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  1. #1

    Default 12 Monk / 6 Ranger / 2 Fighter Future Build (THE MOFINGER)

    In preparation for the longsword centered feat, I present to you, THE MOFINGER.

    TBH I think I would REALLY go with the human one over the elf as there is so much more you can do.

    You gain an extra feat, you get 24 more skill points, and higher overall AC.
    The +5 Human versatility overcomes the bonus to hit / damage of the elf LS bonus by 3 points each.
    You can also add that to the AC or even saves if you really need to to.
    The human build also gives you the ability to sneak around due to extra skills.

    Getting spring attack at LV 4 makes a HUGE difference leveling up no matter what build you use.
    You also gain +20% healing on both builds.

    ================================================== =====
    ================================================== =====
    ================================================== =====

    HUMAN - 12 Monk / 6 Ranger / 2 Fighter

    Stats:
    ------------------
    Str 15 (32) (=15 +4 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
    Dex 14 (26) (=14 +1 Levels +2 Tome +3 Enh. +6 Item)
    Con 14 (22) (=14 +2 Tome + 6 Item)
    Int 14 (16) (=14 +2 Tome)
    Wis 14 (26) (=14 +2 Tome + 4 Enh. +6 Item)
    Cha 8 (16) (=8 +2 Tome +6 Item)


    Skills:
    ------------------

    Balanced and Conc are maxed. Spot, Move Silently, and Search allow you to scout
    Jump is good for getting around and behind. Intimidate if you need to.
    UMD good as high as it can go.

    Balance 28 Max
    Concentration 26 Max
    Spot 25
    Jump 25
    Move Silently 25
    Intimidate 19
    Search 18
    Use Magic Device 11
    Heal 10
    Swim 6
    Tumble 7
    Hide 5
    Listen 5
    Repair 3


    Level Progression:
    ------------------
    1-2: Ranger
    3-4: Fighter
    5-6: Monk
    7-10-Ranger
    11-20: Monk


    Feats:
    ------------------
    1-Dodge
    1-(HU)Mobility
    3-OTWF
    3-(FI)Combat Expertise
    4-(FI)Spring Attack
    5-(MO)Power Attack
    6-(FI)Weapon Focus-Slash
    6-(MO)Toughness
    9-IC Slashing
    12-GTWF
    14-Monk Longsword Feat
    15-TWD
    18-Stunning Blow

    HP:
    158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487

    SP:
    70(6Rng)+80(wis)=150

    Enhancements:
    ------------------
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Lifting the Veil
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Rise of the Phoenix
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favorred Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness I


    Saves (Fort/Reflex/Will):
    ------------------
    Base: 16/13/10
    Attributes: 6/8/8
    Resistance: 5/5/5
    Head: 2/2/2
    Greater Hero: 4/4/4
    Total: 33/32/29

    AC
    ------------------
    10 Base
    1 Dodge feat
    4 Icy Raiments Dodge
    1 Alchemical Dodge
    3 Chattering Ring Dodge
    9 Dexterity (Wind)
    8 Wisdom
    3 Stacking Monk Bonus (1,5,10 centered)
    4 Insight (Shroud Crafted)
    5 Protection
    5 Barkskin
    8 Armor Bracers
    2 Tempest I
    5 Combat Expertise
    1 Haste
    1 Two Weapon Defense
    2 Shield Clicky
    ----------------------
    72 (Self Buffed in AC Mode)
    +5 AC Human boost
    ----------------------
    77 max with booster



    ================================================== =====
    ================================================== =====
    ================================================== =====

    The elf is really nice, especially with the LS bonus to hit and damage.
    Plus you can really beef up dex for added AC.
    However you lose an extra feat and also 24 skill points which can make a big difference.
    You also lose out on the versatility bonus which can help out alot.
    You still get the 20% extra healing.

    ELF - 12 Monk - 6 Ranger - 2 Fighter

    Stats:
    ------------------
    Str 14 (32) (=14 +5 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
    Dex 16 (28) (=16 +2 Tome +4 Enh. +6 Item)
    Con 14 (22) (=14 +2 Tome + 6 Item)
    Int 12 (14) (=12 +2 Tome)
    Wis 14 (26) (=14 +3 Tome + 3 Enh. +6 Item)
    Cha 8 (16) (=8 +2 Tome +6 Item)


    Skills:
    ------------------

    Balance, and Conc are near maxed. Intimidate when you want or need to.
    Spot, and Search when needed as well. UMD as high as it can do.
    Jump is good for getting around and behind.

    Balance 26
    Concentration 24
    Jump 23
    Spot 23
    Intimidate 16
    Search 14
    Use Magic Device 11
    Swim 6
    Heal 6
    Hide 6
    Move Silently 6
    Tumble 5
    Listen 5


    Level Progression:
    ------------------
    1-2: Ranger
    3-4: Fighter
    5-6: Monk
    7-10-Ranger
    11-20: Monk


    Feats:
    ------------------
    1-Dodge
    3-Mobility
    3-(FI)OTWF
    4-(FI)Spring Attack
    5-(MO)Combat Expertise
    6-Weapon Focus-Slash
    6-(MO)Power Attack
    9-IC Slashing
    11-(MO)Path of Harmony
    12-GTWF
    14-(MO)Monk Longsword Feat
    15-Stunning Blow
    18-Toughness

    HP:
    158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487

    SP:
    70(6Rng)+80(wis)=150

    Enhancements:
    ------------------
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Lifting the Veil
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Fists of Iron
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Rise of the Phoenix
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness I

    Saves (Fort/Reflex/Will):
    ------------------
    Base: 16/13/10
    Attributes: 6/9/8
    Resistance: 5/5/5
    Head: 2/2/2
    Greater Hero: 4/4/4
    Total: 33/33/29

    AC
    ------------------
    10 Base
    1 Dodge feat
    4 Icy Raiments Dodge
    1 Alchemical Dodge
    3 Chattering Ring Dodge
    10 Dexterity (Wind)
    8 Wisdom
    3 Stacking Monk Bonus (1,5,10 centered)
    4 Insight (Shroud Crafted)
    5 Protection
    5 Barkskin
    8 Armor Bracers
    2 Tempest I
    5 Combat Expertise
    1 Haste
    2 Shield Clicky
    ----------------------
    72 (Self Buffed in AC Mode)
    Last edited by Ulyydian; 05-18-2010 at 09:10 PM.

  2. #2
    Community Member Khelden's Avatar
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    I am thinking about a similar build, but using 2 paladin levels instead of fighter to get the charisma mod to all saves... It is quite easy to tweak out the stats to reach an acceptable charisma mod.

  3. #3

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    You don't get the two extra feats with a paladin however
    You get an extra feat at lv 3 and lv 4 this way.
    That's a pretty big loss for a few extra points of saves.

  4. #4
    Community Member Khelden's Avatar
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    I think you could easily drop whirlwind attack [slow down your attack chain] and OTWF nope?

  5. #5

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    I would drop Deflect Arrows, by level 14 I can't see it having any use at all considering it provides minimal benifit at low levels. Unless they've really buffed how often arrows are deflected. If your looking to just fill a feat, Toughness is always a useful feat, though 22hp won't make or break the build.

    Looks like a great build though, personally since your getting Monk 12 you should aim for Master of Thunder for the extra attack speed resulting in more attacks. Not sure which enhancements are needed and which are fluff though.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
    if you want even more challange, let those 5 help you

  6. #6
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    Seems quite solid. Would also drop deflect arrows as I really dont see much use for it here. Whirlwind would also go and I'm fairly sure you can survive without the OTWF since you have WF-slashing to lower your penalty.

    That being said have you considered replacing the fighter levels with for example rogue to make UMD class skill and some SA damage. (1/lvl would be enough though)

    Would also drop 2 from INT (+1 INT tome for combat expertise if you want it) and put to con or up STR by one.
    (would keep the int as it is IF you took a rogue level)
    Just seems like you are getting plenty of skill points and using them on some skills you dont really need IMHO.

    This might be a dumb point but in your AC calculations you have 1 alchemical dodge (is this from the ritual? If so I thought you cant put it into bracers?)

    You can also get +2 with a shield clicky self buffed.

    Elf is quite tempting for more AC, +2/+2 attack damage but then you lose HV and 1 feat and less points to enhancements so dunno.

  7. #7
    Community Member Timjc86's Avatar
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    The word on the street is that Deflect Arrows is currently bugged and works only in PvP against other players and none at all against actual mobs.

  8. #8
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    Some suggestions:

    1. Abilities
    You spend a ton of APs on Wis and Dex which only serves defensive purposes, but at the same time you raise your starting Con to only 12? This doesn't make sense - 2 more points of Con only cost 2 build points that you could easily spare from Int (see below). That's 20 more HP, +1 fort save, and +1 Concentration. It also unlocks the tier III Earth stance which is quite nice, situationally.

    2. Skills
    Your totals don't make sense in places, e. g. with ability modifiers of +3 and up, none of them can possibly be at less than +3. Also the .5 fraction on UMD doesn't help at all, put that last point somewhere else.

    If you already max Spot, Listen will give you no benefits, really. I've yet to see end game quests and raids, but the few references I've seen to Listen is the advice to not take it. Drop starting Int by 2 points if you have too many skill points to spend in a reasonable fashion and lose Listen.

    3. Feats
    Shift classes around a bit so you can pick Dodge and Mobility as monk feats, that saves you from the embarassment that is Deflect Arrows.

    Combat Expertise is huge for AC builds, but you should be aware that many abilities will shift you out of this stance. This might make it tricky to use.

    4. Healing
    Devotion does not add to any healing from scrolls, wands, or spells from other people. Only your own spell casts count here, and that will be restricted to cure light wounds then. So no, you do not get 60% healing bonus for 99% of the healing you're likely to get, and more likely you'll not even use CLW yourself, since you have too few spell slots to bother with it.

  9. #9
    Community Member Bacab's Avatar
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    Just so you know...

    Deflect arrows does not work...

    AND WHEN IT DOES>>>It only works when UNARMED.

    Might save you some trouble.
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
    Atropine Human 11 WIZ/1ROG (Active)
    Member of THACO on Ghallanda

  10. #10
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    If you scrap listen, you can use the points on UMD instead, maxing it so it's actually useful and not sitting there halfway not worth anything.

  11. #11

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    I'll tweak this a bit, so hold off on posts for a bit please.
    As noted this is just a future build.

    Also regarding adding the thief class...there are already 3 classes you can't add a fourth one.
    Adding 2 of thief would get you good UMD but you lose 2 feats and 2 BAB.

    I would also like to add this is a 32 build with veteran stats so you can't add +1 tomes until AFTER creation, so lowing int would make it so you could not get CE until 5. It is an option though. You would also lose 24 skill points.
    Last edited by Ulyydian; 05-18-2010 at 09:05 AM.

  12. #12

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    OK updated with alot of tweaks.
    I think I'm going to have ALOT of fun with this one.
    However I'll be going with human first as I love all the bonus stuff you get.
    Feedback is appreciated, however please remember the following:

    1: No rogue because lose 2 feat and 2 BAB.
    2: Master of rock takes 18 con not 16...
    3: Skills maxed based on likely usage and feedback.
    4: Build is based on being familiar with the ranger exploiter build.
    5: THIS IS A FUTURE BUILD: YOU CAN'T BUILD IT RIGHT NOW....

    Seriously....some people need to do some reading, I DID say this was a future build...

  13. #13
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    I thought of making a similar char, but 13 monk(innate spell resistance)/6 ranger/1 rogue(umd/disable/search, if you do it right) posted somewhere.

    I lose the feats and 2 BaB of the fighter. better ref saves, and UMD, +1d6 sneak attack.

    I like the monk spell resistance, it can come in handy even if its only 23(which is higher(by 1) than the current non epic items). seemed better to me than taking 2 rogue, since already have evasion, and since WSS is SUPPOSE to make longswords usable with FoB(read page 62 of the eberron campaign setting 3.5 edition d&d) it seemed like a reasonable build.

    Also i was reading, and i just found out that tempests, 1, 2, and 3, each give a 10% boost to attack speed. for 30%. i thought it was only 10% at tempest 1, thats it. so a Tempest 3(30%) monk 1, rogue 1(exploiter), in air stance will have a constant un-hasted attack speed boost of 40% increasing 7.5% with haste, 15% with haste boost, and then don't forget mad stone or reconstruct(if applicable) you do lose out on the poison/desiese immunity, abundant step, earth strikes and air strikes 3, whatever monk abilities(like touch of death or rise of phoenix) you take, and whatnot, but gain the spells FoM, Bark skin, your Resist gives 30 and lasts 18 minutes, and you get some higher damage on you Favored enemies.

  14. #14
    Founder Xyfiel's Avatar
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    Quote Originally Posted by Xyzima View Post
    I thought of making a similar char, but 13 monk(innate spell resistance)/6 ranger/1 rogue(umd/disable/search, if you do it right) posted somewhere.

    I lose the feats and 2 BaB of the fighter. better ref saves, and UMD, +1d6 sneak attack.

    I like the monk spell resistance, it can come in handy even if its only 23(which is higher(by 1) than the current non epic items). seemed better to me than taking 2 rogue, since already have evasion, and since WSS is SUPPOSE to make longswords usable with FoB(read page 62 of the eberron campaign setting 3.5 edition d&d) it seemed like a reasonable build.

    Also i was reading, and i just found out that tempests, 1, 2, and 3, each give a 10% boost to attack speed. for 30%. i thought it was only 10% at tempest 1, thats it. so a Tempest 3(30%) monk 1, rogue 1(exploiter), in air stance will have a constant un-hasted attack speed boost of 40% increasing 7.5% with haste, 15% with haste boost, and then don't forget mad stone or reconstruct(if applicable) you do lose out on the poison/desiese immunity, abundant step, earth strikes and air strikes 3, whatever monk abilities(like touch of death or rise of phoenix) you take, and whatnot, but gain the spells FoM, Bark skin, your Resist gives 30 and lasts 18 minutes, and you get some higher damage on you Favored enemies.
    No, Tempest get 10% at tier I, and an extra attack at Tier III.

  15. #15
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    ok thats what i originally though, but the wiki and compendium and the game itself arent explained to well.

    so yeah monk 13/ranger 6/rogue 1, it is then

  16. #16
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    Xyzima,
    that is similiar to a build im making myself, the silent storm; It was a 7/7/6 build before ninja spy 2 info came out.
    however im going 13monk/6ranger/1rog also
    Ninja spy2/tempest

    I also went human, str based. orien dragonmark2 for dd/expedious retreat. Its awsome being able to be in sneak mode and move at roughly normal speed with dragonmark and ranger sprint boost combined with rogue and ninja spy sneak speed boost later on.

    Skills are maxxed out hide, move silently, umd, concentration, few extras into balance and jump. Don't care to be a trapper at all even though its tempting at lower levels, its worthless at higher ones, and i refuse to waste a heart of wood.

    Maximum mobility via jumping and speed boosts. excellent attack speed, great ki regeneration via ninja spy2/short swords/crane stance/radiance weaponry/dark blinding finisher. 60% healing amp from enhancements, very good UMD with skill focus and human skill boost, just an excellent all around character.

    I also picked up stunning blow, im thinking just sneak mode > stunning blow/crit > beat the snot out, run away if things go not to plan, heal up, rinse repeat.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Here's my Tempest Phoenix, a ranger 12 / monk 7 / rogue 1 build focused on maximizing healing ki thru Devotion and Imp Recovery, but also has good trap skills, UMD, and pretty high AC once fully geared & buffed out. It's inspired by SolarDawning's updated Solar Phoenix, but using ranger instead of paladin.

  18. #18
    Community Member grodon9999's Avatar
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    I would hold off on a 6 Ranger ANYTHING until Turbine decides that fate of TWF. it looks like the 10% tempest I bonus is going bye bye.

  19. #19
    Community Member Aerendil's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I would hold off on a 6 Ranger ANYTHING until Turbine decides that fate of TWF. it looks like the 10% tempest I bonus is going bye bye.
    Yeah. It also looks as though deep multi-classing may be subtly discouraged as of U5. Fighter Alacrity, Zeal, Wind Stance IV, and Tempest III are all where the possible new double-strike bonuses will come from, and may end up making a noticeable difference between those melee who have it and those that don't.

    /shrug.
    It may end up that 18 Monk or 18 Ranger (/1 Monk, /1 Ftr) will be the way to go for a WSS build, who knows.

    I know I've put my future 12 Monk/8 Rogue shortsword user on hold, and may end up going 18/2 or even throw in Tempest on her if it retains it's haste bonus, but at this point nobody knows what the final changes will entail.

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