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  1. #1
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    Default List of Trap DCs?

    Is there a list of trap spot/search/disable DC's? I know I could probably look them up individually on ddowiki, but I don't know if there's been a list compiled of the DCs by quest, difficulty, etc.

  2. #2
    YourDDO Creator
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    Here is a compiled list on DDO Wiki... i can't vouch for it's completeness because I haven't read the entire thing... It seems pretty thourough... You be the judge...

    http://ddowiki.com/page/DDO_informat...raps_and_locks



    ~~EDIT~~

    It is not a complete list. But it is a start... Once you hit about level 8 quests it starts to get pretty thin... And there are none past lvl 12...
    Last edited by Silas_O'Reilly; 04-02-2010 at 09:55 PM.

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  3. #3
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    Quote Originally Posted by Vanshilar View Post
    Is there a list of trap spot/search/disable DC's? I know I could probably look them up individually on ddowiki, but I don't know if there's been a list compiled of the DCs by quest, difficulty, etc.
    I have learned that when the quest is instantiated the trap DC difficulties are also generated. In my observation and testing skill levels, I have found that for general Normal-Hard-Elite questing you can use the following formula:

    Quest Level (e.g. 11 or whatever) * (times) 2.3 = Trap/Search DC difficulty (how much skill you need)

    In this example,

    Level 8 quest on Normal would need 18.4 (or 18)
    Level 8 quest on Hard (elevating level to 9) would need 20.7 (or 20)
    Level 8 quest on Elite (elevating level to 10) would need 23

    This formula has some variation for special areas or locations but generally add +10 would give you an estimated ball-park number. This is why rogues are strongly encouraged their gear to have the best bonuses.

  4. #4
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    Thanks for the link! Never came across that one before.

    But yes, it's not really filled out, but it's a start.

  5. #5
    Community Member Chai's Avatar
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    I am more interested to know the epic DCs, so I know what to shoot for on a build.

    Any rogue with maxed equipment for their level should be able to get *most elite traps at level, maybe blow a few boxes for entertainment value.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

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