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  1. #101
    Community Member Izdaari's Avatar
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    I have a Helli, an alt currently at lvl 10, but might develop into a main. Lots of fun to play, very survivable.

    Self-healing aside, being able to use invis wands and scrolls is super handy for stealth missions.

  2. #102
    Community Member Khybes_Theo's Avatar
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    Hi Thanimal,

    I wanted to thank you for posting this build as I am running it (or a slight variation) as a first lifer on Khyber and found it to be amazing.
    Mine is currently level 24 and sporting around 700 hps atm.

    I made some slight changes to the original build you posted to allow for stunning fist also.... and will a little help from gear and epic destinies I have a stunning fist with a DC of 64. On a first lifer that is OUTRAGEOUS!!! My stunning blow is a little behind on around 56 currently, but again that really good for a first lifer!! I am now running around the Demonweb stunning CR 25 and higher mobs without many failures at all.

    With a little devotion and a small amounts of healing amp here and there, 9 CLW (70-90hps), 7 CSW (200-250 hps) and 5 Heals (450+ hps), makes this little ninja is extremely self sufficient and alot of fun to play.

    With 34 running wisdom, I currently run with DC 56 'Everything is Nothing' and find that if it ain't a boss... it disappears when I use it.

    Oh... and I have not even got a full set of +2 tomes on mine yet

    Thanks again for posting a build that is a lot of fun to play.
    Quote Originally Posted by Blank_Zero View Post
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  3. #103
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    Not sure if anyone is answering this thread but what the hey, here goes.
    Have been running this build in our permadeath guild and loving it. Now, due to time constraints on my playing I am probably going to TR my monk into one of these. What changes in stats ( 34 points, full +3 tomes) do ya'll suggest?

  4. #104
    Build Constructionist unbongwah's Avatar
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    What changes in stats ( 34 points, full +3 tomes) do ya'll suggest?
    I'm no Thanimal, but stuff I would want to add to the original build if possible: Stunning Fist (DC now based on char lvl not monk lvl and Stunning Blow DC enhs also boost SF) and Ninja (+1d6 SA, Shadow Fade). Feat-wise you get 17 total (7 base + 1 wiz + 7 ftr + 2 epic); that gets you Toughness, Stunning Fist, Stunning Blow, TWF x3, Jorasco DM x3, Emp+Max, IC:Blunt, Dodge (Ninja pre-req), WF/WS/GWS:Blunt (Kensai pre-reqs), with 1 feat left over. I also wanted Overwhelming Crit, but I'm not sure what I would drop to get Cleave + GC as pre-reqs.

    Another possibility: take arty splash instead of wiz; you lose the bonus metamagic feat but can add UMD. I'd also consider monk 6 / arty 2 so as to pick up W&S Mastery I instead of heal amp II & WoB.

  5. #105
    Community Member Olath_Senger's Avatar
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    A little bit of necromancy happening here, but oh well.

    Do you think Earth Stance 2 would be better solo-wise than Wind? The added defenses could come in handy while leveling.
    Vailun, Level 6 Paladin/6 Ranger/2 Monk (Gimped/Semi-retired) || Syrtho, Level 16 Pale Master || Vologrith, Level 17 Monk || Vistentelas, Level 11 Favored Soul || Veryon, Level 5 Artificer || Katakira, Level 2 Monk/1 Fighter/1 Wizard |

  6. #106
    Community Member Khybes_Theo's Avatar
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    Quote Originally Posted by Olath_Senger View Post
    A little bit of necromancy happening here, but oh well.

    Do you think Earth Stance 2 would be better solo-wise than Wind? The added defenses could come in handy while leveling.
    I ran in fire stance (with Jidz for a little healing amp) all the way up until level 20 and even into my epic levels. I only recently swapped over Wind stance as I moved away from using the Cannith gauntlets ( for the 10% melee alicrity). Fire also helped with Ki generation for my stunning fists (amongst other attacks).
    I've never really found the need to use earth stance myself. But really, you can play around to see what stance fits best for the way you like to play. That is why I love this build... Adaptability and reliability to suit almost any situation.

    Oh... and because you don't dont get monk 7 until character level 20 (if following the build), you wont get Earth 2 until then.
    Last edited by Khybes_Theo; 01-15-2013 at 07:39 PM.
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    You win. Forever.
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  7. #107
    Build Constructionist unbongwah's Avatar
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    Tier II stances are available at monk lvl 6; heal amp II & Wholeness of Body are monk lvl 7.

    There's been a lot of changes since Quad H came out. At this point, I would front-load the monk lvls a bit more to add Ninja for Shadow Fade & +1d6 SA.

  8. #108
    Community Member Khybes_Theo's Avatar
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    Quote Originally Posted by unbongwah View Post
    Tier II stances are available at monk lvl 6; heal amp II & Wholeness of Body are monk lvl 7.
    Ahhh yes... so it does.
    I stand corrected
    Quote Originally Posted by Blank_Zero View Post
    You win. Forever.
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  9. #109
    Community Member Maelodic's Avatar
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    What advantages does 12 fighter give over 12 monk?

    Abundant step
    Imp. Recovery III
    ToD/Rise of the Pheonix
    +3 AC
    2.5[1d6] on unarmed (instead of 2.0)
    +10% Movespeed
    +2d6 SA
    Master Stances
    Improved Evasion
    Ki-Strike - Lawful

    vs

    +2 DC Stunning
    +1 To-hit/Damage
    +2 Confirm critical/damage
    Power Surge
    +3 Feats (gFocus/gSpec/Spec)
    ~Sarlona~ - Proud Member of The Unrepentant
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  10. #110
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by TehBeWop View Post
    What advantages does 12 fighter give over 12 monk?
    I'd say the extra feats are the main advantage; tough to pull off this build w/out them. 7 base + 3 monk + 1 wiz + 7 ftr + 2 epic = 20 feats total. Toughness, TWF x3, DMs x3, Max, Emp, WF/WS/GWS:Blunt (Kensai II pre-reqs), Dodge (Ninja pre-req), Stunning Fist, Stunning Blow, IC:Blunt, Power Atk, CL/GC/OC = 20 feats.

    Although I suppose if you did something like monk 12 / ftr 7 / wiz 1, which drops you to 17 feats, and went WIS-based, you could do: Toughness, TWF x3, DMs x3, Max, Emp, Dodge (Ninja & SD pre-req), Stunning Fist, Stunning Blow, IC:Blunt, Power Atk or Precision, Imp Martial Arts, Vorpal Strikes, with one feat left over. I would go for SD I instead of Kensai I, since Dodge meets SD pre-req and Kensai I is sorta blah anyway. Or do ftr 6 / arty 2: you lose a feat, but gain UMD and W&S Mastery I.

  11. #111
    Community Member Maelodic's Avatar
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    Quote Originally Posted by unbongwah View Post
    I'd say the extra feats are the main advantage; tough to pull off this build w/out them. 7 base + 3 monk + 1 wiz + 7 ftr + 2 epic = 20 feats total. Toughness, TWF x3, DMs x3, Max, Emp, WF/WS/GWS:Blunt (Kensai II pre-reqs), Dodge (Ninja pre-req), Stunning Fist, Stunning Blow, IC:Blunt, Power Atk, CL/GC/OC = 20 feats.

    Although I suppose if you did something like monk 12 / ftr 7 / wiz 1, which drops you to 17 feats, and went WIS-based, you could do: Toughness, TWF x3, DMs x3, Max, Emp, Dodge (Ninja & SD pre-req), Stunning Fist, Stunning Blow, IC:Blunt, Power Atk or Precision, Imp Martial Arts, Vorpal Strikes, with one feat left over. I would go for SD I instead of Kensai I, since Dodge meets SD pre-req and Kensai I is sorta blah anyway. Or do ftr 6 / arty 2: you lose a feat, but gain UMD and W&S Mastery I.
    I just love me some abundant step.

    Would work. Thanks.
    ~Sarlona~ - Proud Member of The Unrepentant
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  12. #112
    Build Constructionist unbongwah's Avatar
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    Test build for monk 12 / ftr 6 / arty 2 (NS II / SD I):
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (6 Fighter \ 12 Monk \ 2 Artificer) 
    Hit Points: 300
    Spell Points: 166 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 14
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    17
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom               16                    26
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
    Level 1 (Artificer)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Monk)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Precision
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Artificer Wand and Scroll Mastery I
    Epic feats: Imp Martial Arts and Vorpal Strikes
    Skills: max Concentration & UMD; maybe max Intim too if you want to try hate-tanking (probably need +2 INT tome to have enough pts for that); do whatever you like w/any leftover pts

    There's probably a more optimal leveling order and I'm not convinced SD I adds enough to be worthwhile, even though it's only 7 APs. If only ToD and heal amp III weren't so dang expensive! But I squeezed in everything I said it was going to have!

  13. #113
    Community Member Maelodic's Avatar
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    Quote Originally Posted by unbongwah View Post
    Test build for monk 12 / ftr 6 / arty 2 (NS II / SD I):
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (6 Fighter \ 12 Monk \ 2 Artificer) 
    Hit Points: 300
    Spell Points: 166 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 14
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    17
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom               16                    26
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
    Level 1 (Artificer)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Monk)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Precision
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Artificer Wand and Scroll Mastery I
    Epic feats: Imp Martial Arts and Vorpal Strikes
    Skills: max Concentration & UMD; maybe max Intim too if you want to try hate-tanking (probably need +2 INT tome to have enough pts for that); do whatever you like w/any leftover pts

    There's probably a more optimal leveling order and I'm not convinced SD I adds enough to be worthwhile, even though it's only 7 APs. If only ToD and heal amp III weren't so dang expensive! But I squeezed in everything I said it was going to have!
    I was thinking something more along the lines of:


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Male
    (6 Fighter \ 13 Monk \ 1 Wizard) 
    Hit Points: 285
    Spell Points: 140 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 14
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             13                    19
    Dexterity            17                    17
    Constitution         13                    13
    Intelligence         11                    13
    Wisdom               15                    15
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -1                     0
    Concentration         1                     5
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     4
    Hide                  3                    11
    Intimidate           -1                     0
    Jump                  1                     8
    Listen                2                     4
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  2                     2
    Swim                  1                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 12 (Fighter)
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    ~Sarlona~ - Proud Member of The Unrepentant
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    Praise Dog, and Maelodic, his prophet.

  14. #114
    2015 DDO Players Council Sebastrd's Avatar
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    Quick question, as I'm just hitting mid-teens on this build:

    What was the purpose of Combat Expertise in the original build? Was it a pre-req, or just some situational bonus AC? At this point I'm looking at IC:B and GF:B, but I'm not sure what else to take, and I really don't see a need for CE.

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  15. #115
    Community Member vampiregoat69's Avatar
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    This by far is the sickest and best build I have ever run. I am the one standing and making most saves and sometimes saving the group I LOVE IT SO MUCH.

  16. #116
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    now i just have to figure out the re-enhancement process
    if life gives you lemons, make lemonade.
    if life gives you pickles, well you're screwed. because pickleade sucks.

  17. #117
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    If anyone is still using this build and has figured out a setup with the new enhancement system could you post your findings? I'm in no way a theory-crafter or anything, coming up with an efficient setup is beyond me.

  18. #118
    Hero Paxsmickey's Avatar
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    Default My Two Cents

    The build should still function well as is, but the enhancement pass does offer more options to change this.

    Some things to consider:
    ~You have 2 free feats now from the dragonmarks
    ~level splits are different (12 Fighter is still a strong foundation though)
    ~With "One With the Blade" you can remain centered with your "focus" weapon (5th tier Kensei)
    ~Each Point of Heal adds +1 positive and +1 Negative Spell Power
    ~The Toughness feat is NOT required for class/racial toughness enhancements

    3 Monk levels allows for:
    ~Light strikes and a lesser restoration effect on healing ki finishers (Shintao)
    ~Dex for Attack and Damage for centered Piercing and Slashing Weapons (Ninja assassin)
    ~+10 Positive Spell Power and +5% healing amp per Core Shintao ability (worth the 1 ap)
    ~2 Bonus feats+Evasion (class feature)

    3 Rogue levels allows for:
    ~DEX for Attack and Damage with light weapons (requires weapon finesse) (Assassin)
    ~DEX for Attack and Damage with quarterstaves
    ~Trap skills+Evasion+2d6 sneak attack damage (up to 5d6 with more AP) (class feature)

    2 Ranger levels allows for:
    ~2d6 Sneak attack damage (DWS)
    ~+75 Positive Spell Power, +3 wild empathy (total of 6) and can expend them for a mass lesser vigor (DWS)
    ~+100 Spell Points (20+magical training) (arcane archer)
    ~TWF + Heal as a class skill (class feature)

    3 Ranger levels adds: (in addition to above)
    ~+10% off hand proc (must be dual wielding)
    +3 AC (shield bonus)
    +Scimitars count as light weapons (Tempest)
    +Attack and Damage bonuses when dual wielding (Tempest)

    4 Ranger levels adds more attack/damage with TWF and access to Empower, Maximize, and Quicken

    6 Ranger adds ITWF (free) and DEX to Damage for Light weapons

    1 Cleric Level adds:
    ~+1.5 Positive Spell Power per AP spent in Rad. Serv. Tree
    ~Wand Mastery: +75% effectiveness from wands/scrolls/items (Rad. Serv.)
    ~+3 turn undead (Rad. Serv.)
    ~Turn undead can remove: Blindness, Curse, Disease, Paralysis, Petrification, and Poison (Rad. Serv.)
    ~+1 Universal Spell Power per AP spent in Protection tree
    ~2 AC (Protection)
    ~Toughness (+5/+10/+15 HP) (Protection)
    ~Divine Might: add CHA mod to STR for 30/60/120 seconds for 21/18/15 spell points and a turn undead (Protection)
    ~Heal is a class skill, 3+CHA turn undead, access to Maximize, Empower, EMP Heal, and Quicken

    1 Wizard Level adds:
    ~Invisibility as a spell like ability (Archmage)
    ~+1 Universal Spell Power per AP spent in Archmage tree
    ~+.75 Universal Spell Power per AP spent in Pale Master tree
    ~+10/+20/+30 HP (Pale Master)
    ~1 bonus feat, access to Empower, Maximize, and Quicken


    My thoughts:
    I like the synergy of "One With the Blade" and Ninja Training II personally. This requires a minimum of 5 fighter levels and 3 Monk levels in order to use DEX for Attack and Damage with my Kensei Focus as long as it is Piercing or Slashing (must be character level 12 to take "One with the Blade"). (this is how you have a centered dual Khopesh wielding Halfling using DEX for Attack and Damage)

    I'm not a huge fan of tactical feats, and with only 13 STR needed for Power Attack, Cleave, and Great Cleave, I could dump STR for the most part, and focus more on DEX for a better Reflex save. With all the bonuses to DEX offered from being a Halfling you could achieve a higher DEX score for less. More DEX means more Damage now.

    I would still need Spell points for the Metamagic Feats, and I like the idea of using the ranger for the mass lesser vigor spell like abilities, so I'd probably take 4-6 levels of ranger.

    To make leveling up to 12 easier, I'd take whirling steel strike early and use longswords. At level 12 I'd feat swap whirling steel strike for Khopesh Prof. and grab "One With the Blade".

    FOR SIMPLICITY:
    For a simple conversion of the old build I'd keep the level splits the same but swap wizard for cleric.
    I'll post a rough leveling guide in a bit.


    Hope it helps,
    -PaxsMickey

    PS: I'm glad I saved this before I posted as DDO logged me out when I hit submit.

  19. #119
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    Quote Originally Posted by Paxsmickey View Post
    My thoughts:
    I like the synergy of "One With the Blade" and Ninja Training II personally. This requires a minimum of 5 fighter levels and 3 Monk levels in order to use DEX for Attack and Damage with my Kensei Focus as long as it is Piercing or Slashing (must be character level 12 to take "One with the Blade").
    Um. There's a little problem with that.

    The prerequisite chain for "One With the Blade" apparently can't be satisfied without 8 levels of fighter.

    I mean, it requires Keen Edge, which in turn requires Weapon Group Specialization, and AFAICT that one requires the Greater Weapon Focus feat, which requires the 8 levels of fighter.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
    Away from the game most of 2015.

  20. #120
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    Quote Originally Posted by mna View Post
    Um. There's a little problem with that.

    The prerequisite chain for "One With the Blade" apparently can't be satisfied without 8 levels of fighter.

    I mean, it requires Keen Edge, which in turn requires Weapon Group Specialization, and AFAICT that one requires the Greater Weapon Focus feat, which requires the 8 levels of fighter.
    Good catch. A bit of a bummer, but 8 fighter levels for a minimum is still pretty sweet.

    Here's a conversion I made if you have the original build listed on the first page and wanted to swap wizard for cleric. I haven't played this though, so use at your on risk. one problem with the +20 Lesser hearts of wood is that you can only have 3 classes at any time, so until you swap out all of one class (wizard in this case) you can't take a different class. That is why I took cleric at 3 and not at 1, but the extra skill points aren't too bad.

    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=58220
    
    Fighter 12 / Monk 7 / Cleric 1
    Male Halfling - Lawful Neutral
    ________________________________________________________________
    
    LEVEL 1:
    Race Selected: Male Halfling
    Alignment Selected: Lawful Neutral
    Class Selected: Monk (Monk 1)
    Abilities Raised: STR: 13, DEX: 17, CON: 13, INT: 11, WIS: 15
    Skills Ranks Raised: Concentration +4 (4), Heal +2 (2), 
    Spot +3 (3), Tumble +1 (1), UMD +2 (2)
    Feats Selected: Least Dragonmark of Healing, 
    Two Weapon Fighting
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Fighter (Fighter 1 / Monk 1)
    Skills Ranks Raised: Intimidate +2 (2)
    Feats Selected: Weapon Focus (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Cleric (Cleric 1 / Fighter 1 / Monk 1)
    Skills Ranks Raised: Heal +2 (4)
    Feats Selected: Maximize Spell
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1, 
    WIS: +1, CHA: +1
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Fighter (Fighter 2 / Cleric 1 / Monk 1)
    Abilities Raised: STR: 15
    Skills Ranks Raised: Intimidate +3 (5)
    Feats Selected: Dodge
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Monk (Fighter 2 / Monk 2 / Cleric 1)
    Skills Ranks Raised: Concentration +3 (7), Heal +1 (5)
    Feats Selected: Power Attack
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Monk (Monk 3 / Fighter 2 / Cleric 1)
    Skills Ranks Raised: Concentration +2 (9), Heal +1.5 (6.5)
    Feats Selected: Empower Healing Spell, Path of Harmonious Balance
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Fighter (Fighter 3 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Intimidate +3 (8)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, 
    WIS: +2, CHA: +2
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Fighter (Fighter 4 / Monk 3 / Cleric 1)
    Abilities Raised: STR: 17
    Skills Ranks Raised: Intimidate +3 (11)
    Feats Selected: Weapon Specialization (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Fighter (Fighter 5 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (7.5), Intimidate +1 (12)
    Feats Selected: Improved Two Weapon Fighting
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Fighter (Fighter 6 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (8.5), Intimidate +1 (13)
    Feats Selected: Improved Critical (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Fighter (Fighter 7 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (9.5), Intimidate +1 (14)
    Tomes Applied: STR: +3, DEX: +3, CON: +3, WIS: +3
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Fighter (Fighter 8 / Monk 3 / Cleric 1)
    Abilities Raised: STR: 19
    Skills Ranks Raised: Heal +1 (10.5), Intimidate +1 (15)
    Feats Selected: Greater Two Weapon Fighting, Stunning Blow
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Fighter (Fighter 9 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (11.5), Intimidate +1 (16)
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Fighter (Fighter 10 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (12.5), Intimidate +1 (17)
    Feats Selected: Greater Weapon Focus (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Fighter (Fighter 11 / Monk 3 / Cleric 1)
    Skills Ranks Raised: Heal +1 (13.5), Intimidate +1 (18)
    Feats Selected: Stunning Fist
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Fighter (Fighter 12 / Monk 3 / Cleric 1)
    Abilities Raised: STR: 20
    Skills Ranks Raised: Heal +1 (14.5), Intimidate +1 (19)
    Feats Selected: Greater Weapon Specialization (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Monk (Fighter 12 / Monk 4 / Cleric 1)
    Skills Ranks Raised: Concentration +5 (14)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Monk (Fighter 12 / Monk 5 / Cleric 1)
    Skills Ranks Raised: Concentration +5 (19)
    Feats Selected: Quicken Spell
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Monk (Fighter 12 / Monk 6 / Cleric 1)
    Skills Ranks Raised: Concentration +3 (22), 
    Heal +0.5 (15), UMD +0.5 (2.5)
    Feats Selected: Combat Expertise
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Monk (Fighter 12 / Monk 7 / Cleric 1)
    Abilities Raised: STR: 21
    Skills Ranks Raised: UMD +2.5 (5)
    Stats at End of Level 20:
    HP:264 SP:170 AC:21 FORT:19 REFL:15 WILL:16 BAB:+18/+18/+23/+28
    STR:21(+5) DEX:20(+5) CON:16(+3) INT:13(+1) WIS:18(+4) CHA:10(0)
    Balance:5, Bluff:0, Concentration:25, Diplomacy:0, 
    Disable Device: n/a, Haggle:0, Heal:21, Hide:9, Intimidate:19, 
    Jump:5, Listen:4, Move Silently:5, Open Lock: n/a, 
    Perform: n/a, Repair:1, Search:1, Spot:7, Swim:5, Tumble:6, UMD:5

    And here is my take on a Halfling Kensei Dragonmark

    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=58227
    
    Fighter 8 / Ranger 8 / Monk 4
    Male Halfling - Lawful Neutral
    ________________________________________________________________
    
    LEVEL 1:
    Race Selected: Male Halfling
    Alignment Selected: Lawful Neutral
    Class Selected: Ranger (Ranger 1)
    Abilities Raised: STR: 13, DEX: 17, CON: 14, INT: 14, WIS: 12
    Skills Ranks Raised: Balance +2 (2), Concentration +4 (4), 
    Heal +4 (4), Hide +4 (4), Intimidate +1 (1), Jump +4 (4), 
    Move Silently +4 (4), Tumble +1 (1), UMD +2 (2)
    Feats Selected: Weapon Focus (Slashing), Favored Enemy (Undead)
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Monk (Monk 1 / Ranger 1)
    Skills Ranks Raised: Balance +3 (5), Concentration +1 (5), 
    Hide +1 (5), Move Silently +1 (5)
    Feats Selected: Power Attack
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Fighter (Fighter 1 / Monk 1 / Ranger 1)
    Skills Ranks Raised: Intimidate +4 (5)
    Feats Selected: Least Dragonmark of Healing, 
    Exotic Weapons (Khopesh)
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Monk (Monk 2 / Fighter 1 / Ranger 1)
    Abilities Raised: DEX: 18
    Skills Ranks Raised: Balance +2 (7), Concentration +2 (7), 
    Hide +1 (6), Move Silently +1 (6)
    Feats Selected: Dodge
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Monk (Monk 3 / Fighter 1 / Ranger 1)
    Skills Ranks Raised: Balance +1 (8), Concentration +1 (8), 
    Hide +2 (8), Move Silently +2 (8)
    Feats Selected: Path of Harmonious Balance
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Ranger (Monk 3 / Ranger 2 / Fighter 1)
    Skills Ranks Raised: Concentration +1 (9), Heal +5 (9), 
    Hide +1 (9), Move Silently +1 (9)
    Feats Selected: Cleave
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Ranger (Monk 3 / Ranger 3 / Fighter 1)
    Skills Ranks Raised: Concentration +1 (10), 
    Heal +1 (10), Hide +1 (10), Move Silently +1 (10), UMD +2 (4)
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Ranger (Ranger 4 / Monk 3 / Fighter 1)
    Abilities Raised: DEX: 19
    Skills Ranks Raised: Concentration +1 (11), 
    Heal +1 (11), Hide +1 (11), Jump +2 (6), Move Silently +1 (11), 
    UMD +1 (5)
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Fighter (Ranger 4 / Monk 3 / Fighter 2)
    Skills Ranks Raised: Intimidate +4 (9)
    Feats Selected: Maximize Spell, Great Cleave
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Fighter (Ranger 4 / Fighter 3 / Monk 3)
    Skills Ranks Raised: Intimidate +4 (13)
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Fighter (Fighter 4 / Ranger 4 / Monk 3)
    Skills Ranks Raised: Intimidate +1 (14), UMD +1.5 (6.5)
    Feats Selected: Improved Critical (Slashing)
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Fighter (Fighter 5 / Ranger 4 / Monk 3)
    Abilities Raised: DEX: 20
    Skills Ranks Raised: Intimidate +1 (15), Jump +1 (7), 
    UMD +1 (7.5)
    Feats Selected: Quicken Spell
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Ranger (Fighter 5 / Ranger 5 / Monk 3)
    Skills Ranks Raised: Concentration +3 (14), Heal +5 (16)
    Feats Selected: Favored Enemy (Evil Outsider)
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Ranger (Ranger 6 / Fighter 5 / Monk 3)
    Skills Ranks Raised: Concentration +3 (17), 
    Heal +1 (17), Hide +2 (13), Move Silently +2 (13)
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Fighter (Fighter 6 / Ranger 6 / Monk 3)
    Skills Ranks Raised: Intimidate +3 (18), UMD +0.5 (8)
    Feats Selected: Empower Spell, Greater Two Weapon Fighting
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Fighter (Fighter 7 / Ranger 6 / Monk 3)
    Abilities Raised: DEX: 21
    Skills Ranks Raised: Intimidate +1 (19), UMD +1.5 (9.5)
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Ranger (Fighter 7 / Ranger 7 / Monk 3)
    Skills Ranks Raised: Heal +3 (20), Hide +2 (15), 
    Move Silently +2 (15), UMD +0.5 (10)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Ranger (Ranger 8 / Fighter 7 / Monk 3)
    Skills Ranks Raised: Concentration +1 (18), 
    Heal +1 (21), Hide +3 (18), Move Silently +3 (18)
    Feats Selected: Empower Healing Spell
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Fighter (Fighter 8 / Ranger 8 / Monk 3)
    Skills Ranks Raised: Intimidate +3 (22), UMD +0.5 (10.5)
    Feats Selected: Greater Weapon Focus (Slashing)
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Monk (Fighter 8 / Ranger 8 / Monk 4)
    Abilities Raised: DEX: 22
    Skills Ranks Raised: Balance +1 (9), Heal +2 (23), 
    UMD +0.5 (11)
    Stats at End of Level 20:
    HP:236 SP:97 AC:19 FORT:19 REFL:19 WILL:10 BAB:+19/+19/+24/+29
    STR:13(+1) DEX:22(+6) CON:14(+2) INT:14(+2) WIS:12(+1) CHA:8(-1)
    Balance:15, Bluff:-1, Concentration:20, Diplomacy:-1, 
    Disable Device: n/a, Haggle:-1, Heal:26, Hide:28, Intimidate:21, 
    Jump:8, Listen:1, Move Silently:24, Open Lock: n/a, 
    Perform: n/a, Repair:2, Search:2, Spot:1, Swim:1, Tumble:7, UMD:10
    High Hide and Move Silently for the revamp of sneaking, 13 STR for Power attack, Cleave, and Great Cleave. 8 ranger was needed for Empower Healing, and 3 Monk was needed to use DEX for Attack and Damage while centered with Khopesh. 8 Fighter is needed for "One With the Blade" (Thank You, MNA). 13 Fighter doesn't add too much while 4 Monk adds another 1d4 healing from healing Ki, but feel free to take another Ranger or Fighter level. I spaced the levels out awkwardly, but it was the only way I saw I could get all the meta magic feats by level 20. If you see any problems, have any suggestions, or what ever feel free to send me a message, or comment.

    I hope I didn't get too off topic, and I hope I didn't hijack this thread too badly.

    Cheers,
    -PaxsMickey

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