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  1. #1
    Community Member kafrielveddicus's Avatar
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    Default Permadeath Challenge for Elite Skilled Players

    I am looking to form a group of players for a Extreme challenge group known as the Valkryies.

    This group will be following all guild rules and static group rules with the following additions;

    ***No Trading or Gifting to or from outside of group
    ***All quests will be run on one setting only(The Hardest) with no repeating, this means all quests will be run on Elite setting only, except the four solo only quests
    ***Voice is required(No Exceptions)

    These other rules are subject to determination by the group but I would like to make it as difficult as possible

    Option 1 - No Shrines
    Option 2 - No House Buffs
    Option 3 - Run encounter areas only for discoveries and rares

    We are still undecided on whether house buffs are allowed and whether we will allow shrines and how we will treat encounter areas or whether we will run any quests with an over-leveling xp penalty, I am hoping to get folks that want to make it as difficult as possible(let's make a statement to the elitists in our community).

    Currently have the following members; Kaf,Narc,Rezo,Rab

    Please note this challenge is for experienced players only!!!

    I will be accepting on a first come basis, assuming you meet the credentials.

    If you are interested in this challenge please PM me or register on the guild website and contact me there or find me online
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  2. #2
    Community Member jwdaniels's Avatar
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    I find it ironic that you are looking for elite skilled players to make a statement to elitists...

  3. #3
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by jwdaniels View Post
    I find it ironic that you are looking for elite skilled players to make a statement to elitists...
    LOL, thanks!

    Unfortunately, many people in our community play within rulesets that they enjoy, but others in our community feel the need to challenge the validity of the people that dont play by the toughest rulesets, it is simply time to put a cork in it!!!

    We would be happy to have you join us!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  4. #4
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by TheNarc View Post
    I am looking to form a group of players for a Extreme challenge group known as the Valkryies.

    This group will be following all guild rules and static group rules with the following additions;

    ***No Trading or Gifting to or from outside of group
    ***All quests will be run on one setting only(The Hardest) with no repeating, this means all quests will be run on Elite setting only, except the four solo only quests
    ***Voice is required(No Exceptions)

    These other rules are subject to determination by the group but I would like to make it as difficult as possible

    Option 1 - No Shrines
    Option 2 - No House Buffs
    Option 3 - Run encounter areas only for discoveries and rares

    We are still undecided on whether house buffs are allowed and whether we will allow shrines and how we will treat encounter areas or whether we will run any quests with an over-leveling xp penalty, I am hoping to get folks that want to make it as difficult as possible(let's make a statement to the elitists in our community).

    Currently have the following members; Kaf,Narc,Rezo,Rab

    Please note this challenge is for experienced players only!!!

    I will be accepting on a first come basis, assuming you meet the credentials.

    If you are interested in this challenge please PM me or register on the guild website and contact me there or find me online
    You mean no rest shrines?
    Robi's Free to Play Guide
    Khyber... DRAMA DRAMA DRAMA
    I play as: Nagasnake, Olmanjenkins, Tyrogan, Chicobo, Torriin, Kensaito, Koruna, and Goldenac.

  5. #5
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by ZeroTakenaka View Post
    You mean no rest shrines?
    We already dont allow rez shrines by our normal guild rules, but yes for this group there would be no rest shrines as well!!!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  6. #6
    Community Member Chai's Avatar
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    How do you plan to run elite without running hard first? Do you have an opener that already has the quests done who pops in for a second to open the quest?

  7. #7
    Community Member TheDjinnFor's Avatar
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    The Waterworks Challenge

    Instructions:

    1. Enter the Waterworks as a level 1 character with starter gear.
    2. Go through the slayer area killing as much or as little as you want.
    3. Enter part 1 on hard and complete it and part 2; you must gain bonus experience from killing enough enemies (doesn't have to be the maximum, just gain some sort of bonus). If you let Arty die you fail the challenge.
    4. Leave the waterworks, level up/spend AP, and using whatever items or gold you found in the quest, purchase whatever you want.
    5. Must be level 2: Re-enter the waterworks slayer zone then make your way to the other side and complete parts 3 and 4 on hard. You must gain bonus experience from killing enough monsters in part 3, and you must kill all Ogres in addition to the regular objectives in part 4.
    6. Leave the waterworks, spend AP, obtain your quest reward from the Harbormaster (not the guard), and using whatever items or gold you found in the quest, purchase whatever you want.
    5. Re-enter the waterworks slayer zone and obtain your reward from the Guard. Complete parts 1 and 2 on elite. If you let Arty die you fail the challenge.
    6. Leave the waterworks, spend AP, and using whatever items or gold you found in the quest, purchase whatever you want.
    7. Re-enter the waterworks slayer zone, make your way the other side and complete parts 3 and 4 on elite. You must gain bonus experience from killing enough monsters in part 3, and you must kill all Ogres in addition to the regular objectives in part 4.

    Rules:

    1. You must start as level 1 character (no veteran status characters). You may not level up past level 2.
    2. You are not allowed to complete a single quest, just skip Korthos and get your starter gear and your 1 bonus AP.
    3. Do not buy anything before you start or transfer any equipment or money at all during the challenge.
    4. You may not recall at any time, but you are allowed to finish out. If the button says recall, you can't; if it says finished, you can.
    5. If your character dies at all, you lose and must leave the waterworks for the remainder of the challenge. Game over. Do not recall and then go back in and retry (think permadeath).
    6. If you need a hard opener, he/she cannot help you in any way other than to open quests; he/she can only enter the explorer zone after you reach the start of the quest, and cannot give you any Slayers kills (must either not kill anything or be overleveled) nor clear any sort of path for you, and must leave the zone after you enter the quest to allow it to reset.
    7. You may not farm slayers/rares. If you enter the Waterworks slayers area from its normal entrance, you must make your way straight to a quest and enter it. If you enter the Waterworks slayers area after finishing a quest, you must move straight to the entrance or to another quest. If you do not gain enough experience to level to 2 when you need to, you fail the challenge.

    Bonus Points:

    1. No shrines
    2. Soloing (it's been done in parties)
    3. Skipping hard and going straight for elite (that means no gear before you start!)

    Last but not least, you must record the adventure! Or take several screenshots to prove your epic powah.
    Last edited by TheDjinnFor; 06-22-2010 at 03:15 PM.

  8. #8
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by Chai View Post
    How do you plan to run elite without running hard first? Do you have an opener that already has the quests done who pops in for a second to open the quest?
    You dont even need to have that toon enter the quest just needs to be in the group!!!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  9. #9
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    The Waterworks Challenge

    Instructions:

    1. Enter the Waterworks as a level 1 character with starter gear.
    2. Go through the slayer area killing as much or as little as you want.
    3. Enter part 1 on hard and complete it and part 2; you must gain bonus experience from killing enough enemies (doesn't have to be the maximum, just gain some sort of bonus). If you let Arty die you fail the challenge.
    4. Leave the waterworks, level up/spend AP, and using whatever items or gold you found in the quest, purchase whatever you want.
    5. Must be level 2: Re-enter the waterworks slayer zone then make your way to the other side and complete parts 3 and 4 on hard. You must gain bonus experience from killing enough monsters in part 3, and you must kill all Ogres in addition to the regular objectives in part 4.
    6. Leave the waterworks, spend AP, obtain your quest reward from the Harbormaster (not the guard), and using whatever items or gold you found in the quest, purchase whatever you want.
    5. Re-enter the waterworks slayer zone and obtain your reward from the Guard. Complete parts 1 and 2 on elite. If you let Arty die you fail the challenge.
    6. Leave the waterworks, spend AP, and using whatever items or gold you found in the quest, purchase whatever you want.
    7. Re-enter the waterworks slayer zone, make your way the other side and complete parts 3 and 4 on elite. You must gain bonus experience from killing enough monsters in part 3, and you must kill all Ogres in addition to the regular objectives in part 4.

    Rules:

    1. You must start as level 1 character (no veteran status characters). You may not level up past level 2.
    2. You are not allowed to complete a single quest, just skip Korthos and get your starter gear and your 1 bonus AP.
    3. Do not buy anything before you start or transfer any equipment or money at all during the challenge.
    4. You may not recall at any time, but you are allowed to finish out. If the button says recall, you can't; if it says finished, you can.
    5. If your character dies at all, you lose and must leave the waterworks for the remainder of the challenge. Game over. Do not recall and then go back in and retry (think permadeath).
    6. If you need a hard opener, he/she cannot help you in any way other than to open quests; he/she can only enter the explorer zone after you reach the start of the quest, and cannot give you any Slayers kills (must either not kill anything or be overleveled) nor clear any sort of path for you, and must leave the zone after you enter the quest to allow it to reset.
    7. You may not farm slayers/rares. If you enter the Waterworks slayers area from its normal entrance, you must make your way straight to a quest and enter it. If you enter the Waterworks slayers area after finishing a quest, you must move straight to the entrance or to another quest. If you do not gain enough experience to level to 2 when you need to, you fail the challenge.

    Bonus Points:

    1. No shrines
    2. Soloing (it's been done in parties)
    3. Skipping hard and going straight for elite (that means no gear before you start!)

    Last but not least, you must record the adventure! Or take several screenshots to prove your epic powah.
    Please note this post is irrelevant to this thread, fi you wish to continue with this sort of post regarding your own challenge please open your own thread, oh and you are welcome to delete this post at your earliest convenience!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  10. #10
    DDO Catalog MrCow's Avatar
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    Quote Originally Posted by TheNarc
    You dont even need to have that toon enter the quest just needs to be in the group!!!
    With the exception of quests where you "travel to a far off location" (Kobold Assault, Gladewatch Outpost, Archer Point Defense, Stormcleave Outpost, The Black Lock, Guard Duty, Caverns of Korromor, Desert Caravan, etc.). Those still require your elite opener to enter the quest to open them on elite.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  11. #11
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by MrCow View Post
    With the exception of quests where you "travel to a far off location" (Kobold Assault, Gladewatch Outpost, Archer Point Defense, Stormcleave Outpost, The Black Lock, Guard Duty, Caverns of Korromor, Desert Caravan, etc.). Those still require your elite opener to enter the quest to open them on elite.
    Not true, they just need to be on the quest and in group!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  12. #12
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    Quote Originally Posted by TheNarc
    Not true, they just need to be on the quest and in group!
    It may be more true than you think.

    http://rageclash.net/rageclash/Elite%20Opener.jpg

  13. #13

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    Quote Originally Posted by MrCow View Post
    With the exception of quests where you "travel to a far off location" (Kobold Assault, Gladewatch Outpost, Archer Point Defense, Stormcleave Outpost, The Black Lock, Guard Duty, Caverns of Korromor, Desert Caravan, etc.). Those still require your elite opener to enter the quest to open them on elite.
    Yes, we experienced this the other day in The Core. And stk on elite the first time might present a problem. An elite opener will not work for every quest.

    Questions from an elitist:

    1.) going to run Devil Assault on normal before your party reaches level 8?

    2.) going to talk about what what's coming up in a quest?

    3.) going to run every possible quest on the highest available difficulty (hard when elite is not possible) with no xp penalty? Or will you "metaselect" and avoid quests that are deemed too challenging even tho they are level appropriate for your party?

    Relevant questions if you seek corks and glory...
    Last edited by Duncani_Daho; 06-24-2010 at 08:46 AM.

  14. #14
    Community Member Chai's Avatar
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    Quote Originally Posted by Duncani_Daho View Post
    Yes, we experienced this the other day in The Core. And stk on elite the first time might present a problem. An elite opener will not work for every quest.

    Questions from an elitist:

    1.) going to run Devil Assault on normal before your party reaches level 8?

    2.) going to talk about what what's coming up in a quest?

    3.) going to run every possible quest on the highest available difficulty (hard when elite is not possible) with no xp penalty? Or will you "metaselect" and avoid quests that are deemed too challenging even tho they are level appropriate for your party?

    Relevant questions if you seek corks and glory...
    Devils assault by far isnt the toughest challenge before level 8 a group like this would face.

    Talking about whats coming up in a quest is rare nowdays, even in non PD PUGs. Most of the people who are interested in this likely have already been obeying this self policed rule for years now.

    I think its already been established that they are running on the hardest difficulty. They are even talking about going straight to elite.

    My non elitest question: Will there be unconditional congrats on the table when (not if, but when) they pull this off? There will be from me.
    Last edited by Chai; 06-24-2010 at 09:03 AM.

  15. #15
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by TheNarc View Post
    Please note this post is irrelevant to this thread, fi you wish to continue with this sort of post regarding your own challenge please open your own thread, oh and you are welcome to delete this post at your earliest convenience!
    Oops, this is why my thread never showed up. I didn't post it in a new one >_>

  16. #16
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by Duncani_Daho View Post
    Yes, we experienced this the other day in The Core. And stk on elite the first time might present a problem. An elite opener will not work for every quest.

    Questions from an elitist:

    1.) going to run Devil Assault on normal before your party reaches level 8?

    2.) going to talk about what what's coming up in a quest?

    3.) going to run every possible quest on the highest available difficulty (hard when elite is not possible) with no xp penalty? Or will you "metaselect" and avoid quests that are deemed too challenging even tho they are level appropriate for your party?

    Relevant questions if you seek corks and glory...

    1) Devil's assault is a level 18 quest on elite

    2) with the group of players we have so far and likely those that complete the group it will be unnessecary to talk about anything in quest as all the players will be fully experienced.

    3) we will only be running on elite, we will hold off on levelling if necessary and we will run quests in order of level, ie. level 1's then level 2's and so on, but that does not mean that we wont run the tangleroot chain until all the level 6 quests are done, quest chains will be run when we see it fit to go after the end reward list.
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  17. #17
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by Chai View Post
    Devils assault by far isnt the toughest challenge before level 8 a group like this would face.

    Talking about whats coming up in a quest is rare nowdays, even in non PD PUGs. Most of the people who are interested in this likely have already been obeying this self policed rule for years now.

    I think its already been established that they are running on the hardest difficulty. They are even talking about going straight to elite.

    My non elitest question: Will there be unconditional congrats on the table when (not if, but when) they pull this off? There will be from me.
    Hi Chai,

    Thanks for the vote of confidence and we would love to have you and your talents join us for this challenge!!!

    Sincerely,
    The Narc
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  18. #18
    Community Member Gandalfs_Ghost's Avatar
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    Quest chains cant be run only on elite unless you have an elite opener available for every chapter. So baudreys, stk, waterworks, catacombs, tangleroot, deleras, threnal, etc might present you with some difficulties.

  19. #19

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    Quote Originally Posted by Chai View Post
    Devils assault by far isnt the toughest challenge before level 8 a group like this would face.

    Talking about whats coming up in a quest is rare nowdays, even in non PD PUGs. Most of the people who are interested in this likely have already been obeying this self policed rule for years now.

    I think its already been established that they are running on the hardest difficulty. They are even talking about going straight to elite.

    My non elitest question: Will there be unconditional congrats on the table when (not if, but when) they pull this off? There will be from me.
    Absolutely! Congratulations will be offered. In fact, since the goal of the static is unstated, I offer congratulations now for upping the ante of whatever it was Narc was doing in his pd guild before this static. Upping the ante is what it's all about. From EE and Sublime, to Mortal Voyage, to The Core. That's the way I see the trajectory of challenge-play in DDO, permadeath style.

    I predict the Necropolis Tomb/Heart quests will be the first serious challenge for such an expedition.

    Regarding "spoiling" Chai, I would say 99% of people I have pugged with in the past year don't even know what spoiling is because it is some commonplace. Most puggers want smooth runs that consume very few expendable resources: for the most part, isn't that true? Therefore, telling people where to go, what to cast, what to look to expect BEFORE it happens is a good way to master the encounters and complete the quests as easily as possible. I have been leveling up my true reincarnated ranger Nicomo and every pug group has had someone or multiple people talking about what's coming up in the quest. Whenever there is a newish player in the quest (I can infer by them asking where they should go, etc.) I flinch when people spoil and tell them what's going to happen. I say just let them explore for themselves. Hardly anything is risked by character death in pug, so why not let them figure stuff out?

    By the way Chai, can you direct me towards any thread of yours where you have given unconditional congratulations to a PD or non-PD group that completed any quests?
    Last edited by Duncani_Daho; 06-24-2010 at 11:53 AM.

  20. #20

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    Confirmation please Narc: is MrCow right or wrong-- an elite opener can not merely open the quests he mentions (like Archer Point Defense). That character being used as an elite opener must enter the instance before the others can go in on elite. You said he was wrong so I'd like a resolution to the dispute please.

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