Is to-hit actually an issue with PA switched on in the levels 15-17?
sephiroth1084, have a look at post #7 of this thread:
Do you suggest putting Extend or toughness to level 18? I think this will hamper the overall gameplay more than taking PA as late as 15 or 18.1: Toughness
3: Two-Weapon Fighting
6: Extend Spell
9: Improved Two-Weapon Fighting
12: Improved critical: Piercing weapons
15: Greater Two-Weapon Fighting
18: Power Attack
Thanks so much for this thread. For me, being new at an MMO that's been out for a while, it's threads like these that make me want to try out a particular class. Although I've always had a soft spot for pallies... why just swing a sword really well when you can be a vessel of holy vengeance (who still swings a pretty mean sword). I have to admit I read the first 3-4 pages and didn't read the whole 38 pages...
1. The cost listed for +2 tomes in this thread is something like 200k. For someone just starting out that seems like an awful lot. I assume you won't be able to get them through cash on a first playthrough by level 9, so you'll have to buy some turbine points or take more metamagic earlier?
2. The self healing build linked to in this thread for Aryenne talks about taking monk (past 7 and 13) late to grab ITWF earlier. I assume this is out of date advice with +2 tomes needing level 7 now? Or is there an assumed respec at 7?
3. For evasion paladins: is UMD really that good that it and 1d6 SA is a serious contender against monks better saves and 2 feats?
a guide that all people rolling a paladin need to read, jam-packed of info
Alteccz- 20 WF wiz• Cryisa- 6 ranger 5 fighter 2 monk helf(helves angel)
Thank you Gary - 3/4/08
Azrreal / 28 completionist and epic completionist / Artificer 20
Azrealla / 28 12 fighter / 4 monk / 4 pali
Hoehoe / 28 ranger
Twinkiee / 28 18 sorc / 2 pali
Dingdong / 28 pali
Razeall / 28 18 monk / 2 fighter
Great info here, would like to see OP updated with new Intimidate as class skill, half-elf duel intimi feat and dil feat info.
To help, I'm in the process of building a half-elf 20 Pally Intimi-tank (3rd Gen TR after I've done a pure KOTC Pally TR to farm myself some of the gear to make this build work). The basic idea ATM is to do Defender of Siberys III but with TWF to max DPS. It wont be the best tank AC wise but with a quick swap-in for a shield and double spam on intimidate should have ample DR to stay alive on most raid(non-epic) content. For Epic content TWF will maximise DPS.
(Disclaimer: my hopes are that buy the time this build reaches 3rd TR, Turbine would have implemented something to make tanking more viable in Epics and that with a small feat/enhancement tweak I can generate higher AC by sacrificing some of the DPS)
So I've been playing my first ever Pally and went with the lv20 twf drow build. If been a lot of fun and an adjustment from the classes I usually play. One thing. I opted to delay Extend. At level 6 there was no way I would have enough spell points to make use of extend. It wasn't unless lv7 that spell casting even became worthwhile because I was able to get the +4 wisdom item from the red fens before that I was using wands of owls wisdom just to be able to cast. It still seems that extend still isn't be worth the feat yet, whenever I choose to level to 9, because I just don't have enough mana or even spells other than Divine Favor that I would even want to be extending. I'm thinking of picking up Improved Critical at lv9 and delaying extend once again to lv12.
Does extend work on Divine Might?
Is delaying Extend until lv12 to pick up improved critical a good idea?
At what level do you pick up Zeal at?
(Spell progression is no longer in the compendium I remember it used to be at some point and spell progression seems to be different than what I see in the d and d wiki where i usually go when i can't find something in the compendium.)
Wanting to follow the build below.
VIII. Sample Human THF DPS
Lawful Good Human Paladin 20
Str: 17 + 5 level ups (6 item, 2 tome, 3 exceptional, 1 human = 34)
Con: 14 (6 item, 2 tome = 22)
Int: 8 (2 sp/level)
Wis: 8 (16 with tome and item)
Cha: 17 (DM4 with +3 tome; 26-28 modified)
28 point: 16 str, 13 con, use the human enhancement on con instead of str)
1: Two-handed fighting
3: Power Attack
6: Extend Spell
9: Improved Two-handed Fighting
12: Improved critical: Slashing weapons
15: Greater Two-handed Fighting
18: skill focus: Use Magic Device or Stunning Blow (to taste)
Skills: Use Magic device and balance; 2 ranks in tumble to permit tumbling. +2 tome, add some jump
Knight of the Chalice 1-3 (8 ap)
Courage of Good 1-2 (3 ap, pre-req)
Energy of the Templar 1-2 (3 ap, pre-req)
Divine Sacrifice 1-3 (6 ap)
Divine Might 1-4 (10 ap)
Extra Lay on Hands 1-3 (6 ap)
Extra Smiting 1-4 (10 ap, pre-req)
Exalted Smiting 1-4 (10 ap)
Racial Toughness 1-2 (3 AP)
Paladin Toughness 1-2 (3 ap)
Follower of the Sovereign Host (2 ap, pre-req)
Unyielding Sovereignty (4 ap, pre-req)
Human adaptability: Strength
Human improved recovery 1-2
Paladin Weapons of Good
Paladin Charisma 1 (if needed for evenness)
Like the drow version, max dps enhancements are expensive.
I have reset all my enhancements but am having a problem. Some of the stuff isn't available to me and I can't quite figure out how to get there. I can see that some of them require me to have spend X amount of action points before they're available to me, but where do I spend them? I'm sure it's something really simple I'm missing and I do feel like I fool for even having to post this, but I don't want to mess my guy all up completely. Any help will be appreciated.
Below is what I did go ahead and enhance based on the list above
Follower of the Soveriegn Host
Human Improved Recovery 1
Extra Lay On Hands 1
Paladin Extra Smite Evil 1
Paladin Charisma 1
I'm about 9500 from lvl 11 and have 32 AP available.
Here's an enhancement planner which could help you a bit: http://ddo.motd.ru/planner
Drag unneeded Enhancements to the left, and wanted to the right. Most of the time, it takes Prereqs automatically, so just drag KotCIII and DSIII, to shorten some drags, for example.
To be honest, I couldn't find anything to do with toughness
I'm a failure at this. TY for the link though. I'll def check it out.
I did just check and paladin toughness is under the unavailable feats for me. Any reason why?
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