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  1. #1

    Default FarFletched - A bizare Paladin/Monk/Ranger Arcane Archer built for PvP

    Build Name: Farfleched
    Author: Sigfried Trent
    Requester: NA
    Last Updated: 07/19/10

    Key Words [Paladin, Hunter of the Dead, Arcane Archer, PvP, AC]

    Objectives
    I came up with this thing when trying to do a request for a high save, high AC PvP build. The original was a dwarven paladin/fighter/rogue but after reading PvP threads for research I felt it wouldn’t really fair well against top PvP builds. I went thinking about what’s good and what’s not and why and tried to come up wtih something very PvP specific.

    It needed to be fast to avoid trouble, and needed quick and powerful self heals to stay alive. It needed a goodly number of HP to take the killer hits in PvP. It needed a great AC to make it hard for others to land blows, and it needed killer saves to avoid instant kills and area spells and stunns etc. And it needed some kind of hard to avoid and high damage attack that could keep on giving.

    I make no claims this is a great build, but I do think its really interesting.

    Design
    I liked monk a lot for its speed, accuracy and hard hitting, but when I read about the arcane archers beating people up I realized they had one of the perfect offenses for PvP as it could be employed at range, was very accurate, and could penetrate most defenses with the slaying arrow damage. And they could deploy it while on the move which makes for a great defense agaisnt tank types.

    But I wanted those killer saves and AC as well. So my solution was to take an elf and make it monk or paladin for defenses and use arcane archer as my offense. A heavy dex focus worked well for AC and for archer accuracy. Paladin was far better for HP than monk and had access to quick potent heals. So monk got the splash and paladin most of the levels.

    Ranger is there for the two ranged feats, and to provide sprint boost to really zip around when needed. As a kiting build, I decided to throw in shot on the run, a rarely used feat but accuracy is important in pvp due to the monster AC builds you can run across. My though is you can turn on auto attack, and then focus on moving and using hot keys to fire off manyshot, lay on hands, boosts and so on as you zip around.

    On the up-side the build has some great features. AC can get into the 60s self buffed and the weakes saves would be about 34 for will, more agaisnt enchantments which are what most will saves are agasint. Fort and reflex are in the 40s. HP isn’t awesome, but you should run in the mid to high 400s, more than many AA builds. You also have a few big lay on hands due to the healing amp. And hunter of the dead has some nice side benefits for PvP like immunity to neg levels, no incorporeal miss chance and quick cures of ability damage.

    On the down side the build is missing some PvE stables like improved critical or any kind of decent Melee DPS option. Also its ranged DPS really isn’t maximised since players don’t really have all that many hit points and the slayer damage is really its bread and butter in PVP. It also kind of sucks until you get to higher levels, not even getting its prestige enhancements until level 12. It picks up defenses early but not much else. No weapon finesse means it really wants to go ranged all the time.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (15 Paladin \ 3 Monk \ 2 Ranger) 
    Hit Points: 347
    Spell Points: 355 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 24
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             13                    15
    Dexterity            16                    26
    Constitution         14                    16
    Intelligence         11                    13
    Wisdom               12                    15
    Charisma             12                    15
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                 1                     2
    Concentration         6                    27
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  1                     2
    Hide                  3                     8
    Intimidate            1                     2
    Jump                  5                    17
    Listen                1                     4
    Move Silently         3                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     3
    Spot                  1                     5
    Swim                  1                     2
    Tumble                n/a                   9
    Use Magic Device      3                    13
    
    Level 1 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Ranged Damage I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Human
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Ranger)
    Enhancement: Elven Ranged Attack I
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Saves Boost I
    Enhancement: Paladin Toughness I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Mobility
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Extra Turning I
    
    
    Level 9 (Monk)
    Feat: (Selected) Manyshot
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Monk Improved Recovery I
    
    
    Level 10 (Paladin)
    Enhancement: Elven Dexterity II
    Enhancement: Paladin Improved Turning I
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Hunter of the Dead I
    
    
    Level 12 (Paladin)
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Arcane Archer I
    
    
    Level 13 (Paladin)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 14 (Paladin)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Paladin Toughness III
    
    
    Level 15 (Paladin)
    Feat: (Selected) Shot on the Run
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning II
    
    
    Level 17 (Paladin)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Paladin)
    Feat: (Selected) Combat Expertise
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Paladin Bulwark of Good IV
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows

    Play
    Get buffed up, use auto attack and spam the hell out of enemies while zipping around like a mad elf of death. Set up those hot bars for quick reactions to incoming threats and stay aware of what threat the enemy poses.

    This is not a build recommended for PvE but you can make it work if you play well and the party is not relying on you as the main tank. You could probably pull and survive agro just find but keeping agro is another thing and most parties would not appreciate the PvP tactics being used in a dungeon.

    It might actually work as a solo build, but all that AC takes a while to develop.

    Variations
    I’m curious to see what people would change here, especially from a PvP perspective. I thing perhaps the level ups could be arranged differently for a smoother ride.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
    Community Member Consumer's Avatar
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    The question is how easily can a wf sorc kill it with no save spells.

    PvP just comes down to the first 20/litII/CC used wins, it doesnt require a build specific to PvP.


    As far as I can see it will be much better at killing level 10s than most builds though.

  3. #3
    Community Member StableKobold's Avatar
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    Yup,I would agree.Polar ray,RIP.
    if you really want a PvP for level 20 build,Dont take a tank.The while it takes them to come is just too long,And theyre spell absorb wears off as we kite em.
    Take a caster with evasion and decent DPS,Invest all the rest except that into HP.
    550 HP caster with 600 demage per *Target nonsave spell* and 30+ reflex,Which is not that hard to get,Will be a PvP beast.
    Get him death ward buff,Afew clickeys-Such as ear dweller.
    Tho,If he got below 1k SP,he wont be that appriciated at quests.

  4. #4
    Community Member Momsboys's Avatar
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    ATM i have a lvl 20 (12pally/6ranger/2monk) and he has 630 hp so not many people can one hit him, he has a max of 42 str and i will edit this post later

  5. #5
    Community Member StableKobold's Avatar
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    650?Even if he had 500 more,1150,1 polar ray and he`s RIP =P

  6. #6
    Community Member Malky's Avatar
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    Quote Originally Posted by StableKobold View Post
    650?Even if he had 500 more,1150,1 polar ray and he`s RIP =P
    Fire shield clickies/scrolls covers that part, on top of spell absorbs.
    On a long enough timeline, the survival rate for everyone drops to zero
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  7. #7
    Community Member StableKobold's Avatar
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    Quote Originally Posted by Malky View Post
    Fire shield clickies/scrolls covers that part, on top of spell absorbs.
    You know Faaron of Argonessen?
    Anyways,I do.
    Not long ago,He scored a non crit Niac`s Cold ray,level 1 spell,2818.
    With his polars,His best was above 4000-Ask him if you`re intrested,I dont really know.
    So lets say 3500.
    3500/2=1750.
    Protection?
    1620.
    120 resistance somehow?
    1500.

  8. #8
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by StableKobold View Post
    Yup,I would agree.Polar ray,RIP.
    if you really want a PvP for level 20 build,Dont take a tank.The while it takes them to come is just too long,And theyre spell absorb wears off as we kite em.
    Take a caster with evasion and decent DPS,Invest all the rest except that into HP.
    550 HP caster with 600 demage per *Target nonsave spell* and 30+ reflex,Which is not that hard to get,Will be a PvP beast.
    Get him death ward buff,Afew clickeys-Such as ear dweller.
    Tho,If he got below 1k SP,he wont be that appriciated at quests.
    Nice necro.
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  9. #9
    Community Member StableKobold's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Nice necro.
    Yup,Quite tallented.Tho-I`m right.
    My sorcy18/monk2 got 2536 SP at level 20,510 HP <Non temporal,Standing,Buffed>-And he does quite well.
    If you can make anything with stats which are close,I can confirm you got a PvP beast.

  10. #10
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    Quote Originally Posted by StableKobold View Post
    Yup,Quite tallented.Tho-I`m right.
    My sorcy18/monk2 got 2536 SP at level 20,510 HP <Non temporal,Standing,Buffed>-And he does quite well.
    If you can make anything with stats which are close,I can confirm you got a PvP beast.
    Nice necro means that you dug up a thread which was 2 and a half years old and already irrelevant due to game changes.

  11. #11
    Community Member Cajundoc's Avatar
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    Angry Casters Vs. Farfletched Build

    Okay all u guys are talking about is casters , for one thing *this post most likely wont be seen cuz of build date* , if u do manyshot and u have the right bow , crits will be easy , Slaying does 500-900 dmg, which is more than most peoples hp , + the dmg from arrows that will proc slaying will do the dmg of the extra 50-100 hp from those people with 500+ hp , so it wont matter what the hp is , only thing that matters is 1. Get a Pale Lav vs Casters *evasion will kick in for a meteor swarm so its not burning ur pale and a shield clickie would block any MM* , 2. Use Manyshot and Make Sure that u have a True Seeing Item vs those displacement and blur effects.
    If your going to be stupid with a sword , atleast brain urself after taking out the healer.

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