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  1. #1
    Community Member Thanimal's Avatar
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    Default Batman 9.4 - Versatile Human Lockdown Intimitank

    This build came about during update 4, so 9.4 = Mod 9/ update 4. But it doesn't really change for update 5, I don't think.

    Ever notice that turtle tanking is really, really effective in about 2% of the game? So I was interested in making a true lockdown turtle tank, but in so doing I needed to be an optimal build the other 98% of the time. This was what I came up with.

    When I saw it, it reminded me a lot of the original Batman Evasion Tanks, from back around when the cap was 10 or 12.

    Target audience: Mainly power-gamers, because of resource needs to achieve top-end AC, including farming and Tomes. But any build with good AC, DPS, and UMD can work in hands of just about anyone, if willing to focus on AC equipment.

    Build Goals
    - Lockdown turtle tanking -- i.e. able to Intimidate all enemies with sufficiently ridiculous equipment and buffs.
    - Lockdown hate tanking (if those modifiers actually work now!)
    - Very solid TWF and Sneak Attack DPS when tanking is not needed
    - self-sufficiency for passable soloing
    - Trap skills
    - Versatility through very high UMD, and modes for DPS, hate-tanking, and turtle-tanking

    Weaknesses
    - Saves are only just barely good enough, despite putting some real build capital toward that.
    - Soloing is a little weak until UMD gets good.

    Questions I anticipate
    - Why no Monk splash? I really struggled with that, but Defender II is clearly required, and Rogue 8 is extremely significant with Improved Uncanny Dodge. So I have to give something up to fit the Monk splash. AND I can't afford any points in WIS. Critically, IUD works while shield-blocking, but Monk AC does not. The bottom line is the Monk splash is only a hair better AC in TWF mode, and quite a lot worse in turtle mode. Finally, being True Neutral has some minor benefits.
    - Why so much CHA? It turns out I need that to hit Intim goals, but then the synergy is quite good anyhow: UMD is awesome on this build and FoP allows me to comfortably tank WIS and still get an acceptable Will Save.
    - Don't shields suck? Yep. Farm up a Lorrick's, and stick it on a bar somewhere and only bust it out when turtle tanking a boss. Dual-Khopesh all the rest of the time.


    Human Stalwart Defender 12/Rogue 8

    Alignment: True Neutral. You can UMD every piece of equipment in end-game, so might as well get the benefits of Superior Stability and immunity to most alignment damage.

    Attributes (32-point)
    STR 15 [8] + 1 Human enh + 6 item + 5 bumps + 2 Fighter + 3 Stance + 3 exc + 3 Tome = 38 (double rage and double-potion to 46)
    DEX 15 [8] + 6 item + 2 Rogue enh + 3 Tome + 2 exc = 28 (+ 4 acrobat + 4 double-potion = 34)
    CHA 15 [8] + 1 Human enh + 6 item + 3 exc + 3 Tome = 28 (double-potion to 32)
    WIS 8 [0]
    INT 11 [3] + 2 Tome = 13
    CON 13 [5] + 3 stance + 6 item + 3 exc + 3 Tome = 28 (double-potion to 32)

    34-point is surprisingly minor (pick one of the big three to take to 16), but 36-point probably increases CON to 15 (and then I guess INT to 12? Might pick up some good Haggle by end-game that way?)

    Master Feat List: CE, Toughness, PA, Focusx2, Specx2, TWF, iTWF, gTWF, Khopesh, oTWF, SF: Intim, Deneith Dragonmark, FoP

    (no room for iCrit -- will have to rely on Min IIs someday; but take it "along the way" and respec later)

    Leveling and feat sequence
    1: Rogue 1. TWF. HBF: Toughness
    2: Fighter 1. FBF: Khopesh
    3: Fighter 2. FoP. FBF: Focus: Slashing.
    4: Rogue 2.
    5: Fighter 3
    6: Rogue 3. oTWF
    7: Fighter 4. FBF: Spec: Slashing
    8: Fighter 5.
    9: Rogue 4. iTWF (must eat +2 DEX Tome before here)
    10: Fighter 6. FBF: PA (iCrit until have Min IIs)
    11: Rogue 5.
    12. Fighter 7. CE (must eat +2 INT Tome before here)
    13: Fighter 8. FBF: gTWF
    14: Rogue 6.
    15: Fighter 7. SF: Intim (PA until have Min IIs)
    16: Fighter 8. FBF: gFocus: Slashing
    17: Rogue 7
    18: Fighter 11. Least Dragonmark of Sentinel
    19: Fighter 12. FBF: gSpec: Slashing
    20: Rogue 8.

    That works out pretty well -- not much is delayed in an annoying way.

    Hit Points
    Standard tanking mode (includes Stance)
    20 base
    120 Fighter
    48 Rogue
    23 Toughness
    50 Toughness Enh
    180 CON
    10 Draconic
    30 GFL
    45 Shroud Item
    20 Minos
    ---
    546

    When extreme HP are needed:
    +20 Yugo CON potion
    +20 House D potion
    ---
    586


    Enhancements (in no particular order)
    10 Fighter Intim IV
    1 Human Intim I
    6 Rogue Haste Boost III (IV is unaffordable anyhow, and Rogue HB II is a prereq for Acrobat, so I think I hafta take this on the Rogue side, not the Fighter side -- a blessing in disguise)
    6 Fighter STR II
    6 Human STR/CHA I/II
    6 Rogue DEX II
    1 Fighter Item Defense I (Stalwart prereq)
    3 Fighter AC Boost II (Stalwart prereq)
    6 Fighter Toughness III (II is a Stalwart prereq also)
    6 Stalwart Defender II
    1 Fighter Weapon Mastery: Slashing
    3 Human Toughness II
    3 Rogue Balance II (Acrobat prereq)
    3 Rogue Tumble II (Acrobat prereq)
    1 Rogue Faster Sneaking I (Acrobat prereq)
    4 Rogue Acrobat
    3 Human Versatility II
    6 Rogue Sneak Attack Damage III
    1 Rogue Skill Boost (this is very minor, but does effectively give me 10 skill boost per rest, making it effectively always on for traps and UMD, and I seem to have an odd point anyhow)
    2 Human Recovery I
    2 Fighter Extra Action Boost I
    ---
    80


    SKILZ
    The following assumes a +1 INT Tome before 4, and a +3 INT Tome before 20.

    1: 4 Intimidate, 4 Spot, 4 Search, 4 Disable, 4 UMD, 4 OL, 4 Jump, 4 Balance, 1 Tumble, 3 Haggle
    On Fighter levels: Top off Intimidate and UMD; Extra ranks if any to Jump
    On Rogue levels except 20: Top off UMD, Spot, Search, Disable. Extra ranks into Intimidate then Balance (or Haggle or OL if desired)
    20: Top off Intimidate, Spot, Search, Disable, UMD

    Final ranks (more if you eat the +3 Tome earlier):
    FULL: Intimidate, Spot, Search, Disable, UMD
    10: Jump
    8: Balance
    4: OL
    3: Haggle
    1: Tumble

    Intim Score
    23 ranks
    15 item
    6 Shroud item
    9 CHA (11 with double potion; theoretically 13 with +7 item and +4 Tome and store potion)
    4 GH
    3 SF
    2 Lesser Mark
    4 Fighter enh
    1 Human enh
    4 Defender
    2 luck
    2 Bard song
    --
    75 (77 with double potion; 79 with ridiculous equipment)

    UMD Score
    23 ranks
    5 item
    6 Shroud item
    9 CHA
    4 GH
    2 luck
    2 Bard song
    3 Skill Boost
    ---
    54 -- Can UMD everything I believe (almost everything even when solo)

    AC
    10 base
    4 Icy Raiment (though wear light armor until near to end-game)
    8 bracers
    9 DEX
    1 alchemical
    6 Superior Stability
    2 Defender
    3 Barkskin
    1 Haste
    4 Shield off Wand
    3 Dodge
    ---
    52 "base"

    Medium-term or rarer buffs
    3 Defender stance
    5 CE
    6 IUD
    +2 Acrobat DEX
    +2 potion DEX (note no DEX limit even when turtling -- use Heavy NOT Tower shield)
    4 Insight weapon
    ---
    74 self-buff

    Party buffs
    5 aura
    +2 Barkskin
    2 Recitation
    4 Bard Song
    ---
    87 raid-buffed in TWF-but-care-about-AC mode (pretty darn impressive without a Monk splash, if I do say so myself)

    Turtle mode
    +3 Lorrik's vs. Shield wand
    1 alchemical
    2 shield block
    2 Defender bonus
    ---
    95 Max Protect (though 8 of that could wear off during a lengthy boss fight)

    Turtling DR
    4 Defender base (10 short term with Stoneskin)
    4 Defender bonus (I think it's 2 per tier if I am inferring correctly from some posts)
    15 Lorrik's blocking
    11 (BAB 18 / 2 + 2) from levels
    ---
    34 (40 short term with Stoneskin)

    Saves
    Fighter 12: 8/4/4
    Rogue 8: 2/6/2
    Superior Stability: 6/6/6
    GH: 4/4/4
    Attributes (without potions but including stances): 9/11/9
    luck: 2/2/2
    stance: 2/2/2
    ritual: 1/1/1
    ---
    34/36*/30

    * 38 against traps

    Max Protect saves (add double potions on each attribute): 36/38/32

    Save are not amazing by modern DDO standards, but seem adequate to the task.

    ENJOY!
    Last edited by Thanimal; 07-08-2010 at 06:58 PM.

  2. #2
    Community Member DemonMage's Avatar
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    Why Lorrik's instead of Levik's? Max dex?
    Also Epic Brawn's Spirits would let you get +5 more intimidate, and you can slot it with +2 Luck.
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  3. #3
    Community Member Thanimal's Avatar
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    Quote Originally Posted by DemonMage View Post
    Why Lorrik's instead of Levik's? Max dex?
    Levik's significantly reduces AC by end-game (see +12 DEX AC), so it's not really an option. But so far as I can tell has no advantages over Lorrik's anyhow. It's not relevant to this build, but for my edification: Have I missed something there?

    Also Epic Brawn's Spirits would let you get +5 more intimidate, and you can slot it with +2 Luck.
    Cool! Thanks!

  4. #4
    Community Member DemonMage's Avatar
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    Nothing major, certainly not worth losing 12 AC over.
    It's got the 2% heal proc, and the sonic guard. Both of which are handy when you're turtling up. The former more so during normal quests, which is a poor time to turtle usually.

    Although worth considering if you happen to get one and find a boss you want to turtle up on that cuts through your AC.
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  5. #5
    Community Member Thanimal's Avatar
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    Quote Originally Posted by DemonMage View Post
    Nothing major, certainly not worth losing 12 AC over.
    It's got the 2% heal proc, and the sonic guard. Both of which are handy when you're turtling up. The former more so during normal quests, which is a poor time to turtle usually.
    Ahhh, never really noticed that!

    Although worth considering if you happen to get one and find a boss you want to turtle up on that cuts through your AC.
    Excellent point!

  6. #6
    Build Constructionist unbongwah's Avatar
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    This is probably a mad idea, but: what about rogue 2 / barbarian 6 / fighter 12? Barb 6 still gets you Improved Uncanny Dodge, plus a couple points of DR, +36 HPs, Frenzied Berserker, barb CON +2, and +2 barb PA enhs (if you can squeeze it in). My thinking was you flip on Rage and/or Frenzy when you're in TWF mode for extra DPS; then flip it off and switch to S&B for tanking with Improved Uncanny Dodge for short-term AC boosts. You'd probably have to give up trap skills and I'm not sure what feat you would drop to take Cleave (FB pre-req).

  7. #7

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    Nice build very similar to Leloman, my lev 18 ftr/2 rog SD III intimtank/twf dps you have a little more dps and a little less ac/hp but still close.

    Your raged up hp are incorrect there as you are already counting stalwart stance which negates all rages including madstone so you get one or the other.

    I think not taking imp crit is an issue. There are just too many situations where other weapons would be superior to these enough so that having imp crit and either going scimitar or heavy pick would be a better option than khopesh if you think there's no other feat you could drop.
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  8. #8
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by unbongwah View Post
    This is probably a mad idea, but: what about rogue 2 / barbarian 6 / fighter 12? Barb 6 still gets you Improved Uncanny Dodge, plus a couple points of DR, +36 HPs, Frenzied Berserker, barb CON +2, and +2 barb PA enhs (if you can squeeze it in). My thinking was you flip on Rage and/or Frenzy when you're in TWF mode for extra DPS; then flip it off and switch to S&B for tanking with Improved Uncanny Dodge for short-term AC boosts. You'd probably have to give up trap skills and I'm not sure what feat you would drop to take Cleave (FB pre-req).
    But then no Showtime buff.

  9. #9
    Community Member Thanimal's Avatar
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    Quote Originally Posted by LeLoric View Post
    Nice build very similar to Leloman, my lev 18 ftr/2 rog SD III intimtank/twf dps you have a little more dps and a little less ac/hp but still close.
    Agree on HP; initially disagree on AC. Perhaps you are assuming I'm out of IUDs and Showtimes? I can't see how 6 extra fighter levels can compete with that +8 (or maybe +9 with the extra dex). The biggest reason I went down this path is that Acrobat 8 adds a big fat chunk of AC.

    Your raged up hp are incorrect there as you are already counting stalwart stance which negates all rages including madstone so you get one or the other.
    GOOD CATCH! +1 rep.

    I think not taking imp crit is an issue. There are just too many situations where other weapons would be superior to these enough so that having imp crit and either going scimitar or heavy pick would be a better option than khopesh if you think there's no other feat you could drop.
    I really, really like DPS, so I'd never drop Khopesh. But your point makes sense.

    Can you cite specific non-DPS weapons that you feel are important to have iCrit on? Even if the list doesn't sway me, it should be useful for others to make their decision.

  10. #10

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    Quote Originally Posted by Thanimal View Post
    Agree on HP; initially disagree on AC. Perhaps you are assuming I'm out of IUDs and Showtimes? I can't see how 6 extra fighter levels can compete with that +8 (or maybe +9 with the extra dex). The biggest reason I went down this path is that Acrobat 8 adds a big fat chunk of AC.



    GOOD CATCH! +1 rep.



    I really, really like DPS, so I'd never drop Khopesh. But your point makes sense.

    Can you cite specific non-DPS weapons that you feel are important to have iCrit on? Even if the list doesn't sway me, it should be useful for others to make their decision.
    To compare the ac's 18 fighter gets you 1 from SD 3 1 more in stance 2 from tod set bonus 1 from dodge feat since you'll have more to fit this in and allows the use of epic light armors that outperform the icy raiment/armor bracers set until extremely high dex (greater than 34) with the fighters ability to up max dex bonus's. At 30 dex with not pots used I have the Epic Kundarak Delving Suit providing me with 2 more ac than icy/+8 bracers would.


    If you want to count showtime that is all great but honestly I have those on my high ac rogue and always find me saving them to use the haste boost rather than the extra dex.
    Uncanny dodge is nice and accordingly gives your build maybe short term burst of ac higher than mine but it really is probably close to even and if out of uncanny's mine pulls ahead by a bit.

    As far as the khopesh discussion compared to lit II scimitar in 95% of content the lit II is more dps on a scimitar than the min II is on a khopesh. Also many mobs are immune to either the holy and acid effects or both and as such there are many scimitars that would beat out the min II khopesh as far as dps.

    I am not saying khopesh is the feat to drop but if you feel all the others are must haves then dropping khopesh for scimitar would lead to more dps in most every situation except holy/silver dr raid bosses on hard/elite. In many of these situations where the min II is more dps you wont even be attacking anyways.
    I personally would stay khopesh and find something else to drop as this opens up epic chaosblades as an option down the line. I have one on my 18/2 and have to say I love it. With 200% healing amp this thing heals 3-6 points of damage every hit.

    But honestly I do like your build it does provide some nice benefits over mine including increased dps and higher reflex saves which becomes an issue for epic content where I sometimes fail reflex saves negating the benefit of evasion. Plus I have some points in open lock but no points in trapsmithing and am probably missing other skill points you have allocated elsewhere too. All these benefits while being able to maintain pretty much the same ac at least temporarily and lose some hp plus some additional feats but that's something that's really just a choice it doesn't particularly make either better.

    Good Build. +1
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  11. #11
    Community Member Thanimal's Avatar
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    Quote Originally Posted by LeLoric View Post
    To compare the ac's 18 fighter gets you 1 from SD 3 1 more in stance 2 from tod set bonus 1 from dodge feat since you'll have more to fit this in and allows the use of epic light armors that outperform the icy raiment/armor bracers set until extremely high dex (greater than 34) with the fighters ability to up max dex bonus's. At 30 dex with not pots used I have the Epic Kundarak Delving Suit providing me with 2 more ac than icy/+8 bracers would.


    If you want to count showtime that is all great but honestly I have those on my high ac rogue and always find me saving them to use the haste boost rather than the extra dex.
    Uncanny dodge is nice and accordingly gives your build maybe short term burst of ac higher than mine but it really is probably close to even and if out of uncanny's mine pulls ahead by a bit.

    As far as the khopesh discussion compared to lit II scimitar in 95% of content the lit II is more dps on a scimitar than the min II is on a khopesh. Also many mobs are immune to either the holy and acid effects or both and as such there are many scimitars that would beat out the min II khopesh as far as dps.

    I am not saying khopesh is the feat to drop but if you feel all the others are must haves then dropping khopesh for scimitar would lead to more dps in most every situation except holy/silver dr raid bosses on hard/elite. In many of these situations where the min II is more dps you wont even be attacking anyways.
    I personally would stay khopesh and find something else to drop as this opens up epic chaosblades as an option down the line. I have one on my 18/2 and have to say I love it. With 200% healing amp this thing heals 3-6 points of damage every hit.

    But honestly I do like your build it does provide some nice benefits over mine including increased dps and higher reflex saves which becomes an issue for epic content where I sometimes fail reflex saves negating the benefit of evasion. Plus I have some points in open lock but no points in trapsmithing and am probably missing other skill points you have allocated elsewhere too. All these benefits while being able to maintain pretty much the same ac at least temporarily and lose some hp plus some additional feats but that's something that's really just a choice it doesn't particularly make either better.

    Good Build. +1

    Excellent feedback, and well-explained. Thank you!! (I was planning to give you more rep but apparently already did recently.)

    I need to look into your DPS related claims -- you may well be right but I dont think what you're saying is (yet) the conventional wisdom.

  12. #12
    Community Member Thanimal's Avatar
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    Quote Originally Posted by unbongwah View Post
    This is probably a mad idea, but: what about rogue 2 / barbarian 6 / fighter 12? Barb 6 still gets you Improved Uncanny Dodge, plus a couple points of DR, +36 HPs, Frenzied Berserker, barb CON +2, and +2 barb PA enhs (if you can squeeze it in). My thinking was you flip on Rage and/or Frenzy when you're in TWF mode for extra DPS; then flip it off and switch to S&B for tanking with Improved Uncanny Dodge for short-term AC boosts. You'd probably have to give up trap skills and I'm not sure what feat you would drop to take Cleave (FB pre-req).
    That IS a mad idea!!! And because of that, you should fully work it up and publish it! It's not what I want to do, but I bet it's a good end-game tank with some interesting (and unusual?) properties.

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  14. #14
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by LeLoric View Post
    To compare the ac's 18 fighter gets you 1 from SD 3 1 more in stance 2 from tod set bonus 1 from dodge feat since you'll have more to fit this in and allows the use of epic light armors that outperform the icy raiment/armor bracers set until extremely high dex (greater than 34) with the fighters ability to up max dex bonus's. At 30 dex with not pots used I have the Epic Kundarak Delving Suit providing me with 2 more ac than icy/+8 bracers would.


    If you want to count showtime that is all great but honestly I have those on my high ac rogue and always find me saving them to use the haste boost rather than the extra dex.
    Uncanny dodge is nice and accordingly gives your build maybe short term burst of ac higher than mine but it really is probably close to even and if out of uncanny's mine pulls ahead by a bit.

    As far as the khopesh discussion compared to lit II scimitar in 95% of content the lit II is more dps on a scimitar than the min II is on a khopesh. Also many mobs are immune to either the holy and acid effects or both and as such there are many scimitars that would beat out the min II khopesh as far as dps.

    I am not saying khopesh is the feat to drop but if you feel all the others are must haves then dropping khopesh for scimitar would lead to more dps in most every situation except holy/silver dr raid bosses on hard/elite. In many of these situations where the min II is more dps you wont even be attacking anyways.
    I personally would stay khopesh and find something else to drop as this opens up epic chaosblades as an option down the line. I have one on my 18/2 and have to say I love it. With 200% healing amp this thing heals 3-6 points of damage every hit.

    But honestly I do like your build it does provide some nice benefits over mine including increased dps and higher reflex saves which becomes an issue for epic content where I sometimes fail reflex saves negating the benefit of evasion. Plus I have some points in open lock but no points in trapsmithing and am probably missing other skill points you have allocated elsewhere too. All these benefits while being able to maintain pretty much the same ac at least temporarily and lose some hp plus some additional feats but that's something that's really just a choice it doesn't particularly make either better.

    Good Build. +1

    You are comparing LIT2 Scimitars to min2 kopeshes. Why not compare LIT2 Kopeshes to LIT2 scimitars. Its my understanding that the kopesh is ahead. But I could be wrong.
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  15. #15
    Build Constructionist unbongwah's Avatar
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    Could Batman be done with paladin / DoS instead of fighter / SD? It would lose a lot of feats, obviously, but I think it could get the most important ones: Toughness, TWF x 3, PA, CE, Imp Crit, khopesh (or something else if you used scimitars or rapiers instead). It wouldn't hit the same Intim score without all those Intim feats & enhs, but I like the extra survivability offered by paladin (higher saves, immunities, LoH, spells, etc.); and maybe the extra hate from Divine Righteousness would help make up for the lower Intim. And since the plan is to use heavy shields anyway, the loss of tower shields doesn't matter.

    Just trying to figure out the pros & cons of ftr vs pally here...

  16. #16
    Community Member Jiipster's Avatar
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    Your max HP total is a bit off - Tygo CON-pots give a total of +40 HP (20 from +2 CON, and another 20 from the hidden effect).

  17. #17
    Community Member hermespan's Avatar
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    Quote Originally Posted by unbongwah View Post
    Could Batman be done with paladin / DoS instead of fighter / SD? It would lose a lot of feats, obviously, but I think it could get the most important ones: Toughness, TWF x 3, PA, CE, Imp Crit, khopesh (or something else if you used scimitars or rapiers instead). It wouldn't hit the same Intim score without all those Intim feats & enhs, but I like the extra survivability offered by paladin (higher saves, immunities, LoH, spells, etc.); and maybe the extra hate from Divine Righteousness would help make up for the lower Intim. And since the plan is to use heavy shields anyway, the loss of tower shields doesn't matter.

    Just trying to figure out the pros & cons of ftr vs pally here...
    Disclaimer: I've played pally multiclass but am not an expert on multiclassing.

    Extra hate from smite as well. Take Paladin Extra Smite Evil IV (lvl 10) or however high you need to go for optimal. Smite is ridiculous for holding aggro. You could just focus on being a hate tank by replacing fighter with pally. Go khopesh for the extra dps, since the stuff rapiers are good for (crit based instakill) doesn't work on raid bosses anyway and spam smite. If you really want to **** off a boss, and keep him, DPS is the way. Khopesh+smite sounds like a good combination.

  18. #18
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by unbongwah View Post
    Could Batman be done with paladin / DoS instead of fighter / SD? It would lose a lot of feats, obviously, but I think it could get the most important ones: Toughness, TWF x 3, PA, CE, Imp Crit, khopesh (or something else if you used scimitars or rapiers instead). It wouldn't hit the same Intim score without all those Intim feats & enhs, but I like the extra survivability offered by paladin (higher saves, immunities, LoH, spells, etc.); and maybe the extra hate from Divine Righteousness would help make up for the lower Intim. And since the plan is to use heavy shields anyway, the loss of tower shields doesn't matter.

    Just trying to figure out the pros & cons of ftr vs pally here...
    I had something similar with a Pally splash; In short, I didn't like it and here's why:
    - Trying to focus on too much, it pushed back getting everything I wanted ... annoying moments when either the combat or the trap skills or the defenses, etc. lagged behind what I felt I wanted.
    - DoS doesn't really help the blocking like SD
    - I found I was AP starved trying to get all the enhancements I wanted (I wasn't pure Pal/Rogue, some fighter)
    - Clearly you can't do SD and DOS at the same time, and I think SD is better than DOS for this ... for DOS, I'd go more hate-tanky.

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    I'm rolling up this build and hit level 11 so far and I'm liking it. If you have time can you possibly post a gear list for this so I have something to shoot for. I have an idea of some of the items but would like to see what you have come up with. Thanks in advance.

    Right now I'm wearing stuff like a +5 mithril breastplate and +5 mithril tower shield when tanking. What is the reasoning also with going with a large shield over a tower shield?

  20. #20
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by hotnutz View Post
    What is the reasoning also with going with a large shield over a tower shield?
    Don't have to worry about the MDB cap of tower shields if you use large shields instead. Also, epic Kundarak Warding Shield (large) has same AC as mithril tower shield +5, IIRC.

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