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  1. #1
    Community Member Reos's Avatar
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    Question Should TR raise your level cap?

    I imagine there's arguments for, and against, this idea, but bear with me.

    What if...
    First TR raises your cap to lev 21, cap stone abilities remain as lev 20 req, with the added bonus that you could splash 9 levels of something and still get second tier PrE's.

    Second TR raises your cap to lev 22, cap stone is still unlocked at lev 20, but now you have an extra 2 levels to play with (get that rogue splash!).

    Ever TR after that remains at lev 22 cap (with only lev 20 required for unlocking completionist?)

    Other pros/cons? If TR did raise your level cap, should it keep getting higher rather than max out at 22?

  2. #2
    Community Member Chai's Avatar
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    No.

    Turbine would then raise the bar for this assuming everyone would do it, and only the people who had no lives could build the most effective toons to run that content.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  3. #3
    Community Member AyumiAmakusa's Avatar
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    Although as a side note, I find it weird that some explorer zones have level caps up to 21/22 (Subterranne, etc). I haven't seen any higher than this but it gets me thinking that maybe they're going to increase the cap. I mean, they already incresed it once before, what's to stop them from doing it again? There's no point trying to bring the argument that 'It doesn't follow PnP rules' because face it, this game is getting farther and farther from the PnP version.

    Oh and your idea introduces incredible amounts of grind.
    Last edited by AyumiAmakusa; 07-07-2010 at 05:08 PM.
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  4. #4
    Community Member Teharahma's Avatar
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    +1 Chai

    What is up with people wanting to increase the cap >.> ?

  5. #5
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    Quote Originally Posted by Reos View Post
    I imagine there's arguments for, and against, this idea, but bear with me.

    What if...
    First TR raises your cap to lev 21, cap stone abilities remain as lev 20 req, with the added bonus that you could splash 9 levels of something and still get second tier PrE's.

    Second TR raises your cap to lev 22, cap stone is still unlocked at lev 20, but now you have an extra 2 levels to play with (get that rogue splash!).

    Ever TR after that remains at lev 22 cap (with only lev 20 required for unlocking completionist?)

    Other pros/cons? If TR did raise your level cap, should it keep getting higher rather than max out at 22?
    /no

    oh, and second level PrE's are L12... not 9.....
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  6. #6
    Community Member dragons1ayer74's Avatar
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    Even pen and paper D&D has epic levels it would be nothing new. I do think for the most part turbine has a great idea for a mmo with the TR, now we just need a lot more content and possible some reduced or better scaled xp on TRs.

  7. #7
    Community Member Lord_Lambent's Avatar
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    Quote Originally Posted by Impaqt View Post
    /no

    oh, and second level PrE's are L12... not 9.....
    21-9 = 12 = tier II PrE.

    As for a reply to the OP. Interesting idea, but dunno if it'd work. I think Chai put it well.

  8. #8

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    Nah...but I wouldn't mind if your number of TR's did add to your level for purposes of qualifying to run Epic (and allowing Epic to give you XP if you are a lvl 19 TR for example)...
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  9. #9
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    Quote Originally Posted by Lord_Lambent View Post
    21-9 = 12 = tier II PrE.

    As for a reply to the OP. Interesting idea, but dunno if it'd work. I think Chai put it well.
    I cant think of any class thats gets anything so special its worth splashing 9 levels instead of 8...
    Splash 9 levels of Ranger for Evasion?

    SPlash 9 Levels of Cleric so you get Raise Dead?
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  10. #10
    Community Member Lord_Lambent's Avatar
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    Quote Originally Posted by Impaqt View Post
    I cant think of any class thats gets anything so special its worth splashing 9 levels instead of 8...
    Splash 9 levels of Ranger for Evasion?

    SPlash 9 Levels of Cleric so you get Raise Dead?
    I never said that a 12/9 split would be good, or something I would take. I corrected you because you misread.

  11. #11
    Community Member Vynnt's Avatar
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    Quote Originally Posted by Impaqt View Post
    I cant think of any class thats gets anything so special its worth splashing 9 levels instead of 8...
    Splash 9 levels of Ranger for Evasion?

    SPlash 9 Levels of Cleric so you get Raise Dead?
    Forget 12/9 split. 18/3monk or 12/6/3monk. You get PrE III or PrE I+II and can have the abilities of a light monk!
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  12. #12
    Community Member Chai's Avatar
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    Quote Originally Posted by dragons1ayer74 View Post
    Even pen and paper D&D has epic levels it would be nothing new. I do think for the most part turbine has a great idea for a mmo with the TR, now we just need a lot more content and possible some reduced or better scaled xp on TRs.
    Levels 20 - 40 in PnP are so broke, most people dont play them. Its not really that realistic when each player is dying once every three encounters when the mobs basically spam effects until the player fails a save.

    Imagine fighting DQs as trash mobs. Imagine every mob being able to cast dragon knight. Now you have a vellah raid in every single hallway while fighting every single trash mob that can cast. Imagine every mob being able to spam maximised empowered greater ruin at will. It does ALOT of untyped damage, with no way to counter it other than a save. Fail pretty much = death.

    The game is broke like a joke after level 20.

    I vote for more level 20 content that isnt an epic quest built out of rehashed lower level quests with mobs that are immune to 90% of all options available.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #13
    Community Member Reos's Avatar
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    I was thinking raised level cap to make epics more palatable, but I suppose more lev 20 content would be nicer. Still, it would be interesting to play around with different multiclass builds. I think Vynnt sees what I'm talking about.

    Side note: 9 levels of Monk splash could get you ToD and Improved Evasion, for example.

  14. #14
    Community Member IgorHackNSlasher's Avatar
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    If they ever raise level cap I think it should require a Legendary character (36 pt ) and no longer allow TR's on that toon.

  15. #15

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    If Turbine ever decides to implement 20+ levels, it should be in a game designed from the ground up with the intent of letting players reach those levels (i.e. DDO2). And hopefully gear acquisition and character progression would be significantly slowed.
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  16. #16
    Community Member Elaril's Avatar
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    I'd have to say no op, on the grounds that it would be super annoying to level a TR guy through levels 21 and 22; although though I do like Death's idea.
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  17. #17
    Community Member Dumluck's Avatar
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    Yes yes yes.... Keep increasing the level cap! Or we will get nothing but more low level content.

  18. #18
    Community Member Dumluck's Avatar
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    Increased level caps equal higher level dungeons.

  19. #19
    Community Member donfilibuster's Avatar
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    Anything above 20 is epic levels, and an entirely different game.
    Now MMO's may be about leveling but D&D is about heroes doing quests.
    For power or for glory?

  20. #20
    Community Member Zorth's Avatar
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    I say no only becuase you put a limit to 22.

    Dungeons and Dragons is fun because you always have that next level to look forward to.

    I would like to see the max to 36.

    This would cause huge dungeons.

    I forsee huge solo quests after 20 that are class dependent.

    That would be reasonable and fun.

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