We were on the same wavelength...
We were on the same wavelength...
Maybe when you hit Drow it lifts? I dunno.
And heck, if this post works it'll prove myself right as well!
+1 rep to the OP. This is an outstanding post and something I figured out by playing for several weeks but it makes a HUGE difference. For what you can get from a couple Vials of Pure Water on the AH you can have 5 of each potion for Curse, Poison, Disease, Blindness, L. Restore, and Remove Fear. If a character reads this, picks up everything they find, and pays attention they should have most of this stuff some time around level 2 or 3 (depending on how fast they come to the harbor). It's important and it makes a big difference to effectiveness.
If this gets added as a sticky somewhere I'd suggest a link to the directions on creating new bars. I think it's a fairly easy process but not everyone playing the game is going to intuitively know how to do that. And I'm sure DDO has the instructions posted somewhere already.
I recommend adding Resist Sonic 20 pots to the list. You might as well buy 100 of all 5 and the 100 sonics will last you a while. I use them any time there's an Orthon around. Sonic is often forgotten by buffers so it's nice to have the pot available. I have all 5 in a row on the same bar and just go down the list when I'm soloing or not buffed.
A stack of Jump potions is also a great idea for a new player. There aren't a lot of places where you'll need high jump skill for extended periods. But there are LOADS of places where you need a burst of jump and a potion is the perfect solution.
As for Planar girds, I carried FIVE until I could no-fail UMD a Greater Heroism scroll. Greater Heroism is too helpful to not have going 100% of the time. Now, getting five Planar Girds isn't very easy but my advice is that just because you have one, doesn't mean you hit the gold jackpot when you pull your second. Keep it, don't sell it!
Basic, universal rogue build advice
"Not in the face! Not in the faaaaaace!"
Up, and some good tips in the replies, thanks for the great suggestions.
I've been told that all the stuff i list is far too much, and if you look at it all as a new player that's probably true. Just concentrate on the first set of 10, the other stuff you can afford later when the money comes rolling in.
F2P cannot post here, so they are unlikely to have read this post.
Eridies level 19 wizard.
My PUGs are great!
These were level 9-12 folks.
4 of the people running did not have blindness cures, 5 did not have poison, at least 4 did not have lesser resto. I accept that can happen the first run....but the same folks did not have it on the SECOND run.
I request permission to put this thread in my signature. Further, to email the URL to folks who I see repeatedly not carrying these things.
Now Diving in Lava, with the Lava Divers.
AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.
Also Feeblemind was mentioned as a bane for casters, but any Paladin will tell you that Feeblemind is very bad for us, too. No Lay on Hands, no spells, Smite loses its bite drastically, your saves plummet, all sorts of nasty stuff. In Menechtarun I'd save my Sovereignty in case I was hit with it, which was all too common from those stupid Arcane undead. But it was always good to have Minor Mnemonic pots to cheaply dispose of this problem.
Touch of Idiocy used to be bad too, although that is getting the nerf bat. Come to think of it, Feeblemind is too...
I have never bought a potion yet (except some light healing early on) and I have a mule almost full of them and a backpack on each toon devoted to them. Literally hundreds. I can't understand why people buy so many when I can't seem to get rid of them fast enough. I really only use them soloing on Elite. I'm not saying I'm uber or anything, its just that most times I forget to use them and most times it doesn't seem to matter all that much.
all these, from a healer point of view are very awesome to carry, and indeed, I for one am always thankful when ppl have some stuff to take care of themselves; leaves more mana avail for heals.
out of all of them, the two that stand out the most of the curative's are Nuetralize poisen and remove curse.....can't tall how much sp i've fired off in fixin ppl up who've been affected by both.
Get your coin lord favor up quickly since all these items take up space and that extra bag is nice. Also once you have learned your instances you don't have to bring it all since most instances don't have mobs that cast all the debuffs.
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