Page 2 of 2 FirstFirst 12
Results 21 to 25 of 25
  1. #21
    Community Member
    Join Date
    Nov 2009
    Posts
    39

    Default

    Just a simple player ranking system like we have in the forums here would be fine. Leaders could then see group requests and the player's rating to decide if they want that player. There are lots of ways to 'rate' players, even with just the data in the my.ddo.com stuff would be a start.

    Also, Turbine should do cross-server instancing. That way I can get players from all servers to run an instance with me. More to choose from = better.

  2. #22
    Community Member tomronen's Avatar
    Join Date
    Dec 2010
    Posts
    5

    Default

    Quote Originally Posted by unionyes View Post
    Not a bad idea, but if it were implemented I would never use it.
    completely agreed.

    Quote Originally Posted by unionyes View Post
    I like to see who I am going to be playing with before I jump into a group.
    true.

    Quote Originally Posted by unionyes View Post
    However, as a busy professional who is just newly re-emerging into the dating scene, I could see an eHarmony type of thing working here.
    how is your romantic-social life has anything to do with this?

    Quote Originally Posted by unionyes View Post
    Each player fills out a survey, (eg question: Do you like your party leader to zerg?), and only those who meet a certain criteria would be teamed up in groups.
    won't that just take longer?

    Quote Originally Posted by unionyes View Post
    Or, since most people like to make those decisions for themselves, we could come up with some sort of 'posting board' where people who are interested in starting a party could express that interest. They could also enable this 'posting board' to be somewhat selective, in regards to levels and classes that would be considered, and even put a space where you could say what quest you wanted to do.
    we alredy have one like that. it's called social panel.

    Quote Originally Posted by unionyes View Post
    One option to consider would also be a 'comments' area where you could write something witty or informative, such as 'we have punch and pie', or 'know your way here cuz we aren't coming out to get you, in progress'.
    alredy included in the social panel... also what does this 'punch and pie' got anything to do with DDO?

    Quote Originally Posted by unionyes View Post
    If we don't do the OP's idea, then I vote for the 'posting board' format. I think it could work.

    dude... when was the last time you played the game?

  3. #23
    Community Member tomronen's Avatar
    Join Date
    Dec 2010
    Posts
    5

    Default

    Quote Originally Posted by Fleebag View Post
    Just a simple player ranking system like we have in the forums here would be fine. Leaders could then see group requests and the player's rating to decide if they want that player. There are lots of ways to 'rate' players, even with just the data in the my.ddo.com stuff would be a start.
    won't this make only good players get in? even good players were noobs at some point of their lives. with this you will lock out noobs until the game runs out of players. or you will make noobs have their own instances, wich is bad because noobs are just new, they might be the best players in the world but if you lock them out no one would guide them. this is a bad idea.

    Quote Originally Posted by Fleebag View Post
    Also, Turbine should do cross-server instancing. That way I can get players from all servers to run an instance with me. More to choose from = better.
    there is a reason why the servers are seperate. 1st, it will take them years to make a cross-server platform, 2nd, it will require them to get special servers for that, servers cost money, and you are not the one who's paying it, you just pay a tiny part of it.

  4. #24
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Location
    Wisconsin, birthplace of D&D
    Posts
    20,933

    Default

    This is like one step away from an MMO dating service.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  5. #25
    Community Member
    Join Date
    Oct 2009
    Posts
    1,446

    Default

    Why the necro? We have an automatic grouping option now.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload