This is a short simple guide to making traps. Since traps can be a bit complicated, I’ve tried to separate it into multiple parts.
For those looking for just the recipes, please go here.
First off, there are a few basics every trap-maker should know.
The only way to do any crafting is the Trapmaking feat. At 4th level a rogue is granted this automatically. Other classes can purchase the Trapmaking feat so long as they meet the prerequisites. The trapmaking feat allows two things. It lets a rogue use crafting stations to make traps, and it allows a rogue to harvest parts from the boxes he disables.
Once your rogue has the ability to collect trap parts, you should find your pack beginning to fill with an assortment of parts as you quest. Every box you disable has a chance of bestowing trap parts, and trap boxes are the only place to get parts. Your chance of parts, and how many you receive depend on four things.
- The level of rogue. (The higher the rogue, the more parts you’ll get)
- The level of quest. (Again, the higher, the better)
- The DC of the trap. (Tougher traps generally give you more parts. This has the most effect on the parts you'll receive.)
- Having Rogue Mechanic I + II (Increases the chances that a trap will give parts)
However, it is always a random amount of parts. These factors just better your chances of getting a larger amount of parts. Sometimes a box will give you 1 part, another time it will give 15. Since you do have a random amount of parts, your best bet to obtaining many parts are to go to quests that have many trap boxes, especially many boxes of the same type of trap, such as Fire or Mechanical. It’s important to note that if a single box controls multiple traps of different types, that box will only give one type of trap part.
There are 8 types of trap parts, each corresponding to their particular type of trap that the box controls.
- Mechanical (Spikes, Blades, ect.)
- Holy (Currently no associated recipes)
- Unholy (Currently no associated recipes)
- Magical (Both Poison and Spell Traps)
In addition to trap parts, there are a few other trapmaking ingredients
- Flasks - Crude, Simple, Unadorned (Only from the Free Agent Vendor located in the Harbor after achieving 75 Free Agent favor)
- Elemental Essences (Available from chests, end rewards, and deconstructing magical items)
- Siberys Dragonshard Fragments (From chests, broken barrels, and collectibles)
All of the parts do stack by type, but I highly recommend heading over to the Twelve and claiming the free small ingredient bag as soon as possible. If you plan to do serious crafting on your rogue, then you’ll want to invest in a larger ingredient bag and potentially a small soul gem bag as well.