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  1. #1
    Community Member drathdragon's Avatar
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    Default What are your WORST Three Quests in DDO ?

    Im the recent years i saw too much topics about 'the best of the bests', 'your favorite quests', 'the top three quests', etc..

    ..why nobody has the courage to point the worst ones ?

    I think there are some quests that should be declared as ''the most boring'' or ''annoying'' of this game.
    I will start:

    1) Coalescence chamber: too much long, very annoying spiral up and down and boring ''mario the plumber'' situations, if you miss a correct jump you'll pay with the hell..

    2) Devil assault : really, ... useful quest but... honestly it's a real shame: 1 hour into a devils rawe party.. the worst is when someone begin and you are blocked out of the door inside the quest - forced to pike - omg who designed this ?

    3) Tomb of the Blighted : omg... very annoying and long with that Blight Rot that continue to pop up on you... and once the quest is finished and you come out.. ''squelch'' .. the Blight Rot is yet on you.. @.@

  2. #2
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    Quote Originally Posted by drathdragon View Post
    Im the recent years i saw too much topics about 'the best of the bests', 'your favorite quests', 'the top three quests', etc..

    ..why nobody has the courage to point the worst ones ?
    The 'worst' quests in DDO are widely known, and there are more than three of them. Just not much point in discussing it yet again.

    I think there are some quests that should be declared as ''the most boring'' or ''annoying'' of this game.
    I will start:

    1) Coalescence chamber: too much long, very annoying spiral up and down and boring ''mario the plumber'' situations, if you miss a correct jump you'll pay with the hell..

    2) Devil assault : really, ... useful quest but... honestly it's a real shame: 1 hour into a devils rawe party.. the worst is when someone begin and you are blocked out of the door inside the quest - forced to pike - omg who designed this ?

    3) Tomb of the Blighted : omg... very annoying and long with that Blight Rot that continue to pop up on you... and once the quest is finished and you come out.. ''squelch'' .. the Blight Rot is yet on you.. @.@
    I'd agree with at least CC and Blighted (don't play DA much), and add:
    • Tomb of the Tormented (though nice idea, if the last puzzle weren't so long)
    • the underwater swimming one also from Necro
    • Coyle (although he's almost tolerable now that you can knock him over the head...!)


    But, see? That's already more than three, and why should I bother choosing which three of them are the worst of the worst?

  3. #3
    Community Member Deathdefy's Avatar
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    This thread does come up again now and then.

    1) The Crypt of Gerard Dryden (it's a big square with 4 trillion skeletons and 2 metal dogs. Thrilling.)
    2) Gladewatch Outpost Defense (Kill 300 slowly spawning hobgoblins and bugbears. Oh and there are 2 wolves. Thrilling).
    3) Hold for Reinforcements - This one at least gets the adrenaline flowing if you pug it. Since plenty of things in there cleave (renders/rusties) or AoE breathe (mephits/dogs) it's important that at least 2 people stand directly on Coyle's head to maximize the chances of him being killed.
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  4. #4
    Community Member Saravis's Avatar
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    1. Coal Chamber: It's just too long. When you get used to it its not so bad, but it can be a trudge when new or running with new. Nice XP though.

    2. Tangleroot Chain: The individual quests aren't bad. My issue is with the chain taking you through the same two areas over and over. All the objectives could have been compiled into two quests, but that doesn't sound as attractive on the store page.

    3. Crucible: If you have a role, its fun. For the rest of the party, who have the special role of standing around and waiting, it isn't.

  5. #5
    Community Member Mrphish's Avatar
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    1. wiz king, mainly because much like shadow crypt i get confused and lost.

    2. Coal Chamber, i never was a very good at super mario... whoever designed this quest should be fired.

    3. shadow crypt, i loath it for the simple fact that it confuses me all the others are fairly simple but shadow just keeps me confused.

    there are many others but this was only a top 3 so... yeah. basically any quest that can easily confused my simple mind i dislike and will either pike with guildies or find a friend to run it for me.
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  6. #6
    Community Member brian14's Avatar
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    Quote Originally Posted by Mrphish View Post
    2. Coal Chamber, i never was a very good at super mario... whoever designed this quest should be fired.
    "Mario" aspects of Coal Chamber are not nearly as bad as pipes in The Pit, Prove Your Worth, and The Tide Turns. And yes, these are among my most hated quests. Also Monastery of the Scorpion.
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  7. #7
    Community Member voodoogroves's Avatar
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    The Catacombs chain. Most of the time is spent running back and forth to turn in the dang quests. The quests themselves are short and fairly boring.

    I *like* Sorrowdusk and Threnal, but their leveling makes playing them straight through less than fun. They vary too much (and Threnal even freaking goes up and down in quest levels). They are also annoying to get to.
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  8. #8
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    Quote Originally Posted by brian14 View Post
    "Mario" aspects of Coal Chamber are not nearly as bad as pipes in The Pit, Prove Your Worth, and The Tide Turns.
    Yes, anything with air jets can get REALLY frustrating. Their engine, networking, my computer, solar flares...whatever, just can't handle it. You get shot two seconds after the air jet starts going, by the time your screen catches up you've already hit the apex and are already half-way back down your fall.

    Some of the 'safe' air jets are ok, the ones that just cannon splat you into a far wall or corner...but any that require timing after being shot up...oooooh how I rage!

  9. #9
    Community Member FranOhmsford's Avatar
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    1) Tomb of the Blighted - The Op has given pretty good reasoning for this one which I agree wholeheartedly about - I truly Loathe this quest!

    2) Inferno of the Damned - Again should be obvious to anyone with a Passing Knowledge of DDO. {Haven't player Mirror Darkly yet}.

    3) The Entire Druid's Deep Chain - Eurgh!

    Astonishing that The Pit is no longer in my bottom three - Really deserves to be but had to fit in Druid's Deep.

  10. #10
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    1. Coal Chamber for sure. It's way too long and can get tedious. Especially in groups where people are having a hard time jumping. I won't pug this ever.

    2. Any and all escort quests. I avoid these like the plague unless I have to run them for some reason.

    3. Any and all chains where I spend more time running than I do actually completing the quest (Tangleroot, Sorrowdusk and the like).

    Honorable Mention: Thru a Mirror and Inferno of the Damed. Mirror because the Shadowfell effect gives me a headache after 10 mins and both of them as I loathe the back and forth mechanic.

  11. #11
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    I dislike CC and the pit and most of Necropolis and various other quests already mentioned... but they are tolerable.

    i despise "Ghosts of Perdition" (and by that virtue, i also hate doing Cholthulz when flagging in Litany), "In the Flesh", "Dreaming Dark", "Delirium", and everything from Reaver's Refuge.


    if there's any quests i'm likely to compeltely skip on a TR train if i can get away with it (IE: no one else i know/run with needs it/wants it)... those are the ones

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  12. #12
    Community Member Gizeh's Avatar
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    I forgot the name of the quest I dislike most, it's the one where you just stand in a room and fight waves of mobs for a while. It must be the pinnacle of laziness in quest design.

    Oh wait, I remember the name: The Cannith Crystal, Protect Baudry's Interests, Kobold Assault, Stand Your Ground, Gladewatch Outpost Defense, Devil Assault, The Last Stand, Hold For Reinforcements, Desert Caravan, Sinister Storage, Finding The Path, Breaking The Ranks.

  13. #13
    Hero AZgreentea's Avatar
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    Any quest like Sleeping Dust that requires me to protect or not kill a certain number of hostile mobs. There might be more than 3, but I cant think of another quest type in DDO that I think to myself "I'd rather not run that." Coyle is more fun, because at least he isn't trying to get you to kill him.
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  14. #14
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    Coal Chamber is the one I love to hate, but I do love to hate it so it doesn't make the list. I think there's a place for quests that have the potential to put you through the ringer a bit...Spies in the House, The Pit, Coal, etc.

    My personal worst three would have to be the A Man Named Baudry Cartamon chain... or as I sometimes hear it referred to, A Man Named Boring Cartamon. The second one in particular has the most remarkable lack-of-jeopardy..you take a short nap and still smash enough boxes, and that's when you're playing it solo. It doesn't inspire heroic feelings and it's not sinister enough to be cool in an "Eberron pulp" sort of way. It's a quest chain for people who feel ambivalent about crates.

    Standard disclaimer applies...most quests are tremensous, etc.

  15. #15
    Community Member msdesign's Avatar
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    There are at least 2 more threads about this:

    https://www.ddo.com/forums/showthrea...n-your-opinion

    and

    https://www.ddo.com/forums/showthrea...rst-Quest-List

    I know I have posted on either one not too long ago.

    Anyway, with no special order (I have made my other reply very detailed, so I'm just making this a bit faster here):

    Coal Chamber (way too long and those ceiling ledges make me fall & repeat the climb, when I hit them with my toon head)
    Stealthy Repo (tooo harried-stressed for a low level quest)
    In the Flesh (quest ok, end fight not so...)

    I hope it covers it. Need to sleep now, or maybe I would have searched my other reply and posted here.
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  16. #16
    Community Member ZeebaNeighba's Avatar
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    1. Made to Order:
    Traps everywhere, if there's one quest I think absolutely requires a rogue/artificer it's this. Lightning rails can't be disarmed, and the only way to avoid them is to mario your way between the 2 rails and hope you don't fall. The map is a lot of the same which can make it hard to keep track of where you have gone and where you still need to go. I've had it take up to an hour or more, all for a ****poor 11k xp on streak. Thankfully nothing requires me to run this quest.

    2. Litany of the Dead:
    Actually overall this isn't as bad as it sounds, as the reasons I don't like it ironically cancel out. The force trap is near impossible to navigate on elite as a first timer, one wrong turn and you're dead. And you don't know you made a wrong turn until it's too late, and it's not practical to be guided down by a person or written guide. Then you get to the dragon. Get a guide or get out, basically. Oh, and not in the mood for farming? Suck it, run it 4 times to flag. And even though it's pretty common to see groups due to the good xp per minute, they usually skip the bosses.

    3. Genesis Point:
    Levers that are only there to prevent completion for the curious. Low quality design right there. Another "get a guide or get out" quest. Also, groups are not as popular as litany (though more than Made to Order) but you do need at least 2 people who know a little of what they're doing. XP is decent if you look at it out of context, but really it deserves more due to its length (which is extremely long if no one in the group knows the quest well).
    Last edited by ZeebaNeighba; 09-10-2013 at 10:30 PM.

  17. #17
    Community Member brian14's Avatar
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    Quote Originally Posted by katz View Post
    I dislike CC and the pit and most of Necropolis and various other quests already mentioned... but they are tolerable.

    i despise "Ghosts of Perdition" (and by that virtue, i also hate doing Cholthulz when flagging in Litany), "In the Flesh", "Dreaming Dark", "Delirium", and everything from Reaver's Refuge.
    Rather unusual list, IMO. Only one quest on your list is my top hate -- "Monastery of the Scorpion". The rest of Reaver's Refuge... I only ran SOS once and really do not remember it, but it was two people with no deaths so could not be that bad. "Enter the Kobold" has an end fight enormously harder than the rest of the quest, so just be prepared. "Prey on the Hunter" can be frustrating if you do not find the way out of the maze in time, but that's hardly worst thing in DDO.

    I am surprised that couple people chose "In the Flesh". Sure, end fight is murder on elite -- do not run it on elite! "In the Flesh" is where I break elite streak. No big deal. And it has probably best DM voiceover in the entire game.

    The only really frustrating part about "Delirium" IMO is the living puzzle. Other than that it is a very fun quest, in Alice-in-Wonderland way. "Acute Delirium" is even better.

    I do not have "Dreaming Dark" pack, so do not know.

    As for "Ghosts of Perdition"... it is incredibly resource-expensive. If you accept that, it is not too bad. In each life I stock up on Scarabs of Protection and Scarabs of Spell Absorption. Then run GoP on elite, once.
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  18. #18
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    Tomb of the blighted: This is just bad quest design. You basically spend most of the quest with five people standing around doing nothing other than occasionally whacking a zombie back down now and then while the sixth leads rats around. Then there isn't a lot you can do to interact with the 'enemies' other than spam them with rats or a few player tricks, so it's basially a test of boredom for all involved. Even if you solo.

    Madstone Crater: SO boring. And purple. I hate this quest, yawn my way through it.

    Mired in Kobolds: Pretty much the same reason as madstone, it's boring other than the dragon fights. The rest of the quest is just...dull.
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  19. #19
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by TrinityTurtle View Post
    Tomb of the blighted: This is just bad quest design. You basically spend most of the quest with five people standing around doing nothing other than occasionally whacking a zombie back down now and then while the sixth leads rats around. Then there isn't a lot you can do to interact with the 'enemies' other than spam them with rats or a few player tricks, so it's basially a test of boredom for all involved. Even if you solo.
    Thats tomb of tormented, blighted is the one with oozes and blighted water that damages your stats.
    But those are the reasons why tormented is my worst quest in the game, you either do everything or nothing.
    2nd one is protecting coyle for 15 min, hold for reinforcement I think.
    Last edited by Ivan_Milic; 09-11-2013 at 01:46 PM.

  20. #20
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    I'm thinking about Caught in the Web.

    It's not quite as bad as some (Tormented, I'm looking at you and the slow-motion rat). But, it's less skippable if you want to get decent weapons. I don't feel lootgen weapons are quite there, and you have to farm the web for the better weapons.

    What makes Caught in the Web so bad?
    - Escort (nobody likes escort)
    - Trash
    - Briefly encounter Lolth, hit his legs, that's an interesting (even if annoying) mechanic, a plus sign here.
    - Continue killing and/or bypassing trash
    - More trash.
    - Kill miniboss and lots of trash
    - See: trash
    - Another miniboss and trash
    - More and more trash.
    - Briefly encounter Lolth
    - Kill trash in an organized fashion so you can get through a portal.

    - Finally, quest is finished. Watch the NPC:s save the day. The players were just sidekicks, and Ana could have just killed Lolth at the first encounter if she just bothered to.
    - Loot chests, get nothing. Seriously. Several chests, and less commendations/items than the single raid-chest in the shorter FoT.

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