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    Community Member Thanimal's Avatar
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    Default Batman 9.4 - Versatile Human Lockdown Intimitank

    This build came about during update 4, so 9.4 = Mod 9/ update 4. But it doesn't really change for update 5, I don't think.

    Ever notice that turtle tanking is really, really effective in about 2% of the game? So I was interested in making a true lockdown turtle tank, but in so doing I needed to be an optimal build the other 98% of the time. This was what I came up with.

    When I saw it, it reminded me a lot of the original Batman Evasion Tanks, from back around when the cap was 10 or 12.

    Target audience: Mainly power-gamers, because of resource needs to achieve top-end AC, including farming and Tomes. But any build with good AC, DPS, and UMD can work in hands of just about anyone, if willing to focus on AC equipment.

    Build Goals
    - Lockdown turtle tanking -- i.e. able to Intimidate all enemies with sufficiently ridiculous equipment and buffs.
    - Lockdown hate tanking (if those modifiers actually work now!)
    - Very solid TWF and Sneak Attack DPS when tanking is not needed
    - self-sufficiency for passable soloing
    - Trap skills
    - Versatility through very high UMD, and modes for DPS, hate-tanking, and turtle-tanking

    Weaknesses
    - Saves are only just barely good enough, despite putting some real build capital toward that.
    - Soloing is a little weak until UMD gets good.

    Questions I anticipate
    - Why no Monk splash? I really struggled with that, but Defender II is clearly required, and Rogue 8 is extremely significant with Improved Uncanny Dodge. So I have to give something up to fit the Monk splash. AND I can't afford any points in WIS. Critically, IUD works while shield-blocking, but Monk AC does not. The bottom line is the Monk splash is only a hair better AC in TWF mode, and quite a lot worse in turtle mode. Finally, being True Neutral has some minor benefits.
    - Why so much CHA? It turns out I need that to hit Intim goals, but then the synergy is quite good anyhow: UMD is awesome on this build and FoP allows me to comfortably tank WIS and still get an acceptable Will Save.
    - Don't shields suck? Yep. Farm up a Lorrick's, and stick it on a bar somewhere and only bust it out when turtle tanking a boss. Dual-Khopesh all the rest of the time.


    Human Stalwart Defender 12/Rogue 8

    Alignment: True Neutral. You can UMD every piece of equipment in end-game, so might as well get the benefits of Superior Stability and immunity to most alignment damage.

    Attributes (32-point)
    STR 15 [8] + 1 Human enh + 6 item + 5 bumps + 2 Fighter + 3 Stance + 3 exc + 3 Tome = 38 (double rage and double-potion to 46)
    DEX 15 [8] + 6 item + 2 Rogue enh + 3 Tome + 2 exc = 28 (+ 4 acrobat + 4 double-potion = 34)
    CHA 15 [8] + 1 Human enh + 6 item + 3 exc + 3 Tome = 28 (double-potion to 32)
    WIS 8 [0]
    INT 11 [3] + 2 Tome = 13
    CON 13 [5] + 3 stance + 6 item + 3 exc + 3 Tome = 28 (double-potion to 32)

    34-point is surprisingly minor (pick one of the big three to take to 16), but 36-point probably increases CON to 15 (and then I guess INT to 12? Might pick up some good Haggle by end-game that way?)

    Master Feat List: CE, Toughness, PA, Focusx2, Specx2, TWF, iTWF, gTWF, Khopesh, oTWF, SF: Intim, Deneith Dragonmark, FoP

    (no room for iCrit -- will have to rely on Min IIs someday; but take it "along the way" and respec later)

    Leveling and feat sequence
    1: Rogue 1. TWF. HBF: Toughness
    2: Fighter 1. FBF: Khopesh
    3: Fighter 2. FoP. FBF: Focus: Slashing.
    4: Rogue 2.
    5: Fighter 3
    6: Rogue 3. oTWF
    7: Fighter 4. FBF: Spec: Slashing
    8: Fighter 5.
    9: Rogue 4. iTWF (must eat +2 DEX Tome before here)
    10: Fighter 6. FBF: PA (iCrit until have Min IIs)
    11: Rogue 5.
    12. Fighter 7. CE (must eat +2 INT Tome before here)
    13: Fighter 8. FBF: gTWF
    14: Rogue 6.
    15: Fighter 7. SF: Intim (PA until have Min IIs)
    16: Fighter 8. FBF: gFocus: Slashing
    17: Rogue 7
    18: Fighter 11. Least Dragonmark of Sentinel
    19: Fighter 12. FBF: gSpec: Slashing
    20: Rogue 8.

    That works out pretty well -- not much is delayed in an annoying way.

    Hit Points
    Standard tanking mode (includes Stance)
    20 base
    120 Fighter
    48 Rogue
    23 Toughness
    50 Toughness Enh
    180 CON
    10 Draconic
    30 GFL
    45 Shroud Item
    20 Minos
    ---
    546

    When extreme HP are needed:
    +20 Yugo CON potion
    +20 House D potion
    ---
    586


    Enhancements (in no particular order)
    10 Fighter Intim IV
    1 Human Intim I
    6 Rogue Haste Boost III (IV is unaffordable anyhow, and Rogue HB II is a prereq for Acrobat, so I think I hafta take this on the Rogue side, not the Fighter side -- a blessing in disguise)
    6 Fighter STR II
    6 Human STR/CHA I/II
    6 Rogue DEX II
    1 Fighter Item Defense I (Stalwart prereq)
    3 Fighter AC Boost II (Stalwart prereq)
    6 Fighter Toughness III (II is a Stalwart prereq also)
    6 Stalwart Defender II
    1 Fighter Weapon Mastery: Slashing
    3 Human Toughness II
    3 Rogue Balance II (Acrobat prereq)
    3 Rogue Tumble II (Acrobat prereq)
    1 Rogue Faster Sneaking I (Acrobat prereq)
    4 Rogue Acrobat
    3 Human Versatility II
    6 Rogue Sneak Attack Damage III
    1 Rogue Skill Boost (this is very minor, but does effectively give me 10 skill boost per rest, making it effectively always on for traps and UMD, and I seem to have an odd point anyhow)
    2 Human Recovery I
    2 Fighter Extra Action Boost I
    ---
    80


    SKILZ
    The following assumes a +1 INT Tome before 4, and a +3 INT Tome before 20.

    1: 4 Intimidate, 4 Spot, 4 Search, 4 Disable, 4 UMD, 4 OL, 4 Jump, 4 Balance, 1 Tumble, 3 Haggle
    On Fighter levels: Top off Intimidate and UMD; Extra ranks if any to Jump
    On Rogue levels except 20: Top off UMD, Spot, Search, Disable. Extra ranks into Intimidate then Balance (or Haggle or OL if desired)
    20: Top off Intimidate, Spot, Search, Disable, UMD

    Final ranks (more if you eat the +3 Tome earlier):
    FULL: Intimidate, Spot, Search, Disable, UMD
    10: Jump
    8: Balance
    4: OL
    3: Haggle
    1: Tumble

    Intim Score
    23 ranks
    15 item
    6 Shroud item
    9 CHA (11 with double potion; theoretically 13 with +7 item and +4 Tome and store potion)
    4 GH
    3 SF
    2 Lesser Mark
    4 Fighter enh
    1 Human enh
    4 Defender
    2 luck
    2 Bard song
    --
    75 (77 with double potion; 79 with ridiculous equipment)

    UMD Score
    23 ranks
    5 item
    6 Shroud item
    9 CHA
    4 GH
    2 luck
    2 Bard song
    3 Skill Boost
    ---
    54 -- Can UMD everything I believe (almost everything even when solo)

    AC
    10 base
    4 Icy Raiment (though wear light armor until near to end-game)
    8 bracers
    9 DEX
    1 alchemical
    6 Superior Stability
    2 Defender
    3 Barkskin
    1 Haste
    4 Shield off Wand
    3 Dodge
    ---
    52 "base"

    Medium-term or rarer buffs
    3 Defender stance
    5 CE
    6 IUD
    +2 Acrobat DEX
    +2 potion DEX (note no DEX limit even when turtling -- use Heavy NOT Tower shield)
    4 Insight weapon
    ---
    74 self-buff

    Party buffs
    5 aura
    +2 Barkskin
    2 Recitation
    4 Bard Song
    ---
    87 raid-buffed in TWF-but-care-about-AC mode (pretty darn impressive without a Monk splash, if I do say so myself)

    Turtle mode
    +3 Lorrik's vs. Shield wand
    1 alchemical
    2 shield block
    2 Defender bonus
    ---
    95 Max Protect (though 8 of that could wear off during a lengthy boss fight)

    Turtling DR
    4 Defender base (10 short term with Stoneskin)
    4 Defender bonus (I think it's 2 per tier if I am inferring correctly from some posts)
    15 Lorrik's blocking
    11 (BAB 18 / 2 + 2) from levels
    ---
    34 (40 short term with Stoneskin)

    Saves
    Fighter 12: 8/4/4
    Rogue 8: 2/6/2
    Superior Stability: 6/6/6
    GH: 4/4/4
    Attributes (without potions but including stances): 9/11/9
    luck: 2/2/2
    stance: 2/2/2
    ritual: 1/1/1
    ---
    34/36*/30

    * 38 against traps

    Max Protect saves (add double potions on each attribute): 36/38/32

    Save are not amazing by modern DDO standards, but seem adequate to the task.

    ENJOY!
    Last edited by Thanimal; 07-08-2010 at 06:58 PM.

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