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  1. #1
    Community Member Jay203's Avatar
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    Default Make Sunder more useful!

    as it stands right now, Sunder is pretty much useless, not only do you have to be able to connect the sunder attempt but they also get a fort. save against measly -4 to AC for like 30 seconds or so

    why not hype it up a bit and make it so that a sundered monster will lose 50% fortification while sundered?
    while we're at it, make it so the shatter weapons have a chance like Weighted weapons to auto sunder the enemy

    as for Improved Sunder, make it so that it gives -100% fortification for the duration

    Please? D=
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  2. #2
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    Here is my old suggestion to make Sunder useful:

    Make it a dual-function feat with two separate action icons, Sunder Armor and Sunder Weapon. All Sunder effects share the same cooldown, so one player must decide which debuff he prefers for the enemy.

    Sunder Armor: -4 AC and -2 DR (to a minimum of zero).
    Sunder Weapon: -1 attack and -2 damage (to a minimum of 1)
    Improved Sunder Armor: -4 AC and -2 DR (to a minimum of zero).
    Improved Sunder Weapon: -2 attack and -4 damage (to a minimum of 1)

    This would make Sunder work more like it does in D&D, and the most popular use for a Shatter item would be to help the main tank survive in a raid.

  3. #3
    Community Member Jay203's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Here is my old suggestion to make Sunder useful:

    Make it a dual-function feat with two separate action icons, Sunder Armor and Sunder Weapon. All Sunder effects share the same cooldown, so one player must decide which debuff he prefers for the enemy.

    Sunder Armor: -4 AC and -2 DR (to a minimum of zero).
    Sunder Weapon: -1 attack and -2 damage (to a minimum of 1)
    Improved Sunder Armor: -4 AC and -2 DR (to a minimum of zero).
    Improved Sunder Weapon: -2 attack and -4 damage (to a minimum of 1)

    This would make Sunder work more like it does in D&D, and the most popular use for a Shatter item would be to help the main tank survive in a raid.
    -1/2 attack and -2/4 damage against the ultra-inflated mob stats would do little to nothing =\
    -4 AC is fine, but -2 DR isn't useful enough, if it's -4 ac and - X% fortification, that'll be more useful
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #4
    Community Member bobbryan2's Avatar
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    Default

    And while they're at it.. make shatter worthwhile.

  5. #5
    Community Member Jay203's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    And while they're at it.. make shatter worthwhile.
    hehe, yah
    i was thinking make it somewhat like hamstring weapons where it has a chance to proc as long as it hits
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  6. #6
    Community Member Anneliese's Avatar
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    Also, remove the fort save.

    If you hit with a sunder attack, it should apply.

    (While this does not match DnD rules, its a lot closer than the fort save..)

  7. #7
    Community Member Letrii's Avatar
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    Default

    Do you really want mobs doing this back to us?


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

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