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    Default Genghis Khan - Warchanter Bard 16/Fighter 2/Barbarian 2

    Warchanters use a combination of magical music, rousing oratory, and bold action to inspire others to action. Warchanters fight on their own and use the very sounds of battle as a part of their symposium. With these, warchanters cannot only help others fight through pain but themselves as well, fighting even as the chaos of battle engulfs them.

    Like Warlords of Forgotten Realms fame, warchanters are more akin to battlefield commanders who are part of the martial tradition rather than healers, with much of their training revolving around the command of others. With the proper training, war chanters are capable of pushing themselves to limits few others are capable of, accomplishing more in an instant than some can over a space of minutes.


    This is a build that stands strong with little to no gear, right-out-of-the-box. It is new player friendly. It is veteran friendly. Its multi-class friendly. Its class flexibility heightens it effectiveness in the battlefield, as opposed to the all-too-common occurrence in the bard community of spreading themselves too thin.

    HUMAN BUILD:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Genghis Khan
    Level 20 True Neutral Human Male
    (2 Fighter \ 2 Barbarian \ 16 Bard) 
    Hit Points: 344
    Spell Points: 470 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 9
    Will: 9
    
                      Starting          
    Abilities        Base Stats         
    (32 Point)       (Level 1)          
    Strength             18             
    Dexterity             8             
    Constitution         17             
    Intelligence          8             
    Wisdom                8             
    Charisma             11             
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +1 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +1 Tome of Intelligence used at level 7
    +1 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               3                 21            
    Bluff                 0                  1            
    Concentration         7                 27            
    Diplomacy             0                  1            
    Disable Device       n/a                n/a           
    Haggle                0                  1            
    Heal                 -1                 -1            
    Hide                 -1                 11            
    Intimidate            0                  1            
    Jump                  8                 16            
    Listen               -1                 -1            
    Move Silently        -1                 -1            
    Open Lock            n/a               n/a            
    Perform               4                 24            
    Repair               -1                  0            
    Search               -1                  0            
    Spot                  0.5                3            
    Swim                  4                  8            
    Tumble                0                  1            
    Use Magic Device      4                 24            
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Spot (+1.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Expeditious Retreat
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Human Versatility I
    Enhancement: Bard Perform I
    
    
    Level 2 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Rage
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Racial Toughness I
    Enhancement: Bard Wand Mastery I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 5 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Bard)
    Skill: Perform (+5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Damage I
    Enhancement: Human Versatility II
    Enhancement: Bard Energy of the Music I
    
    
    Level 7 (Bard)
    Skill: Balance (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Competence
    Spell (1): Remove Fear
    Enhancement: Bard Inspired Attack I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Soundburst (when you done fiddling with this spell, take invisibility, to enhance your stealth while fascinating)
    Spell (2): Rage
    Enhancement: Human Versatility III
    Enhancement: Bard Song Magic I
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (1): Otto's Resistable Dance
    Spell (2): Blur
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Lingering Song I
    Enhancement: Barbarian Improved Trap Sense I
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Warchanter I
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Heroism (replace with Glitterdust as soon as you pick up Good Hope)
    Spell (3): Haste
    Spell (3): Displacement
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Wand Mastery II
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Good Hope
    Enhancement: Bard Inspired Attack II
    
    
    Level 13 (Bard)
    Skill: Hide (+5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Greatness
    Enhancement: Human Versatility IV
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Cure Critical Wounds
    Enhancement: Bard Wand Mastery III
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Spell (4): Otto's Sphere of Dancing
    Enhancement: Bard Wand Mastery IV
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Inspired Damage III
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Spell (4): Dimension Door
    Enhancement: Bard Inspired Attack III
    
    
    Level 18 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow. (Option to switch to Maximize Spell if Torc is acquired.)
    Spell (5): Shadow Walk
    Enhancement: Bard Song Magic II
    
    
    Level 19 (Bard)
    Skill: Concentration (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Detect Secret Doors
    Spell (5): Summon Monster V
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Otto's Irresistable Dance
    Enhancement: Racial Toughness III
    Enhancement: Bard Song Magic III


    STATS:


    36 STR
    18 + 2 tome + 1 litany + 1 human + 6 item + 3 exceptional + 5 levels (38 raged)
    16 DEX
    8 + 6 item + 1 tome + 1 litany
    28 CON
    17 + 2 tome + 1 litany + 1 human + 1 exceptional + 6 item (+2 insight) (32 raged, 34 with yugo)
    10 INT
    8 + 1 tome + 1 litany
    16 WIS
    8 base + 1 tome + 1 litany + 6 item
    22
    CHA 11 + 2 tome + 2 enhancement + 1 litany + 6 item

    (What's significant with this math (to me) is that there are no +3 tomes needed for high end even math. That means new players can shoot for +1/ +2 tomes, Vets can shoot for +3/+4 tomes. Nice smooth even math at end game for any player.)

    HIT POINTS:


    With 10 Agents favor, toughness x2, 30 greater false life, 18 minos, 45 GS shroud item, 40 yugo pot you should be in the mid/high 500's self buffed. Fully buffed should be well over
    600 hp.

    USE MAGIC DEVICE: (more than enough to no-fail anything you want)

    24 base

    5 shroud
    7 charisma
    4 GH
    -----------------------------

    40 UMD
    41 with focusing chant

    46 with human versatility IV

    * Tomes are not needed for this build. The great thing about 2 handed weapon fighting is that hitting will be achievable right at game start. Tomes that are listed are only +1 or +2 tomes. +3 and +4 tomes are much harder to come by, and therefore are not included. A +2 tome set from the DDO store can be purchased and would negate any farming for tomes whatsoever. Melee levels are taken early to bolster out-of-box DPS concept of this build.

    * Don't let any gear I list scare ya. For example, even if you could only muster a 32 STR, thats enough to do some very good damage on a build like this.

    * The very 1st weapon you want to acquire is a Carnifex. It's the best weapon in the game up to level 8, and will probably carry you until level 10, when you will be able to find better DPS solutions. Greataxes/Falcions/(Mauls on skellies) are hot.

    Quarterstaffs are slightly less on DPS but can still be used effectively. They certainly make a great disruptor, especially of you find a holy or flaming QS of disruption. Look for acid guard light armor early. The extra damage to the baddies when YOU get hit will be very helpful...

    ________________________
    HALF ORC BUILD:


    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Half Orc Genghis Khan
    Level 20 True Neutral Half-Orc Male
    (2 Fighter \ 2 Barbarian \ 16 Bard) 
    Hit Points: 312
    Spell Points: 475 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 10
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    30
    Dexterity             8                    10
    Constitution         16                    19
    Intelligence          6                     8
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Enhancement: Bard Inspired Bravery I
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Rage
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Orc Extra Action Boost I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Great Weapon Aptitude I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Orcish Fury II
    Enhancement: Barbarian Constitution I
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Damage I
    Enhancement: Racial Toughness II
    Enhancement: Bard Wand and Scroll Mastery I
    
    
    Level 7 (Bard)
    Feat: (Automatic) Inspire Competence
    Enhancement: Bard Inspired Attack I
    Enhancement: Orc Extra Action Boost II
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Enhancement: Orcish Melee Damage II
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Bard Inspired Bravery II
    Enhancement: Orcish Great Weapon Aptitude II
    
    
    Level 10 (Bard)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Warchanter I
    
    
    Level 11 (Bard)
    Enhancement: Orcish Strength II
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Improved Inspire Courage
    Enhancement: Bard Inspired Attack II
    
    
    Level 13 (Bard)
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Inspired Damage II
    Enhancement: Fighter Strength I
    
    
    Level 14 (Bard)
    Enhancement: Orc Extra Action Boost III
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Warchanter II
    
    
    Level 17 (Bard)
    Enhancement: Bard Inspired Damage III
    
    
    Level 18 (Bard)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Bard)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Inspired Attack III
    Enhancement: Orcish Fury III
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Orcish Great Weapon Aptitude III
    ________________________
    NEW PLAYER SECTION:

    28 PT Build:


    STR 18
    DEX 8
    CON 16
    INT
    8
    WIS 8
    CHA 10

    ________________________

    Starter gear/early game layout: (much of the features/effects on this gear you can move around as you find better gear)

    Weapon: Carnifex, Holy/Pure Good maul or quarterstaff for skellies.
    Armor: Light armor (bards take no spell failure when wearing light armor.) Mithral Breastplate preferred. Light armor with guards are nice.
    Eye: Goggles of Insight
    Necklace: Con item (get Golden Cartouch from Delera's asap!)
    Trinket: Crimson Gemstone, Duskheart
    Cloak: Fururs Hide (lesser axeblock), Mantle of the Worldshaper

    Belt: Moderate fortification
    Rings: false life, proof against poison, disease immunity
    Gloves: Strength item
    Bracers: Dex item

    Helm: CHA item
    ________________________

    * For a greensteel weapon, I'd go for a Mineral 2 Greataxe or Falcion. The Falcion is killer for high DR mobs, literally.

    * Make a 45 HP, 6 wis, concordant opposition greensteel item ... and your build should be smokin

    End Game Gear layout (To be discussed & updated. The game's best gear. These are the items to strive for.)

    Weapons: Greensteel Mineral 2 Greataxe/Falchion. Triple Positive Maul.
    Armor: Dragontouched Robe +5 Resistance, +6 charisma, and destruction (or radiance).
    Necklace: Torc of Prince Rayium, Shintao Neck (+15 concentration +6 con
    )
    Trinket: Bloodstone
    Bracers: Bracer of the Glacier (Spell penetration VIII, Archmagi, Fire shield Cold), Tharne's Bracers

    Goggles: Tharne's Goggles
    Gloves: Titan's Grip, Gloves of the Glacier, Bramble-Casters
    Rings: Frenzied Berserker ring (+6 str, +1 exceptional str, +2 exceptional str), Shintao ring (+6 wis, + 1 exceptional str, +2 exceptional con)

    "Music expresses feeling and thought, without language; it was below and before speech, and it is above and beyond all words." - Robert G. Ingersoll, General during the US Civil War 1861-1865
    Last edited by Tolero; 03-10-2011 at 08:08 AM.


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