So I've been reading how terribly gimped mechanics are, followed by how gimped deep wood snipers are. After looking at their mighty gimpyness I saw a possibility for a ranged character, focused on skills. When I realized how I'd have to spread the points around, I thought it'd be best to just stick with a repeating crossbow, and stay out of melee all together.
You can all bash the mightyness of the gimped prestiges, but you can't deny his skills, and thankfully the repeating crossbow covers some of the weakest parts. He's not a master of combat, but would have a fair AC and could tumble like crazy to get away. His intimidate and diplomacy could control allot of things as well.
It's just an idea, and at least at level 13 or so sounds kind of fun.
You'll notice that the enhancements are spent on 13 and 20.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 True Neutral Human Male (4 Fighter \ 10 Rogue \ 6 Ranger) Hit Points: 300 Spell Points: 40 BAB: 17\17\22\27\27 Fortitude: 15 Reflex: 18 Will: 7 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 16 17 20 Constitution 14 15 16 Intelligence 15 20 20 Wisdom 11 12 12 Charisma 11 12 12 Tomes Used +1 Tome of Dexterity used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 5 5 Bluff 0 1 1 Concentration 2 3 3 Diplomacy 4 24 24 Disable Device 6 28 32 Haggle 0 1 1 Heal 0 1 1 Hide 7 28 31 Intimidate 4 24 24 Jump 4 7 7 Listen 0 1 1 Move Silently 7 28 31 Open Lock 7 28 32 Perform n/a n/a n/a Repair 2 5 7 Search 6 28 30 Spot 4 17 22 Swim 0 0 0 Tumble 7 27 27 Use Magic Device 4 24 24 Level 1 (Rogue) Feat: (Human Bonus) Point Blank Shot Feat: (Selected) Toughness Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Level 3 (Ranger) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Level 4 (Ranger) Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Rapid Reload Level 7 (Ranger) Level 8 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 9 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Rogue) Level 11 (Rogue) Level 12 (Rogue) Feat: (Selected) Dodge Level 13 (Rogue) Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Rogue Fire Trap Lore I Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Deepwood Sniper I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Faster Sneaking II Enhancement: Rogue Mechanic I Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Ranger Hide I Enhancement: Ranger Hide II Enhancement: Ranger Move Silently I Enhancement: Ranger Move Silently II Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Ranger Spot I Enhancement: Ranger Spot II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I Level 14 (Fighter) Feat: (Fighter Bonus) Mobility Level 15 (Fighter) Feat: (Selected) Shot on the Run Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 17 (Rogue) Level 18 (Rogue) Feat: (Selected) Combat Expertise Level 19 (Rogue) Level 20 (Rogue) Feat: (Rogue Bonus) Cripling Strike Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Human Greater Adaptability Dexterity I Enhancement: Human Improved Recovery III Enhancement: Racial Toughness III Enhancement: Rogue Faster Sneaking III Enhancement: Rogue Wrack Construct I Enhancement: Rogue Wrack Construct II Enhancement: Fighter Toughness II
Combat expertise seems like a strange choice, but I think it might be possible for this build to pull of some nice AC, at the very least while tumbling. Not sure what to put there instead, but it almost seems as if it's going to have combat expertise, it might as well take a defensive roll at 20 (rogue level 10).
I thought about going at least ranger 11 for improved precise shot, but that kind of takes away from the theme of the build: skills. I thought about adding in levels of wizard to take advantage of his high intelligence, but that messes with his survivability.
Have to admit I don't like his terrible will save, but his HP is pretty high, especially for a ranged character.
It's okay if I'm completely off on this build, just wanted to get an opinion if this covers some synergy from 2 unused prestige enhancements while being incredibly skilled. Your opinions are welcome. It's just an idea.
Edit: One question, if a similar build were to use weapon finesse, tempest instead of deepwood sniper, and assassin instead of mechanic could it skillfully wield the new filthy kukri?
Midnight Greetings - +1 Kukri (uses INT Mod for damage, Centered weapon for Monks): Deception, Assassin's Training
Epic Midnight Greetings - +6 Kukri (uses INT Mod for damage, Centered weapon for Monks): Deception, Finesse, Disintegration, Assassin's Training, Red Augment Slot [ML:20] (Upgradeable Item: Midnight Greetings))