My first tank build was a paly so I'm real familiar with them, even though I'm not as active on the paly boards. I just got a tr'd paly to 17. That's a dps build. Next is hopefully my cleric, which will be quite a long process. Possibly after that another tanking paly, but with a little twist.
My fighter definately doesn't have the self healing avail that a paly does, but has a higher ac then most paly's and higher intim. Give and take
Thanks for the plug though
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Second, have you even played a paladin character before or did you just look at them and decided that they are horrible?
I am not trying to start a flamewar, but your pushing me over the edge.
We've done EVERYTHING in the game on EE without a tank and it's gone just as smoothly as when we had one.
My DOS days were back when there actually was a raiding game in DDO. Now? it's done.
Ranger is one of my favorite classes, for a long time they were terrible. I still liked playing them though I knew I had stronger toons in my stable. Things change, EDs happen, classes get buffed, etc . . . who knows maybe in 2014 paladins will no longer be terrible but as of now they are the worst class in the game above a 4 level splash.
You need to get your head out of the sand. Play some other classes and you will see how bad they are.
And bring it.
I do play other character classes, I have:
1 Human Paladin (First and main DDO character, feel the justice!)
1 Human Wizard (Necromancer themed, slaughter them all MUHAHAHA!)
1 Human Artificer (I can make things blow up or shot you while doggy bits your limbs off)
1 Elf Favored Soul (I bring forth the wrath of the divines you unholy abominations!)
1 Half~Elf Druid (HOW DARE YOU MURDER THAT FLOWER!)
1 Drow Rogue (Die now, pathetic mortal)
Working in Progress:
1 Half~Orc Barbarian (SMASH, SMASH, SMASH!)
1 Sun Elf Cleric (We Morninglords will destroy the darkness!)
1 Half~Elf Monk (Peace and inner balance between body, mind and soul)
My paladin character is my first DDO character and I have never TR'ed him for like five years, but I have LR'ed him like a million times and transforming him into one of the best self-healing survivalist tanks. One that does not depend on the healing power of major divine casters.
Maybe Paladins wouldn't be so terrible to you if Turbine started to move DDO from the 3.5 D&D base to 4.5 D&D and gave them a major upgrade.
Last edited by bennyson; 10-30-2013 at 02:16 PM.
Serious question, and I say this with a heavy-heart I as LR'd my tank into something else when the ENH pass hit us, what good is that? In what content is that a great idea?
Pallies have great self healing . . . then what? Rangers have almost as good and MUCH better DPS. "Fighters" can take cacoon . . . between that, no-fail heal scrolls (without a bard, arti, or rogue level) and Silverflame pots my fighter doesn't need a healer either and does tons more damage. Rogues in the same boat as fighter only with easier to get UMD. let's not forget whatever FoTM splash build is floating around out there.
Don't get me wrong, I think the game was better when tanks were needed. The game was better when raiding was important. But having done an EE FoT recently where a monk was tanking the TO and a Tempest ranger on the Stormreaver . . . it just became clear that they aren't needed for anything. I don't like this, it is just the current reality.
Except EE LOB . . . and there is no reason to run EE LOB so nobody does.
In other news the sun rises int he east and water is wet.
They need love. The power and gimpiness for all toons is in the enhancements.
I've been reading around other parts of the forums, I think that were thinking inside the box on this and not outside of it, and this is my new view on tank builds post-U19.
Pure tank builds are now a bad idea, I cant believe I was so stupid as to think the way I did. I think I may have to LR my loved paladin again into a DPS/Tank build or maybe not a LR but just a reset to perks as such or maybe instead grind for more fate points and twists and reset my sentinel destiny to dps/tank. This, however, will not change my mind about how nerfed/boosted paladins are, it all comes down to HOW creative you are with your builds and how much you can squish out every last bit of possibilities.
I knew a guy with an 8 pally/6 ranger/6 monk "tank" build that can tank if it has to be can still be decent in a DPS role with an ENH reset and changing up EDs. That's probably the best platform. If the game changes again and tanks are required I will LR/TR one of my toons to that build.
The guys still using shields . . . meh . . .
And this is dumb. The guys with shields and armor should be the best tanks by far. The current game mechanics just don't work that way.
The whole point here is that sure, you can build the awesome tank, but after doing so what are you going to tank?
The current iteration of DDO has moved away from needing a tank due to not being as raid oriented. Back in the days of TOD > Chrono > LOB being end game, a tank was desired in all three of those. Before that there was the era with Shroud > VOD > Hound, with a bit of reavers pike thrown in where tank was desired for most of that. Nowdays, the monk tanks the reaver in FOT, and Llolth just requires a good belly button pounding with no tank required.
Its not really about paladin tanks being good or bad tanks, its that theres nothign to tank in the game in the first place. Hopefully they change this and tanks are desired again at some point.
Oh, and congrats on the 3 year necro.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
I will say this and only once.
My tank build is focused on
high threat per attack
high positive spell power
regeneration of turns and lay on hands
mass group heal with Light the Dark
replace enchant wiz and tank trash mobs
self-heal without clerical aid (as in the cleric wont heal you, your on your own)
high absorption of elements
high heal amp
raise fallen allies
destroy or stun undead with ease
the list goes on...
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