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  1. #1
    Community Member OldAquarian's Avatar
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    Default Warforged Wiz/Trapmonkey

    UPDATED: Rage Enabled Wizard Trapmonkey

    Please comment (including a link to a better one that I just couldn't find)

    EDIT: Major updates based on link and comments

    Now you can Rage to conserve SP

    (28 pt builds just start with a 14 Str instead of 16)

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Arcane Rager 
    Level 20 True Neutral Warforged Male
    (1 Barbarian \ 2 Rogue \ 17 Wizard) 
    Hit Points: 254
    Spell Points: 1212 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 15
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence         18                    25
    Wisdom                6                     6
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Power Attack
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Lineage of Deadly Elements III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Barbarian Toughness I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Last edited by OldAquarian; 05-11-2010 at 12:27 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Compare with this build. I don't see Toughness on yours; that should be a no-brainer for, well, pretty much any character, really.

  3. #3
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by unbongwah View Post
    Compare with this build. I don't see Toughness on yours; that should be a no-brainer for, well, pretty much any character, really.
    Awesome link, thanks, made changes based on that thread
    Might also consider the fighter splash, but updated mostly just to focus more on HP
    Left STR 10 to allow some carrying
    Made DEX 9 anticipating the +1 rogue Dex, giving in to my OCD

    +1 rep to you and OP of the link
    Last edited by OldAquarian; 01-27-2010 at 09:41 PM.

  4. #4
    Community Member OldAquarian's Avatar
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    Major update - now with more rage
    Also speed and sprint are nice

  5. #5
    Community Member Lorien_the_First_One's Avatar
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    If you are going to bother to take insightful reflexes you want evasion to take advantage of it, that means you need another rogue level.

  6. #6
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    If you are going to bother to take insightful reflexes you want evasion to take advantage of it, that means you need another rogue level.
    Thanks, fixed, back to 2 rogue, 1 barb

  7. #7
    Community Member Trillea's Avatar
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    You should have 2 more Wizard feats at levels 7 and 17, just FYI. Wizard feats come at 1, 5, 10, 15, and 20.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  8. #8
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Trillea View Post
    You should have 2 more Wizard feats at levels 7 and 17, just FYI. Wizard feats come at 1, 5, 10, 15, and 20.
    Fixed, lost them switching back to rogue 2

  9. #9

  10. #10
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Phidius View Post
    Kinda - I'd pick different feats/order though.
    ....
    Major edits based on comments from the post and thread quoted above

  11. #11
    Community Member Phidius's Avatar
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    That's the stuff right there

    It's good for a new player, too - 28 pt builds just start with a 14 Str instead of 16. +1 Int tomes are relatively cheap (watch the DDO store specials), so eating one at level 3 is highly recommended - especially if you're going to invest in Intimidate.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  12. #12
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Phidius View Post
    That's the stuff right there

    It's good for a new player, too - 28 pt builds just start with a 14 Str instead of 16. +1 Int tomes are relatively cheap (watch the DDO store specials), so eating one at level 3 is highly recommended - especially if you're going to invest in Intimidate.
    Only question I had about your feat order is taking Quicken at 13 - wouldn't that be useful earlier for self heals?

    Noted 28 point build in OP

  13. #13
    Community Member Phidius's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Only question I had about your feat order is taking Quicken at 13 - wouldn't that be useful earlier for self heals?

    Noted 28 point build in OP
    Not really - at the lower levels, you're going to be short on spell points and the monsters don't really hit hard enough or frequent enough to warrant turning Quicken on. Later on, you'll want to run with Quicken on except when you are doing extensive buffing.

    As you can see from the following skill investment, you'll be fine with just concentration until you get Quicken.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 13 True Neutral Warforged Male
    (1 Barbarian \ 2 Rogue \ 10 Wizard) 
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 3 (Wizard)
    +1 Tome of Intelligence used at level 3
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 10 (Barbarian)
    Skill: Intimidate (+9)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+8)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    Repeat for levels 13-20 (Wizard)
    It's almost poetic in how it works out.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  14. #14
    Community Member Devia's Avatar
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    Can you explain why you chose a level of Barbarian for this build? Is it just for the rage? Doesn't rage work against spell casting or am I missing something. Also, why Intimidate? Is that to round up monsters to nuke them?

  15. #15
    Community Member Phidius's Avatar
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    Quote Originally Posted by Devia View Post
    Can you explain why you chose a level of Barbarian for this build? Is it just for the rage? Doesn't rage work against spell casting or am I missing something. Also, why Intimidate? Is that to round up monsters to nuke them?
    I can't speak for the Op, but my rationale was the following.

    1. Martial Weapon Proficiency: it's uncanny how often mobs like to spam Dispel on you in certain areas of the game. Combined with the general buggy behavior of Master's Touch, I prefer to have a martial class for wielding Falchions and Great Axes.

    2. Barbarian Speed: 1 level of barbarian gives you a permanent 10% increase in your base movement speed, and unlocks the enhancement to get 35% boosts to speed for 20 seconds. It seems insignificant on paper, but is extraordinary in practice.

    3. Barbarian rage is something I use very infrequently, but can be very handy when you need to hit switches, swim through traps, etc... Since it can be dismissed at a whim, it's not nearly as debilitating as Madstone Boots or Teneser's Transformation. Overall, though, not a big consideration.

    4. Intimidate on a build like this is very fun. Normally, I use it to keep the mobs off of the softer party members. It's more of a party-preservation tool for me than a kill-count-booster. Kinda like UMD.

    On my TR Wiz (Precious) I took fighter instead as I used up a feat for the Wizard Past Life feat, but on a regular toon I'd take Barbarian.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  16. #16
    Community Member Devia's Avatar
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    Thanks! I'm a newer player who really wanted to try out this build but was confused because I am not all that familiar with the full potential of skills. I am more of a solo type player, and this seems fairly self sufficient and fun. It also seems group friendly if I happen to PUG or ever join a guild.

    One more question regarding skills, since you posted them Phidian: Why Swim? WFs breath underwater, correct? Was it just a place chosen to dump extra points at creation? I know it allows for fasting swimming. Does that really matter? Would Haggle be OK to use as an alternate or would you suggest something else.

    Since you're using Intimidate for grouping, could I switch it out for Open Locks or should I just rely on +items for that? If I can use Intimidate for rounding up monsters to kill, that might make things move faster. I'm not really an uber number of kills type person, but anything that makes killing faster is OK by me!

    [What I mean by that is can I put the Intimidate points at the Barb level into Open Lock or something else instead? The Character Planner never works for me, so I can't plug the numbers into it. Sorry if that's a dumb question.]

    Thank you both for all of the work put into this! +1 rep to you both!

    Argh! Of course I thought of another one: Why Insightful Reflexes at Level 1 and Toughness at 3? Wouldn't Toughness be better to take early on or is IR better to take first in the long run? Is it more personal preference? The other build linked doesn't use it until Level 9 (but then again, it also doesn't have a Barb Level.)
    Last edited by Devia; 06-22-2010 at 04:48 PM. Reason: To make question more clear

  17. #17
    Community Member Phidius's Avatar
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    Quote Originally Posted by Devia View Post
    Thanks! I'm a newer player who really wanted to try out this build but was confused because I am not all that familiar with the full potential of skills. I am more of a solo type player, and this seems fairly self sufficient and fun. It also seems group friendly if I happen to PUG or ever join a guild.

    One more question regarding skills, since you posted them Phidian: Why Swim? WFs breath underwater, correct? Was it just a place chosen to dump extra points at creation? I know it allows for fasting swimming. Does that really matter? Would Haggle be OK to use as an alternate or would you suggest something else.
    Rumor has it that we'll be seeing underwater combat, so swim might become more useful. But yeah, I put it there as I had extra skill points - it won't hurt to put it elsewhere.

    If you are alone, you're already going to have all the aggro. If you're not going to invest in Intimidate, though, I'd put the extra points into Spot.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  18. #18
    Community Member OldAquarian's Avatar
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    You won't like me when I'm outa spell points

    Rarrrgh

    Aside from the fun of being enraged, and the points my partner in crime has pointed out
    There is also the benefit of more HP and the tiny bump to PA

    Also, Intimidate + Wall of Fire go well together

    And being a Barb puts hair on your chest, and who doesn't like hairy wood

  19. #19
    Community Member Phidius's Avatar
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    Quote Originally Posted by OldAquarian View Post
    ... and who doesn't like hairy wood
    Me... I like my nymphs smooth, supple, and accompanied by other nymphs
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  20. #20
    Community Member jambajuicey's Avatar
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    I was looking for how the OP got around the low saves, is just how it is?

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