The first part of this suggestion (I think it was already suggested, since it is so obviously needed):
- show how much renown each player has earned
This will inspire players to get as much renown as they can.
For example, in quest reward you sometimes can choose 500 (or more) renown instead of not useful items.
This way the leader can give some rewards for top members, etc.
The second part:
When player has earned much renown he shouldn't be removed very easily from guild, agreed?
So, how about this (ignore the numbers here, this is just an idea):
- if player has earned less than 1000 renown then he can be removed by the officer who invited him or the leader, no payment here
- if player has earned from 1000 to 10000 renown then he can be removed by the officer who invited him or the leader and the officer pays (earned_renown/10) gold to that player (leader pays nothing)
- if player has earned more than 10000 renown then he can be removed only by the leader and player gets (earned_renown/10) gold, but this payment is split into 3 equal parts:
a) (earned_renown/30) gold from the officer, who invited him
b) (earned_renown/30) gold from the leader
c) (earned_renown/30) gold from all other current officers (the sum is equally divided between those officers)
- if the officer, who invited that player is no longer officer or he left the guild then all officers pays that part of gold.
The idea is such that the officer takes some responsibility when invites someone (if the leader is the person who invited a player then he takes the place of that officer).
The payment I described isn't big, so feel free to modify it (or modify the whole idea).
Both suggestion parts will inspire players to get renown - that's the main idea.
(I mean getting renown (especially when it's big) instead of items (especially when they are useless) in quest rewards)