It's official Turbine. The change to combat expertise to stay on yet cost 2x spell points AND having it multiply with the metamagic feats included just really sucks.
I mean it REALLY sucks.
A heal with quicken and emp healing is usually 55 sps. Turn on combat exp and it's 110.
Cure light with emp healing is 20. With combat exp it's 40.
Yes, your math is great, but we think you might have made an error in the formula.
No one asked for this kind of implementation. It doesn't effect lag.
Help Devs - Can you fix this to make sense?
Yeah, I know this was discussed before Update 5 went official, but we can't let them forget it's an issue we want fixed.