerylis's Avatar
    Join Date
    Sep 2010
    Location
    the Netherlands
    Posts
    21

    Default

    I see most builds are taking two weapon fighting / two handed fighting feats around lv 15 and above. Is it worth taking the feats dodge - mobility - shot on the run above those melee feats?

  13. #53
    The Hatchery karl_k0ch's Avatar
    Join Date
    Apr 2010
    Location
    Germany
    Posts
    4,596

    Default

    Quote Originally Posted by Aerylis View Post
    I see most builds are taking two weapon fighting / two handed fighting feats around lv 15 and above. Is it worth taking the feats dodge - mobility - shot on the run above those melee feats?
    I would consider the investment of 3 feats for a situational +4 to hit as too pricey on most builds.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  14. #54
    Community Member Aerylis's Avatar
    Join Date
    Sep 2010
    Location
    the Netherlands
    Posts
    21

    Default

    When this is my build, what could i take instead of the shot on the run?

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Aerylis SwiftBow
    Level 20 True Neutral Elf Female
    (18 Fighter \ 1 Ranger \ 1 Wizard) 
    Hit Points: 368
    Spell Points: 295 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 14
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            17                    22
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     8
    Bluff                -1                     2
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     3
    Hide                  3                     6
    Intimidate           -1                     2
    Jump                  7                    26.5
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     5
    Swim                  3                     4
    Tumble                5                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 3 (Fighter)
    Feat: (Selected) Precise Shot
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Manyshot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Precise Shot
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Dodge
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Mobility
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Shot on the Run
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcanum I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Kensei Longbow Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Fighter Longbow Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  15. #55

    Default

    Quote Originally Posted by Aerylis View Post
    When this is my build, what could i take instead of the shot on the run?
    Power attack
    IC: Slashing/Pierce
    Quickdraw
    Toughness

    just to name a few.

    I'd probably take IC; there's not much left that will help your ranged DPS, so bump up your melee instead. IC will give you twice as many critical hits without the minuses to hit from power attack.
    Last edited by PurpleTimb; 01-05-2012 at 12:16 PM.

  16. #56
    Community Member Aerylis's Avatar
    Join Date
    Sep 2010
    Location
    the Netherlands
    Posts
    21

    Default

    So it will become something like this:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Aerylis SwiftBow
    Level 20 True Neutral Elf Female
    (18 Fighter \ 1 Ranger \ 1 Wizard) 
    Hit Points: 368
    Spell Points: 295 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 14
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            17                    22
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     8
    Bluff                -1                     2
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     3
    Hide                  3                     6
    Intimidate           -1                     2
    Jump                  7                    26.5
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     5
    Swim                  3                     4
    Tumble                5                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 3 (Fighter)
    Feat: (Selected) Precise Shot
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Manyshot
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Precise Shot
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcanum I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Kensei Longbow Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Fighter Longbow Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  17. #57
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,777

    Default

    Aerylis: you can see my build which is very close to yours in the second post. Couple of suggestions: put two lvl-ups into DEX and the other 3 into STR (presuming no +2 DEX tome); delay GWF & SWF to ftr 16 & 18 (you don't need them any sooner than that); rather than extra Toughnesses, consider adding the THF or TWF feats or a couple of tactics feats like Stunning Blow or Imp Sunder; max out ftr STR enhs; consider adding the Valenar Dmg enhs (if you can).

  18. #58
    Community Member Aerylis's Avatar
    Join Date
    Sep 2010
    Location
    the Netherlands
    Posts
    21

    Default

    Ye i know, actually i took yours as example, but i wanted to drop the melee feats but now i see that's one of the best options cuz there aint much feats left for more ranged dps. I think i just follow yours

  19. #59
    Community Member scottmike0's Avatar
    Join Date
    Mar 2010
    Posts
    786

    Default

    couldnt a 12 fighter 7 barb 1 bard be an extreme arcane ranger build. saw one in khyber and i was wow i bet that character has tons of str....

  20. #60
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,777

    Default

    Quote Originally Posted by scottmike0 View Post
    couldnt a 12 fighter 7 barb 1 bard be an extreme arcane ranger build.
    Feats become an issue: dropping rgr 1 loses Bow STR; dropping 6 ftr lvls costs 3 more, though 2 of them went to Kensai III pre-reqs, so it's really only a loss of 1. But then you have to take Cleave to get FB I, which costs another feat. And there's some question as to whether FB I or Kensai III is adding more to your ranged DPS: FB I gets you Rage + Frenzy, but Kensai III increases your crit range by 1; on a long bow that would mean 50% more crits.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload