I am not an avid reader or poster on the forums, so some of these suggestions may have already been made. I have been playing since beta and still absolutely love the game. My only goal here is to inspire the developers and motivate or entertainment the community. They are not in any order and are only numbered for my sanity. Feedback will be appreciated.
1. Choose Your Own Death Penalty
This would only be available at character creation. Options include but not limited to:
- Equipment Damage + temp negative levels (current)
- Experience Point Penalty (original)
- Gold Penalty
- Permanent Death - character must be rerolled (Hardcore players like this)
- Permanent Detah after 3 or 4 or 5... deaths
- Loss of equipped item; item chosen randomly. Will be returned to bank account if quest is completed
2. Character Name Options
Allow a single ` and/or a single - in the first name. The would allow for name like Le`brute or Stone-smasher
3. Character Titles or Badges
These may or may not have an in game effect. Could be listed on MyDDO or character Bio. Maybe even
a trophy for your guild air ship or something to put on your mantle in your Personal Character Space (see below)
- Kill 100,000 creatures to earn the Creature Slayer Badge. (Kobold Slayer or Devil Slayer)
- Complete 100 elite or epic raids to earn Master Raider Title (Master Raider of Plane of Night)
Stuck somewhere waiting for a raid group to form? Bust out a deck of cards for a game of:
- Three Dragon Ante.
- Giant Bones (Dominoes)
- Miniature Monster Races; each participating player gets a random monster figurine and places a wager (set by the initiating player), monsters race to the end of a track or maze, winner gets all of the prize money.
5. Player Controlled Monsters
Players that have attained a certain status (level, favor, Slayer title, etc.) can enter dungeons as certain creatures and fight against the party. The party would have to check a box at the start of the quest to allow it. There could be bonus set-up for the player controlling a monster and the party doing the quest. Cheating could be a problem with some players basically gimping their monsters or throwing quests.
6. Player Created Dungeons
Start simply with a one or two room dungeon creation contest. The top three entries get dungeons in the next update. Questing players can rate the dungeon - similar to the reputation on the forums but in game. From there you can broaden the access so that players of a certain status and/or have enough gold or DDO points can purchase dungeon rooms, accoutrements, creatures, traps, etc and build a dungeon. The dungeon can be submitted and if approved, can be released in the next update.
7. Familiars and Pets
You are almost there with the Iron Companion series and Hirelings. Would it not be cool to see a wizard with a raven on his staff or a ranger with a wolf following him.
8. More Randomization in Dungeons
Every trap box should have 3 to 7 random locations. There should be random trap placements in addition to set locations. Where did that hobgoblin come from?? Random wandering monsters who may or may not appear in each in every quest instance. Move the breakables around. Sometimes doors that were not locked the last time you ran the quest are now locked (Where is that pocket rogue?)
9. Huge Wilderness Zone
Think 100 times bigger than the desert. It could be instanced if needed. You could introduce mounts or wagons to traverse it quicker. As you get deeper into the wilderness the monsters become tougher, up to epic. You can set-up a camp to rest, rangers would be better able to find "safe" campsites.
10. Rogue Only Secrets
Why are trap boxes shown to everyone in the party when the rogue searches? I can understand the traps themselves, but the control boxes should only be seen by the rogue until after it is disabled. Also, how about secret compartment in chests that only a rogue can locate? Possible bonus loot for having a rogue around.
11. Dark Dungeons
I liked the concept in the Rainbow in the Dark quest of having limited lighting. Why not give players the option of having some quests darkened? They could go to the store to get torches or sunstones. Some weapons should radiate light. Wizards and Sorcerers can actually use the light spell or dancing lights or continual flame. Player's could craft a continual flame item or add continual flame to an existing item in the Stome of Change. Some races could have dark vision added to their racial abilities. You could kick the xp up for doing dungeon with the dark option on or provide some unique end rewards.
12. Uses for Gems
Gems are kind of a nuisance now. They are basically gold that takes up a precious inventory slot, yes even the gem bags take up a slot. How about using them in crafting? Or maybe an in game vendor will only accept certain kinds of gems for his wares. They could used as adornments for your armor/robes/outfit.
13. Permanent Curses and Afflictions
Bring back the permanent curses and afflications but maybe at higher levels. There are consequences for questing without a cleric or not being prepared. Heck I think it would be neat to get a curse that could only be removed by doing another quest. It could be a solo quest to find the cure. The level of the quest would match the level of the curse. Some permanent curses and afflications fould include:
- Flesh to Stone - without a Stone to Flesh spell you must slash death or some how get one. Maybe one of
you fellow adventurers could carry you out of the dungeon to a tavern or your guild airship
- Different level of Bestow Curse - Supreme, Greater, Improved, Normal, Lesser
14. More high level solo quests - class specific?
Yea, my level 20 can solo a bunch of quests that are not intended to be solo'd. But the quest Raiding the Giant's Vault on the Isle of Forgotten Dreams was a good concept. What if you had a solo quests that was designed for high level rogues or monks or barbarians? Quests that would require them to use their special class abilities.
15. Ropes, Hooks and Moveable Objects
Let me through a hook and rope to swing across a pit. Let the big fighter push that heavy crate from on top of the trap control box so the rogue can disarm it. Let the casters cast rope trick spells to entangle opponents. Monks could scale sheer cliffs and castle walls. Rogues could set-up rope traps that trip when walked through. Rangers could make lassos. Barbarians could pick up and throw furniture.
Give the players spears as weapons. Do I really need to say anymore here?
17. New Monsters
The selection is great so far. Let's add to it!
- Goblins, where are the goblins?
- Snakes and Giant snakes
- Dinosaurs - put a Lost World area in the game, maybe that huge wilderness area I mentioned above
- More Giant Insects; ants, centipedes, beetles
18. Height and Weight Adjustment
At character creation, gives us a slider the will adjust the height and weight of the character within racial
proportions. I want to see short, fat halfling clerics running around.
19. Bard Songs
Allow bards to select an instrument and then allow them to choose from a selection of different tunes for each of their songs.
20. Personal Character Spaces
Gives the characters some place to call home. Level 1 could start with a pile of hay in a barn on Korthos. A few coins a month will net you a cot at the inn. A few more coins will get you a private room. Guild Air Ships could have quarters. Every member starts with hammock in the main crew quarter area. Eventually you could get a private cabin. Within this personal character space you could put a chest to store your loot. Add a fire place, some paintings and art for ambiance. Maybe a trophy case or mantle to display your achievements. You could have a magical bed that cures you of various things if you rest in it. Maybe if you are really rich and powerful you could purchase a townhouse within Stormreach.
21. More Happenings - Random and other wise
I really like the weather and the movement of night and day. I also like the Devil attack server event. I would like to see more things like this. Gangs of urchins could accost you demanding coins. If you don't then they pickpocket all of your coppers. A bunch of NPCs could get into a tavern brawl. Maids should beat out sheets from second story windows. A dog is loose in the market, cats prowl the docks, fishing boats sail in and out.
Not as a playable race but as NPCs. They are the keepers of knowledge and communication and elemental binding. Introduce the House of Sivis. Maybe create a quest where helping the gnomes gains you the opportunity of getting them to identify what one of your eldritch, tempest or soveriegn runes is.