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Thread: Past Life Feats

  1. #101
    Community Member FrostBeard's Avatar
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    developers remake these past life feats they suck and you know it!!!

  2. #102
    Community Member Impatiens's Avatar
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    Quote Originally Posted by FrostBeard View Post
    developers remake these past life feats they suck and you know it!!!
    Except the monk one, please don't remake that.

  3. #103
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    Originally Posted by Tolero
    In his recent guide to True Reincarnation, Kruz mentions the Past Life Feats! Curious about what feats await you for your class? Here is a look at the past life feats!

    Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Thats not bad for a feat.

    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Meh, idk about this, could use improvement.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

    How about just a 10% healing amplification bonus instead along with a healing lore bonus that stacks?

    Past Life: Favored Soul
    You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Thats not bad, though maybe the description could be changed or you could give a jump bonus with this also. Or tumble.

    Past Life: Fighter
    You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

    This is acceptable.

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    +1 to damage rolls? Thats it? How about adding a +1 to your concentration skill also? That would make the feat nice.

    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

    How about just a stackable +2 bonus to all saves and attacks against evil creatures alongside this? That would be nice.

    Past Life: Ranger
    You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

    The +2 damage with ranged weapons sounds nice, but the +2 to ele resistances? Idk...it sounds more logical to have minor bonuses to stealth skills or charming animals or something like that. Might help with the description of the title.

    Past Life: Rogue
    You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

    Hmmm...I guess it could work, though maybe it could be improved upon...also, change the description to "You occasionally find yourself scanning the area for anything that catches your eye."

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    I guess this could work for a past life feat.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

    Hmm...this seems a bit of a turn-around for a wizard considering its class...but I definitely know this feat can be improved upon.

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.

    Whoh whoh whoh whoh...these cost a feat slot? Im not buying it. We should simply have these included; if anything, maybe you could substitute it for automatically giving these abilities mentioned below at later levels, and in pieces, but I wouldn't want to spend a feat slot on these. No way.



    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

    These bonuses aren't bad, but I feel they should adjust at each caster level, though they should still only give minor bonuses.

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

    Hmmm...I think we should have a choice between the songs we pick for this. I also think that maybe you could also substitute this for focusing chant instead of inspire courage.

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

    So, if I read this correctly, at level 20, I will produce a 10d4 healing effect ten times per rest? Thats not bad, although to be honest im not sure if I prefer this or a at will 1d4 healing effect with no limit per rest. It actually sounds better than what you had...

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

    Hmmm...this is where I get confused. Maybe it would be ok to have this, since if anything, gods tend to give mortals limited power, but inside me says it could be changed...

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

    So its basically kind of like an action boost? Hmmm, interesting...I guess this could work.

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

    Maybe this wont be bad if it could stack with evasion to give improved invasion, or upgrade improved evasion to superior evasion which you suffer only 1/4 damage when you fail a reflex save. But it doesnt. Im thinking maybe it would be better to just give a DR reduction bonus or a wholeness of body 3/rest bonus instead.

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

    Hmmm...im thinking divine favor would actually be a lot better than this...or maybe a lay on hands ability 3/rest...

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

    Ok, not bad...though I do see alternates to this for ranger-like abilities...

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Better stealth and the ability to sneak attack? I guess that could work...

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Now this is a pretty good past life feat. The 1d12 damage 10/rest is not bad, not bad at all...although you could always make it do just 1d12 damage and make this an at-will effect instead.

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    This actually wouldn't be bad if you could remove the max missile cap, but at the same time perhaps this should be made into an at will effect instead.

    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!

    Right...
    Responces, for the most part, are in bold.
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    Quoted the knight. I'm wondering, do you developers know what the player base thinks about this? Or about the amount of experience required to cap again?

    I'd like to see some improvement here. You really aren't making it any better by staying silent on the issue.

    My suggestion: Remake the feats, obviously, but most of the passive benefits don't completely suck. You should really lower the amount of experience required to cap. If this would make players who already TR'd and capped upset you should give them a passive benefit of "Ancient Soul" and give them an extra 10 hp and sp, or +1 to all saves, something to compensate them.

    I think everyone in DDO would like the Dev's to listen to more suggestions (ex Dragontouched crafting, Dungeon Alert, Ransack. We are the ones paying for the game.)

    I don't expect an easy button. I only wish for some kind of democracy, something to know that the players (and I'm more referencing those who've been around forever saying the same things not myself) are being heard.

  4. #104
    Community Member Krag's Avatar
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    A few questions concerning Cleric Past life: Initiate of Faith.

    Is this feat any useful for a fleshie caster? Does it benefit from empower/maximise, potency/clickies? How much does it heal for at cap?
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  5. #105
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    Default A few questions not covered by the many replies

    a. Have they enabled us to TR as many times as we like?
    b. What are the XP requiments for TR'ing the 3rd, 4th, 5th etc times?
    c. If you reinarnate as a Barbarian 3 times, you end up with 30 extra HP's?
    d. When going for completionist, the free passive feats of all past lives stack?
    e. Have they enabled Completionist?
    f. Do you get any additional general feats?
    g. Is Completionist a free feat, or must it be purchased?

    Tia

  6. #106
    Community Member Visty's Avatar
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    a yes
    b same as after 2nd TR. it doesnt go higher
    c yes
    d yes
    e noone knows yet, think the furthest one is at his 8th TR
    f no
    g must be purchased
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  7. #107
    Community Member Rusty_Can's Avatar
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    a. Yes.
    b. Roughly:
    - 1st TR 3.2 million Xp;
    - 2nd TR and following ones 4.4 million Xp
    c. Yes.
    d. Yes.
    e. Afaik, yes.
    f. No.
    g. It will cost you a general feat.
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  8. #108
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    Thank you for the fast replies

  9. #109
    Community Member Minrothad's Avatar
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    Quote Originally Posted by Tolero View Post
    In his recent guide to True Reincarnation, Kruz mentions the Past Life Feats! Curious about what feats await you for your class? Here is a look at the past life feats!

    Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

    Past Life: Favored Soul
    You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Fighter
    You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

    Past Life: Ranger

    You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

    Past Life: Rogue
    You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.


    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Past Life: Arcane Initiate

    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!

    How come the magic missiles from wizard past life feat can go through Nightshield and Shield etc? is this a bug or something? or is it supossed to be different to the typical magic missile spell?
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  10. #110
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    Past Life Cleric: You get a slight boost to turning. Too bad that at best, players will use this to have one more DV as turning is brokenly worthless. Even then, that is a sad sad use of a TR. Oh, and you get +1 to conjuration spells. You know, so that your teammates will have a harder time saving against all those nasty cure spells you are always tossing at them. =/

    I get the feeling that A) the dev's are really focused (narrowly so) on the stereotype of clerics as the bane of undead and that B) none of the dev's actually play a cleric at high level as a main character. Past Life Cleric is a joke among players, and a facepalm for DMs or anybody interested in game mechanics. It does nothing to boost a clerics ability in any significant manner, to say nothing of enticing players to go thru a TR for it.

    +1 DC to evocation would have been far more useful, as the only spell on the cleric list that benefits from the current +1 to conjuration DC in any real way is cometfall, whereas most of a clerics direct offensive repetoire are evocation spells.

    As far as turning... either recognize that it is utterly broken (just as it is in PnP) and MAKE SOME RADICAL CHANGES to fix it, or please just dont bother with it. Some kind of boost to actual healing abilities would have been far, far more useful here. Perhaps something along the lines of the monk past life feat, where your healing die are increased, so 1d8 becomes 1d10 etc.. Small, but it would add up and be useful, especially when enhancement multipliers were attached.

    I dont know, just some ideas there for you guys, as the feat as it is now frankly sucks, and makes me sad for my toon. I TRd my battle cleric to get out of 28 pt buy, but man would i rather have something different, like the fighter past life (which ironically enough, is not what they need, but many splash builds would love it).

    Wizards sure look awesome from where I am standing.

  11. #111
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Tolero View Post
    ...Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.
    ...
    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat "you gain 5% more health" when affecting by positive energy. This feat can be stacked up to three times.
    ...
    I am not sure what the above underlined in red means...

    If you TR into a Paladin (again), does that mean you heal yourself and others for more with your LoH (is that positive energy) and your healing spells?

    If you TR into a Paladin (again), does that mean you heal yourself 5% of your Divine Sacrifices (maybe they are light damage) or do they do 5% more damage or what?

    If you TR into a Cleric or Favored Soul, does that mean you heal others at +5%?

    If you TR into a Cleric or Favored Soul, you get 5% of the amount healed?

    If you TR into a Cleric or Favored Soul, you just get +5% healing on yourself?

    If you TR into a Cleric Radiant Soul, do you get +5% on the aura & burst abilities as well (healing yourself/others or doing more damage or what)?

    OR what? Confused what that means...
    Last edited by Nodoze; 07-06-2010 at 10:38 PM. Reason: emphasized the "You gain 5% more health when..." part that is confusing me...

  12. #112
    Community Member SkyCry's Avatar
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    It means when you're healed for 100 HP you actually get 105 HP. This only applies to positive energy healing, so wizards in undead form getting inflicts/harm on them or warforged being repaired are unaffected.


    There's a typo in there - it should be "affected", not "affecting".

    Note: LoH, when used on Warforged, is repair - otherwise it's positive energy.

  13. #113
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    A friend of mine with two wizard TRs behind him says he cannot select "Past Life: Arcane Initiate" more than once even though the OP says it can be stacked up to three times. Known issue or is my friend just blind?
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  14. #114
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    Quote Originally Posted by Carpone View Post
    A friend of mine with two wizard TRs behind him says he cannot select "Past Life: Arcane Initiate" more than once even though the OP says it can be stacked up to three times. Known issue or is my friend just blind?
    the passive one can be stacked up to 3 times
    the one you have to take yourself you can have only once
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    Default Completionist

    Having just started my 9th life on the road to completionist.
    I seriously feel the completionist feat should be a granted passive feat.
    my reasons:
    1. its a huge GRIND
    2. its a huge GRIND
    3. I lose a feat i would normally take in order to take this.
    4. Some class's are feat starved as it is.

    Secondly, the whole "this feat will deactivate when a new class comes out" needs to be looked at.
    Something that takes this long to earn shouldnt be stripped away. Not to mention any tomes you ate after gaining Completionist will be gone because now you have to TR again to regain the feat.

    I dunno perhaps its a planned vicious continual grinding cycle put in place to keep us hamsters running the wheel.

  16. #116
    Community Member sephiroth1084's Avatar
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    Did the barbarian PL feat get returned to the version we have in the description, with no hidden +4 bonus to Str and Con and increased duration for existing rages?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  17. #117
    Community Member Zorth's Avatar
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    Barbarians get ripped off. Just 10 hp. How about plus 2 to con.

  18. #118
    Community Member Scalion's Avatar
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    Quote Originally Posted by godmode View Post
    Having just started my 9th life on the road to completionist.
    I seriously feel the completionist feat should be a granted passive feat.
    my reasons:
    1. its a huge GRIND
    2. its a huge GRIND
    3. I lose a feat i would normally take in order to take this.
    4. Some class's are feat starved as it is.

    Secondly, the whole "this feat will deactivate when a new class comes out" needs to be looked at.
    Something that takes this long to earn shouldnt be stripped away. Not to mention any tomes you ate after gaining Completionist will be gone because now you have to TR again to regain the feat.

    I dunno perhaps its a planned vicious continual grinding cycle put in place to keep us hamsters running the wheel.
    I agree with you here.

    I think at some point in the TR cycle an extra feat should be granted at level 10, and at a later point it should be granted at level 20. Maybe 5 TRs to get the first extra feat and 10 to get the 2nd. It would encourage a lot more people to TR I believe.

  19. #119
    Community Member Arddhu's Avatar
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    Yes, an extra feat would be a good reason to move a char that don't want completionist to do more than 2 TRs

  20. #120
    Community Member sephiroth1084's Avatar
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    I had been thinking that each TR should grant +1 AP.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

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