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  1. #1
    Community Member freshlysnipes's Avatar
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    Default FVS Build Any guidance would help

    I trying my hand into building an attack spell minded FVS. I am completely new to the caster type, used to melee character. I did some research on the forums here and some other places. This is what I came up with. Please feel free to offer any kind of feedback you may have. Like I said I am new, be honest, but be gentle, I am a little squishy.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    DeLa Favored Soul
    Level 20 Lawful Good Human Female
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 1980 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 11
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               18                    23
    Charisma             14                    21
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 2                     5
    Concentration         6                    22
    Diplomacy             2                     5
    Disable Device       n/a                    n/a
    Haggle                2                     5
    Heal                  4                     6
    Hide                 -1                    -1
    Intimidate            2                     5
    Jump                  0                    18
    Listen                4                     6
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                     6
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      4                    16.5
    
    Level 1 (Favored Soul)
    Feat: (Human Bonus) Empower Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 2 (Favored Soul)
    Enhancement: Favored Soul Concentration I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Toughness
    
    
    Level 4 (Favored Soul)
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Extend Spell
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness I
    
    
    Level 7 (Favored Soul)
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness II
    
    
    Level 8 (Favored Soul)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Favored Soul Improved Empowering II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    
    
    Level 10 (Favored Soul)
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Heighten Spell
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Favored Soul Prayer of Life III
    
    
    Level 13 (Favored Soul)
    Enhancement: Human Greater Adaptability Wisdom I
    
    
    Level 14 (Favored Soul)
    Enhancement: Favored Soul Prayer of Incredible Life III
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Spell Penetration
    Enhancement: Favored Soul Charisma III
    
    
    Level 16 (Favored Soul)
    Enhancement: Favored Soul Wisdom II
    
    
    Level 17 (Favored Soul)
    Enhancement: Favored Soul Life Magic III
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 19 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Spell Penetration III

  2. #2
    Community Member
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    Default

    From a feats/enhancement point of view, it looks fine. The DC for spells are based off of wisdom, so you will want to put your level ups in wisdom rather than charisma. You may want to look at the "Evoker" bulid that Impaqt has posted, and just switch out the Spell Pen feats for the Evocation focus feats.

    http://forums.ddo.com/showthread.php?t=199266

  3. #3

    Default

    Wisdom before charisma, always and everywhere. All level ups into wisdom. Wisdom before charisma for your human stat enhancements. As a human, you should really think about a base cha of 12 +3 tome, +3 class enhancements +1 race enhancement=9th level disjunct proof casting. 14 isn't horrible, especially if you don't want to commit to the +3 tome, but think about it.

    If you did that and dropped your con to 14, you could up your strength to 14 which would make some parts of life easier. Especially early in the game and spots later where you have to melee. However the con is also a safe bet.

    Feats look fine for what you are doing.

  4. #4
    Community Member tomfar72's Avatar
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    Yeah I would definately boost your strength up some, at low lvls you will find yourself meleeing alot...it's just more efficient. I have attempted to make a caster FvS several times, but lvling as a caster seems really slow. I hear BB makes the world all better though. SO I went to the other end of the spectrum and made a melee heavy FvS, with the intention on LRing him at lvl 12 into a caster...so I kinda get the best of both worlds. Either way, your build looks good, though I would bump strength up at least to prevent getting enfeebled to 0.
    Buff Rock, nerf Paper, Scissors is fine.

  5. #5
    Community Member freshlysnipes's Avatar
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    Just so I am understanding what you all have wrote. Take Con to 14,Chr to 12 and put the left over 4 points into Str. Seems reasonable. Thank you all.

  6. #6
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    I wouldn't plan to do LR while you are leveling. One, it usually isn't necessary, and Two, it's rather expensive for little benefit.

    LR is expensive to plan for before you know you love the character and feel you need it that stats to be optimized for epic/endgame content. I didn't find leveling up an untwinked evoker build with starting 12 strength all that hard. 8 str can be a little rough. I agree that you won't miss the 14 versus 16 con for most content in the game.

    Disjunction is a relatively rare event which can be planned for, and you have a spell that you can cast (eagle's splendor if and when it happens as long as your charisma doesn't drop below 12.) You could consider LR if you ever get to that point as well, since it is pretty close to end-game.. Honestly it doesn't make that much of a difference early on.

    Just my opinion.

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