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  1. #1
    Community Member Shade's Avatar
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    Default Shades complete guide to everything Epic

    Work in progress..

    What this guide will cover (when complete):
    - Where and how to get epic gear
    - Which quests are best to run for tokens
    - Strategies for each quest
    - Rough guide to droprates (based on personal experience but i'll take submissions to try to get it more accurate)
    - Epic upgrades. With some examples of popular upgrades

    Probably won't cover:
    Each epic items stats.. See Dragon.Stars guide here, or my update 4 guide here for those.

    Epic Ingredient drop locations:
    - Each adventure pack varies in the layout.. But the overall theme always remains the same: You need a shard, seal, scroll and base item that all share the same name. This section willl cover where you find each type of item. Reference Dragon.Stars loot guide for which items come from which quest for when I say "quest specific".

    Demon Sands Adventure Pack:
    Offering of Blood:
    Side Chests: Quest specific Seals* (spectral gloves, vulkoorim fighting leathers, etc)
    Epic Chest: Quest specific Shards
    *Note that the side chests can actually drop any seal. But the non-quest specific ones are an extremely low chance, 1 in 100 runs maybe, while quest specific seals are common.

    Wizard King (AKA The Chaimber of Raiyum):
    Side Chests: Quest specific Seals* (Sliken mail, Sirroco, etc)
    Epic Chest: Quest specific Shards
    *Note that the side chests can actually drop any seal. But the non-quest specific ones are an extremely low chance, 1 in 100 runs maybe, while quest specific seals are common.

    Chains of Flame:
    Side Chests: Quest specific Seals* (Golden Greaves, Hruvaya Medallion etc)
    Epic Chest: Quest specific Shards
    *Note that the side chests can actually drop any seal. But the non-quest specific ones are an extremely low chance, 1 in 100 runs maybe, while quest specific seals are common.

    DQ1:
    Side Chests: Any seal (including raid, outdoor and quest specific ones)
    Epic Chest: Any Shard (including raid, outdoor and quest specific ones)

    DQ2:
    Side chest: level4-6 vendor trash (the devs really need to fix this already)
    Epic Chest: Any outdoor item, Any raid item, Any Shard, Any seal, Almost any type of tome (+3 BTA/BTC,+4 BTC, maybe even +2 non-bound) Pretty much omg why did they make the loot list so looooong.

    Scrolls:
    Any monster in any DQ Epic quest EXCEPT DQ2. Respawns will also drop scrolls.

    Tokens:
    Every epic chest in each quest features 1 dungeon token. The raid features 1 raid token.

    Rough droprate guide:
    Scrolls: Always 1 in 100 regardless of monster. Fairly sure on this.
    Quest Specific Shards: 1 in 10
    Quest Specific Seals: 1 in 6
    Rare seals outside of DQ1 (as noted above): 1 in 100
    DQ1 Seals: 1 in 6
    DQ1 Shards: 1 in 15
    DQ2 Epic Chest: Droprates are extremely high, around 1 in 3 chance to get something.. But given the massive size of the possible loot list, having that "something" be something good is a low chance.. As it's not possible to get more then 1 of Raid/Outdoor/Seals/Shard at a time. I think it's possible to get both a tome and something else tho. Not 100% sure on this, anyone recall getting multiple shard/seal/raidloot?
    Rarest/Least dropped shards:
    Spellstoring Ring (0 ever out of 100+ runs)
    Whirlwind (0 ever out of 100+ runs)
    Dynastic Falcata: (0 ever out of 100+ runs)
    Torc de Prince Raiyum II (3 ever out of 100+ runs)
    Commonly seen shards:
    Vulkorim Fighter Leathers - despite also dropping often in offering of blood, i've seen this shard drop in the raid 5+ times.

    Vault of the Night:
    VoN1-6:
    Seals:
    Every chest* may drop every seal. However, each quest seems to have 1-2 items that drop far more often in that quest then in others, check the droprate section for more info.
    *Static non-loot chests that drop things like keys or required items to complete the quest will not drop seals.
    Shards:
    Shards only drop in VoN6 Epic chest.. Making the raid quite popular.
    Scrolls:
    Scrolls drop off every monster in the entire series, including the raid. Even seen Velah drop a scroll lastnight.

    Rough droprate guide:
    Seals:
    Regular VoN1-5 side chests: 1 in 10 chance
    Epic VoN1-5 chests: 1 in 6 chance
    Note each quest seems to have 1 or 2 seals which are far more likely to drop in that quest then any other (but it's still all luck so running multiple quests is still wise)
    VoN1:
    Most commonly drops the Sword of Shadow and Kundarak Boots seals. The boot seems somewhat rarer then the sword oddly.
    VoN2:
    Most commonly drops the Dragoneyes Seal (seen around 50+ of these in the epic chest!) also the Hammer of life.
    VoN3:
    Not enough data to tell. Perhaps the Ruby Gauntlets? Seen them 10 times or so.
    VoN4:
    Not enough data to tell. Perhaps the Ironweave robe? Seen it about 10 times.
    VoN5:
    Not enough data to tell.

    VoN6 Epic Chest droprate:
    Extremely high, around 1 in 3 to get 1 of: Raid loot, Shard, Seal or +4 BTC Tome.
    Of that chance you have around
    50% chance at getting a shard
    40% chance at getting a raidloot
    9% chance at getting a seal
    1% chance at getting a tome

    In addition you have a 1 in 6 chance of getting a flawless red dragon scale. This is complete independant of your other raid loot success, so you can very well get both a raidloot/shard/seal/tome AND a scale on top of it.

    Rarest raidloot:
    Dragonseye (By far the rarest for some reason, followed closely by the epic helm)
    Rarest shard:
    Red Shard (all the shards seem to share a similar droprate, but this one may have a very slightly lower chance)

    VoN6 side chest:
    Fully scaled random loot. Up to level20 weapons and armor, lvl19 jewlery/accesories.

    Tokens:
    Every epic chest in each quest features 1 dungeon token except VoN5 which has 2 dungeon tokens in it's epic chest. The raid features 1 raid token.

    Sentinels of Stormreach:
    Seals: Seals come from only the epic chest in Bargain of Blood, The Black Loch and Spies in the House. Tho some seals seem to be more common in certain quests.
    Shards: Shards come from only the epic chesti n Turning the Tide.
    Scrolls: Scrolls will drop from any monster in the entire series. (Tho note Storm the Beach is unavailable on epic for unknown reasons)

    Tokens: There are no tokens. For an unknown unexplicable reason Turbine decided we were not deserving of tokens in these quests.. They orignally claimed it was due to the short length/low difficulty. But these quests are in fact all longer and more difficult then the frequently farmed for tokens VoN1-2 series.

    Rough Droprate guide:
    Seals: 1 in 6. But some are more likely in certain quests then others:
    Bargain of Blood: Most likely to drop the Chimera's Crown and Jidz-tet'ka Seals.
    Black Loch: Most likely to drop the Chimera's Fang and Blademark Docent Seals.
    Spies in the house: Not enough data to tell, but the only Rapier seal I've seen came from here, while I've seen every other seal from most every quest.
    Shards: 1 in 6
    Scrolls: 1 in 100

    Named items themselves: Can drop in any of the 4 end chests in Turning the Tide. Droprate scales with difficulty, on epic they are around a 90% drop, so it's no issue getting them for everyone in just a single run.
    Sigils to fix the named items: 1 in 3 (Only from end chest in each quest, except Black Loch which has 2 chests that can drop them)

    Gianthold Tor (Not even released yet but I have some info for you anyways!)
    I did complete this quest once on Lamannia and we got 1 seal and 2 scrolls.
    The chest dropped by the gatekeeper is not epic.. But does have seals, we got the Seal of the Giantcraft Compass.
    Droprate on scrolls I suspect is standard 1 in 100. We got a Scroll of the Copper Ingot Arcanum off of a troll. I don't recall what the second scroll was, but I think it was off a skeleton.

    We were unable to kill any of the Dragons, but I did confirm each dragon has it's own Epic Chest! .. So 3 tokens or more perhaps. If I was to guess, they also hold the shards in there.

    Strategies for Each quest:

    First, General Recommendations on what works in Epic:
    Melee:
    Monsters have a ton of hitpoints, masive attack bonuses and deathblock.. So high DPS weapons are highly recommended. Tier3 greensteel is imo a must have, tho you can certainly get by with less. Weighted weapons as well as triple acid GS are extremely useful as almost no trash monsters have any sort of fortification, so rendering a monster auto crit is the key to fast completions.
    Arcane:
    Arcane's can get by with very limited equipment, but you do need a decent amount of hitpoins to survive the harder encounters. I recommend no less then 300. Recomended general spells:
    Standard buffs:
    Haste, Rage, Displace at all times on at least the melee holding the most agro.
    Resist energy, GH, prot evil/magic circle against evil help allot in most areas.
    Recommended CC:
    Mass hold monster, Ottos irresistable, web, waves of exhaustion
    Healer:
    Healers can really be any class such as Cleric, Favored Soul, Bard or even wiz/sorc with a heavy warforged party. Many quests are tough enough to warrant taking even 2 unless your first has a ton of spell points and empowered healing.
    There's no real gear requirements to heal, just have some type of healing boosting item, full life magic IV and full scroll mastery IV enhancements as a minimum. As even in the best groups you will sometimes run out of SP or just require the extra burst healing a maxxed out scroll can provide.
    Bard:
    Maximum +attack and +damage songs are a must have. Being a warchanter is a plus in most quests, but spellsingers and virtuoso are also very useful in the right situations.
    Rogue:
    Most traps feature search DC's in the 60-70 range, so have appropriate search or at least warn your party before hand that you may not. Disable DC's are slightly higher, generally around 60-80.

    For each quest I'll include my opinion on it's overall challenge (CR) compared to other epic quests as well in red, out of /5.

    Demon Sands Adventure Pack:

    Wizard King (AKA The Chaimber of Raiyum) [CR: 4/5 - Moderately challenging trash mobs and a very tough bossfight] :
    Recommended party:*
    1-3 Wiz/Sor, 1 Healer, 1 Bard, 1-3 Melee, Rogue optional, there are traps, but all are easy to bypass.
    *This is just what's always made for easy and smooth runs for me. You can certainly do the quest with less or a completely different setup.
    Arcanes do very well in this quest as it features a ton of undead, especially mummies which are extremely vulnerable to wall of fire. Melee's main role is killing clay golems and bosses.
    Recommended Spells:
    Halt Undead, Wall of fire (100% Must haves) ,Deathward, GH, Resistances: Fire, Lightning, Acid - All For the main tank/lever puller as levers feature many types of random traps.
    Non-standard recommended Equipment:
    Every melee must have a solid attack bonus (+50 bare minimum buffed) when weilding a blunt weapon. And a strong blunt weapon (holy+gub or t3 greensteel recommended) As well as a blunt + adamantine weapon for the clay golems (Shining devastation will work) As well as destruction + Improved destruction to lower the monsters AC. Some monsters in the quest feature up to 75AC.
    Quest Strategy:
    This is a very long quest that can turn into an insanely long one unless you move quickly and work well as a party. The fastest, altho somewhat risky strategy is to all move quickly as a team running by everything towards each gatekeepers room, then clearing everything out at each gatekeeper. The arcane should be in first and imediately halt the smallroom as every room has a arcane skeleton, then search for any other arcanes to halt. If done precisely, all mobs chasing you will get stuck behind halted undead and the healers can hide in the back room. Kill the gatekeeper first as he's a larger threat (cannot be halted). Then melee should finish off whatevers surviving the walls of fire (golems, out of the way archers)
    Web is recommended for all the clay golems and mummies as they cannot be halted.
    Boss Strategy (King Raiyum-deb, CR40+ Lich):
    This is one of the hardest boss fights in any epic quest so be prepared with very heavy buffs all around. Especially cold resist on melee and it may need to be reapplied mid battle as he does dispell often.
    The hard part about this fight is that Raiyum will lock you in and constantly summon hex death wraths, which do soul drain - that prevents both healing and repair spells! It can be removed by remove curse, but the wraiths also hit extremely hard so you cannot face them head on.
    So have your strogest arcane lead off by filling the room with wall of fire. If he runs around quickly in a circle and jump casts protect energy, he should survive while the wraiths burn.
    Your melee should then try to push raiyum up against a wall so he cannot run around, making him easier to DPS. Blunt weaponry is required as he has massive DR against other types. Destruction + imprve Destruction + bard buffs are recommended, his AC is extremely high. Note he has caster AI, so he wlil always run directly away from you, so make no attempt to flank him and simply push him against the far wall, then block him in with your bard/melee.. Keep your healer back, really far back. Infact the healer should not even be in the room, he can hide behind the wall inthe other room and only pop out to toss occasonal heals, this will prevent him from being disintegrated.

    Offering of Blood [CR:4/5 - very challenging trashfights but has a fairly tame bossfight]
    Recommended party:*
    1 Wiz/Sor, 1-3 Healer, 1 Bard, 1-3 Melee, Rogue optional, there are traps, but all are easy to bypass. Having someone to pick locks or knock is recommended tho, as the first chest requires it, and the shrine is easier to get into with it.
    *This is just what's always made for easy and smooth runs for me. You can certainly do the quest with less or a completely different setup.
    Recommended Spells:
    Web, Ottos irresistable and/or ottos sphere of dancing, waves of exhaustion, cloudkill/acid fog, Remove curse.
    Quest Strategy:
    What makes this quest difficult is that many of the monsters continously respawn here, so you must kill quickly and move quickly or you will be overwealmed by respawns/dungeon alert. So bringing allot of DPS is recommended. Your arcane will get allot of agro from the CC he is throwing down, so you will want a tough arcane that can self heal well for this quest also. Best strategy I find is to try to clear all the scorrow (drow/scorpion abberations) and any caster drow, then move on ignoring most of the rest as long as the dungeon alert is at a fair level. Depending on the strength of your group you may wish to skip the side doors, but many have chests with good loot so thats up to you.
    -The red named scorrow hit extremely hard and dispell often, so re-displacing the tank on them and debuffing them with waves/fogs/etc is recommended.
    -After you pass the first bridge, hit the lever behind you to raise it, this will prevent any more respawns from reaching you, so you can safely clear the room.
    -Be sure to use all the shrines on the way quickly and move on before more respawns appear, or clear the respawns after you shrine as they respawn fairly slowly.
    -Note all the little scorpions do a DoT curse that does allot of damage, so handing out frequent remove curses can save allot of SP in heals.
    - When you reach the 2nd boss, do not fight him in his room, you will be peppered by archers and heavy respawn.. Pull him back to the previous room and set up some CC. Atlernatively have your arcane burn down the entire room with multiple walls of fire while the melee's kills the boss, this will make it easier later on.
    - The lightning traps often get people killed.. Just have your stronger melee agro the respawning scorps, so the rest can take their time and carefully time them and you'll be fine.
    Bossfight Strategy:
    Extremely hard fight if you aren't aware of the tricks.. Trivial if you know how it works.
    As you head up, 4-5 Stone Scorpions appear (Constructs, but not immune to magic).. They have a special ability which is an AOE stun they apply 3-4 times in quick succession... If you try to fight them straight up as a group melee-style, they will chain-stun lock you and kill your entire party fast - the stun has no save (it shows one in the combat log, but its a trick).. So don't do that.
    Instead have 1 person kite them around either killing them with firewalls or blade barriers, or just running and have another melee pull 1 at a time to fight (a single one cant chain stun you) They cannot use there stun ability while moving, so it's fairly trivial to do it this way.

    After they die, 2 scorrow and the drow-elf boss appear. The scorrow are standard, so flesh to stone/stun/kill them quick. The boss has a special stoneskin spell taht gives him massive DR, so you may not deal any damage at first, but dont worry, its ablative and runs out fast. His only threatening attacks are chain lightning and disintegrate and he will die fast as his HP isn't very high.


    DQ1 AKA Against the Demon Queen [CR:3.5/5 - Not that hard, but can be hard on the resources]
    Recommended party:*
    1 Wiz/Sor, 1-2 Healer, 1 Bard, 2-3 Melee, Rogue doesn't matter - there are traps, but there easily navigated and usually disabling just slows down whats already a very long quest.
    *This is just what's always made for easy and smooth runs for me. You can certainly do the quest with less or a completely different setup.
    Recommended Spells:
    Web, Mass Hold monster, Ottos irresistable and/or ottos sphere of dancing, waves of exhaustion, cloudkill/acid fog, Dimension Door.
    Quest Strategy:
    What makes this quest rather rough isn't so much the difficulty of the encounters or boss.. But rather just a poor design. The devs added some 50+ monsters to it for epic only, but neglected to add any shrines. So even extremely strong groups can and will run out of SP. Plan accordingly with ample scrolls and limit your spell casting to the bare minimum nessasasry per wing. Usually this means try to heal only with scrolls, with sp heals only happening in the more dangerous encounters. While arcanes should save SP to CC the hardest wings (Bat and Monkey imo). This isn't one of those epics where you can dance every single mob, attempting to do that will drain your SP much too fast.
    Initial preperations: You'll notice as soon as you start there are a hell of lot more fire reavers everywhere. And they quite tough with very high saves, SR and decent DR. Your best bet is simply having tough enough melee's to endure the pain and hopefully stun them quickly with stunning blow/weighted, then DPS em down. They take double from icy, so icy burst weighted weapons do the trick. You should dance some of them, but trying to dance all of them will cost allot of SP, much more then any caster can reasonably have.
    There's quite allot spread out around the main level too.. Not to mention: Mordenkainens Disjunction orbs. These more erratically, like xoriat madness orbs. Only there much much worse, as they have no save and will disabled every single piece of your equipment for aproximately 3 minuits.. And sometimes permanently until you relog due to a bug. So watch there movement and avoid them at all costs. The safest thing to do is to have 1 person pull all of the mobs down to the steps with a ranged weapon, then take them down before you proceed.
    Wings:
    I'll just cover a few wings since most of them are fairly trivial (kill monsters, hit the rune, leave)
    Bat: This is often the most difficult as Mephits can put out the most DPS of any monster by far, extremely packs of mephits.. As the Dust mephits often use "Focused Heat" This makes you extremely vulnrable to fire attacks.. Get hit with this, then have a fire mephit hit you with his breath and your going to take upwards of 300+ Damage! Have 2-3 of them hit you at once and no matter how tough you are, your dead. So the key here is: Divide and Conquer.. You want to seperate the mephits at all costs.
    My favourite strategy for this is a using a caster with decent spell DC's, he lays down 3-4 webs in a line on the bridge over towards the first spawn, then pull the first pack back.. What will happen is all he air/dust mephits should get webbed, while the fire ones fly thru as they are immune. Once the fire mephtis reach the party, mass hold and destroy them. Then wait for some more, generally they wont all break out of the web at once, so you can just deal with a few at a time. Ottos can help pit point out any nasty ones causing havok (the air ones are devastating too, with 200+ dmg unresistable piercing breath, which also disorientates you).
    Ofcourse this strategy wont work in the final room as you get locked in.. For that I usaully send the tough melee up to gather up the agro, and use lots of webs/mass hold and have other melees pick 1 or 2 off at a time so only 1 person needs major healing to stay alive.
    Monkey:
    The melee monkeys are quite weak, a mass hold and a few swings of a greataxe will do the trick. The casters ones are the hard part. They like to cast ottos irresistable dance, and seem to have the enlarge feat as they can do it from a few feet away.. So whatever you do, just make sure the healer(s) stay down out of range incase some ppl get danced. Standard tactics like weighted/energy drain/flesh to stone should work fine. (mass hold is ineffective on caster mobs due to high willsaves)
    Note there is also a disjunction trap on the final lever you need to hit to proceed into the room. There is a trick to avoid this tho:
    Have 1 person hti the lever (hug left wall of youll get hit by yet another trap)
    While the other 5 are on the first block on the bottom. Any higher and they will be disjunctioned. Jump up quickly as soon as you hear the door open.
    If someone doesnt make it, you can get disjunctions inside the room on a 2nd pull.. To avoid that, move off to the left corner inside the room - you can proceed there without triggering the spawn.
    Scorpion:
    Pretty easy just a quick note on the scorpion AI:
    If for any reason the scropions can't reach there target they have agro on, they will prefer to stay underground. As such staying up top and trying to kill them with wall of fire is rather ineffective.. Everyone should be on the lower lvl fighting them for a faster completion. Note tah web is effective on scropions.
    The Prince of Swords: Note in the 6 wings, he is not actaully a required kill (he is later on the first boss fight).. So if you want to simply ddoor and skip him after you light the rune, that will work fine.
    Boss Strategy:
    Really pretty straight forward.. Beat her down and stay alive, there's not much to explain, it just requires some movement skill and dps as your healers/casters will need to stay away from her as she hits hard. The biggest factor here is movement speed, so keeping people hasted, and hitting her with waves of exhaustion to slow her down will make this incredibly easier. Note this battle features ALLOT of mordekainis disjunction.. But with careful timing and staying towards the center of the arena you can actaully avoid most of them. I personally carry 2 weapons which bypass her DR so I can swap if 1 gets disjunctioned. But either way her DR isn't too high so its not that hard.
    Last edited by Shade; 05-06-2010 at 02:26 PM.

  2. #2
    Community Member Shade's Avatar
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    reserved.

  3. #3
    Community Member sephiroth1084's Avatar
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    Looks good, Shade. Well organized and presented.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

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    Community Member grodon9999's Avatar
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    Thanks, just started running this stuff so any info you can pass along will be greatly appreciated.

  5. #5
    Community Member Belwaar's Avatar
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    In addition you have a 1 in 6 chance of getting a flawless red dragon scale. This is complete independant of your other raid loot success, so you can very well get both a raidloot/shard/seal/tome AND a scale on top of it.
    I don't know about this little tidbit. I've never seen anyone pull a scale and an extra piece of loot, let alone a shard. Not trying to flame, but I see this as highly debateable. Pretty much need a screenshot to prove this.

    Other than that, great layout Shade.
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    Community Member Stamp3de's Avatar
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    Quote Originally Posted by Belwaar View Post
    I don't know about this little tidbit. I've never seen anyone pull a scale and an extra piece of loot, let alone a shard. Not trying to flame, but I see this as highly debateable. Pretty much need a screenshot to prove this.

    Other than that, great layout Shade.
    I've seen many people, including myself, that have pulled both a shard along with a red scale. I have no screen shot because it's not that rare.
    Ultimega - Ultimegus - Uggolla - Intell

  7. #7
    Community Member Cyr's Avatar
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    Are you sure of those scale droprates and that the SoS shard is about as rare as the other shards? My guild experience (idk maybe 100 all guild runs) has netted a pitiful amount of scales and no SoS shards. Not sure what the math is about that, but we've got lots of junk shards like the delving suit, the necklaces, and the ruby gauntlets.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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    Community Member Diarden's Avatar
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    Pulled a Seal of Torc of Prince Rayium II from the first side chest in OOB Epic.
    Ghallanda - Ballistics 20 Sorc, Calloused 18 Fighter/2Rogue, Callosity 20 Barbarian, Warath 18 Fvs, 2 Monk

  9. #9
    Community Member Belwaar's Avatar
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    Quote Originally Posted by Stamp3de View Post
    I've seen many people, including myself, that have pulled both a shard along with a red scale. I have no screen shot because it's not that rare.
    Hmm.
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    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Diarden View Post
    Pulled a Seal of Torc of Prince Rayium II from the first side chest in OOB Epic.
    Can I have it?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #11

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    Quote Originally Posted by Belwaar View Post
    I don't know about this little tidbit. I've never seen anyone pull a scale and an extra piece of loot, let alone a shard. Not trying to flame, but I see this as highly debateable. Pretty much need a screenshot to prove this.

    Other than that, great layout Shade.
    I've no screenshot either, but it's happened quite regularly on our guild runs. (And never for me of course. )

  12. #12
    Community Member Quikster's Avatar
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    Quote Originally Posted by Diarden View Post
    Pulled a Seal of Torc of Prince Rayium II from the first side chest in OOB Epic.
    Coulda sworn a guildie pulled a chaosblade seal there as well.
    Sarlona's #1 Piker!!
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  13. #13
    Community Member Cyr's Avatar
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    Quote Originally Posted by Diarden View Post
    Pulled a Seal of Torc of Prince Rayium II from the first side chest in OOB Epic.
    Saw the seal for the earth ring drop there yesterday.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  14. #14
    Community Member Shade's Avatar
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    Quote Originally Posted by Belwaar View Post
    I don't know about this little tidbit. I've never seen anyone pull a scale and an extra piece of loot, let alone a shard. Not trying to flame, but I see this as highly debateable. Pretty much need a screenshot to prove this.

    Other than that, great layout Shade.
    Done it personally some 5-10 times. As has ultimega and dozens of other ppl. You either have no run it much or are just very unlucky I guess?

    I've done over 150 runs, complete my red dragonscale and have pulled another 10 scales too, so i'm quite sure of this.

    Screenshot you say? Nah. I'll do you one better I have a full length high-def video of my guild killing the dragon and me pulling a scale and a seal at the same time:
    http://www.youtube.com/watch?v=mTrD-S030sM&fmt=22

  15. #15
    Community Member Montrose's Avatar
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    I've been ransacking the Von2 maze chest and Von4 acid pit chest for grins, and not seen a shard out of either. Am I just unlucky, or do they not drop in those two chests?

    (this was on epic, of course)
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  16. #16
    Community Member Shade's Avatar
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    Quote Originally Posted by Quikster View Post
    Coulda sworn a guildie pulled a chaosblade seal there as well.
    mm I guess it's possible all the side chests in each quest can drop any seal. Tho in all my runs it's been 1 or 2 specific chests. Ultra rare either way. I'll update it with those notes.

  17. #17
    Community Member Shade's Avatar
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    Quote Originally Posted by Montrose View Post
    I've been ransacking the Von2 maze chest and Von4 acid pit chest for grins, and not seen a shard out of either. Am I just unlucky, or do they not drop in those two chests?

    (this was on epic, of course)
    As noted in the guide, no chests in VoN1-5 drop shards. Only the epic raid chest in VoN6 can drop shards.

  18. #18
    Community Member Montrose's Avatar
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    Quote Originally Posted by Shade View Post
    As noted in the guide, no chests in VoN1-5 drop shards. Only the epic raid chest in VoN6 can drop shards.
    Sorry, brain fart. I meant seals.
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  19. #19
    Founder Kale_Hagan's Avatar
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    Since you don't believe in +1 rep (with good reason) I'll just say Great Job on the thread. Keep up the good work.
    "Funny 'Ha-Ha, or Funny 'Uh-oh...'?
    Probably Funny 'Uh-Oh.'"
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  20. #20
    Community Member Shade's Avatar
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    Quote Originally Posted by Cyr View Post
    Are you sure of those scale droprates and that the SoS shard is about as rare as the other shards? My guild experience (idk maybe 100 all guild runs) has netted a pitiful amount of scales and no SoS shards. Not sure what the math is about that, but we've got lots of junk shards like the delving suit, the necklaces, and the ruby gauntlets.
    Quite certain.

    It's an obvious matter of perception. Being the most sought after shard by far is the epic SoS, thats the one you make note of the most, and thus make note of its absence in every run.. While if other shards rarely drop, you tend not to notice or forget.

    In The Free Companions we have I think at least 8 fully assembled epic sword of shadows. On kyber alltogether I bet theres over 50. I've seen no less then 40 shards of it drop.

    Now it never drops for ME personally (only one I got was given to me).. but it certain drops as much as any other shard. Except perhaps the red shard which I saw several of early on, then zero for like 40 runs.

    Again i've run over 150 of these.. 99% of them in 12 man groups, so I've seen a massive sample size to gather data. But it is just personal observation with no hard data taken, so it could indeed be quite flawed, take it for what it is.

    Scales: Seems like 2 on almost eveyr run, very consistant for my runs. Sometimes we see 3. I think twice we got 4. occasonally its only 1. Almost never do we get none, think maybe 2-5 runs out of 150.

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