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  1. #1
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    Default Drow bard trapper help needed

    (This turned into a huge wall of text so feel free to read, comment and advise upon as much or little of it as you like. it's all greatly appreciated.)

    Ok I'm still fairly new to DDO (current and only toon is a 12/1 dwarf cleric fighter) but I'd like to attempt a slightly more complex build for my alt. That's where you guys come in

    My goals for this build are to be a good buffer, competent trapper, and decent dpser. As such, healing will suffer and CC will be almost nonexistent. Then of course survivability is an ever pressing concern. I want to be an asset to the healer, not a hindrance. I refuse to be like the stereotypical jerk rogue/ranger/melee caster who draws aggro and drops in one crit. "Rez plz" leaves such a sickening ring in my clerics ears.

    I just think it would be great fun to bring all the trapping and dw dpsing abilities of a rogue plus great bard buffs and side-heals.

    Honestly though, I'm really not even sure where to begin. I'm still totally confused regarding what kind of ability scores and level breakdown I want. I'm leaning towards a bard rogue fighter setup of either 15/3/2 or 16/3/1.
    Big question is how much better would my buffs get at 16 bard levels versus how would my damage and survivability increase with an extra fighter level. also advice on when to take what levels would be nice.
    I figure 1rog, 2ftr, 3rog, 4-10bard, 11ftr, 12-19bard, 20rog? or something along those lines?



    Then continuing on to look at ability scores is giving me headaches. Ability allocations I'm considering:
    14 15 14 14 8 13?
    14 15 12 14 8 16?
    16 15 12 13 8 14 ?
    something really wacky like 15 15 13 12 8 15?
    On a build like this I assume levelups should go into STR but maybe 1 should go to even out con or cha?


    On a relatively difficult and spread out build like this I guess the question is "what can I get away with?"
    Will I be able to survive endgame with 12 base con? Getting 14 on a drow sucks up an insane amount of points, but I'd really like to be able to hit what seems like a critical 400 minimum hp at 20.
    How much charisma do I actually need if I don't intend to do much CC? I've heard level 9 bard spells aren't even much to write home about (won't be getting that cha rune after all)

    My other concern is that this build is looking like a lot of +2 tomes will be utterly necessary. obviously one will be needed to bump dex to 17, but others will probably be needed in cha to get the highest bard spells. extra str and con will then be needed to keep myself alive and effectively kicking on the front line.


    thinking about whether I need more than 12 or 14 int brings up the skill points debate. I'll need DD and Search to be as high as possible of course. UMD and Perform should also be as close to max as possible. My question is whether there will be a point when I have "enough" UMD or Perform considering I won't be a healing or CC focused bard. Does Perform even help buffs or is it solely for CC like fascinate?

    I'd really love a halfway decent haggle score to start bringing in some extra money (did I mention my main is a cleric?) but that may have to get cut.

    The "what can I get away with" question comes up again when I think about open lock, balance, jump, diplomacy, and concentration.

    Ive heard open lock can sit at 10-15 and that gear/buffs (and in many situations, knock) can take care of the rest.

    Concentration and Balance (both in the category of "getting interrupted sucks") will probably both see 5-10 points and hopefully/eventually a +10 item. Some say they should see more points but theres no way I'll be able to afford it if I want to keep up with DD and Search.

    Jump may get several points on a fighter level.

    Diplomacy is a total mystery to me. I've seen bard builds with tons of it, but theres no way i'll be able to afford much if any. Is it really a very useful or even necessary tool for avoiding aggro and thus surviving late game?

    Rough ideas for feats, I'm thinking something fairly basic for a dual wielder like
    Toughness
    Weap Focus piercing (ftr)
    Extend
    TWF
    ITWF
    Improved crit (assuming I take the second fighter level)
    GTWF
    Additional metamagic (maximize, emp healing, or quicken?)

    Other ideas are dodge (unless this is made useless by a buff/item that has the same bonus type or merely the fact that my AC will never be good so why bother), FoP, or even Skill Focusisable Device.

    I haven't even begun to think about enhancements as I know very little about them, but I assume warchanter would be the way to go.


    I'm confident that running a build like this could be a whole lot of fun for questing and leveling. The bard buffs everyone loves plus some fairly solid dps all rolled into a trapper could make for a really great party member. My biggest concern is whether or not it will completely fall apart at the endgame. After all, raids will likely want pure bards for their superior buffs and healing. There's also the fear that I won't even handle endgame traps very well once i get there. My argument against this has to be solid dps combined with self sufficiency until I get the gear (and knowledge of traps themselves) to trap as well as any pure rogue. I have a feeling I'll be able to get in pugs with little difficulty but I also wanna be respected by my guildmates.


    Ok well thanks in advance for any advice whatsoever. If you want to start by recommending ability scores to start with so I can start plugging things into the calculator I'd really appreciate it.

  2. #2
    Build Constructionist unbongwah's Avatar
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    I believe this build will meet your needs: rogue 3 / ftr 2 / bard 15 Warchanter who dual-wields rapiers. Skills: max ranks in Concentration, Diplomacy (can replace w/Haggle or put into trap skills), Perform, and UMD; 22 ranks in Search & Disable; 10 ranks of Open Lock.

    Could go rogue 4 / ftr 1 or rogue 3 / rgr 2 as well: give up +1 STR, some HPs, and possibly a feat for extra points in trap skills.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (2 Fighter \ 3 Rogue \ 15 Bard) 
    Hit Points: 220
    Spell Points: 448 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 16
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+5)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 3 (Bard)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Focusing Chant
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Grease
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Cure Moderate Wounds
    Spell (2): Blur
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 7 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+4)
    Skill: Search (+3)
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Diplomacy (+2)
    Skill: Perform (+3)
    Skill: Use Magic Device (+3)
    Spell (1): Expeditious Retreat
    Spell (2): Rage
    
    
    Level 9 (Bard)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Improved Spell Resistance I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Bard Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand Mastery I
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Spell (3): Good Hope
    Spell (0): Soundburst
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Haste
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (4): Dimension Door
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Disable Device (+4)
    Skill: Open Lock (+2)
    Skill: Search (+4)
    
    
    Level 18 (Bard)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Quicken Spell
    Spell (4): Shout
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Shadow Walk
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song II
    Enhancement: Drow Melee Attack II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Bard Wand Mastery II

  3. #3
    The Hatchery karl_k0ch's Avatar
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    With the skill points, you have to play around a little bit. 14 Int on a Drow should be enough to max out DD, Search and 3-4 Bard Class skills, where I prefer UMD, Perform, Balance and Haggle (in that order).

    2 Fighter levels will give enough feats to get the full twf line. You could even go 2 Ranger, if you don't want lots of metamagic feats.
    3 Rogue levels, at the right time (1st rank, somewhere in the middle and somewhere in the end) will give quite some skill points.
    For instance, regarding unbongwahs build: You are taking the 3rd rog level at level 17, increasing Open Locks by +2. Taking the level at 18 would allow to put these points in DD and Search, freeing 4 Skill points on a Bard level.

    Yes, Drow are squishy, and 12 Con is also commonly taken by Drow Rogues. They get two toughness Enhancements; a Fighter can get additional HP.

    I'd start with 16/15/12/15/8/12, provided you have a +1 int tome and a +2 dex tome.

    With the feats you have to keep in mind that you need Power Attack and a Weapon Focus (melee) in order to qualify for Warchanter I. Other than that, I would take the same feats: Toughness, 3*TWF, PA + WF, Extend, Improved Crit: Piercing, (Empower healing; only without Ranger levels).
    Last edited by karl_k0ch; 08-13-2010 at 02:10 PM.

  4. #4
    Community Member Irinis's Avatar
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    Pretty.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  5. #5
    The Hatchery karl_k0ch's Avatar
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    Here's what I threw together.

    Some of the whens and whys of this build:
    Warchanter I at Level 8, Haste at Level 9, ITWF at 10, Evasion at Level 11, GTWF at 15.

    Search and Disable Device are always capped, almost always capped are Perform, UMD, Balance. Haggle is capped at the end.
    At the Rogue levels, you get a boost to Spot. These points can also be spent for Open Locks (if you or your fellow groupmates know the location of every trap & box).
    Balance can be replaced by Concentration with little reworking. This class split allows +3 Dex, +3 Cha, +1 Str via Enhancements.
    A +1 Int tome is required at level 3, granting another skill point. The later you take it, the more skill points are lost.
    A +2 Dex tome is required at level 7, 8 or 9 in order to qualify for ITWF.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (2 Fighter \ 3 Rogue \ 15 Bard) 
    Hit Points: 220
    Spell Points: 448 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 17
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   22
    Dexterity            15                 17                   20
    Constitution         12                 12                   12
    Intelligence         15                 16                   16
    Wisdom                8                  8                    8
    Charisma             12                 12                   15
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Dexterity used at level 9
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    28
    Bluff                 1                     2
    Concentration         1                     1
    Diplomacy             1                     2
    Disable Device        6                    27
    Haggle                5                    26
    Heal                 -1                    -1
    Hide                  6                     9
    Intimidate            1                     2
    Jump                  6                    10
    Listen               -1                     1
    Move Silently         6                     9
    Open Lock             6                     9
    Perform               n/a                  25
    Repair                2                     3
    Search                6                    29
    Spot                  3                    17
    Swim                  3                     6
    Tumble                3                     6
    Use Magic Device      5                    25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 3 (Bard)
    Skill: Disable Device (+1)
    Skill: Perform (+6)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 5 (Bard)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 6 (Bard)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Bard Charisma I
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+7)
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Perform (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Drow Melee Attack II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Bard Haggle I
    Enhancement: Rogue Spot I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Last edited by karl_k0ch; 08-17-2010 at 04:23 AM.

  6. #6
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    Thanks a ton you guys.

    If I will be ok going with 12con and 12cha then that makes this all way easier. With 16 strength this guy will be able to keep up in the dps race far better than I'd imagined he would.

    Right now I'm just debating on a few skills. Is concentration an all-or-nothing skill? I'm wondering if 10 points is worth it or if I should just accept that I'll be getting interrupted occasionally.

    I'm also not sure about spot. Before I thought it was just for detecting hidden monsters. It's also used for finding trap boxes from further away? If I'm grouping with smart people or simply do quests on normal and learn them before I attempt hard or elite then I should be able to skimp on it.

    thanks again.

  7. #7
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    Quote Originally Posted by SwollenEye View Post

    I'm also not sure about spot. Before I thought it was just for detecting hidden monsters. It's also used for finding trap boxes from further away? If I'm grouping with smart people or simply do quests on normal and learn them before I attempt hard or elite then I should be able to skimp on it.

    thanks again.
    Spot tells you that there is a trap present - not that needed, because a lot of people know the trap locations.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  8. #8
    Community Member Irinis's Avatar
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    I can't build anything with 12 con anymore. At least 14, in order to survive ok in enough Shrouds to get a Shroud HP item crafted.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  9. #9
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    Also, a guildie recommended at least 14 charisma on a bard of any type. How is 12 charisma going to limit me? Just fewer spellpoints? if I take enhancements and get a +6 charisma item will I be able to cast the highest level spells or am I cutting myself off there.

    Or is the idea that I'm not even gonna need highest level bard spells seeing as all thats there is Ottos Irresistable and I won't have the necessary penetration for that to land anyways.

    thanks again everyone.

  10. #10
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    Quote Originally Posted by SwollenEye View Post
    Also, a guildie recommended at least 14 charisma on a bard of any type. How is 12 charisma going to limit me? Just fewer spellpoints? if I take enhancements and get a +6 charisma item will I be able to cast the highest level spells or am I cutting myself off there.

    Or is the idea that I'm not even gonna need highest level bard spells seeing as all thats there is Ottos Irresistable and I won't have the necessary penetration for that to land anyways.

    thanks again everyone.
    14->12 makes very little difference.

    Otto's can be land quite consistently by low spell pen bards - some mobs have no SR, some have low, some might have SR that is too low.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  11. #11

    Default

    He probably just says 14 so that you can get a +2 tome from the store and get to 16, the magic number for level 6 spells. You could also reach 16 with enhancements or an item, and still get the spells, I think.

  12. #12
    Community Member
    Join Date
    Feb 2006
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    2,127

    Default

    Quote Originally Posted by Pugsley View Post
    He probably just says 14 so that you can get a +2 tome from the store and get to 16, the magic number for level 6 spells. You could also reach 16 with enhancements or an item, and still get the spells, I think.
    Yup, or even drink a pot.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  13. #13
    Community Member kublaikhanx's Avatar
    Join Date
    Jan 2010
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    memphis,tn
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    108

    Default My version of bard w/ traps skills

    I went dwarf and did thf. since you are laying down some points for int I made dex a dump stat. Also used barb for 2 lvl's instead of fighter you lose the feats but get movement speed, rages, and more skill points.
    stats something like
    16
    8
    18
    12
    8
    12
    I love this build. I can lay down a beating w/ my greataxe, do traps, buffs, and heals w/ and ardor clickie,w/ wands, and max umd. If You want more details let me know and ill put up full listing of build, but this is basic idea.

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